scummvm/engines/wintermute/ad/ad_response.cpp
2014-02-18 02:39:40 +01:00

179 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/ad/ad_response.h"
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/font/base_font_storage.h"
#include "engines/wintermute/utils/utils.h"
namespace Wintermute {
IMPLEMENT_PERSISTENT(AdResponse, false)
//////////////////////////////////////////////////////////////////////////
AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
_text = nullptr;
_textOrig = nullptr;
_icon = _iconHover = _iconPressed = nullptr;
_font = nullptr;
_iD = 0;
_responseType = RESPONSE_ALWAYS;
}
//////////////////////////////////////////////////////////////////////////
AdResponse::~AdResponse() {
delete[] _text;
delete[] _textOrig;
delete _icon;
delete _iconHover;
delete _iconPressed;
_text = nullptr;
_textOrig = nullptr;
_icon = nullptr;
_iconHover = nullptr;
_iconPressed = nullptr;
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
}
//////////////////////////////////////////////////////////////////////////
void AdResponse::setText(const char *text) {
BaseUtils::setString(&_text, text);
BaseUtils::setString(&_textOrig, text);
}
//////////////////////////////////////////////////////////////////////////
bool AdResponse::setIcon(const char *filename) {
delete _icon;
_icon = new BaseSprite(_gameRef);
if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
delete _icon;
_icon = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdResponse::setFont(const char *filename) {
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
_font = _gameRef->_fontStorage->addFont(filename);
if (!_font) {
_gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdResponse::setIconHover(const char *filename) {
delete _iconHover;
_iconHover = new BaseSprite(_gameRef);
if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
delete _iconHover;
_iconHover = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdResponse::setIconPressed(const char *filename) {
delete _iconPressed;
_iconPressed = new BaseSprite(_gameRef);
if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
_gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
delete _iconPressed;
_iconPressed = nullptr;
return STATUS_FAILED;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool AdResponse::persist(BasePersistenceManager *persistMgr) {
BaseObject::persist(persistMgr);
persistMgr->transferPtr(TMEMBER_PTR(_icon));
persistMgr->transferPtr(TMEMBER_PTR(_iconHover));
persistMgr->transferPtr(TMEMBER_PTR(_iconPressed));
persistMgr->transferSint32(TMEMBER(_iD));
persistMgr->transferCharPtr(TMEMBER(_text));
persistMgr->transferCharPtr(TMEMBER(_textOrig));
persistMgr->transferSint32(TMEMBER_INT(_responseType));
persistMgr->transferPtr(TMEMBER_PTR(_font));
return STATUS_OK;
}
void AdResponse::setID(int32 id) {
_iD = id;
}
BaseSprite *AdResponse::getIcon() const {
return _icon;
}
BaseSprite *AdResponse::getIconHover() const {
return _iconHover;
}
BaseSprite *AdResponse::getIconPressed() const {
return _iconPressed;
}
BaseFont *AdResponse::getFont() const {
return _font;
}
int32 AdResponse::getID() const {
return _iD;
}
const char *AdResponse::getText() const {
return _text;
}
const char *AdResponse::getTextOrig() const {
return _textOrig;
}
} // End of namespace Wintermute