scummvm/backends/platform/ios7/ios7_common.h
2022-03-06 21:44:19 +01:00

122 lines
3.1 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
#define BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
#include "graphics/surface.h"
enum InputEvent {
kInputMouseDown,
kInputMouseUp,
kInputMouseDragged,
kInputMouseSecondDragged,
kInputMouseSecondDown,
kInputMouseSecondUp,
kInputOrientationChanged,
kInputKeyPressed,
kInputApplicationSuspended,
kInputApplicationResumed,
kInputApplicationSaveState,
kInputApplicationClearState,
kInputApplicationRestoreState,
kInputSwipe,
kInputTap,
kInputMainMenu
};
enum ScreenOrientation {
kScreenOrientationPortrait,
kScreenOrientationFlippedPortrait,
kScreenOrientationLandscape,
kScreenOrientationFlippedLandscape
};
enum UIViewSwipeDirection {
kUIViewSwipeUp = 1,
kUIViewSwipeDown = 2,
kUIViewSwipeLeft = 4,
kUIViewSwipeRight = 8
};
enum UIViewTapDescription {
kUIViewTapSingle = 1,
kUIViewTapDouble = 2
};
struct VideoContext {
VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
overlayWidth(), overlayHeight(), mouseX(), mouseY(),
mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
mouseIsVisible(), filtering(false), shakeXOffset(), shakeYOffset() {
}
// Game screen state
bool asprectRatioCorrection;
uint screenWidth, screenHeight;
Graphics::Surface screenTexture;
// Overlay state
bool overlayVisible;
uint overlayWidth, overlayHeight;
Graphics::Surface overlayTexture;
// Mouse cursor state
uint mouseX, mouseY;
int mouseHotspotX, mouseHotspotY;
uint mouseWidth, mouseHeight;
bool mouseIsVisible;
Graphics::Surface mouseTexture;
// Misc state
bool filtering;
int shakeXOffset;
int shakeYOffset;
};
struct InternalEvent {
InternalEvent() : type(), value1(), value2() {}
InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {}
InputEvent type;
int value1, value2;
};
// On the ObjC side
extern int iOS7_argc;
extern char **iOS7_argv;
void iOS7_updateScreen();
bool iOS7_fetchEvent(InternalEvent *event);
bool iOS7_isBigDevice();
void iOS7_buildSharedOSystemInstance();
void iOS7_main(int argc, char **argv);
void *iOS7_getProcAddress(const char *name);
const char *iOS7_getDocumentsDir();
bool iOS7_touchpadModeEnabled();
uint getSizeNextPOT(uint size);
#endif