mirror of
https://github.com/libretro/scummvm.git
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286 lines
7.6 KiB
C++
286 lines
7.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/ad/ad_sprite_set.h"
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#include "engines/wintermute/ad/ad_talk_def.h"
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#include "engines/wintermute/ad/ad_talk_node.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/utils/utils.h"
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namespace Wintermute {
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IMPLEMENT_PERSISTENT(AdTalkDef, false)
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//////////////////////////////////////////////////////////////////////////
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AdTalkDef::AdTalkDef(BaseGame *inGame) : BaseObject(inGame) {
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_defaultSpriteFilename = nullptr;
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_defaultSprite = nullptr;
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_defaultSpriteSetFilename = nullptr;
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_defaultSpriteSet = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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AdTalkDef::~AdTalkDef() {
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for (uint32 i = 0; i < _nodes.size(); i++) {
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delete _nodes[i];
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}
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_nodes.clear();
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delete[] _defaultSpriteFilename;
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delete _defaultSprite;
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_defaultSpriteFilename = nullptr;
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_defaultSprite = nullptr;
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delete[] _defaultSpriteSetFilename;
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delete _defaultSpriteSet;
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_defaultSpriteSetFilename = nullptr;
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_defaultSpriteSet = nullptr;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkDef::loadFile(const char *filename) {
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char *buffer = (char *)BaseFileManager::getEngineInstance()->readWholeFile(filename);
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if (buffer == nullptr) {
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_gameRef->LOG(0, "AdTalkDef::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing TALK file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(TALK)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(ACTION)
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TOKEN_DEF(DEFAULT_SPRITESET_FILE)
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TOKEN_DEF(DEFAULT_SPRITESET)
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TOKEN_DEF(DEFAULT_SPRITE)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkDef::loadBuffer(char *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(TALK)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(ACTION)
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TOKEN_TABLE(DEFAULT_SPRITESET_FILE)
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TOKEN_TABLE(DEFAULT_SPRITESET)
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TOKEN_TABLE(DEFAULT_SPRITE)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE_END
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char *params;
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int cmd;
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BaseParser parser;
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if (complete) {
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if (parser.getCommand(&buffer, commands, ¶ms) != TOKEN_TALK) {
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_gameRef->LOG(0, "'TALK' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while ((cmd = parser.getCommand(&buffer, commands, ¶ms)) > 0) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile(params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_ACTION: {
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AdTalkNode *node = new AdTalkNode(_gameRef);
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if (node && DID_SUCCEED(node->loadBuffer(params, false))) {
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_nodes.add(node);
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} else {
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delete node;
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node = nullptr;
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cmd = PARSERR_GENERIC;
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}
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}
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break;
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case TOKEN_DEFAULT_SPRITE:
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BaseUtils::setString(&_defaultSpriteFilename, params);
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break;
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case TOKEN_DEFAULT_SPRITESET_FILE:
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BaseUtils::setString(&_defaultSpriteSetFilename, params);
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break;
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case TOKEN_DEFAULT_SPRITESET: {
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delete _defaultSpriteSet;
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_defaultSpriteSet = new AdSpriteSet(_gameRef);
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if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadBuffer(params, false))) {
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delete _defaultSpriteSet;
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_defaultSpriteSet = nullptr;
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cmd = PARSERR_GENERIC;
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}
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}
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break;
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case TOKEN_EDITOR_PROPERTY:
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parseEditorProperty(params, false);
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break;
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}
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}
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if (cmd == PARSERR_TOKENNOTFOUND) {
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_gameRef->LOG(0, "Syntax error in TALK definition");
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return STATUS_FAILED;
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}
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if (cmd == PARSERR_GENERIC) {
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_gameRef->LOG(0, "Error loading TALK definition");
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return STATUS_FAILED;
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}
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delete _defaultSprite;
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delete _defaultSpriteSet;
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_defaultSprite = nullptr;
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_defaultSpriteSet = nullptr;
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if (_defaultSpriteFilename) {
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_defaultSprite = new BaseSprite(_gameRef);
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if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
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return STATUS_FAILED;
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}
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}
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if (_defaultSpriteSetFilename) {
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_defaultSpriteSet = new AdSpriteSet(_gameRef);
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if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
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return STATUS_FAILED;
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}
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkDef::persist(BasePersistenceManager *persistMgr) {
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BaseObject::persist(persistMgr);
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persistMgr->transferPtr(TMEMBER_PTR(_defaultSprite));
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persistMgr->transferCharPtr(TMEMBER(_defaultSpriteFilename));
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persistMgr->transferPtr(TMEMBER_PTR(_defaultSpriteSet));
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persistMgr->transferCharPtr(TMEMBER(_defaultSpriteSetFilename));
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_nodes.persist(persistMgr);
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkDef::saveAsText(BaseDynamicBuffer *buffer, int indent) {
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buffer->putTextIndent(indent, "TALK {\n");
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if (_defaultSpriteFilename) {
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buffer->putTextIndent(indent + 2, "DEFAULT_SPRITE=\"%s\"\n", _defaultSpriteFilename);
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}
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if (_defaultSpriteSetFilename) {
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buffer->putTextIndent(indent + 2, "DEFAULT_SPRITESET_FILE=\"%s\"\n", _defaultSpriteSetFilename);
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} else if (_defaultSpriteSet) {
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_defaultSpriteSet->saveAsText(buffer, indent + 2);
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}
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for (uint32 i = 0; i < _nodes.size(); i++) {
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_nodes[i]->saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "\n");
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}
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BaseClass::saveAsText(buffer, indent + 2);
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buffer->putTextIndent(indent, "}\n");
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool AdTalkDef::loadDefaultSprite() {
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if (_defaultSpriteFilename && !_defaultSprite) {
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_defaultSprite = new BaseSprite(_gameRef);
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if (!_defaultSprite || DID_FAIL(_defaultSprite->loadFile(_defaultSpriteFilename))) {
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delete _defaultSprite;
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_defaultSprite = nullptr;
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return STATUS_FAILED;
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} else {
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return STATUS_OK;
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}
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} else if (_defaultSpriteSetFilename && !_defaultSpriteSet) {
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_defaultSpriteSet = new AdSpriteSet(_gameRef);
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if (!_defaultSpriteSet || DID_FAIL(_defaultSpriteSet->loadFile(_defaultSpriteSetFilename))) {
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delete _defaultSpriteSet;
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_defaultSpriteSet = nullptr;
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return STATUS_FAILED;
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} else {
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return STATUS_OK;
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}
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} else {
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return STATUS_OK;
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}
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}
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//////////////////////////////////////////////////////////////////////////
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BaseSprite *AdTalkDef::getDefaultSprite(TDirection dir) {
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loadDefaultSprite();
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if (_defaultSprite) {
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return _defaultSprite;
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} else if (_defaultSpriteSet) {
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return _defaultSpriteSet->getSprite(dir);
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} else {
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return nullptr;
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}
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}
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} // End of namespace Wintermute
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