mirror of
https://github.com/libretro/scummvm.git
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179 lines
4.9 KiB
C++
179 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_response.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/utils/utils.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdResponse, false)
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//////////////////////////////////////////////////////////////////////////
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AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
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_text = nullptr;
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_textOrig = nullptr;
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_icon = _iconHover = _iconPressed = nullptr;
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_font = nullptr;
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_iD = 0;
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_responseType = RESPONSE_ALWAYS;
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}
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//////////////////////////////////////////////////////////////////////////
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AdResponse::~AdResponse() {
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delete[] _text;
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delete[] _textOrig;
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delete _icon;
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delete _iconHover;
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delete _iconPressed;
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_text = nullptr;
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_textOrig = nullptr;
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_icon = nullptr;
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_iconHover = nullptr;
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_iconPressed = nullptr;
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if (_font) {
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_gameRef->_fontStorage->removeFont(_font);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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void AdResponse::setText(const char *text) {
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BaseUtils::setString(&_text, text);
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BaseUtils::setString(&_textOrig, text);
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setIcon(const char *filename) {
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delete _icon;
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_icon = new BaseSprite(_gameRef);
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if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
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_gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
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delete _icon;
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_icon = nullptr;
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setFont(const char *filename) {
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if (_font) {
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_gameRef->_fontStorage->removeFont(_font);
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}
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_font = _gameRef->_fontStorage->addFont(filename);
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if (!_font) {
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_gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setIconHover(const char *filename) {
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delete _iconHover;
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_iconHover = new BaseSprite(_gameRef);
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if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
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_gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
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delete _iconHover;
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_iconHover = nullptr;
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::setIconPressed(const char *filename) {
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delete _iconPressed;
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_iconPressed = new BaseSprite(_gameRef);
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if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
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_gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
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delete _iconPressed;
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_iconPressed = nullptr;
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return STATUS_FAILED;
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdResponse::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transferPtr(TMEMBER_PTR(_icon));
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persistMgr->transferPtr(TMEMBER_PTR(_iconHover));
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persistMgr->transferPtr(TMEMBER_PTR(_iconPressed));
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persistMgr->transferSint32(TMEMBER(_iD));
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persistMgr->transferCharPtr(TMEMBER(_text));
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persistMgr->transferCharPtr(TMEMBER(_textOrig));
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persistMgr->transferSint32(TMEMBER_INT(_responseType));
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persistMgr->transferPtr(TMEMBER_PTR(_font));
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return STATUS_OK;
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}
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void AdResponse::setID(int32 id) {
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_iD = id;
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}
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BaseSprite *AdResponse::getIcon() const {
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return _icon;
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}
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BaseSprite *AdResponse::getIconHover() const {
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return _iconHover;
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}
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BaseSprite *AdResponse::getIconPressed() const {
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return _iconPressed;
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}
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BaseFont *AdResponse::getFont() const {
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return _font;
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}
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int32 AdResponse::getID() const {
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return _iD;
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}
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const char *AdResponse::getText() const {
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return _text;
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}
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const char *AdResponse::getTextOrig() const {
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return _textOrig;
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}
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} // End of namespace Wintermute
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