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db3ca8255f
Add space before : in inheritance.
239 lines
4.8 KiB
C++
239 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES7_H
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#define MADS_NEBULAR_SCENES7_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene7xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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public:
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Scene7xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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class Scene701 : public Scene7xx {
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private:
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int _fishingLineId;
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public:
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Scene701(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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virtual void step();
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};
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class Scene702 : public Scene7xx {
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public:
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Scene702(MADSEngine *vm) : Scene7xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void preActions();
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virtual void actions();
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};
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class Scene703 : public Scene7xx{
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private:
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int _monsterMode;
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int _boatFrame;
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int _curSequence;
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int _boatDir;
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bool _useBomb;
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bool _startMonsterTimer;
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bool _rexDeathFl;
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bool _restartTrigger70Fl;
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uint32 _lastFrameTime;
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uint32 _monsterTime;
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Conversation _dialog1;
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void handleBottleInterface();
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void setBottleSequence();
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void handleFillBottle(int quote);
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public:
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Scene703(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene704 : public Scene7xx{
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private:
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int _bottleHotspotId;
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int _boatCurrentFrame;
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int _animationMode;
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int _boatDirection;
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bool _takeBottleFl;
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Conversation _dialog1;
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void handleFillBottle(int quote);
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void setBottleSequence();
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void handleBottleInterface();
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public:
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Scene704(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene705 : public Scene7xx{
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private:
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Conversation _dialog1;
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void handleFillBottle(int quote);
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void setBottleSequence();
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void handleBottleInterface();
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public:
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Scene705(MADSEngine *vm) : Scene7xx(vm) {}
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene706 : public Scene7xx{
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private:
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int _vaseHotspotId;
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int _vaseMode;
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int _animationMode;
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int _animationFrame;
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bool _emptyPedestral;
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void handleTakeVase();
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void handleRexDeath();
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public:
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Scene706(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene707 : public SceneTeleporter {
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public:
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Scene707(MADSEngine *vm) : SceneTeleporter(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene710 : public Scene7xx {
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public:
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Scene710(MADSEngine *vm) : Scene7xx(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene711 : public SceneTeleporter {
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public:
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Scene711(MADSEngine *vm) : SceneTeleporter(vm) {}
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void actions();
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};
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class Scene751 : public Scene7xx{
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private:
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bool _rexHandingLine;
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public:
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Scene751(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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class Scene752 : public Scene7xx {
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private:
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int _cardId;
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public:
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Scene752(MADSEngine *vm);
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void synchronize(Common::Serializer &s);
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virtual void setup();
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virtual void enter();
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virtual void step();
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virtual void preActions();
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virtual void actions();
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES7_H */
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