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https://github.com/libretro/scummvm.git
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778 lines
19 KiB
C++
778 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "twine/grid.h"
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#include "common/textconsole.h"
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#include "twine/actor.h"
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#include "twine/collision.h"
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#include "twine/interface.h"
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#include "twine/redraw.h"
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#include "twine/renderer.h"
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#include "twine/resources.h"
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#include "twine/scene.h"
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#include "twine/screens.h"
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#include "twine/twine.h"
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namespace TwinE {
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/** Grip X size */
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#define GRID_SIZE_X 64
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/** Grip Y size */
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#define GRID_SIZE_Y 25
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/** Grip Z size */
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#define GRID_SIZE_Z GRID_SIZE_X
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Grid::Grid(TwinEEngine *engine) : _engine(engine) {}
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void Grid::copyGridMask(int32 index, int32 x, int32 y, uint8 *buffer) {
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uint8 *ptr = brickMaskTable[index];
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int32 left = x + *(ptr + 2);
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int32 top = y + *(ptr + 3);
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int32 right = *ptr + left - 1;
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int32 bottom = *(ptr + 1) + top - 1;
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if (left > _engine->_interface->textWindowRight || right < _engine->_interface->textWindowLeft || bottom < _engine->_interface->textWindowTop || top > _engine->_interface->textWindowBottom)
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return;
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ptr += 4;
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int32 absX = left;
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int32 absY = top;
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int32 vSize = (bottom - top) + 1;
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if (vSize <= 0)
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return;
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int32 offset = -((right - left) - SCREEN_WIDTH) - 1;
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right++;
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bottom++;
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// if line on top aren't in the blitting area...
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if (absY < _engine->_interface->textWindowTop) {
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int numOfLineToRemove = _engine->_interface->textWindowTop - absY;
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vSize -= numOfLineToRemove;
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if (vSize <= 0)
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return;
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absY += numOfLineToRemove;
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do {
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int lineDataSize;
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lineDataSize = *(ptr++);
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ptr += lineDataSize;
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} while (--numOfLineToRemove);
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}
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// reduce the vSize to remove lines on bottom
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if (absY + vSize - 1 > _engine->_interface->textWindowBottom) {
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vSize = _engine->_interface->textWindowBottom - absY + 1;
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if (vSize <= 0)
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return;
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}
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uint8 *outPtr = (uint8 *)_engine->frontVideoBuffer.getPixels() + _engine->screenLookupTable[absY] + left;
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uint8 *inPtr = buffer + _engine->screenLookupTable[absY] + left;
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do {
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int32 vc3 = *(ptr++);
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do {
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int32 temp = *(ptr++); // skip size
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outPtr += temp;
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inPtr += temp;
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absX += temp;
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vc3--;
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if (!vc3)
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break;
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temp = *(ptr++); // copy size
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for (int32 j = 0; j < temp; j++) {
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if (absX >= _engine->_interface->textWindowLeft && absX <= _engine->_interface->textWindowRight)
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*outPtr = *inPtr;
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absX++;
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outPtr++;
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inPtr++;
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}
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} while (--vc3);
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absX = left;
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outPtr += offset;
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inPtr += offset;
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} while (--vSize);
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}
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void Grid::drawOverModelActor(int32 X, int32 Y, int32 Z) {
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const int32 copyBlockPhysLeft = ((_engine->_interface->textWindowLeft + 24) / 24) - 1;
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const int32 copyBlockPhysRight = ((_engine->_interface->textWindowRight + 24) / 24);
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for (int32 j = copyBlockPhysLeft; j <= copyBlockPhysRight; j++) {
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for (int32 i = 0; i < brickInfoBuffer[j]; i++) {
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BrickEntry *currBrickEntry = &bricksDataBuffer[j][i];
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if (currBrickEntry->posY + 38 > _engine->_interface->textWindowTop && currBrickEntry->posY <= _engine->_interface->textWindowBottom && currBrickEntry->y >= Y) {
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if (currBrickEntry->x + currBrickEntry->z > Z + X) {
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copyGridMask(currBrickEntry->index, (j * 24) - 24, currBrickEntry->posY, (uint8 *)_engine->workVideoBuffer.getPixels());
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}
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}
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}
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}
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}
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void Grid::drawOverSpriteActor(int32 X, int32 Y, int32 Z) {
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int32 copyBlockPhysLeft;
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int32 copyBlockPhysRight;
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int32 i;
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int32 j;
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BrickEntry *currBrickEntry;
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copyBlockPhysLeft = ((_engine->_interface->textWindowLeft + 24) / 24) - 1;
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copyBlockPhysRight = (_engine->_interface->textWindowRight + 24) / 24;
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for (j = copyBlockPhysLeft; j <= copyBlockPhysRight; j++) {
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for (i = 0; i < brickInfoBuffer[j]; i++) {
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currBrickEntry = &bricksDataBuffer[j][i];
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if (currBrickEntry->posY + 38 > _engine->_interface->textWindowTop && currBrickEntry->posY <= _engine->_interface->textWindowBottom && currBrickEntry->y >= Y) {
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if ((currBrickEntry->x == X) && (currBrickEntry->z == Z)) {
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copyGridMask(currBrickEntry->index, (j * 24) - 24, currBrickEntry->posY, (uint8 *)_engine->workVideoBuffer.getPixels());
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}
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if ((currBrickEntry->x > X) || (currBrickEntry->z > Z)) {
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copyGridMask(currBrickEntry->index, (j * 24) - 24, currBrickEntry->posY, (uint8 *)_engine->workVideoBuffer.getPixels());
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}
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}
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}
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}
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}
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int Grid::processGridMask(uint8 *buffer, uint8 *ptr) {
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uint32 *ptrSave = (uint32 *)ptr;
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int32 ebx = *((uint32 *)buffer); // brick flag
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buffer += 4;
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*((uint32 *)ptr) = ebx;
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ptr += 4;
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uint8 bh = (ebx & 0x0000FF00) >> 8;
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uint8 *esi = (uint8 *)buffer;
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uint8 *edi = (uint8 *)ptr;
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uint8 iteration = 0;
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do {
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uint8 numOfBlock = 0;
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uint8 ah = 0;
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uint8 *ptr2 = edi;
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edi++;
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uint8 bl = *(esi++);
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if (*(esi)&0xC0) { // the first time isn't skip. the skip size is 0 in that case
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*edi++ = 0;
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numOfBlock++;
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}
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do {
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uint8 al = *esi++;
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iteration = al;
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iteration &= 0x3F;
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iteration++;
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if (al & 0x80) {
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ah += iteration;
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esi++;
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} else if (al & 0x40) {
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ah += iteration;
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esi += iteration;
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} else { // skip
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if (ah) {
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*edi++ = ah; // write down the number of pixel passed so far
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numOfBlock++;
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ah = 0;
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}
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*(edi++) = iteration; //write skip
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numOfBlock++;
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}
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} while (--bl > 0);
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if (ah) {
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*edi++ = ah;
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numOfBlock++;
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ah = 0;
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}
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*ptr2 = numOfBlock;
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} while (--bh > 0);
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return ((int)((uint8 *)edi - (uint8 *)ptrSave));
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}
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void Grid::createGridMask() {
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for (int32 b = 0; b < NUM_BRICKS; b++) {
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if (!brickUsageTable[b]) {
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continue;
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}
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if (brickMaskTable[b])
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free(brickMaskTable[b]);
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brickMaskTable[b] = (uint8 *)malloc(brickSizeTable[b]);
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processGridMask(brickTable[b], brickMaskTable[b]);
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}
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}
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void Grid::getSpriteSize(int32 offset, int32 *width, int32 *height, uint8 *spritePtr) {
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spritePtr += *((int32 *)(spritePtr + offset * 4));
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*width = *spritePtr;
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*height = *(spritePtr + 1);
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}
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int32 Grid::loadGridBricks(int32 gridSize) {
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uint32 firstBrick = 60000;
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uint32 lastBrick = 0;
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uint32 currentBllEntryIdx = 0;
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memset(brickTable, 0, sizeof(brickTable));
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memset(brickSizeTable, 0, sizeof(brickSizeTable));
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memset(brickUsageTable, 0, sizeof(brickUsageTable));
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// get block librarie usage bits
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uint8 *ptrToBllBits = currentGrid + (gridSize - 32);
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// for all bits under the 32bytes (256bits)
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for (uint32 i = 1; i < 256; i++) {
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uint8 currentBitByte = *(ptrToBllBits + (i / 8));
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uint8 currentBitMask = 1 << (7 - (i & 7));
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if (currentBitByte & currentBitMask) {
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uint32 currentBllOffset = *((uint32 *)(currentBll + currentBllEntryIdx));
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uint8 *currentBllPtr = currentBll + currentBllOffset;
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uint32 bllSizeX = currentBllPtr[0];
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uint32 bllSizeY = currentBllPtr[1];
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uint32 bllSizeZ = currentBllPtr[2];
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uint32 bllSize = bllSizeX * bllSizeY * bllSizeZ;
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uint8 *bllDataPtr = currentBllPtr + 5;
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for (uint32 j = 0; j < bllSize; j++) {
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uint32 brickIdx = *((int16 *)(bllDataPtr));
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if (brickIdx) {
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brickIdx--;
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if (brickIdx <= firstBrick)
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firstBrick = brickIdx;
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if (brickIdx > lastBrick)
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lastBrick = brickIdx;
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brickUsageTable[brickIdx] = 1;
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}
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bllDataPtr += 4;
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}
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}
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currentBllEntryIdx += 4;
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}
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for (uint32 i = firstBrick; i <= lastBrick; i++) {
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if (brickUsageTable[i]) {
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brickSizeTable[i] = _engine->_hqrdepack->hqrGetallocEntry(&brickTable[i], Resources::HQR_LBA_BRK_FILE, i);
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}
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}
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return 1;
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}
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void Grid::createGridColumn(uint8 *gridEntry, uint8 *dest) {
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int32 brickCount = *(gridEntry++);
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do {
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int32 flag = *(gridEntry++);
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int32 blockCount = (flag & 0x3F) + 1;
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uint16 *gridBuffer = (uint16 *)gridEntry;
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uint16 *blockByffer = (uint16 *)dest;
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if (!(flag & 0xC0)) {
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for (int32 i = 0; i < blockCount; i++)
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*(blockByffer++) = 0;
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} else if (flag & 0x40) {
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for (int32 i = 0; i < blockCount; i++)
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*(blockByffer++) = *(gridBuffer++);
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} else {
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int32 gridIdx = *(gridBuffer++);
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for (int32 i = 0; i < blockCount; i++)
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*(blockByffer++) = gridIdx;
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}
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gridEntry = (uint8 *)gridBuffer;
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dest = (uint8 *)blockByffer;
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} while (--brickCount);
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}
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void Grid::createCellingGridColumn(uint8 *gridEntry, uint8 *dest) {
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int32 brickCount = *(gridEntry++);
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do {
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int32 flag = *(gridEntry++);
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int32 blockCount = (flag & 0x3F) + 1;
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uint16 *gridBuffer = (uint16 *)gridEntry;
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uint16 *blockByffer = (uint16 *)dest;
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if (!(flag & 0xC0)) {
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for (int32 i = 0; i < blockCount; i++)
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blockByffer++;
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} else if (flag & 0x40) {
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for (int32 i = 0; i < blockCount; i++)
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*(blockByffer++) = *(gridBuffer++);
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} else {
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int32 gridIdx = *(gridBuffer++);
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for (int32 i = 0; i < blockCount; i++)
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*(blockByffer++) = gridIdx;
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}
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gridEntry = (uint8 *)gridBuffer;
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dest = (uint8 *)blockByffer;
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} while (--brickCount);
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}
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void Grid::createGridMap() {
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int32 currOffset = 0;
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for (int32 z = 0; z < GRID_SIZE_Z; z++) {
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int32 blockOffset = currOffset;
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int32 gridIdx = z << 6;
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for (int32 x = 0; x < GRID_SIZE_X; x++) {
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int32 gridOffset = *((uint16 *)(currentGrid + 2 * (x + gridIdx)));
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createGridColumn(currentGrid + gridOffset, blockBuffer + blockOffset);
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blockOffset += 50;
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}
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currOffset += 3200;
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}
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}
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void Grid::createCellingGridMap(uint8 *gridPtr) {
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int32 currGridOffset = 0;
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int32 currOffset = 0;
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int32 blockOffset;
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int32 z, x;
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uint8 *tempGridPtr;
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for (z = 0; z < GRID_SIZE_Z; z++) {
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blockOffset = currOffset;
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tempGridPtr = gridPtr + currGridOffset;
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for (x = 0; x < GRID_SIZE_X; x++) {
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int gridOffset = *((uint16 *)tempGridPtr);
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tempGridPtr += 2;
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createCellingGridColumn(gridPtr + gridOffset, blockBuffer + blockOffset);
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blockOffset += 50;
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}
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currGridOffset += 128;
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currOffset += 3200;
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}
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}
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int32 Grid::initGrid(int32 index) {
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// load grids from file
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int32 gridSize = _engine->_hqrdepack->hqrGetallocEntry(¤tGrid, Resources::HQR_LBA_GRI_FILE, index);
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// load layouts from file
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_engine->_hqrdepack->hqrGetallocEntry(¤tBll, Resources::HQR_LBA_BLL_FILE, index);
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loadGridBricks(gridSize);
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createGridMask();
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numberOfBll = (*((uint32 *)currentBll) >> 2);
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createGridMap();
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return 1;
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}
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int32 Grid::initCellingGrid(int32 index) {
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uint8 *gridPtr;
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// load grids from file
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_engine->_hqrdepack->hqrGetallocEntry(&gridPtr, Resources::HQR_LBA_GRI_FILE, index + CELLING_GRIDS_START_INDEX);
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createCellingGridMap(gridPtr);
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if (gridPtr)
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free(gridPtr);
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_engine->_redraw->reqBgRedraw = 1;
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return 0;
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}
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void Grid::drawBrick(int32 index, int32 posX, int32 posY) {
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drawBrickSprite(index, posX, posY, brickTable[index], false);
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}
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void Grid::drawSprite(int32 index, int32 posX, int32 posY, uint8 *ptr) {
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drawBrickSprite(index, posX, posY, ptr, true);
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}
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// WARNING: Rewrite this function to have better performance
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void Grid::drawBrickSprite(int32 index, int32 posX, int32 posY, uint8 *ptr, bool isSprite) {
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//unsigned char *ptr;
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uint8 *outPtr;
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if (isSprite)
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ptr = ptr + *((uint32 *)(ptr + index * 4));
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int32 left = posX + *(ptr + 2);
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int32 top = posY + *(ptr + 3);
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int32 right = *ptr + left - 1;
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int32 bottom = *(ptr + 1) + top - 1;
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ptr += 4;
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int32 x = left;
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int32 y = top;
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//if (left >= textWindowLeft-2 && top >= textWindowTop-2 && right <= textWindowRight-2 && bottom <= textWindowBottom-2) // crop
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{
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right++;
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bottom++;
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outPtr = (uint8 *)_engine->frontVideoBuffer.getPixels() + _engine->screenLookupTable[top] + left;
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int32 offset = -((right - left) - SCREEN_WIDTH);
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for (int32 c1 = 0; c1 < bottom - top; c1++) {
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int32 vc3 = *(ptr++);
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for (int32 c2 = 0; c2 < vc3; c2++) {
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int32 temp = *(ptr++);
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int32 iteration = temp & 0x3F;
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if (temp & 0xC0) {
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iteration++;
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if (!(temp & 0x40)) {
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temp = *(ptr++);
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for (int32 i = 0; i < iteration; i++) {
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if (x >= _engine->_interface->textWindowLeft && x < _engine->_interface->textWindowRight && y >= _engine->_interface->textWindowTop && y < _engine->_interface->textWindowBottom) {
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*(uint8 *)_engine->frontVideoBuffer.getBasePtr(x, y) = temp;
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}
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x++;
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outPtr++;
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}
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} else {
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for (int32 i = 0; i < iteration; i++) {
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if (x >= _engine->_interface->textWindowLeft && x < _engine->_interface->textWindowRight && y >= _engine->_interface->textWindowTop && y < _engine->_interface->textWindowBottom) {
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*(uint8 *)_engine->frontVideoBuffer.getBasePtr(x, y) = *ptr;
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}
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x++;
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ptr++;
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outPtr++;
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}
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}
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} else {
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outPtr += iteration + 1;
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x += iteration + 1;
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}
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}
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outPtr += offset;
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x = left;
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y++;
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}
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}
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}
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uint8 *Grid::getBlockLibrary(int32 index) {
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int32 offset = *((uint32 *)(currentBll + 4 * index));
|
|
return (uint8 *)(currentBll + offset);
|
|
}
|
|
|
|
void Grid::getBrickPos(int32 x, int32 y, int32 z) {
|
|
brickPixelPosX = (x - z) * 24 + 288; // x pos
|
|
brickPixelPosY = ((x + z) * 12) - (y * 15) + 215; // y pos
|
|
}
|
|
|
|
void Grid::drawColumnGrid(int32 blockIdx, int32 brickBlockIdx, int32 x, int32 y, int32 z) {
|
|
uint8 *blockPtr;
|
|
uint16 brickIdx;
|
|
uint8 brickShape;
|
|
uint8 brickSound;
|
|
int32 brickBuffIdx;
|
|
BrickEntry *currBrickEntry;
|
|
|
|
blockPtr = getBlockLibrary(blockIdx) + 3 + brickBlockIdx * 4;
|
|
|
|
brickShape = *((uint8 *)(blockPtr));
|
|
brickSound = *((uint8 *)(blockPtr + 1));
|
|
brickIdx = *((uint16 *)(blockPtr + 2));
|
|
|
|
if (!brickIdx)
|
|
return;
|
|
|
|
getBrickPos(x - newCameraX, y - newCameraY, z - newCameraZ);
|
|
|
|
if (brickPixelPosX < -24)
|
|
return;
|
|
if (brickPixelPosX >= SCREEN_WIDTH)
|
|
return;
|
|
if (brickPixelPosY < -38)
|
|
return;
|
|
if (brickPixelPosY >= SCREEN_HEIGHT)
|
|
return;
|
|
|
|
// draw the background brick
|
|
drawBrick(brickIdx - 1, brickPixelPosX, brickPixelPosY);
|
|
|
|
brickBuffIdx = (brickPixelPosX + 24) / 24;
|
|
|
|
if (brickInfoBuffer[brickBuffIdx] >= 150) {
|
|
warning("\nGRID WARNING: brick buffer exceeded! \n");
|
|
return;
|
|
}
|
|
|
|
currBrickEntry = &bricksDataBuffer[brickBuffIdx][brickInfoBuffer[brickBuffIdx]];
|
|
|
|
currBrickEntry->x = x;
|
|
currBrickEntry->y = y;
|
|
currBrickEntry->z = z;
|
|
currBrickEntry->posX = brickPixelPosX;
|
|
currBrickEntry->posY = brickPixelPosY;
|
|
currBrickEntry->index = brickIdx - 1;
|
|
currBrickEntry->shape = brickShape;
|
|
currBrickEntry->sound = brickSound;
|
|
|
|
brickInfoBuffer[brickBuffIdx]++;
|
|
}
|
|
|
|
void Grid::redrawGrid() {
|
|
blockMap *map = (blockMap *)blockBuffer;
|
|
|
|
cameraX = newCameraX << 9;
|
|
cameraY = newCameraY << 8;
|
|
cameraZ = newCameraZ << 9;
|
|
|
|
_engine->_renderer->projectPositionOnScreen(-cameraX, -cameraY, -cameraZ);
|
|
|
|
_engine->_renderer->projPosXScreen = _engine->_renderer->projPosX;
|
|
_engine->_renderer->projPosYScreen = _engine->_renderer->projPosY;
|
|
|
|
for (int32 i = 0; i < 28; i++) {
|
|
brickInfoBuffer[i] = 0;
|
|
}
|
|
|
|
if (_engine->_scene->changeRoomVar10 == 0)
|
|
return;
|
|
|
|
for (int32 z = 0; z < GRID_SIZE_Z; z++) {
|
|
for (int32 x = 0; x < GRID_SIZE_X; x++) {
|
|
for (int32 y = 0; y < GRID_SIZE_Y; y++) {
|
|
const uint8 blockIdx = (*map)[z][x][y].blockIdx;
|
|
if (blockIdx) {
|
|
drawColumnGrid(blockIdx - 1, (*map)[z][x][y].brickBlockIdx, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int32 Grid::getBrickShape(int32 x, int32 y, int32 z) { // WorldColBrick
|
|
uint8 blockIdx;
|
|
uint8 *blockBufferPtr;
|
|
|
|
blockBufferPtr = blockBuffer;
|
|
|
|
_engine->_collision->collisionX = (x + 0x100) >> 9;
|
|
_engine->_collision->collisionY = y >> 8;
|
|
_engine->_collision->collisionZ = (z + 0x100) >> 9;
|
|
|
|
if (_engine->_collision->collisionX < 0 || _engine->_collision->collisionX >= 64)
|
|
return 0;
|
|
|
|
if (_engine->_collision->collisionY <= -1)
|
|
return 1;
|
|
|
|
if (_engine->_collision->collisionY < 0 || _engine->_collision->collisionY > 24 || _engine->_collision->collisionZ < 0 || _engine->_collision->collisionZ >= 64)
|
|
return 0;
|
|
|
|
blockBufferPtr += _engine->_collision->collisionX * 50;
|
|
blockBufferPtr += _engine->_collision->collisionY * 2;
|
|
blockBufferPtr += (_engine->_collision->collisionZ << 7) * 25;
|
|
|
|
blockIdx = *blockBufferPtr;
|
|
|
|
if (blockIdx) {
|
|
uint8 *blockPtr;
|
|
uint8 tmpBrickIdx;
|
|
|
|
blockPtr = currentBll;
|
|
|
|
blockPtr += *(uint32 *)(blockPtr + blockIdx * 4 - 4);
|
|
blockPtr += 3;
|
|
|
|
tmpBrickIdx = *(blockBufferPtr + 1);
|
|
blockPtr = blockPtr + tmpBrickIdx * 4;
|
|
|
|
return *blockPtr;
|
|
}
|
|
return *(blockBufferPtr + 1);
|
|
}
|
|
|
|
int32 Grid::getBrickShapeFull(int32 x, int32 y, int32 z, int32 y2) {
|
|
int32 newY, currY, i;
|
|
uint8 blockIdx, brickShape;
|
|
uint8 *blockBufferPtr;
|
|
|
|
blockBufferPtr = blockBuffer;
|
|
|
|
_engine->_collision->collisionX = (x + 0x100) >> 9;
|
|
_engine->_collision->collisionY = y >> 8;
|
|
_engine->_collision->collisionZ = (z + 0x100) >> 9;
|
|
|
|
if (_engine->_collision->collisionX < 0 || _engine->_collision->collisionX >= 64)
|
|
return 0;
|
|
|
|
if (_engine->_collision->collisionY <= -1)
|
|
return 1;
|
|
|
|
if (_engine->_collision->collisionY < 0 || _engine->_collision->collisionY > 24 || _engine->_collision->collisionZ < 0 || _engine->_collision->collisionZ >= 64)
|
|
return 0;
|
|
|
|
blockBufferPtr += _engine->_collision->collisionX * 50;
|
|
blockBufferPtr += _engine->_collision->collisionY * 2;
|
|
blockBufferPtr += (_engine->_collision->collisionZ << 7) * 25;
|
|
|
|
blockIdx = *blockBufferPtr;
|
|
|
|
if (blockIdx) {
|
|
uint8 *blockPtr = currentBll;
|
|
|
|
blockPtr += *(uint32 *)(blockPtr + blockIdx * 4 - 4);
|
|
blockPtr += 3;
|
|
|
|
uint8 tmpBrickIdx = *(blockBufferPtr + 1);
|
|
blockPtr = blockPtr + tmpBrickIdx * 4;
|
|
|
|
brickShape = *blockPtr;
|
|
|
|
newY = (y2 + 255) >> 8;
|
|
currY = _engine->_collision->collisionY;
|
|
|
|
for (i = 0; i < newY; i++) {
|
|
if (currY > 24) {
|
|
return brickShape;
|
|
}
|
|
|
|
blockBufferPtr += 2;
|
|
currY++;
|
|
|
|
if (*(int16 *)(blockBufferPtr) != 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return brickShape;
|
|
}
|
|
brickShape = *(blockBufferPtr + 1);
|
|
|
|
newY = (y2 + 255) >> 8;
|
|
currY = _engine->_collision->collisionY;
|
|
|
|
for (i = 0; i < newY; i++) {
|
|
if (currY > 24) {
|
|
return brickShape;
|
|
}
|
|
|
|
blockBufferPtr += 2;
|
|
currY++;
|
|
|
|
if (*(int16 *)(blockBufferPtr) != 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Grid::getBrickSoundType(int32 x, int32 y, int32 z) { // getPos2
|
|
uint8 blockIdx;
|
|
uint8 *blockBufferPtr;
|
|
|
|
blockBufferPtr = blockBuffer;
|
|
|
|
_engine->_collision->collisionX = (x + 0x100) >> 9;
|
|
_engine->_collision->collisionY = y >> 8;
|
|
_engine->_collision->collisionZ = (z + 0x100) >> 9;
|
|
|
|
if (_engine->_collision->collisionX < 0 || _engine->_collision->collisionX >= 64)
|
|
return 0;
|
|
|
|
if (_engine->_collision->collisionY <= -1)
|
|
return 1;
|
|
|
|
if (_engine->_collision->collisionY < 0 || _engine->_collision->collisionY > 24 || _engine->_collision->collisionZ < 0 || _engine->_collision->collisionZ >= 64)
|
|
return 0;
|
|
|
|
blockBufferPtr += _engine->_collision->collisionX * 50;
|
|
blockBufferPtr += _engine->_collision->collisionY * 2;
|
|
blockBufferPtr += (_engine->_collision->collisionZ << 7) * 25;
|
|
|
|
blockIdx = *blockBufferPtr;
|
|
|
|
if (blockIdx) {
|
|
uint8 *blockPtr;
|
|
uint8 tmpBrickIdx;
|
|
|
|
blockPtr = currentBll;
|
|
|
|
blockPtr += *(uint32 *)(blockPtr + blockIdx * 4 - 4);
|
|
blockPtr += 3;
|
|
|
|
tmpBrickIdx = *(blockBufferPtr + 1);
|
|
blockPtr = blockPtr + tmpBrickIdx * 4;
|
|
blockPtr++;
|
|
|
|
return *((int16 *)blockPtr);
|
|
}
|
|
|
|
return 0xF0;
|
|
}
|
|
|
|
} // namespace TwinE
|