mirror of
https://github.com/libretro/scummvm.git
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158 lines
4.3 KiB
C++
158 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "access/access.h"
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#include "access/amazon/amazon_game.h"
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#include "base/plugins.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/memstream.h"
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#include "engines/advancedDetector.h"
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#include "common/system.h"
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#include "graphics/colormasks.h"
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#include "graphics/surface.h"
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#define MAX_SAVES 99
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namespace Access {
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struct AccessGameDescription {
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ADGameDescription desc;
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int gameID;
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uint32 features;
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};
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uint32 AccessEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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uint32 AccessEngine::getGameFeatures() const {
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return _gameDescription->features;
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}
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uint32 AccessEngine::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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bool AccessEngine::isCD() const {
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return (bool)(_gameDescription->desc.flags & ADGF_CD);
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}
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Common::Language AccessEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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Common::Platform AccessEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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} // End of namespace Access
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static const PlainGameDescriptor AccessGames[] = {
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{"Access", "Access"},
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{"amazon", "Amazon: Guardians of Eden"},
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{0, 0}
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};
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#include "access/detection_tables.h"
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class AccessMetaEngine : public AdvancedMetaEngine {
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public:
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AccessMetaEngine() : AdvancedMetaEngine(Access::gameDescriptions, sizeof(Access::AccessGameDescription), AccessGames) {
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_maxScanDepth = 3;
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}
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virtual const char *getName() const {
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return "Access Engine";
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}
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virtual const char *getOriginalCopyright() const {
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return "Access (c)";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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virtual void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool AccessMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail);
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}
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bool Access::AccessEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool AccessMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Access::AccessGameDescription *gd = (const Access::AccessGameDescription *)desc;
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if (gd) {
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switch (gd->gameID) {
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case Access::GType_Amazon:
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*engine = new Access::Amazon::AmazonEngine(syst, gd);
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break;
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default:
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error("Unknown game");
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}
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}
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return gd != 0;
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}
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SaveStateList AccessMetaEngine::listSaves(const char *target) const {
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SaveStateList saveList;
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return saveList;
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}
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int AccessMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVES;
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}
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void AccessMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03d", target, slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor AccessMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(ACCESS)
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REGISTER_PLUGIN_DYNAMIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ACCESS, PLUGIN_TYPE_ENGINE, AccessMetaEngine);
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#endif
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