scummvm/engines/lastexpress/fight/fighter_ivo.cpp
Evgeny Grechnikov 54562554f9 LASTEXPRESS: better names in sound code
Refactoring, no changes in behaviour.
2018-10-18 00:38:01 +03:00

246 lines
6.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "lastexpress/fight/fighter_ivo.h"
#include "lastexpress/data/sequence.h"
#include "lastexpress/sound/queue.h"
#include "lastexpress/sound/sound.h"
#include "lastexpress/helpers.h"
#include "lastexpress/lastexpress.h"
#include "lastexpress/resource.h"
namespace LastExpress {
//////////////////////////////////////////////////////////////////////////
// Player
//////////////////////////////////////////////////////////////////////////
FighterPlayerIvo::FighterPlayerIvo(LastExpressEngine *engine) : Fighter(engine) {
_sequences.push_back(loadSequence("2003cr.seq"));
_sequences.push_back(loadSequence("2003car.seq"));
_sequences.push_back(loadSequence("2003cal.seq"));
_sequences.push_back(loadSequence("2003cdr.seq"));
_sequences.push_back(loadSequence("2003cdm.seq"));
_sequences.push_back(loadSequence("2003chr.seq"));
_sequences.push_back(loadSequence("2003chl.seq"));
_sequences.push_back(loadSequence("2003ckr.seq"));
_sequences.push_back(loadSequence("2003lbk.seq"));
_sequences.push_back(loadSequence("2003fbk.seq"));
_countdown = 5;
}
void FighterPlayerIvo::handleAction(FightAction action) {
switch (action) {
default:
Fighter::handleAction(action);
return;
case kFightAction1:
if (_sequenceIndex != 1 || checkFrame(4)) {
setSequenceAndDraw(7, kFightSequenceType1);
_opponent->setSequenceAndDraw(4, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
update();
}
break;
case kFightAction2:
if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
setSequenceAndDraw(7, kFightSequenceType1);
_opponent->setSequenceAndDraw(5, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
update();
}
break;
case kFightAction128:
switch (_opponent->getSequenceIndex()) {
default:
case 1:
setSequenceAndDraw(1, kFightSequenceType0);
break;
case 2:
setSequenceAndDraw(2, kFightSequenceType0);
break;
}
break;
case kFightAction129:
setSequenceAndDraw((_opponent->getCountdown() > 1) ? 4 : 3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
break;
case kFightAction130:
setSequenceAndDraw(3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
break;
}
}
void FighterPlayerIvo::update() {
if ((_sequenceIndex == 3 || _sequenceIndex == 4) && !_frameIndex)
_opponent->handleAction(kFightAction131);
if (_frame && checkFrame(2)) {
// Draw sequences
if (_opponent->getCountdown() <= 0) {
setSequenceAndDraw(9, kFightSequenceType1);
_opponent->setSequenceAndDraw(8, kFightSequenceType1);
getSoundQueue()->stop(kEntityTables0);
handleAction(kFightActionWin);
return;
}
if (_sequenceIndex == 3 || _sequenceIndex == 4)
_opponent->handleAction((FightAction)_sequenceIndex);
}
Fighter::update();
}
bool FighterPlayerIvo::canInteract(FightAction action) {
if (action == kFightAction129 || action == kFightAction130)
return (_sequenceIndex >= 8);
return Fighter::canInteract();
}
//////////////////////////////////////////////////////////////////////////
// Opponent
//////////////////////////////////////////////////////////////////////////
FighterOpponentIvo::FighterOpponentIvo(LastExpressEngine *engine) : Opponent(engine) {
_sequences.push_back(loadSequence("2003or.seq"));
_sequences.push_back(loadSequence("2003oal.seq"));
_sequences.push_back(loadSequence("2003oar.seq"));
_sequences.push_back(loadSequence("2003odm.seq"));
_sequences.push_back(loadSequence("2003okl.seq"));
_sequences.push_back(loadSequence("2003okj.seq"));
_sequences.push_back(loadSequence("blank.seq"));
_sequences.push_back(loadSequence("csdr.seq"));
_sequences.push_back(loadSequence("2003l.seq"));
getSound()->playSound(kEntityTables0, "MUS032", kVolumeFull);
_countdown = 5;
_field_38 = 15;
}
void FighterOpponentIvo::handleAction(FightAction action) {
switch (action) {
default:
Fighter::handleAction(action);
break;
case kFightAction3:
if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) {
setSequenceAndDraw(6, kFightSequenceType1);
_opponent->setSequenceAndDraw(6, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
}
break;
case kFightAction4:
if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
setSequenceAndDraw(6, kFightSequenceType1);
_opponent->setSequenceAndDraw(5, kFightSequenceType1);
_opponent->handleAction(kFightAction103);
}
break;
case kFightAction131:
if (_sequenceIndex)
break;
if (rnd(100) <= (unsigned int)(_countdown > 2 ? 60 : 75)) {
setSequenceAndDraw(3 , kFightSequenceType1);
if (_opponent->getSequenceIndex() == 4)
setSequenceAndDraw(2, kFightSequenceType2);
}
break;
}
}
void FighterOpponentIvo::update() {
if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
if (_opponent->getField34() >= 2) {
switch (rnd(5)) {
default:
break;
case 0:
setSequenceAndDraw(1, kFightSequenceType0);
break;
case 1:
setSequenceAndDraw(2, kFightSequenceType0);
break;
case 2:
setSequenceAndDraw(1, kFightSequenceType0);
setSequenceAndDraw(2, kFightSequenceType2);
break;
case 3:
setSequenceAndDraw(0, kFightSequenceType2);
setSequenceAndDraw(1, kFightSequenceType2);
break;
case 4:
setSequenceAndDraw(0, kFightSequenceType1);
setSequenceAndDraw(1, kFightSequenceType2);
break;
}
}
// Update field_38
_field_38 = 3 * _countdown + (int32)rnd(10);
}
if (_frame && checkFrame(2)) {
if (_opponent->getCountdown() <= 0) {
setSequenceAndDraw(7, kFightSequenceType1);
_opponent->setSequenceAndDraw(8, kFightSequenceType1);
getSoundQueue()->stop(kEntityTables0);
_opponent->handleAction(kFightActionWin);
return;
}
if (_sequenceIndex == 1 || _sequenceIndex == 2)
_opponent->handleAction((FightAction)_sequenceIndex);
}
Fighter::update();
}
} // End of namespace LastExpress