scummvm/engines/twine/debug.cpp
2020-10-24 16:12:55 +02:00

502 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "twine/debug.h"
#include "common/system.h"
#include "twine/debug_grid.h"
#include "twine/debug_scene.h"
#include "twine/interface.h"
#include "twine/menu.h"
#include "twine/redraw.h"
#include "twine/scene.h"
#include "twine/screens.h"
#include "twine/text.h"
#include "twine/twine.h"
namespace TwinE {
void Debug::debugFillButton(int32 X, int32 Y, int32 width, int32 height, int8 color) {
int32 i, j;
uint8 *ptr;
int32 offset;
ptr = (uint8*)_engine->frontVideoBuffer.getPixels() + _engine->screenLookupTable[Y] + X;
offset = 640 - (width);
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
*(ptr++) = color;
}
ptr += offset;
}
}
void Debug::debugDrawButton(int32 left, int32 top, int32 right, int32 bottom, const char *text, int32 textLeft, int32 textRight, int32 isActive, int8 color) {
debugFillButton(left + 1, top + 1, right - left - 1, bottom - top - 1, color);
_engine->_menu->drawBox(left, top, right, bottom);
_engine->drawText(textLeft, textRight, text, 0);
_engine->copyBlockPhys(left, top, right, bottom);
}
void Debug::debugDrawWindowBox(int32 left, int32 top, int32 right, int32 bottom, int32 alpha) {
_engine->_interface->drawTransparentBox(left, top, right, bottom, alpha);
_engine->_menu->drawBox(left, top, right, bottom);
//_engine->copyBlockPhys(left,top,right,bottom);
}
void Debug::debugDrawWindowButtons(int32 w) {
int32 b;
for (b = 0; b < debugWindows[w].numButtons; b++) {
int32 left = debugWindows[w].debugButtons[b].left;
int32 top = debugWindows[w].debugButtons[b].top;
int32 right = debugWindows[w].debugButtons[b].right;
int32 bottom = debugWindows[w].debugButtons[b].bottom;
const char *text = debugWindows[w].debugButtons[b].text;
int32 textLeft = debugWindows[w].debugButtons[b].textLeft;
int32 textTop = debugWindows[w].debugButtons[b].textTop;
int32 isActive = debugWindows[w].debugButtons[b].isActive;
int8 color = debugWindows[w].debugButtons[b].color;
if (isActive > 0)
color = debugWindows[w].debugButtons[b].activeColor;
debugDrawButton(left, top, right, bottom, text, textLeft, textTop, isActive, color);
}
}
void Debug::debugDrawWindow(int32 w) {
int32 left = debugWindows[w].left;
int32 top = debugWindows[w].top;
int32 right = debugWindows[w].right;
int32 bottom = debugWindows[w].bottom;
int32 alpha = debugWindows[w].alpha;
debugDrawWindowBox(left, top, right, bottom, alpha);
if (debugWindows[w].numLines > 0) {
int32 l;
for (l = 0; l < debugWindows[w].numLines; l++) {
_engine->drawText(left + 10, top + l * 20 + 5, debugWindows[w].text[l], 0);
}
}
_engine->copyBlockPhys(left, top, right, bottom);
debugDrawWindowButtons(w);
}
int32 Debug::debugTypeUseMenu(int32 type) {
int32 w, b;
for (w = 0; w < numDebugWindows; w++) {
if (debugWindows[w].isActive > 0) {
for (b = 0; b < debugWindows[w].numButtons; b++) {
if (debugWindows[w].debugButtons[b].type == type) {
int submenu = debugWindows[w].debugButtons[b].submenu;
if (submenu > 0)
debugWindows[submenu].isActive = !debugWindows[submenu].isActive;
return submenu;
}
}
}
}
return 0;
}
void Debug::debugResetButtonsState() {
int w, b;
for (w = 0; w < numDebugWindows; w++) {
if (debugWindows[w].isActive > 0) {
for (b = 0; b < debugWindows[w].numButtons; b++) {
if (debugWindows[w].debugButtons[b].type <= -1)
debugWindows[w].debugButtons[b].isActive = 0;
}
}
}
}
void Debug::debugRefreshButtons(int32 type) {
int32 w, b;
for (w = 0; w < numDebugWindows; w++) {
if (debugWindows[w].isActive > 0) {
for (b = 0; b < debugWindows[w].numButtons; b++) {
if (debugWindows[w].debugButtons[b].type == type) {
int32 left = debugWindows[w].debugButtons[b].left;
int32 top = debugWindows[w].debugButtons[b].top;
int32 right = debugWindows[w].debugButtons[b].right;
int32 bottom = debugWindows[w].debugButtons[b].bottom;
const char *text = debugWindows[w].debugButtons[b].text;
int32 textLeft = debugWindows[w].debugButtons[b].textLeft;
int32 textTop = debugWindows[w].debugButtons[b].textTop;
int8 color = debugWindows[w].debugButtons[b].color;
int32 isActive = debugWindows[w].debugButtons[b].isActive = !debugWindows[w].debugButtons[b].isActive;
if (isActive > 0)
color = debugWindows[w].debugButtons[b].activeColor;
debugDrawButton(left, top, right, bottom, text, textLeft, textTop, isActive, color);
if (debugWindows[w].debugButtons[b].submenu && isActive > 0)
debugDrawWindow(debugWindows[w].debugButtons[b].submenu);
}
}
}
}
}
void Debug::debugDrawWindows() {
int32 w;
for (w = 0; w < numDebugWindows; w++) {
if (debugWindows[w].isActive > 0) {
debugDrawWindow(w);
}
}
}
void Debug::debugResetButton(int32 type) {
int32 w, b;
for (w = 0; w < numDebugWindows; w++) {
if (debugWindows[w].isActive > 0) {
for (b = 0; b < debugWindows[w].numButtons; b++) {
if (debugWindows[w].debugButtons[b].type == type) {
int submenu = debugWindows[w].debugButtons[b].submenu;
debugWindows[w].debugButtons[b].isActive = 0;
if (submenu > 0) {
debugWindows[submenu].debugButtons[b].isActive = !debugWindows[submenu].debugButtons[b].isActive;
}
return;
}
}
}
}
}
void Debug::debugRedrawScreen() {
_engine->_redraw->redrawEngineActions(1);
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
debugDrawWindows();
}
int32 Debug::debugGetActionsState(int32 type) {
int32 state = 0;
switch (type) {
case FREE_CAMERA:
state = _engine->_debugGrid->useFreeCamera;
break;
case CHANGE_SCENE:
state = _engine->_debugGrid->canChangeScenes;
break;
case SHOW_ZONES:
state = _engine->_debugScene->showingZones;
break;
case SHOW_ZONE_CUBE:
case SHOW_ZONE_CAMERA:
case SHOW_ZONE_SCENARIC:
case SHOW_ZONE_CELLINGGRID:
case SHOW_ZONE_OBJECT:
case SHOW_ZONE_TEXT:
case SHOW_ZONE_LADDER:
state = _engine->_debugScene->typeZones;
break;
default:
break;
}
return state;
}
void Debug::debugSetActions(int32 type) {
switch (type) {
case FREE_CAMERA:
_engine->_debugGrid->useFreeCamera = !_engine->_debugGrid->useFreeCamera;
break;
case CHANGE_SCENE:
_engine->_debugGrid->canChangeScenes = !_engine->_debugGrid->canChangeScenes;
break;
case SHOW_ZONES:
_engine->_debugScene->showingZones = !_engine->_debugScene->showingZones;
debugResetButton(-1);
debugResetButton(-2);
debugRedrawScreen();
break;
case SHOW_ZONE_CUBE:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x01)
_engine->_debugScene->typeZones &= ~0x01;
else
_engine->_debugScene->typeZones |= 0x01;
debugRedrawScreen();
}
break;
case SHOW_ZONE_CAMERA:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x02)
_engine->_debugScene->typeZones &= ~0x02;
else
_engine->_debugScene->typeZones |= 0x02;
debugRedrawScreen();
}
break;
case SHOW_ZONE_SCENARIC:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x04)
_engine->_debugScene->typeZones &= ~0x04;
else
_engine->_debugScene->typeZones |= 0x04;
debugRedrawScreen();
}
break;
case SHOW_ZONE_CELLINGGRID:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x08)
_engine->_debugScene->typeZones &= ~0x08;
else
_engine->_debugScene->typeZones |= 0x08;
debugRedrawScreen();
debugRedrawScreen();
}
break;
case SHOW_ZONE_OBJECT:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x10)
_engine->_debugScene->typeZones &= ~0x10;
else
_engine->_debugScene->typeZones |= 0x10;
debugRedrawScreen();
debugRedrawScreen();
}
break;
case SHOW_ZONE_TEXT:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x20)
_engine->_debugScene->typeZones &= ~0x20;
else
_engine->_debugScene->typeZones |= 0x20;
debugRedrawScreen();
}
break;
case SHOW_ZONE_LADDER:
if (_engine->_debugScene->showingZones) {
if (_engine->_debugScene->typeZones & 0x40)
_engine->_debugScene->typeZones &= ~0x40;
else
_engine->_debugScene->typeZones |= 0x40;
debugRedrawScreen();
}
break;
case -1:
debugResetButton(-2);
debugRedrawScreen();
break;
case -2:
debugResetButton(-1);
debugRedrawScreen();
break;
default:
break;
}
}
void Debug::debugAddButton(int32 window, int32 left, int32 top, int32 right, int32 bottom, const char *text, int32 textLeft, int32 textTop, int32 isActive, int32 color, int32 activeColor, int32 submenu, int32 type) {
int32 button = debugWindows[window].numButtons;
debugWindows[window].debugButtons[button].left = left;
debugWindows[window].debugButtons[button].top = top;
debugWindows[window].debugButtons[button].right = right;
debugWindows[window].debugButtons[button].bottom = bottom;
debugWindows[window].debugButtons[button].text = text;
debugWindows[window].debugButtons[button].textLeft = textLeft;
debugWindows[window].debugButtons[button].textTop = textTop;
debugWindows[window].debugButtons[button].isActive = debugGetActionsState(type);
debugWindows[window].debugButtons[button].color = color;
debugWindows[window].debugButtons[button].activeColor = activeColor;
debugWindows[window].debugButtons[button].submenu = submenu;
debugWindows[window].debugButtons[button].type = type;
debugWindows[window].numButtons++;
}
void Debug::debugAddWindowText(int32 window, const char *text) {
int32 line = debugWindows[window].numLines;
debugWindows[window].text[line] = text;
debugWindows[window].numLines++;
}
void Debug::debugAddWindow(int32 left, int32 top, int32 right, int32 bottom, int32 alpha, int32 isActive) {
debugWindows[numDebugWindows].left = left;
debugWindows[numDebugWindows].top = top;
debugWindows[numDebugWindows].right = right;
debugWindows[numDebugWindows].bottom = bottom;
debugWindows[numDebugWindows].alpha = alpha;
debugWindows[numDebugWindows].numButtons = 0;
debugWindows[numDebugWindows].isActive = isActive;
numDebugWindows++;
}
void Debug::debugLeftMenu() {
// left menu window
debugAddWindow(5, 60, 200, 474, 4, 1);
debugAddButton(0, 5, 55, 160, 75, "Use free camera", 30, 60, 0, 87, 119, NO_MENU, FREE_CAMERA);
debugAddButton(0, 161, 55, 200, 75, "info", 171, 60, 0, 87, 119, FREE_CAMERA_INFO_MENU, -1);
debugAddButton(0, 5, 76, 160, 96, "Change scenes", 30, 81, 0, 87, 119, NO_MENU, CHANGE_SCENE);
debugAddButton(0, 161, 76, 200, 96, "info", 171, 81, 0, 87, 119, CHANGE_SCENE_INFO_MENU, -2);
debugAddButton(0, 5, 97, 200, 117, "Show celling grids", 30, 102, 0, 87, 119, NO_MENU, 3);
debugAddButton(0, 5, 118, 200, 138, "Show zones", 30, 123, 0, 87, 119, ZONES_MENU, SHOW_ZONES);
// add submenu windows
// - free camera window
debugAddWindow(205, 55, 634, 160, 4, 0);
debugAddWindowText(FREE_CAMERA_INFO_MENU, "When enable, use the following keys to browse through the scenes:");
debugAddWindowText(FREE_CAMERA_INFO_MENU, " - S to go North");
debugAddWindowText(FREE_CAMERA_INFO_MENU, " - X to go South");
debugAddWindowText(FREE_CAMERA_INFO_MENU, " - Z to go West");
debugAddWindowText(FREE_CAMERA_INFO_MENU, " - C to go East");
// - change scene window
debugAddWindow(205, 55, 634, 137, 4, 0);
debugAddWindowText(CHANGE_SCENE_INFO_MENU, "When enable, use the following keys to change to another scene:");
debugAddWindowText(CHANGE_SCENE_INFO_MENU, " - R to go Next Scene");
debugAddWindowText(CHANGE_SCENE_INFO_MENU, " - F to go Previous Scene");
// - zones window
debugAddWindow(205, 55, 634, 97, 4, 0);
debugAddWindowText(ZONES_MENU, "You can enable or disable each zone type:");
debugAddButton(ZONES_MENU, 205, 118, 350, 138, "Cube Zones", 215, 123, 1, 87, 119, 0, SHOW_ZONE_CUBE);
debugAddButton(ZONES_MENU, 205, 139, 350, 159, "Camera Zones", 215, 144, 2, 87, 119, 0, SHOW_ZONE_CAMERA);
debugAddButton(ZONES_MENU, 205, 160, 350, 180, "Scenaric Zones", 215, 165, 3, 87, 119, 0, SHOW_ZONE_SCENARIC);
debugAddButton(ZONES_MENU, 205, 181, 350, 201, "Celling Grid Zones", 215, 186, 4, 87, 119, 0, SHOW_ZONE_CELLINGGRID);
debugAddButton(ZONES_MENU, 205, 202, 350, 222, "Object Zones", 215, 207, 5, 87, 119, 0, SHOW_ZONE_OBJECT);
debugAddButton(ZONES_MENU, 205, 223, 350, 243, "Text Zones", 215, 228, 6, 87, 119, 0, SHOW_ZONE_TEXT);
debugAddButton(ZONES_MENU, 205, 244, 350, 264, "Ladder Zones", 215, 249, 7, 87, 119, 0, SHOW_ZONE_LADDER);
}
int32 Debug::debugProcessButton(int32 X, int32 Y) {
int32 i;
int32 j;
for (i = 0; i < numDebugWindows; i++) {
for (j = 0; j < debugWindows[i].numButtons; j++) {
if (X > (debugWindows[i].debugButtons[j].left) && X < (debugWindows[i].debugButtons[j].right) && Y > (debugWindows[i].debugButtons[j].top) && Y < (debugWindows[i].debugButtons[j].bottom)) {
return (debugWindows[i].debugButtons[j].type);
}
}
}
return 0;
}
void Debug::debugPlasmaWindow(const char *text, int32 color) {
int32 textSize;
_engine->_menu->processPlasmaEffect(5, color);
if (!(_engine->getRandomNumber() % 5)) {
_engine->_menu->plasmaEffectPtr[_engine->getRandomNumber() % 320 * 10 + 6400] = 255;
}
textSize = _engine->_text->getTextSize(text);
_engine->_text->drawText((SCREEN_WIDTH / 2) - (textSize / 2), 10, text);
_engine->_menu->drawBox(5, 5, 634, 50);
_engine->copyBlockPhys(5, 5, 634, 50);
}
void Debug::debugProcessWindow() {
if (_engine->rightMouse) {
int32 quit = 0;
const char *text = "Game Debug Window";
int32 color = 64;
int32 colorIdx = 4;
int32 count = 0;
MouseStatusStruct mouseData;
_engine->rightMouse = 0;
_engine->leftMouse = 0;
_engine->_screens->copyScreen(_engine->frontVideoBuffer, _engine->workVideoBuffer);
debugResetButtonsState();
if (numDebugWindows == 0)
debugLeftMenu();
debugDrawWindows();
do {
_engine->readKeys();
if (_engine->shouldQuit()) {
quit = 1;
}
_engine->getMousePositions(&mouseData);
if (mouseData.left) {
int type = 0;
if ((type = debugProcessButton(mouseData.x, mouseData.y)) != NO_ACTION) { // process menu item
if (debugTypeUseMenu(type)) {
_engine->_screens->copyScreen(_engine->workVideoBuffer, _engine->frontVideoBuffer);
_engine->copyBlockPhys(205, 55, 634, 474);
}
debugRefreshButtons(type);
debugSetActions(type);
}
mouseData.left = 0;
}
// draw window plasma effect
if (count == 256) {
colorIdx++;
count = 0;
}
color = colorIdx * 16;
if (color >= 240) {
color = 64;
colorIdx = 4;
}
debugPlasmaWindow(text, color);
// quit
if (mouseData.right) {
quit = 1;
}
_engine->_system->delayMillis(1000 / 25); // rest
count++;
} while (!quit);
_engine->_redraw->reqBgRedraw = 1;
}
}
void Debug::processDebug(int16 pKey) {
if (!_engine->cfgfile.Debug) {
return;
}
debugProcessWindow();
_engine->_debugGrid->changeGrid(pKey);
_engine->_debugGrid->changeGridCamera(pKey);
_engine->_debugGrid->applyCellingGrid(pKey);
}
} // namespace TwinE