scummvm/engines/titanic/pet_control/pet_translation.h
2020-02-09 12:43:16 +01:00

106 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_TRANSLATION_H
#define TITANIC_PET_TRANSLATION_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/gfx/text_control.h"
namespace Titanic {
class CPetTranslation : public CPetSection {
private:
CTextControl _message;
CTextControl _tooltip;
private:
/**
* Setup the control
*/
bool setupControl(CPetControl *petControl);
public:
CPetTranslation();
/**
* Sets up the section
*/
bool setup(CPetControl *petControl) override;
/**
* Reset the section
*/
bool reset() override { return true; }
/**
* Draw the section
*/
void draw(CScreenManager *screenManager) override;
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) override { return false; }
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) override { return false; }
/**
* Returns true if the object is in a valid state
*/
bool isValid(CPetControl *petControl) override {
return setupControl(petControl);
}
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param) override {}
/**
* Called after a game has been loaded
*/
void postLoad() override { reset(); }
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) override {}
/**
* Get a reference to the tooltip text associated with the section
*/
CTextControl *getText() override { return &_tooltip; }
/**
* Clear any current translation text
*/
void clearTranslation();
/**
* Adds a line to the translation display
*/
void addTranslation(const CString &str1, const CString &str2);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_TRANSLATION_H */