mirror of
https://github.com/libretro/scummvm.git
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365 lines
9.8 KiB
C++
365 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XML_PARSER_H
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#define XML_PARSER_H
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#include "common/scummsys.h"
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#include "common/types.h"
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#include "common/fs.h"
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#include "common/list.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stack.h"
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#include "common/memorypool.h"
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namespace Common {
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/**
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* @defgroup common_xmlparser XML parser
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* @ingroup common
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*
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* @brief The XML parser allows for parsing XML-like files.
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*
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* @{
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*/
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class SeekableReadStream;
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#define MAX_XML_DEPTH 8
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#define XML_KEY(keyName) {\
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lay = new CustomXMLKeyLayout;\
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lay->callback = (&kLocalParserName::parserCallback_##keyName);\
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layout.top()->children[#keyName] = lay;\
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layout.push(lay); \
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_layoutList.push_back(lay);
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#define XML_KEY_RECURSIVE(keyName) {\
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layout.top()->children[#keyName] = layout.top();\
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layout.push(layout.top());\
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}
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#define KEY_END() layout.pop(); }
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#define XML_PROP(propName, req) {\
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prop.name = #propName; \
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prop.required = req; \
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layout.top()->properties.push_back(prop); }
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#define CUSTOM_XML_PARSER(parserName) \
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protected: \
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typedef parserName kLocalParserName; \
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bool keyCallback(ParserNode *node) override {return node->layout->doCallback(this, node); }\
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struct CustomXMLKeyLayout : public XMLKeyLayout {\
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typedef bool (parserName::*ParserCallback)(ParserNode *node);\
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ParserCallback callback;\
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bool doCallback(XMLParser *parent, ParserNode *node) {return ((kLocalParserName *)parent->*callback)(node);} };\
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void buildLayout() override { \
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Common::Stack<XMLKeyLayout *> layout; \
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CustomXMLKeyLayout *lay = 0; \
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XMLKeyLayout::XMLKeyProperty prop; \
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_XMLkeys = new CustomXMLKeyLayout; \
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layout.push(_XMLkeys);
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#define PARSER_END() layout.clear(); }
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/**
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* The base XMLParser class implements generic functionality for parsing
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* XML-like files.
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*
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* In order to use it, it must be inherited with a child class that implements
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* the XMLParser::keyCallback() function.
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*
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* @see XMLParser::keyCallback()
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*/
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class XMLParser {
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public:
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/**
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* Parser constructor.
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*/
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XMLParser() : _XMLkeys(nullptr), _stream(nullptr) {}
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virtual ~XMLParser();
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/** Active state for the parser */
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enum ParserState {
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kParserNeedHeader,
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kParserNeedKey,
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kParserNeedKeyName,
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kParserNeedPropertyName,
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kParserNeedPropertyOperator,
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kParserNeedPropertyValue,
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kParserError
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};
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struct XMLKeyLayout;
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struct ParserNode;
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typedef HashMap<String, XMLParser::XMLKeyLayout*, IgnoreCase_Hash, IgnoreCase_EqualTo> ChildMap;
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/** nested struct representing the layout of the XML file */
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struct XMLKeyLayout {
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struct XMLKeyProperty {
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String name;
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bool required;
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};
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List<XMLKeyProperty> properties;
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ChildMap children;
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virtual bool doCallback(XMLParser *parent, ParserNode *node) = 0;
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virtual ~XMLKeyLayout() {
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properties.clear();
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}
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};
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XMLKeyLayout *_XMLkeys;
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/** Struct representing a parsed node */
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struct ParserNode {
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String name;
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StringMap values;
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bool ignore;
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bool header;
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int depth;
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XMLKeyLayout *layout;
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};
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ObjectPool<ParserNode, MAX_XML_DEPTH> _nodePool;
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ParserNode *allocNode() {
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return new (_nodePool) ParserNode;
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}
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void freeNode(ParserNode *node) {
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_nodePool.deleteChunk(node);
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}
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/**
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* Loads a file into the parser.
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* Used for the loading of Theme Description files
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* straight from the filesystem.
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*
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* @param filename Name of the file to load.
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*/
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bool loadFile(const String &filename);
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bool loadFile(const FSNode &node);
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/**
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* Loads a memory buffer into the parser.
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* Used for loading the default theme fallback directly
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* from memory if no themes can be found.
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*
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* @param buffer Pointer to the buffer.
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* @param size Size of the buffer
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* @param disposable Sets if the XMLParser owns the buffer,
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* i.e. if it can be freed safely after it's
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* no longer needed by the parser.
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*/
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bool loadBuffer(const byte *buffer, uint32 size, DisposeAfterUse::Flag disposable = DisposeAfterUse::NO);
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bool loadStream(SeekableReadStream *stream);
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void close();
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/**
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* The actual parsing function.
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* Parses the loaded data stream, returns true if successful.
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*/
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bool parse();
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/**
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* Returns the active node being parsed (the one on top of
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* the node stack).
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*/
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ParserNode *getActiveNode() {
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if (!_activeKey.empty())
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return _activeKey.top();
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return nullptr;
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}
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/**
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* Returns the parent of a given node in the stack.
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*/
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ParserNode *getParentNode(ParserNode *child) {
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return child->depth > 0 ? _activeKey[child->depth - 1] : 0;
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}
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protected:
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/**
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* The buildLayout function builds the layout for the parser to use
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* based on a series of helper macros. This function is automatically
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* generated by the CUSTOM_XML_PARSER() macro on custom parsers.
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*
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* See the documentation regarding XML layouts.
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*/
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virtual void buildLayout() = 0;
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/**
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* The keycallback function is automatically overloaded on custom parsers
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* when using the CUSTOM_XML_PARSER() macro.
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*
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* Its job is to call the corresponding Callback function for the given node.
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* A function for each key type must be declared separately. See the custom
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* parser creation instructions.
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*
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* When parsing a key in such function, one may chose to skip it, e.g. because it's not needed
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* on the current configuration. In order to ignore a key, you must set
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* the "ignore" field of its KeyNode struct to "true": The key and all its children
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* will then be automatically ignored by the parser.
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*
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* The callback function must return true if the key was properly handled (this includes the case when the
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* key is being ignored). False otherwise. The return of keyCallback() is the same as
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* the callback function's.
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* See the sample implementation in GUI::ThemeParser.
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*/
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virtual bool keyCallback(ParserNode *node) = 0;
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/**
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* The closed key callback function MAY be overloaded by inheriting classes to
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* implement parser-specific functions.
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*
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* The closedKeyCallback is issued once a key has been finished parsing, to let
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* the parser verify that all the required subkeys, etc, were included.
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*
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* Unlike the keyCallbacks(), there's just a closedKeyCallback() for all keys.
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* Use "node->name" to distinguish between each key type.
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*
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* Returns true if the key was properly closed, false otherwise.
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* By default, all keys are properly closed.
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*/
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virtual bool closedKeyCallback(ParserNode *node) {
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return true;
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}
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/**
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* Called when a node is closed. Manages its cleanup and calls the
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* closing callback function if needed.
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*/
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bool closeKey();
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/**
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* Parses the value of a given key. There's no reason to overload this.
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*/
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bool parseKeyValue(String keyName);
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/**
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* Called once a key has been parsed. It handles the closing/cleanup of the
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* node stack and calls the keyCallback.
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*/
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bool parseActiveKey(bool closed);
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/**
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* Prints an error message when parsing fails and stops the parser.
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* Parser error always returns "false" so we can pass the return value
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* directly and break down the parsing.
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*/
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bool parserError(const String &errStr);
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/**
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* Skips spaces/whitelines etc.
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* @return true if any spaces were skipped.
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*/
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bool skipSpaces();
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/**
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* Skips comment blocks and comment lines.
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* @return true if any comments were skipped.
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*/
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bool skipComments();
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/**
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* Check if a given character can be part of a KEY or VALUE name.
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* Overload this if you want to support keys with strange characters
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* in their name.
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*/
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virtual inline bool isValidNameChar(char c) {
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return isAlnum(c) || c == '_';
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}
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/**
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* Parses a the first textual token found.
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*/
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bool parseToken();
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/**
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* Parses the values inside an integer key.
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* The count parameter specifies the number of values inside
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* the key, which are expected to be separated with commas.
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*
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* Sample usage:
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* parseIntegerKey("255, 255, 255", 3, &red, &green, &blue);
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* [will parse each field into its own integer]
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*
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* parseIntegerKey("1234", 1, &number);
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* [will parse the single number into the variable]
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*
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* @param key String containing the integers to be parsed.
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* @param count Number of comma-separated ints in the string.
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* @param ... Integer variables to store the parsed ints, passed
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* by reference.
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* @returns True if the parsing succeeded.
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*/
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bool parseIntegerKey(const char *key, int count, ...);
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bool parseIntegerKey(const String &keyStr, int count, ...);
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bool vparseIntegerKey(const char *key, int count, va_list args);
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bool parseXMLHeader(ParserNode *node);
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/**
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* Overload if your parser needs to support parsing the same file
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* several times, so you can clean up the internal state of the
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* parser before each parse.
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*/
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virtual void cleanup() {}
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List<XMLKeyLayout *> _layoutList;
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private:
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char _char;
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SeekableReadStream *_stream;
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String _fileName;
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ParserState _state; /** Internal state of the parser */
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String _error; /** Current error message */
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String _token; /** Current text token */
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Stack<ParserNode *> _activeKey; /** Node stack of the parsed keys */
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};
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/** @} */
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} // End of namespace Common
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#endif
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