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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "mads/nebular/globals_nebular.h"
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namespace MADS {
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namespace Nebular {
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NebularGlobals::NebularGlobals()
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: Globals() {
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// Initialize lists
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resize(210);
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_spriteIndexes.resize(30);
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_sequenceIndexes.resize(30);
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// Initialize game flags
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_timebombClock = 0;
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_timebombTimer = 0;
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}
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void NebularGlobals::synchronize(Common::Serializer &s) {
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Globals::synchronize(s);
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s.syncAsUint32LE(_timebombClock);
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s.syncAsUint32LE(_timebombTimer);
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_spriteIndexes.synchronize(s);
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_sequenceIndexes.synchronize(s);
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}
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} // End of namespace Nebular
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} // End of namespace MADS
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