mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
3fe739efb2
svn-id: r14568
620 lines
15 KiB
C++
620 lines
15 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
// Scripting module script function component
|
|
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/gfx.h"
|
|
#include "saga/actor.h"
|
|
#include "saga/animation.h"
|
|
#include "saga/console.h"
|
|
#include "saga/interface.h"
|
|
|
|
#include "saga/script.h"
|
|
#include "saga/sdata.h"
|
|
|
|
#include "common/stack.h"
|
|
|
|
namespace Saga {
|
|
|
|
#define OPCODE(x) &Script::x
|
|
|
|
void Script::setupScriptFuncList(void) {
|
|
static const R_SFUNC_ENTRY SFuncList[R_SFUNC_NUM] = {
|
|
{0, 0, NULL},
|
|
{1, 1, OPCODE(SF_sleep)},
|
|
{2, 0, NULL},
|
|
{3, 1, OPCODE(SF_3)},
|
|
{4, 1, OPCODE(SF_setCommandText)},
|
|
{5, 0, NULL},
|
|
{6, 3, OPCODE(SF_actorWalkTo)},
|
|
{7, 0, OPCODE(SF_doAction)},
|
|
{8, 2, OPCODE(SF_setFacing)},
|
|
{9, 0, NULL},
|
|
{10, 0, NULL},
|
|
{11, 1, OPCODE(SF_freezeInterface)},
|
|
{12, 0, NULL},
|
|
{13, 0, NULL},
|
|
{14, 0, OPCODE(SF_faceTowards)},
|
|
{15, 0, OPCODE(SF_setFollower)},
|
|
{16, 0, NULL},
|
|
{17, 0, NULL},
|
|
{18, 0, NULL},
|
|
{19, 0, NULL},
|
|
{20, 0, NULL},
|
|
{21, 0, NULL},
|
|
{22, 0, NULL},
|
|
{23, 0, NULL},
|
|
{24, 0, NULL},
|
|
{25, 0, OPCODE(SF_centerActor)},
|
|
{26, 3, OPCODE(SF_startAnim)},
|
|
{27, 3, OPCODE(SF_actorWalkToAsync)},
|
|
{28, 0, NULL},
|
|
{29, 0, OPCODE(SF_setActorState)},
|
|
{30, 3, OPCODE(SF_moveTo)},
|
|
{31, 0, NULL},
|
|
{32, 0, NULL},
|
|
{33, 0, NULL},
|
|
{34, 0, OPCODE(SF_swapActors)},
|
|
{35, 0, NULL},
|
|
{36, 4, OPCODE(SF_actorWalk)},
|
|
{37, 4, OPCODE(SF_cycleActorFrames)},
|
|
{38, 3, OPCODE(SF_setFrame)},
|
|
{39, 0, NULL},
|
|
{40, 0, NULL},
|
|
{41, 4, OPCODE(SF_linkAnim)},
|
|
{42, 0, OPCODE(SF_scriptSpecialWalk)},
|
|
{43, 6, OPCODE(SF_placeActor)},
|
|
{44, 0, OPCODE(SF_checkUserInterrupt)},
|
|
{45, 0, OPCODE(SF_walkRelative)},
|
|
{46, 0, OPCODE(SF_moveRelative)},
|
|
{47, 0, NULL},
|
|
{48, 0, NULL},
|
|
{49, 0, NULL},
|
|
{50, 0, NULL},
|
|
{51, 0, NULL},
|
|
{52, 0, OPCODE(SF_throwActor)},
|
|
{53, 0, OPCODE(SF_waitWalk)},
|
|
{54, 0, NULL},
|
|
{55, 0, OPCODE(SF_changeActorScene)},
|
|
{56, 0, OPCODE(SF_climb)},
|
|
{57, 0, NULL},
|
|
{58, 0, OPCODE(SF_setActorZ)},
|
|
{59, 0, NULL},
|
|
{60, 0, OPCODE(SF_getActorX)},
|
|
{61, 0, OPCODE(SF_getActorY)},
|
|
{62, 0, NULL},
|
|
{63, 0, NULL},
|
|
{64, 0, NULL},
|
|
{65, 0, NULL},
|
|
{66, 0, NULL},
|
|
{67, 0, NULL},
|
|
{68, 0, NULL},
|
|
{69, 0, NULL},
|
|
{70, 0, NULL},
|
|
{71, 0, NULL},
|
|
{72, 0, NULL},
|
|
{73, 0, NULL},
|
|
{74, 0, NULL},
|
|
{75, 0, NULL},
|
|
{76, 0, NULL},
|
|
{77, 0, NULL}
|
|
};
|
|
_SFuncList = SFuncList;
|
|
}
|
|
|
|
// Script function #1 (0x01) blocking
|
|
// Suspends thread execution for the specified time period
|
|
// Param1: time to suspend ( units? )
|
|
int Script::SF_sleep(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T time_param;
|
|
int time;
|
|
|
|
time_param = thread->stack->pop();
|
|
time = _vm->_sdata->readWordU(time_param);
|
|
thread->sleep_time = time * 10;
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #3 (0x03)
|
|
// Unknown function; pops a parameter and pushes a return value
|
|
// Param1: unknown
|
|
int Script::SF_3(R_SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T param1;
|
|
param1 = thread->stack->pop();
|
|
thread->stack->push(0); // push for now to allow intro faire
|
|
// setup to run completely
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #4 (0x04) nonblocking
|
|
// Set the command display to the specified text string
|
|
// Param1: dialogue index of string
|
|
int Script::SF_setCommandText(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T s_idx_parm;
|
|
|
|
s_idx_parm = thread->stack->pop();
|
|
// INCOMPLETE
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #6 (0x06) blocking
|
|
// Commands the specified actor to walk to the given position
|
|
// Param1: actor id
|
|
// Param2: actor destination x
|
|
// Param3: actor destination y
|
|
int Script::SF_actorWalkTo(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
R_POINT pt;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
x_parm = thread->stack->pop();
|
|
y_parm = thread->stack->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
if (actor_idx < 0) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
|
|
_vm->_actor->walkTo(actor_idx, &pt, 0, &thread->sem);
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #7
|
|
int Script::SF_doAction(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #8 (0x08) nonblocking
|
|
// Sets the orientation of the specified actor.
|
|
// Param1: actor id
|
|
// Param2: actor orientation
|
|
int Script::SF_setFacing(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T orient_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int orientation;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
orient_parm = thread->stack->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
orientation = _vm->_sdata->readWordS(orient_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
if (actor_idx < 0) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.", actor_id);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
_vm->_actor->setOrientation(actor_idx, orientation);
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #11 (0x0B) nonblocking
|
|
// If the parameter is true, the user interface is disabled while script
|
|
// continues to run. If the parameter is false, the user interface is
|
|
// reenabled.
|
|
// Param1: boolean
|
|
int Script::SF_freezeInterface(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T b_param;
|
|
|
|
b_param = thread->stack->pop();
|
|
|
|
if (b_param) {
|
|
_vm->_interface->deactivate();
|
|
} else {
|
|
_vm->_interface->activate();
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #14
|
|
int Script::SF_faceTowards(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #15
|
|
int Script::SF_setFollower(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #25
|
|
int Script::SF_centerActor(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #26 (0x1A) nonblocking
|
|
// Starts the specified animation
|
|
// Param1: ?
|
|
// Param2: frames of animation to play or -1 to loop
|
|
// Param3: animation id
|
|
int Script::SF_startAnim(R_SCRIPTFUNC_PARAMS) {
|
|
// FIXME: implementation is wrong. Should link animation
|
|
SDataWord_T unk_parm;
|
|
SDataWord_T frame_parm;
|
|
SDataWord_T anim_id_parm;
|
|
int frame_count;
|
|
int anim_id;
|
|
|
|
anim_id_parm = thread->stack->pop();
|
|
frame_parm = thread->stack->pop();
|
|
unk_parm = thread->stack->pop();
|
|
|
|
frame_count = _vm->_sdata->readWordS(frame_parm);
|
|
anim_id = _vm->_sdata->readWordS(anim_id_parm);
|
|
|
|
if (_vm->_anim->play(anim_id, 0) != R_SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.26: Anim::play() failed. Anim id: %u\n", anim_id);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #27 (0x1B) nonblocking
|
|
// Commands the specified actor to walk to the given position
|
|
// Param1: actor id
|
|
// Param2: actor destination x
|
|
// Param3: actor destination y
|
|
int Script::SF_actorWalkToAsync(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
R_POINT pt;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
x_parm = thread->stack->pop();
|
|
y_parm = thread->stack->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
if (actor_idx < 0) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.08: Actor id 0x%X not found.",
|
|
actor_id);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
_vm->_actor->walkTo(actor_idx, &pt, 0, NULL);
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #29
|
|
int Script::SF_setActorState(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #30 (0x1E) nonblocking
|
|
// Positions an actor at the specified location; actor is created if the
|
|
// actor does not already exist.
|
|
// Param1: actor id
|
|
// Param2: actor pos x
|
|
// Param3: actor pos y
|
|
int Script::SF_moveTo(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int result;
|
|
R_POINT pt;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
x_parm = thread->stack->pop();
|
|
y_parm = thread->stack->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
|
|
if (!_vm->_actor->actorExists(actor_id)) {
|
|
result = _vm->_actor->create(actor_id, pt.x, pt.y);
|
|
if (result != R_SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.30: Couldn't create actor 0x%X.", actor_id);
|
|
return R_FAILURE;
|
|
}
|
|
} else {
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
_vm->_actor->move(actor_idx, &pt);
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #34
|
|
int Script::SF_swapActors(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #36 (0x24) ?
|
|
// Commands the specified actor to walk to the given position
|
|
// Param1: actor id
|
|
// Param2: actor destination x
|
|
// Param3: actor destination y
|
|
// Param4: unknown
|
|
int Script::SF_actorWalk(R_SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
SDataWord_T unk_parm;
|
|
int actor_idx;
|
|
R_POINT pt;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
x_parm = thread->stack->pop();
|
|
y_parm = thread->stack->pop();
|
|
unk_parm = thread->stack->pop();
|
|
|
|
actor_idx = _vm->_actor->getActorIndex(_vm->_sdata->readWordS(actor_parm));
|
|
if (actor_idx < 0) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.36: Actor id 0x%X not found.", (int)actor_parm);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
|
|
#if 1
|
|
_vm->_actor->walkTo(actor_idx, &pt, 0, NULL);
|
|
#else
|
|
_vm->_actor->walkTo(actor_idx, &pt, 0, &thread->sem);
|
|
#endif
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #37 (0x25) nonblocking
|
|
// Sets an actor to the specified action state
|
|
// Param1: actor id
|
|
// Param2: unknown
|
|
// Param3: actor action state
|
|
// Param4: unknown
|
|
int Script::SF_cycleActorFrames(R_SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T unk1_parm;
|
|
SDataWord_T unk2_parm;
|
|
SDataWord_T action_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int action;
|
|
//uint16 flags;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
unk1_parm = thread->stack->pop();
|
|
action_parm = thread->stack->pop();
|
|
unk2_parm = thread->stack->pop();
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
action = _vm->_sdata->readWordS(action_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
|
|
if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != R_SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.37: Actor::setAction() failed.");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #38 (0x26) nonblocking
|
|
// Sets an actor to the specified action state
|
|
// Param1: actor id
|
|
// Param2: actor action state
|
|
// Param3: unknown
|
|
int Script::SF_setFrame(R_SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T unk1_parm;
|
|
SDataWord_T action_parm;
|
|
|
|
int actor_id;
|
|
int actor_idx;
|
|
int action;
|
|
//uint16 flags;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
action_parm = thread->stack->pop();
|
|
unk1_parm = thread->stack->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
action = _vm->_sdata->readWordS(action_parm);
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
|
|
if (_vm->_actor->setAction(actor_idx, action, ACTION_NONE) != R_SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.38: Actor::setAction() failed.");
|
|
return R_FAILURE;
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #41 (0x29) nonblocking
|
|
// Links the specified animations for playback
|
|
|
|
// Param1: ?
|
|
// Param2: total linked frame count
|
|
// Param3: animation id link target
|
|
// Param4: animation id link source
|
|
int Script::SF_linkAnim(R_SCRIPTFUNC_PARAMS) {
|
|
SDataWord_T unk_parm;
|
|
SDataWord_T tframes_parm;
|
|
SDataWord_T anim1_parm;
|
|
SDataWord_T anim2_parm;
|
|
int tframes;
|
|
uint16 anim_id1;
|
|
uint16 anim_id2;
|
|
|
|
anim1_parm = thread->stack->pop();
|
|
anim2_parm = thread->stack->pop();
|
|
tframes_parm = thread->stack->pop();
|
|
unk_parm = thread->stack->pop();
|
|
tframes = _vm->_sdata->readWordS(tframes_parm);
|
|
anim_id1 = _vm->_sdata->readWordU(anim1_parm);
|
|
anim_id2 = _vm->_sdata->readWordU(anim2_parm);
|
|
|
|
if (_vm->_anim->link(anim_id1, anim_id2) != R_SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.41: Anim::link() failed. (%u->%u)\n", anim_id1, anim_id2);
|
|
return R_FAILURE;
|
|
}
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #42
|
|
int Script::SF_scriptSpecialWalk(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #43 (0x2B) nonblocking
|
|
// Positions an actor at the specified location; actor is created if the
|
|
// actor does not already exist.
|
|
// Param1: actor id
|
|
// Param2: actor pos x
|
|
// Param3: actor pos y
|
|
// Param4: ?
|
|
// Param5: actor action
|
|
// Param6: ?
|
|
int Script::SF_placeActor(R_SCRIPTFUNC_PARAMS) {
|
|
// INCOMPLETE
|
|
SDataWord_T actor_parm;
|
|
SDataWord_T x_parm;
|
|
SDataWord_T y_parm;
|
|
SDataWord_T action_parm;
|
|
SDataWord_T unknown_parm;
|
|
int actor_id;
|
|
int actor_idx;
|
|
int action_state;
|
|
int result;
|
|
R_POINT pt;
|
|
|
|
actor_parm = thread->stack->pop();
|
|
x_parm = thread->stack->pop();
|
|
y_parm = thread->stack->pop();
|
|
unknown_parm = thread->stack->pop();
|
|
action_parm = thread->stack->pop();
|
|
unknown_parm = thread->stack->pop();
|
|
|
|
actor_id = _vm->_sdata->readWordS(actor_parm);
|
|
pt.x = _vm->_sdata->readWordS(x_parm);
|
|
pt.y = _vm->_sdata->readWordS(y_parm);
|
|
action_state = _vm->_sdata->readWordU(action_parm);
|
|
|
|
if (!_vm->_actor->actorExists(actor_id)) {
|
|
result = _vm->_actor->create(actor_id, pt.x, pt.y);
|
|
if (result != R_SUCCESS) {
|
|
_vm->_console->print(S_WARN_PREFIX "SF.43: Couldn't create actor 0x%X.", actor_id);
|
|
return R_FAILURE;
|
|
}
|
|
} else {
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
_vm->_actor->move(actor_idx, &pt);
|
|
}
|
|
|
|
actor_idx = _vm->_actor->getActorIndex(actor_id);
|
|
_vm->_actor->setDefaultAction(actor_idx, action_state, ACTION_NONE);
|
|
_vm->_actor->setAction(actor_idx, action_state, ACTION_NONE);
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #44 (0x2C) nonblocking
|
|
// Checks to see if the user has interrupted a currently playing
|
|
// game cinematic. Pushes a zero or positive value if the game
|
|
// has not been interrupted.
|
|
int Script::SF_checkUserInterrupt(R_SCRIPTFUNC_PARAMS) {
|
|
thread->stack->push(0);
|
|
|
|
// INCOMPLETE
|
|
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #45
|
|
int Script::SF_walkRelative(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #46
|
|
int Script::SF_moveRelative(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #52
|
|
int Script::SF_throwActor(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #53
|
|
int Script::SF_waitWalk(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #55
|
|
int Script::SF_changeActorScene(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #56
|
|
int Script::SF_climb(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #58
|
|
int Script::SF_setActorZ(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #60
|
|
int Script::SF_getActorX(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
// Script function #61
|
|
int Script::SF_getActorY(R_SCRIPTFUNC_PARAMS) {
|
|
return R_SUCCESS;
|
|
}
|
|
|
|
} // End of namespace Saga
|