mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-24 18:56:33 +00:00
985aa6a846
svn-id: r32174
541 lines
17 KiB
C++
541 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef VECTOR_RENDERER_H
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#define VECTOR_RENDERER_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "graphics/colormasks.h"
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#include "common/system.h"
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namespace Graphics {
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void vector_renderer_test(OSystem *_system);
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/**
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* VectorRenderer: The core Vector Renderer Class
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*
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* This virtual class exposes the API with all the vectorial
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* rendering functions that may be used to draw on a given Surface.
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*
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* This class must be instantiated as one of its children, which implement
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* the actual rendering functionality for each Byte Depth / Byte Format
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* combination, and may also contain platform specific code.
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*
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* TODO: Expand documentation.
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*
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* @see VectorRendererSpec
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* @see VectorRendererAA
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*/
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class VectorRenderer {
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public:
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VectorRenderer() : _shadowOffset(0), _fillMode(kNoFill), _activeSurface(NULL), _strokeWidth(1), _gradientFactor(1) {}
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virtual ~VectorRenderer() {}
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/** Specified the way in which a shape is filled */
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enum FillMode {
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kNoFill = 0,
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kForegroundFill = 1,
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kBackgroundFill = 2,
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kGradientFill = 3
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};
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/**
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* Draws a line by considering the special cases for optimization.
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*
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* @param x1 Horizontal (X) coordinate for the line start
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* @param x2 Horizontal (X) coordinate for the line end
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* @param y1 Vertical (Y) coordinate for the line start
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* @param y2 Vertical (Y) coordinate for the line end
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*/
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virtual void drawLine(int x1, int y1, int x2, int y2) = 0;
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/**
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* Draws a circle centered at (x,y) with radius r.
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*
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* @param x Horizontal (X) coordinate for the center of the circle
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* @param y Vertical (Y) coordinate for the center of the circle
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* @param r Radius of the circle.
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*/
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virtual void drawCircle(int x, int y, int r) = 0;
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/**
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* Draws a square starting at (x,y) with the given width and height.
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*
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* @param x Horizontal (X) coordinate for the center of the square
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* @param y Vertical (Y) coordinate for the center of the square
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* @param w Width of the square.
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* @param h Height of the square
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*/
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virtual void drawSquare(int x, int y, int w, int h) = 0;
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/**
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* Draws a rounded square starting at (x,y) with the given width and height.
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* The corners of the square are rounded with the given radius.
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*
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* @param x Horizontal (X) coordinate for the center of the square
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* @param y Vertical (Y) coordinate for the center of the square
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* @param w Width of the square.
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* @param h Height of the square
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* @param r Radius of the corners.
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*/
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virtual void drawRoundedSquare(int x, int y, int r, int w, int h) = 0;
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/**
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* Gets the pixel pitch for the current drawing surface.
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* Note: This is a real pixel-pitch, not a byte-pitch.
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* That means it can be safely used in pointer arithmetics and
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* in pixel manipulation.
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*
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* @return integer with the active bytes per pixel
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*/
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virtual uint16 surfacePitch() {
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return _activeSurface->pitch / _activeSurface->bytesPerPixel;
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}
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/**
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* Gets the BYTES (not bits) per Pixel we are working on,
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* based on the active drawing surface.
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*
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* @return integer byte with the active bytes per pixel value
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*/
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virtual uint8 bytesPerPixel() {
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return _activeSurface->bytesPerPixel;
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}
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/**
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* Set the active foreground painting color for the renderer.
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* All the foreground drawing from then on will be done with that color, unless
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* specified otherwise.
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*
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* Foreground drawing means all outlines and basic shapes.
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*
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* @param r value of the red color byte
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* @param g value of the green color byte
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* @param b value of the blue color byte
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*/
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virtual void setFgColor(uint8 r, uint8 g, uint8 b) = 0;
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/**
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* Set the active background painting color for the renderer.
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* All the background drawing from then on will be done with that color, unless
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* specified otherwise.
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*
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* Background drawing means all the shape filling.
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*
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* @param r value of the red color byte
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* @param g value of the green color byte
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* @param b value of the blue color byte
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*/
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virtual void setBgColor(uint8 r, uint8 g, uint8 b) = 0;
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/**
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* Set the active gradient color. All shapes drawn using kGradientFill
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* as their fill mode will use this VERTICAL gradient as their fill color.
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*
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* @param r1 value of the red color byte for the start color
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* @param g1 value of the green color byte for the start color
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* @param b1 value of the blue color byte for the start color
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* @param r2 value of the red color byte for the end color
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* @param g2 value of the green color byte for the end color
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* @param b2 value of the blue color byte for the end color
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*/
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virtual void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) = 0;
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/**
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* Sets the active drawing surface. All drawing from this
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* point on will be done on that surface.
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*
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* @param surface Pointer to a Surface object.
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*/
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virtual void setSurface(Surface *surface) {
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_activeSurface = surface;
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}
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/**
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* Fills the active surface with the specified fg/bg color or the active gradient.
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* Defaults to using the active Foreground color for filling.
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*
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* @param mode Fill mode (bg, fg or gradient) used to fill the surface
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*/
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virtual void fillSurface(FillMode mode = kForegroundFill) = 0;
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/**
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* Clears the active surface.
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*/
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virtual void clearSurface() {
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byte *src = (byte *)_activeSurface->pixels;
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memset(src, 0, _activeSurface->w * _activeSurface->h * _activeSurface->bytesPerPixel);
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}
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/**
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* Sets the active fill mode for all shapes.
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*
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* @see VectorRenderer::FillMode
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* @param mode Specified fill mode.
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*/
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virtual void setFillMode(VectorRenderer::FillMode mode) {
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_fillMode = mode;
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}
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/**
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* Sets the stroke width. All shapes drawn with a stroke will
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* have that width. Pass 0 to disable shape stroking.
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*
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* @param width Witdh of the stroke in pixels.
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*/
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virtual void setStrokeWidth(int width) {
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_strokeWidth = width;
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}
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/**
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* Enables adding shadows to all drawn primitives.
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* Shadows are drawn automatically under the shapes. The given offset
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* controls their intensity and size (the higher the offset, the
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* bigger the shadows).
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*
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* @param offset Shadow offset.
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* @see shadowDisable()
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*/
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virtual void shadowEnable(int offset) {
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if (offset > 0)
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_shadowOffset = offset;
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}
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/**
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* Disables adding shadows to all drawn primitives.
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*
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* @see shadowEnable()
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*/
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virtual void shadowDisable() {
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_shadowOffset = 0;
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}
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/**
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* Sets the multiplication factor of the active gradient.
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*
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* @see _gradientFactor
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* @param factor Multiplication factor.
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*/
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virtual void setGradientFactor(int factor) {
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if (factor > 0)
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_gradientFactor = factor;
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}
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protected:
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Surface *_activeSurface; /** Pointer to the surface currently being drawn */
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FillMode _fillMode; /** Defines in which way (if any) are filled the drawn shapes */
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int _shadowOffset; /** offset for drawn shadows */
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int _strokeWidth; /** Width of the stroke of all drawn shapes */
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int _gradientFactor; /** Multiplication factor of the active gradient */
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int _gradientBytes[3]; /** Color bytes of the active gradient, used to speed up calculation */
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};
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/**
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* VectorRendererSpec: Specialized Vector Renderer Class
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*
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* This templated class implements the basic subset of vector operations for
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* all platforms by allowing the user to provide the actual Pixel Type and
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* pixel information structs.
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*
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* This class takes two template parameters:
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*
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* @param PixelType Defines a type which may hold the color value of a single
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* pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
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*
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* @param PixelFormat Defines the type of the PixelFormat struct which contains all
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* the actual information of the pixels being used, as declared in "graphics/colormasks.h"
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*
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* TODO: Expand documentation.
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*
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* @see VectorRenderer
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*/
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template<typename PixelType, typename PixelFormat>
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class VectorRendererSpec : public VectorRenderer {
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typedef VectorRenderer Base;
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public:
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/**
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* @see VectorRenderer::drawLine()
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*/
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void drawLine(int x1, int y1, int x2, int y2);
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/**
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* @see VectorRenderer::drawCircle()
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*/
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void drawCircle(int x, int y, int r);
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/**
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* @see VectorRenderer::drawSquare()
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*/
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void drawSquare(int x, int y, int w, int h);
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/**
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* @see VectorRenderer::drawRoundedSquare()
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*/
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void drawRoundedSquare(int x, int y, int r, int w, int h);
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/**
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* @see VectorRenderer::setFgColor()
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*/
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void setFgColor(uint8 r, uint8 g, uint8 b) {
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this->_fgColor = RGBToColor<PixelFormat>(r, g, b);
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}
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/**
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* @see VectorRenderer::setBgColor()
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*/
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void setBgColor(uint8 r, uint8 g, uint8 b) {
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this->_bgColor = RGBToColor<PixelFormat>(r, g, b);
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}
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/**
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* @see VectorRenderer::setGradientColors()
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*/
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void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
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_gradientEnd = RGBToColor<PixelFormat>(r2, g2, b2);
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_gradientStart = RGBToColor<PixelFormat>(r1, g1, b1);
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Base::_gradientBytes[0] = (_gradientEnd & PixelFormat::kRedMask) - (_gradientStart & PixelFormat::kRedMask);
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Base::_gradientBytes[1] = (_gradientEnd & PixelFormat::kGreenMask) - (_gradientStart & PixelFormat::kGreenMask);
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Base::_gradientBytes[2] = (_gradientEnd & PixelFormat::kBlueMask) - (_gradientStart & PixelFormat::kBlueMask);
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}
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/**
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* @see VectorRenderer::fillSurface()
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*/
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void fillSurface(FillMode mode = kForegroundFill) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(0, 0);
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int w = _activeSurface->w;
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int h = _activeSurface->h ;
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int pitch = surfacePitch();
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if (mode == kBackgroundFill)
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Common::set_to(ptr, ptr + w * h, _bgColor);
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else if (mode == kForegroundFill)
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Common::set_to(ptr, ptr + w * h, _fgColor);
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else if (mode == kGradientFill) {
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int i = h;
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while (i--) {
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Common::set_to(ptr, ptr + w, calcGradient(h - i, h));
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ptr += pitch;
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}
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}
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}
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protected:
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/**
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* Draws a single pixel on the surface with the given coordinates and
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* the given color.
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*
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param color Color of the pixel
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*/
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virtual inline void putPixel(int x, int y, PixelType color) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
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*ptr = color;
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}
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/**
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* Blends a single pixel on the surface with the given coordinates, color
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* and Alpha intensity.
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*
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param color Color of the pixel
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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virtual inline void blendPixel(int x, int y, PixelType color, uint8 alpha) {
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if (alpha == 255)
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putPixel(x, y, color);
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else if (alpha > 0)
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blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
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}
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/**
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* Blends a single pixel on the surface in the given pixel pointer, using supplied color
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* and Alpha intensity.
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*
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* This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
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* Optimized drawing algorithms should call this function when possible.
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*
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* @see blendPixel
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* @param ptr Pointer to the pixel to blend on top of
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* @param color Color of the pixel
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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virtual inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
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if (alpha == 255) {
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*ptr = color;
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return;
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}
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register int idst = *ptr;
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register int isrc = color;
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*ptr = (PixelType)(
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(PixelFormat::kRedMask & ((idst & PixelFormat::kRedMask) +
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((int)(((int)(isrc & PixelFormat::kRedMask) -
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(int)(idst & PixelFormat::kRedMask)) * alpha) >> 8))) |
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(PixelFormat::kGreenMask & ((idst & PixelFormat::kGreenMask) +
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((int)(((int)(isrc & PixelFormat::kGreenMask) -
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(int)(idst & PixelFormat::kGreenMask)) * alpha) >> 8))) |
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(PixelFormat::kBlueMask & ((idst & PixelFormat::kBlueMask) +
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((int)(((int)(isrc & PixelFormat::kBlueMask) -
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(int)(idst & PixelFormat::kBlueMask)) * alpha) >> 8))) );
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}
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/**
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* PRIMITIVE DRAWING ALGORITHMS
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*
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* Generic algorithms for drawing all kinds of aliased primitive shapes.
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* These may be overloaded in inheriting classes to implement platform-specific
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* optimizations or improve looks.
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*
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* @see VectorRendererAA
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* @see VectorRendererAA::drawLineAlg
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* @see VectorRendererAA::drawCircleAlg
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*/
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virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
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virtual void drawCircleAlg(int x, int y, int r, PixelType color, FillMode fill_m);
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virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, FillMode fill_m);
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virtual void drawSquareAlg(int x, int y, int w, int h, PixelType color, FillMode fill_m);
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/**
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* SHADOW DRAWING ALGORITHMS
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*
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* Optimized versions of the primitive drawing algorithms with alpha blending
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* for shadow drawing.
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* There functions may be overloaded in inheriting classes to improve performance
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* in the slowest platforms where pixel alpha blending just doesn't cut it.
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*
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* @param blur Intensity/size of the shadow.
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*/
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virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
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virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
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/**
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* Calculates the color gradient on a given point.
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* This function assumes that the gradient start/end colors have been set
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* beforehand from the API function call.
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*
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* @param pos Progress of the gradient.
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* @param max Maximum amount of the progress.
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* @return Composite color of the gradient at the given "progress" amount.
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*/
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inline PixelType calcGradient(uint32 pos, uint32 max) {
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PixelType output = 0;
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pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
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output |= (_gradientStart + ((Base::_gradientBytes[0] * pos) >> 12)) & PixelFormat::kRedMask;
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output |= (_gradientStart + ((Base::_gradientBytes[1] * pos) >> 12)) & PixelFormat::kGreenMask;
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output |= (_gradientStart + ((Base::_gradientBytes[2] * pos) >> 12)) & PixelFormat::kBlueMask;
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output |= ~(PixelFormat::kRedMask | PixelFormat::kGreenMask | PixelFormat::kBlueMask);
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return output;
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}
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/**
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* Fills several pixels in a row with a given color and the specifed alpha blending.
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*
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* @see blendPixelPtr
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* @see blendPixel
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* @param first Pointer to the first pixel to fill.
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* @param last Pointer to the last pixel to fill.
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* @param color Color of the pixel
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
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while (first != last)
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blendPixelPtr(first++, color, alpha);
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}
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PixelType _fgColor; /** Foreground color currently being used to draw on the renderer */
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PixelType _bgColor; /** Background color currently being used to draw on the renderer */
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PixelType _gradientStart; /** Start color for the fill gradient */
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PixelType _gradientEnd; /** End color for the fill gradient */
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};
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/**
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* VectorRendererAA: Anti-Aliased Vector Renderer Class
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*
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* This templated class inherits all the functionality of the VectorRendererSpec
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* class but uses better looking yet slightly slower AA algorithms for drawing
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* most primivitves. May be used in faster platforms.
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*
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* TODO: Expand documentation.
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*
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* @see VectorRenderer
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* @see VectorRendererSpec
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*/
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template<typename PixelType, typename PixelFormat>
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class VectorRendererAA : public VectorRendererSpec<PixelType, PixelFormat> {
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typedef VectorRendererSpec<PixelType, PixelFormat> Base;
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protected:
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/**
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* "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
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* Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
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*
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* Generic line drawing algorithm for the Antialiased renderer. Optimized with no
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* floating point operations, assumes no special cases.
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*
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* @see VectorRenderer::drawLineAlg()
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*/
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void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
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/**
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* "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
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* Based on the theoretical concept of the algorithm.
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|
*
|
|
* Implementation of Wu's algorithm for circles using fixed point arithmetics.
|
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* Could be quite fast.
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*
|
|
* @see VectorRenderer::drawCircleAlg()
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|
*/
|
|
virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
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|
|
/**
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|
* "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
|
|
* modified with corner displacement to allow drawing of squares with rounded
|
|
* corners.
|
|
*
|
|
* @see VectorRenderer::drawRoundedAlg()
|
|
*/
|
|
virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
|
|
};
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} // end of namespace Graphics
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#endif
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