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https://github.com/libretro/scummvm.git
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122 lines
3.1 KiB
C
122 lines
3.1 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
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#define BACKENDS_PLATFORM_IOS7_IOS7_COMMON_H
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#include "graphics/surface.h"
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enum InputEvent {
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kInputMouseDown,
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kInputMouseUp,
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kInputMouseDragged,
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kInputMouseSecondDragged,
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kInputMouseSecondDown,
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kInputMouseSecondUp,
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kInputOrientationChanged,
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kInputKeyPressed,
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kInputApplicationSuspended,
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kInputApplicationResumed,
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kInputApplicationSaveState,
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kInputApplicationClearState,
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kInputApplicationRestoreState,
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kInputSwipe,
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kInputTap,
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kInputMainMenu
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};
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enum ScreenOrientation {
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kScreenOrientationPortrait,
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kScreenOrientationFlippedPortrait,
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kScreenOrientationLandscape,
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kScreenOrientationFlippedLandscape
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};
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enum UIViewSwipeDirection {
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kUIViewSwipeUp = 1,
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kUIViewSwipeDown = 2,
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kUIViewSwipeLeft = 4,
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kUIViewSwipeRight = 8
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};
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enum UIViewTapDescription {
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kUIViewTapSingle = 1,
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kUIViewTapDouble = 2
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};
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struct VideoContext {
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VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
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overlayWidth(), overlayHeight(), mouseX(), mouseY(),
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mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
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mouseIsVisible(), filtering(false), shakeXOffset(), shakeYOffset() {
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}
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// Game screen state
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bool asprectRatioCorrection;
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uint screenWidth, screenHeight;
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Graphics::Surface screenTexture;
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// Overlay state
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bool overlayVisible;
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uint overlayWidth, overlayHeight;
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Graphics::Surface overlayTexture;
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// Mouse cursor state
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uint mouseX, mouseY;
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int mouseHotspotX, mouseHotspotY;
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uint mouseWidth, mouseHeight;
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bool mouseIsVisible;
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Graphics::Surface mouseTexture;
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// Misc state
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bool filtering;
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int shakeXOffset;
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int shakeYOffset;
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};
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struct InternalEvent {
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InternalEvent() : type(), value1(), value2() {}
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InternalEvent(InputEvent t, int v1, int v2) : type(t), value1(v1), value2(v2) {}
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InputEvent type;
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int value1, value2;
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};
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// On the ObjC side
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extern int iOS7_argc;
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extern char **iOS7_argv;
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void iOS7_updateScreen();
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bool iOS7_fetchEvent(InternalEvent *event);
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bool iOS7_isBigDevice();
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void iOS7_buildSharedOSystemInstance();
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void iOS7_main(int argc, char **argv);
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void *iOS7_getProcAddress(const char *name);
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const char *iOS7_getDocumentsDir();
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bool iOS7_touchpadModeEnabled();
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uint getSizeNextPOT(uint size);
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#endif
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