mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 08:48:13 +00:00
749 lines
19 KiB
C++
749 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This file is based on WME Lite.
|
|
* http://dead-code.org/redir.php?target=wmelite
|
|
* Copyright (c) 2011 Jan Nedoma
|
|
*/
|
|
|
|
#include "engines/wintermute/ad/ad_game.h"
|
|
#include "engines/wintermute/ad/ad_response.h"
|
|
#include "engines/wintermute/ad/ad_response_box.h"
|
|
#include "engines/wintermute/base/base_dynamic_buffer.h"
|
|
#include "engines/wintermute/base/base_file_manager.h"
|
|
#include "engines/wintermute/base/base_parser.h"
|
|
#include "engines/wintermute/base/base_sprite.h"
|
|
#include "engines/wintermute/base/base_surface_storage.h"
|
|
#include "engines/wintermute/base/font/base_font_storage.h"
|
|
#include "engines/wintermute/base/font/base_font.h"
|
|
#include "engines/wintermute/base/gfx/base_renderer.h"
|
|
#include "engines/wintermute/base/scriptables/script.h"
|
|
#include "engines/wintermute/base/scriptables/script_stack.h"
|
|
#include "engines/wintermute/ui/ui_button.h"
|
|
#include "engines/wintermute/ui/ui_window.h"
|
|
#include "engines/wintermute/utils/utils.h"
|
|
#include "engines/wintermute/platform_osystem.h"
|
|
#include "engines/wintermute/wintermute.h"
|
|
#include "common/str.h"
|
|
|
|
namespace Wintermute {
|
|
|
|
IMPLEMENT_PERSISTENT(AdResponseBox, false)
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdResponseBox::AdResponseBox(BaseGame *inGame) : BaseObject(inGame) {
|
|
_font = _fontHover = nullptr;
|
|
|
|
_window = nullptr;
|
|
_shieldWindow = new UIWindow(_gameRef);
|
|
|
|
_horizontal = false;
|
|
_responseArea.setEmpty();
|
|
_scrollOffset = 0;
|
|
_spacing = 0;
|
|
|
|
_waitingScript = nullptr;
|
|
_lastResponseText = nullptr;
|
|
_lastResponseTextOrig = nullptr;
|
|
|
|
_verticalAlign = VAL_BOTTOM;
|
|
_align = TAL_LEFT;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
AdResponseBox::~AdResponseBox() {
|
|
|
|
delete _window;
|
|
_window = nullptr;
|
|
delete _shieldWindow;
|
|
_shieldWindow = nullptr;
|
|
delete[] _lastResponseText;
|
|
_lastResponseText = nullptr;
|
|
delete[] _lastResponseTextOrig;
|
|
_lastResponseTextOrig = nullptr;
|
|
|
|
if (_font) {
|
|
_gameRef->_fontStorage->removeFont(_font);
|
|
}
|
|
if (_fontHover) {
|
|
_gameRef->_fontStorage->removeFont(_fontHover);
|
|
}
|
|
|
|
clearResponses();
|
|
clearButtons();
|
|
|
|
_waitingScript = nullptr;
|
|
}
|
|
|
|
uint32 AdResponseBox::getNumResponses() const {
|
|
return _responses.size();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdResponseBox::clearResponses() {
|
|
for (uint32 i = 0; i < _responses.size(); i++) {
|
|
delete _responses[i];
|
|
}
|
|
_responses.clear();
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdResponseBox::clearButtons() {
|
|
for (uint32 i = 0; i < _respButtons.size(); i++) {
|
|
delete _respButtons[i];
|
|
}
|
|
_respButtons.clear();
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::invalidateButtons() {
|
|
for (uint32 i = 0; i < _respButtons.size(); i++) {
|
|
_respButtons[i]->setImage(nullptr);
|
|
_respButtons[i]->setFont(nullptr);
|
|
_respButtons[i]->setText("");
|
|
_respButtons[i]->_cursor = nullptr;
|
|
_respButtons[i]->setFontHover(nullptr);
|
|
_respButtons[i]->setFontPress(nullptr);
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::createButtons() {
|
|
clearButtons();
|
|
|
|
_scrollOffset = 0;
|
|
for (uint32 i = 0; i < _responses.size(); i++) {
|
|
UIButton *btn = new UIButton(_gameRef);
|
|
if (btn) {
|
|
btn->_parent = _window;
|
|
btn->setSharedFonts(true);
|
|
btn->setSharedImages(true);
|
|
btn->_sharedCursors = true;
|
|
// iconic
|
|
if (_responses[i]->getIcon()) {
|
|
btn->setImage(_responses[i]->getIcon());
|
|
if (_responses[i]->getIconHover()) {
|
|
btn->setImageHover(_responses[i]->getIconHover());
|
|
}
|
|
if (_responses[i]->getIconPressed()) {
|
|
btn->setImagePress(_responses[i]->getIconPressed());
|
|
}
|
|
|
|
btn->setCaption(_responses[i]->getText());
|
|
if (_cursor) {
|
|
btn->_cursor = _cursor;
|
|
} else if (_gameRef->_activeCursor) {
|
|
btn->_cursor = _gameRef->_activeCursor;
|
|
}
|
|
}
|
|
// textual
|
|
else {
|
|
btn->setText(_responses[i]->getText());
|
|
if (_font == nullptr) {
|
|
btn->setFont(_gameRef->getSystemFont());
|
|
} else {
|
|
btn->setFont(_font);
|
|
}
|
|
btn->setFontHover((_fontHover == nullptr) ? _gameRef->getSystemFont() : _fontHover);
|
|
btn->setFontPress(btn->getFontHover());
|
|
btn->setTextAlign(_align);
|
|
|
|
if (_gameRef->_touchInterface) {
|
|
btn->setFontHover(btn->getFont());
|
|
}
|
|
|
|
|
|
if (_responses[i]->getFont()) {
|
|
btn->setFont(_responses[i]->getFont());
|
|
}
|
|
|
|
int width = _responseArea.right - _responseArea.left;
|
|
|
|
if (width <= 0) {
|
|
btn->setWidth(_gameRef->_renderer->getWidth());
|
|
} else {
|
|
btn->setWidth(width);
|
|
}
|
|
}
|
|
btn->setName("response");
|
|
btn->correctSize();
|
|
|
|
// make the responses touchable
|
|
if (_gameRef->_touchInterface) {
|
|
btn->setHeight(MAX<int32>(btn->getHeight(), 50));
|
|
}
|
|
|
|
//btn->SetListener(this, btn, _responses[i]->_iD);
|
|
btn->setListener(this, btn, i);
|
|
btn->setVisible(false);
|
|
_respButtons.add(btn);
|
|
|
|
if (_responseArea.bottom - _responseArea.top < btn->getHeight()) {
|
|
_gameRef->LOG(0, "Warning: Response '%s' is too high to be displayed within response box. Correcting.", _responses[i]->getText());
|
|
_responseArea.bottom += (btn->getHeight() - (_responseArea.bottom - _responseArea.top));
|
|
}
|
|
}
|
|
}
|
|
_ready = false;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::loadFile(const char *filename) {
|
|
char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
|
|
if (buffer == nullptr) {
|
|
_gameRef->LOG(0, "AdResponseBox::LoadFile failed for file '%s'", filename);
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
bool ret;
|
|
|
|
setFilename(filename);
|
|
|
|
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
|
|
_gameRef->LOG(0, "Error parsing RESPONSE_BOX file '%s'", filename);
|
|
}
|
|
|
|
|
|
delete[] buffer;
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
TOKEN_DEF_START
|
|
TOKEN_DEF(RESPONSE_BOX)
|
|
TOKEN_DEF(TEMPLATE)
|
|
TOKEN_DEF(FONT_HOVER)
|
|
TOKEN_DEF(FONT)
|
|
TOKEN_DEF(AREA)
|
|
TOKEN_DEF(HORIZONTAL)
|
|
TOKEN_DEF(SPACING)
|
|
TOKEN_DEF(WINDOW)
|
|
TOKEN_DEF(CURSOR)
|
|
TOKEN_DEF(TEXT_ALIGN)
|
|
TOKEN_DEF(VERTICAL_ALIGN)
|
|
TOKEN_DEF(EDITOR_PROPERTY)
|
|
TOKEN_DEF_END
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::loadBuffer(char *buffer, bool complete) {
|
|
TOKEN_TABLE_START(commands)
|
|
TOKEN_TABLE(RESPONSE_BOX)
|
|
TOKEN_TABLE(TEMPLATE)
|
|
TOKEN_TABLE(FONT_HOVER)
|
|
TOKEN_TABLE(FONT)
|
|
TOKEN_TABLE(AREA)
|
|
TOKEN_TABLE(HORIZONTAL)
|
|
TOKEN_TABLE(SPACING)
|
|
TOKEN_TABLE(WINDOW)
|
|
TOKEN_TABLE(CURSOR)
|
|
TOKEN_TABLE(TEXT_ALIGN)
|
|
TOKEN_TABLE(VERTICAL_ALIGN)
|
|
TOKEN_TABLE(EDITOR_PROPERTY)
|
|
TOKEN_TABLE_END
|
|
|
|
|
|
char *params;
|
|
int cmd;
|
|
BaseParser parser;
|
|
|
|
if (complete) {
|
|
if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_RESPONSE_BOX) {
|
|
_gameRef->LOG(0, "'RESPONSE_BOX' keyword expected.");
|
|
return STATUS_FAILED;
|
|
}
|
|
buffer = params;
|
|
}
|
|
|
|
while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
|
|
switch (cmd) {
|
|
case TOKEN_TEMPLATE:
|
|
if (DID_FAIL(loadFile(params))) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_WINDOW:
|
|
delete _window;
|
|
_window = new UIWindow(_gameRef);
|
|
if (!_window || DID_FAIL(_window->loadBuffer(params, false))) {
|
|
delete _window;
|
|
_window = nullptr;
|
|
cmd = PARSERR_GENERIC;
|
|
} else if (_shieldWindow) {
|
|
_shieldWindow->_parent = _window;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_FONT:
|
|
if (_font) {
|
|
_gameRef->_fontStorage->removeFont(_font);
|
|
}
|
|
_font = _gameRef->_fontStorage->addFont(params);
|
|
if (!_font) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_FONT_HOVER:
|
|
if (_fontHover) {
|
|
_gameRef->_fontStorage->removeFont(_fontHover);
|
|
}
|
|
_fontHover = _gameRef->_fontStorage->addFont(params);
|
|
if (!_fontHover) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_AREA:
|
|
parser.scanStr(params, "%d,%d,%d,%d", &_responseArea.left, &_responseArea.top, &_responseArea.right, &_responseArea.bottom);
|
|
break;
|
|
|
|
case TOKEN_HORIZONTAL:
|
|
parser.scanStr(params, "%b", &_horizontal);
|
|
break;
|
|
|
|
case TOKEN_TEXT_ALIGN:
|
|
if (scumm_stricmp(params, "center") == 0) {
|
|
_align = TAL_CENTER;
|
|
} else if (scumm_stricmp(params, "right") == 0) {
|
|
_align = TAL_RIGHT;
|
|
} else {
|
|
_align = TAL_LEFT;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_VERTICAL_ALIGN:
|
|
if (scumm_stricmp(params, "top") == 0) {
|
|
_verticalAlign = VAL_TOP;
|
|
} else if (scumm_stricmp(params, "center") == 0) {
|
|
_verticalAlign = VAL_CENTER;
|
|
} else {
|
|
_verticalAlign = VAL_BOTTOM;
|
|
}
|
|
break;
|
|
|
|
case TOKEN_SPACING:
|
|
parser.scanStr(params, "%d", &_spacing);
|
|
break;
|
|
|
|
case TOKEN_EDITOR_PROPERTY:
|
|
parseEditorProperty(params, false);
|
|
break;
|
|
|
|
case TOKEN_CURSOR:
|
|
delete _cursor;
|
|
_cursor = new BaseSprite(_gameRef);
|
|
if (!_cursor || DID_FAIL(_cursor->loadFile(params))) {
|
|
delete _cursor;
|
|
_cursor = nullptr;
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (cmd == PARSERR_TOKENNOTFOUND) {
|
|
_gameRef->LOG(0, "Syntax error in RESPONSE_BOX definition");
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
if (_window) {
|
|
for (uint32 i = 0; i < _window->_widgets.size(); i++) {
|
|
if (!_window->_widgets[i]->getListener()) {
|
|
_window->_widgets[i]->setListener(this, _window->_widgets[i], 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
|
buffer->putTextIndent(indent, "RESPONSE_BOX\n");
|
|
buffer->putTextIndent(indent, "{\n");
|
|
|
|
buffer->putTextIndent(indent + 2, "AREA { %d, %d, %d, %d }\n", _responseArea.left, _responseArea.top, _responseArea.right, _responseArea.bottom);
|
|
|
|
if (_font && _font->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
|
|
}
|
|
if (_fontHover && _fontHover->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename());
|
|
}
|
|
|
|
if (_cursor && _cursor->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "HORIZONTAL=%s\n", _horizontal ? "TRUE" : "FALSE");
|
|
|
|
switch (_align) {
|
|
case TAL_LEFT:
|
|
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
|
|
break;
|
|
case TAL_RIGHT:
|
|
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
|
|
break;
|
|
case TAL_CENTER:
|
|
buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
|
|
break;
|
|
default:
|
|
error("AdResponseBox::SaveAsText - Unhandled enum");
|
|
break;
|
|
}
|
|
|
|
switch (_verticalAlign) {
|
|
case VAL_TOP:
|
|
buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "top");
|
|
break;
|
|
case VAL_BOTTOM:
|
|
buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "bottom");
|
|
break;
|
|
case VAL_CENTER:
|
|
buffer->putTextIndent(indent + 2, "VERTICAL_ALIGN=\"%s\"\n", "center");
|
|
break;
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "SPACING=%d\n", _spacing);
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
// window
|
|
if (_window) {
|
|
_window->saveAsText(buffer, indent + 2);
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
// editor properties
|
|
BaseClass::saveAsText(buffer, indent + 2);
|
|
|
|
buffer->putTextIndent(indent, "}\n");
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::display() {
|
|
Rect32 rect = _responseArea;
|
|
if (_window) {
|
|
rect.offsetRect(_window->_posX, _window->_posY);
|
|
//_window->display();
|
|
}
|
|
|
|
int xxx, yyy;
|
|
uint32 i;
|
|
|
|
xxx = rect.left;
|
|
yyy = rect.top;
|
|
|
|
// shift down if needed
|
|
if (!_horizontal) {
|
|
int totalHeight = 0;
|
|
for (i = 0; i < _respButtons.size(); i++) {
|
|
totalHeight += (_respButtons[i]->getHeight() + _spacing);
|
|
}
|
|
totalHeight -= _spacing;
|
|
|
|
switch (_verticalAlign) {
|
|
case VAL_BOTTOM:
|
|
if (yyy + totalHeight < rect.bottom) {
|
|
yyy = rect.bottom - totalHeight;
|
|
}
|
|
break;
|
|
|
|
case VAL_CENTER:
|
|
if (yyy + totalHeight < rect.bottom) {
|
|
yyy += ((rect.bottom - rect.top) - totalHeight) / 2;
|
|
}
|
|
break;
|
|
|
|
case VAL_TOP:
|
|
// do nothing
|
|
break;
|
|
}
|
|
}
|
|
|
|
// prepare response buttons
|
|
bool scrollNeeded = false;
|
|
for (i = _scrollOffset; i < _respButtons.size(); i++) {
|
|
if ((_horizontal && xxx + _respButtons[i]->getWidth() > rect.right)
|
|
|| (!_horizontal && yyy + _respButtons[i]->getHeight() > rect.bottom)) {
|
|
|
|
scrollNeeded = true;
|
|
_respButtons[i]->setVisible(false);
|
|
break;
|
|
}
|
|
|
|
_respButtons[i]->setVisible(true);
|
|
_respButtons[i]->_posX = xxx;
|
|
_respButtons[i]->_posY = yyy;
|
|
|
|
if (_horizontal) {
|
|
xxx += (_respButtons[i]->getWidth() + _spacing);
|
|
} else {
|
|
yyy += (_respButtons[i]->getHeight() + _spacing);
|
|
}
|
|
}
|
|
|
|
// show appropriate scroll buttons
|
|
if (_window) {
|
|
_window->showWidget("prev", _scrollOffset > 0);
|
|
_window->showWidget("next", scrollNeeded);
|
|
}
|
|
|
|
// go exclusive
|
|
if (_shieldWindow) {
|
|
_shieldWindow->_posX = _shieldWindow->_posY = 0;
|
|
_shieldWindow->setWidth(_gameRef->_renderer->getWidth());
|
|
_shieldWindow->setHeight(_gameRef->_renderer->getHeight());
|
|
|
|
_shieldWindow->display();
|
|
}
|
|
|
|
// display window
|
|
if (_window) {
|
|
_window->display();
|
|
}
|
|
|
|
|
|
// display response buttons
|
|
for (i = _scrollOffset; i < _respButtons.size(); i++) {
|
|
_respButtons[i]->display();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::listen(BaseScriptHolder *param1, uint32 param2) {
|
|
UIObject *obj = (UIObject *)param1;
|
|
|
|
switch (obj->_type) {
|
|
case UI_BUTTON:
|
|
if (scumm_stricmp(obj->getName(), "prev") == 0) {
|
|
_scrollOffset--;
|
|
} else if (scumm_stricmp(obj->getName(), "next") == 0) {
|
|
_scrollOffset++;
|
|
} else if (scumm_stricmp(obj->getName(), "response") == 0) {
|
|
if (_waitingScript) {
|
|
_waitingScript->_stack->pushInt(_responses[param2]->getID());
|
|
}
|
|
handleResponse(_responses[param2]);
|
|
_waitingScript = nullptr;
|
|
_gameRef->_state = GAME_RUNNING;
|
|
((AdGame *)_gameRef)->_stateEx = GAME_NORMAL;
|
|
_ready = true;
|
|
invalidateButtons();
|
|
clearResponses();
|
|
} else {
|
|
return BaseObject::listen(param1, param2);
|
|
}
|
|
break;
|
|
default:
|
|
error("AdResponseBox::Listen - Unhandled enum");
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::persist(BasePersistenceManager *persistMgr) {
|
|
BaseObject::persist(persistMgr);
|
|
|
|
persistMgr->transferPtr(TMEMBER_PTR(_font));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_fontHover));
|
|
persistMgr->transferBool(TMEMBER(_horizontal));
|
|
persistMgr->transferCharPtr(TMEMBER(_lastResponseText));
|
|
persistMgr->transferCharPtr(TMEMBER(_lastResponseTextOrig));
|
|
_respButtons.persist(persistMgr);
|
|
persistMgr->transferRect32(TMEMBER(_responseArea));
|
|
_responses.persist(persistMgr);
|
|
persistMgr->transferSint32(TMEMBER(_scrollOffset));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_shieldWindow));
|
|
persistMgr->transferSint32(TMEMBER(_spacing));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_waitingScript));
|
|
persistMgr->transferPtr(TMEMBER_PTR(_window));
|
|
|
|
persistMgr->transferSint32(TMEMBER_INT(_verticalAlign));
|
|
persistMgr->transferSint32(TMEMBER_INT(_align));
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::weedResponses() {
|
|
AdGame *adGame = (AdGame *)_gameRef;
|
|
|
|
for (uint32 i = 0; i < _responses.size(); i++) {
|
|
switch (_responses[i]->_responseType) {
|
|
case RESPONSE_ONCE:
|
|
if (adGame->branchResponseUsed(_responses[i]->getID())) {
|
|
delete _responses[i];
|
|
_responses.remove_at(i);
|
|
i--;
|
|
}
|
|
break;
|
|
|
|
case RESPONSE_ONCE_GAME:
|
|
if (adGame->gameResponseUsed(_responses[i]->getID())) {
|
|
delete _responses[i];
|
|
_responses.remove_at(i);
|
|
i--;
|
|
}
|
|
break;
|
|
default:
|
|
debugC(kWintermuteDebugGeneral, "AdResponseBox::WeedResponses - Unhandled enum");
|
|
break;
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void AdResponseBox::setLastResponseText(const char *text, const char *textOrig) {
|
|
BaseUtils::setString(&_lastResponseText, text);
|
|
BaseUtils::setString(&_lastResponseTextOrig, textOrig);
|
|
}
|
|
|
|
const char *AdResponseBox::getLastResponseText() const {
|
|
return _lastResponseText;
|
|
}
|
|
|
|
const char *AdResponseBox::getLastResponseTextOrig() const {
|
|
return _lastResponseTextOrig;
|
|
}
|
|
|
|
UIWindow *AdResponseBox::getResponseWindow() {
|
|
return _window;
|
|
}
|
|
|
|
void AdResponseBox::addResponse(const AdResponse *response) {
|
|
_responses.add(response);
|
|
}
|
|
|
|
int32 AdResponseBox::getIdForResponseNum(uint32 num) const {
|
|
assert(num < _responses.size());
|
|
return _responses[num]->getID();
|
|
}
|
|
|
|
bool AdResponseBox::handleResponseNum(uint32 num) {
|
|
return handleResponse(_responses[num]);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::handleResponse(const AdResponse *response) {
|
|
setLastResponseText(response->getText(), response->getTextOrig());
|
|
|
|
AdGame *adGame = (AdGame *)_gameRef;
|
|
|
|
switch (response->_responseType) {
|
|
case RESPONSE_ONCE:
|
|
adGame->addBranchResponse(response->getID());
|
|
break;
|
|
|
|
case RESPONSE_ONCE_GAME:
|
|
adGame->addGameResponse(response->getID());
|
|
break;
|
|
default:
|
|
debugC(kWintermuteDebugGeneral, "AdResponseBox::HandleResponse - Unhandled enum");
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
BaseObject *AdResponseBox::getNextAccessObject(BaseObject *currObject) {
|
|
BaseArray<UIObject *> objects;
|
|
getObjects(objects, true);
|
|
|
|
if (objects.size() == 0) {
|
|
return nullptr;
|
|
} else {
|
|
if (currObject != nullptr) {
|
|
for (uint32 i = 0; i < objects.size(); i++) {
|
|
if (objects[i] == currObject) {
|
|
if (i < objects.size() - 1) {
|
|
return objects[i + 1];
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return objects[0];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
BaseObject *AdResponseBox::getPrevAccessObject(BaseObject *currObject) {
|
|
BaseArray<UIObject *> objects;
|
|
getObjects(objects, true);
|
|
|
|
if (objects.size() == 0) {
|
|
return nullptr;
|
|
} else {
|
|
if (currObject != nullptr) {
|
|
for (int i = objects.size() - 1; i >= 0; i--) {
|
|
if (objects[i] == currObject) {
|
|
if (i > 0) {
|
|
return objects[i - 1];
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return objects[objects.size() - 1];
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool AdResponseBox::getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
|
|
for (uint32 i = 0; i < _respButtons.size(); i++) {
|
|
objects.add(_respButtons[i]);
|
|
}
|
|
if (_window) {
|
|
_window->getWindowObjects(objects, interactiveOnly);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
} // End of namespace Wintermute
|