mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-18 15:48:48 +00:00
54562554f9
Refactoring, no changes in behaviour.
246 lines
6.7 KiB
C++
246 lines
6.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lastexpress/fight/fighter_ivo.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/sound/queue.h"
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#include "lastexpress/sound/sound.h"
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#include "lastexpress/helpers.h"
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#include "lastexpress/lastexpress.h"
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#include "lastexpress/resource.h"
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namespace LastExpress {
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//////////////////////////////////////////////////////////////////////////
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// Player
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//////////////////////////////////////////////////////////////////////////
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FighterPlayerIvo::FighterPlayerIvo(LastExpressEngine *engine) : Fighter(engine) {
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_sequences.push_back(loadSequence("2003cr.seq"));
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_sequences.push_back(loadSequence("2003car.seq"));
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_sequences.push_back(loadSequence("2003cal.seq"));
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_sequences.push_back(loadSequence("2003cdr.seq"));
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_sequences.push_back(loadSequence("2003cdm.seq"));
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_sequences.push_back(loadSequence("2003chr.seq"));
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_sequences.push_back(loadSequence("2003chl.seq"));
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_sequences.push_back(loadSequence("2003ckr.seq"));
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_sequences.push_back(loadSequence("2003lbk.seq"));
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_sequences.push_back(loadSequence("2003fbk.seq"));
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_countdown = 5;
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}
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void FighterPlayerIvo::handleAction(FightAction action) {
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switch (action) {
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default:
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Fighter::handleAction(action);
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return;
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case kFightAction1:
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if (_sequenceIndex != 1 || checkFrame(4)) {
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setSequenceAndDraw(7, kFightSequenceType1);
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_opponent->setSequenceAndDraw(4, kFightSequenceType1);
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_opponent->handleAction(kFightAction103);
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update();
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}
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break;
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case kFightAction2:
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if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
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setSequenceAndDraw(7, kFightSequenceType1);
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_opponent->setSequenceAndDraw(5, kFightSequenceType1);
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_opponent->handleAction(kFightAction103);
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update();
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}
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break;
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case kFightAction128:
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switch (_opponent->getSequenceIndex()) {
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default:
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case 1:
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setSequenceAndDraw(1, kFightSequenceType0);
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break;
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case 2:
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setSequenceAndDraw(2, kFightSequenceType0);
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break;
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}
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break;
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case kFightAction129:
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setSequenceAndDraw((_opponent->getCountdown() > 1) ? 4 : 3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
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break;
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case kFightAction130:
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setSequenceAndDraw(3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0);
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break;
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}
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}
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void FighterPlayerIvo::update() {
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if ((_sequenceIndex == 3 || _sequenceIndex == 4) && !_frameIndex)
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_opponent->handleAction(kFightAction131);
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if (_frame && checkFrame(2)) {
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// Draw sequences
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if (_opponent->getCountdown() <= 0) {
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setSequenceAndDraw(9, kFightSequenceType1);
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_opponent->setSequenceAndDraw(8, kFightSequenceType1);
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getSoundQueue()->stop(kEntityTables0);
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handleAction(kFightActionWin);
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return;
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}
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if (_sequenceIndex == 3 || _sequenceIndex == 4)
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_opponent->handleAction((FightAction)_sequenceIndex);
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}
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Fighter::update();
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}
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bool FighterPlayerIvo::canInteract(FightAction action) {
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if (action == kFightAction129 || action == kFightAction130)
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return (_sequenceIndex >= 8);
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return Fighter::canInteract();
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}
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//////////////////////////////////////////////////////////////////////////
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// Opponent
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//////////////////////////////////////////////////////////////////////////
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FighterOpponentIvo::FighterOpponentIvo(LastExpressEngine *engine) : Opponent(engine) {
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_sequences.push_back(loadSequence("2003or.seq"));
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_sequences.push_back(loadSequence("2003oal.seq"));
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_sequences.push_back(loadSequence("2003oar.seq"));
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_sequences.push_back(loadSequence("2003odm.seq"));
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_sequences.push_back(loadSequence("2003okl.seq"));
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_sequences.push_back(loadSequence("2003okj.seq"));
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_sequences.push_back(loadSequence("blank.seq"));
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_sequences.push_back(loadSequence("csdr.seq"));
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_sequences.push_back(loadSequence("2003l.seq"));
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getSound()->playSound(kEntityTables0, "MUS032", kVolumeFull);
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_countdown = 5;
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_field_38 = 15;
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}
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void FighterOpponentIvo::handleAction(FightAction action) {
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switch (action) {
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default:
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Fighter::handleAction(action);
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break;
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case kFightAction3:
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if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) {
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setSequenceAndDraw(6, kFightSequenceType1);
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_opponent->setSequenceAndDraw(6, kFightSequenceType1);
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_opponent->handleAction(kFightAction103);
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}
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break;
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case kFightAction4:
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if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) {
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setSequenceAndDraw(6, kFightSequenceType1);
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_opponent->setSequenceAndDraw(5, kFightSequenceType1);
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_opponent->handleAction(kFightAction103);
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}
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break;
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case kFightAction131:
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if (_sequenceIndex)
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break;
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if (rnd(100) <= (unsigned int)(_countdown > 2 ? 60 : 75)) {
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setSequenceAndDraw(3 , kFightSequenceType1);
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if (_opponent->getSequenceIndex() == 4)
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setSequenceAndDraw(2, kFightSequenceType2);
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}
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break;
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}
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}
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void FighterOpponentIvo::update() {
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if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) {
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if (_opponent->getField34() >= 2) {
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switch (rnd(5)) {
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default:
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break;
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case 0:
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setSequenceAndDraw(1, kFightSequenceType0);
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break;
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case 1:
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setSequenceAndDraw(2, kFightSequenceType0);
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break;
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case 2:
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setSequenceAndDraw(1, kFightSequenceType0);
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setSequenceAndDraw(2, kFightSequenceType2);
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break;
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case 3:
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setSequenceAndDraw(0, kFightSequenceType2);
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setSequenceAndDraw(1, kFightSequenceType2);
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break;
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case 4:
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setSequenceAndDraw(0, kFightSequenceType1);
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setSequenceAndDraw(1, kFightSequenceType2);
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break;
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}
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}
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// Update field_38
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_field_38 = 3 * _countdown + (int32)rnd(10);
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}
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if (_frame && checkFrame(2)) {
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if (_opponent->getCountdown() <= 0) {
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setSequenceAndDraw(7, kFightSequenceType1);
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_opponent->setSequenceAndDraw(8, kFightSequenceType1);
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getSoundQueue()->stop(kEntityTables0);
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_opponent->handleAction(kFightActionWin);
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return;
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}
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if (_sequenceIndex == 1 || _sequenceIndex == 2)
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_opponent->handleAction((FightAction)_sequenceIndex);
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}
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Fighter::update();
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}
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} // End of namespace LastExpress
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