mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
4074d49844
- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position svn-id: r32205
828 lines
21 KiB
C++
828 lines
21 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "made/made.h"
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#include "made/screen.h"
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#include "made/resource.h"
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#include "made/database.h"
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namespace Made {
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Screen::Screen(MadeEngine *vm) : _vm(vm) {
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_backgroundScreen = new Graphics::Surface();
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_backgroundScreen->create(320, 200, 1);
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_workScreen = new Graphics::Surface();
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_workScreen->create(320, 200, 1);
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_backgroundScreenDrawCtx.clipRect = Common::Rect(320, 200);
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_workScreenDrawCtx.clipRect = Common::Rect(320, 200);
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_backgroundScreenDrawCtx.destSurface = _backgroundScreen;
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_workScreenDrawCtx.destSurface = _workScreen;
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_clipArea.destSurface = _workScreen;
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// Screen mask is only needed in v2 games
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if (_vm->getGameID() != GID_RTZ) {
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_screenMask = new Graphics::Surface();
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_screenMask->create(320, 200, 1);
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_maskDrawCtx.clipRect = Common::Rect(320, 200);
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_maskDrawCtx.destSurface = _screenMask;
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}
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for (int i = 0; i <= 3; i++)
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_excludeClipAreaEnabled[i] = false;
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_screenLock = false;
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_paletteLock = false;
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_paletteInitialized = false;
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_needPalette = false;
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_oldPaletteColorCount = 256;
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_paletteColorCount = 256;
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memset(_newPalette, 0, 768);
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memset(_palette, 0, 768);
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_ground = 1;
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_clip = 0;
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_exclude = 0;
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_mask = 0;
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_visualEffectNum = 0;
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_fx = new ScreenEffects(this);
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_textX = 0;
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_textY = 0;
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_textColor = 0;
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_textRect.left = 0;
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_textRect.top = 0;
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_textRect.right = 320;
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_textRect.bottom = 200;
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_font = NULL;
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_currentFontNum = 0;
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_fontDrawCtx.clipRect = Common::Rect(320, 200);
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_fontDrawCtx.destSurface = _backgroundScreen;
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clearChannels();
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}
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Screen::~Screen() {
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delete _backgroundScreen;
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delete _workScreen;
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if (_vm->getGameID() != GID_RTZ)
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delete _screenMask;
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delete _fx;
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}
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void Screen::clearScreen() {
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_backgroundScreen->fillRect(Common::Rect(0, 0, 320, 200), 0);
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_workScreen->fillRect(Common::Rect(0, 0, 320, 200), 0);
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if (_vm->getGameID() != GID_RTZ)
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_screenMask->fillRect(Common::Rect(0, 0, 320, 200), 0);
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_mask = 0;
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_needPalette = true;
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}
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void Screen::setExcludeArea(uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
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_excludeClipAreaEnabled[0] = false;
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_excludeClipAreaEnabled[1] = false;
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_excludeClipAreaEnabled[2] = false;
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_excludeClipAreaEnabled[3] = false;
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if (x1 == 0 && y1 == 0 && x2 == 0 && y2 == 0) {
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_excludeClipArea[0].clipRect = Common::Rect(320, 200);
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_excludeClipAreaEnabled[0] = true;
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return;
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}
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if (y1 > 0 && y2 > 0) {
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_excludeClipArea[0].clipRect = Common::Rect(320, y1);
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_excludeClipAreaEnabled[0] = true;
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}
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if (y1 < 200 && y2 < 200) {
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_excludeClipArea[1].clipRect = Common::Rect(0, y2, 320, 200);
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_excludeClipAreaEnabled[1] = true;
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}
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if (x1 > 0 && x2 > 0) {
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_excludeClipArea[2].clipRect = Common::Rect(0, y1, x1, y2);
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_excludeClipAreaEnabled[2] = true;
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}
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if (x1 < 320 && x2 < 320) {
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_excludeClipArea[3].clipRect = Common::Rect(x2, y1, 320, y2);
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_excludeClipAreaEnabled[3] = true;
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}
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}
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void Screen::drawSurface(Graphics::Surface *sourceSurface, int x, int y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo) {
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byte *source, *dest, *maskp = 0;
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int startX = 0;
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int startY = 0;
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int clipWidth = sourceSurface->w;
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int clipHeight = sourceSurface->h;
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if (x < clipInfo.clipRect.left) {
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startX = clipInfo.clipRect.left - x;
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clipWidth -= startX;
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x = clipInfo.clipRect.left;
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}
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if (y < clipInfo.clipRect.top) {
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startY = clipInfo.clipRect.top - y;
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clipHeight -= startY;
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y = clipInfo.clipRect.top;
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}
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if (x + clipWidth > clipInfo.clipRect.right) {
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clipWidth = clipInfo.clipRect.right - x;
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}
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if (y + clipHeight > clipInfo.clipRect.bottom) {
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clipHeight = clipInfo.clipRect.bottom - y;
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}
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source = (byte*)sourceSurface->getBasePtr(startX, startY);
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dest = (byte*)clipInfo.destSurface->getBasePtr(x, y);
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if (_vm->getGameID() != GID_RTZ)
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maskp = (byte*)_maskDrawCtx.destSurface->getBasePtr(x, y);
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int32 sourcePitch, linePtrAdd;
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byte *linePtr;
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if (flipX) {
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linePtrAdd = -1;
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} else {
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linePtrAdd = 1;
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}
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if (flipY) {
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sourcePitch = -sourceSurface->pitch;
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source += (clipHeight - 1) * sourceSurface->pitch;
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} else {
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sourcePitch = sourceSurface->pitch;
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}
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for (int16 yc = 0; yc < clipHeight; yc++) {
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if (flipX) {
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linePtr = source + sourceSurface->w;
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} else {
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linePtr = source;
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}
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for (int16 xc = 0; xc < clipWidth; xc++) {
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if (*linePtr && (_vm->getGameID() == GID_RTZ || (mask == 0 || maskp[xc] == 0))) {
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if (*linePtr)
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dest[xc] = *linePtr;
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}
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linePtr += linePtrAdd;
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}
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source += sourcePitch;
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dest += clipInfo.destSurface->pitch;
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if (_vm->getGameID() != GID_RTZ)
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maskp += _maskDrawCtx.destSurface->pitch;
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}
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}
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void Screen::loadRGBPalette(byte *palRGB, int count) {
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for (int i = 0; i < count; i++) {
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_screenPalette[i * 4 + 0] = palRGB[i * 3 + 0];
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_screenPalette[i * 4 + 1] = palRGB[i * 3 + 1];
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_screenPalette[i * 4 + 2] = palRGB[i * 3 + 2];
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_screenPalette[i * 4 + 3] = 0;
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}
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}
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void Screen::setRGBPalette(byte *palRGB, int start, int count) {
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loadRGBPalette(palRGB, count);
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_vm->_system->setPalette(_screenPalette, start, count);
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}
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uint16 Screen::updateChannel(uint16 channelIndex) {
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return channelIndex;
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}
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void Screen::deleteChannel(uint16 channelIndex) {
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if (channelIndex < 1 || channelIndex >= 100)
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return;
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_channels[channelIndex - 1].type = 0;
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_channels[channelIndex - 1].state = 0;
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_channels[channelIndex - 1].index = 0;
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}
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int16 Screen::getChannelType(uint16 channelIndex) {
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if (channelIndex < 1 || channelIndex >= 100)
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return -1;
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return _channels[channelIndex - 1].type;
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}
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int16 Screen::getChannelState(uint16 channelIndex) {
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if (channelIndex < 1 || channelIndex >= 100)
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return -1;
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return _channels[channelIndex - 1].state;
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}
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void Screen::setChannelState(uint16 channelIndex, int16 state) {
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if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
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return;
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_channels[channelIndex - 1].state = state;
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}
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uint16 Screen::setChannelLocation(uint16 channelIndex, int16 x, int16 y) {
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if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
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return 0;
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_channels[channelIndex - 1].x = x;
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_channels[channelIndex - 1].y = y;
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return updateChannel(channelIndex - 1) + 1;
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}
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uint16 Screen::setChannelContent(uint16 channelIndex, uint16 index) {
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if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
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return 0;
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_channels[channelIndex - 1].index = index;
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return updateChannel(channelIndex - 1) + 1;
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}
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void Screen::setChannelUseMask(uint16 channelIndex) {
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if (channelIndex < 1 || channelIndex >= 100)
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return;
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_channels[channelIndex - 1].mask = _mask;
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}
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void Screen::drawSpriteChannels(const ClipInfo &clipInfo, int16 includeStateMask, int16 excludeStateMask) {
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for (int i = 0; i <= 3; i++)
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_excludeClipArea[i].destSurface = clipInfo.destSurface;
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_clipArea.destSurface = clipInfo.destSurface;
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for (uint16 i = 0; i < _channelsUsedCount; i++) {
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debug(2, "drawSpriteChannels() i = %d\n", i);
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if (((_channels[i].state & includeStateMask) == includeStateMask) && (_channels[i].state & excludeStateMask) == 0) {
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int16 flipX = _channels[i].state & 0x10;
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int16 flipY = _channels[i].state & 0x20;
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debug(2, "drawSpriteChannels() type = %d; index = %04X\n", _channels[i].type, _channels[i].index);
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switch (_channels[i].type) {
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case 1: // drawFlex
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if (_channels[i].state & 4) {
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drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flipX, flipY, _channels[i].mask, _clipArea);
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} else if (_channels[i].state & 8) {
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for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
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if (_excludeClipAreaEnabled[excludeIndex]) {
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drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flipX, flipY, _channels[i].mask, _excludeClipArea[excludeIndex]);
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}
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}
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} else {
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drawFlex(_channels[i].index, _channels[i].x, _channels[i].y, flipX, flipY, _channels[i].mask, clipInfo);
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}
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break;
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case 2: // drawObjectText
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printObjectText(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].fontNum, _channels[i].textColor, _channels[i].outlineColor, clipInfo);
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break;
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case 3: // drawAnimFrame
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if (_channels[i].state & 4) {
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drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flipX, flipY, _clipArea);
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} else if (_channels[i].state & 8) {
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for (int excludeIndex = 0; excludeIndex < 4; excludeIndex++) {
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if (_excludeClipAreaEnabled[excludeIndex]) {
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drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flipX, flipY, _excludeClipArea[excludeIndex]);
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}
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}
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} else {
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drawAnimFrame(_channels[i].index, _channels[i].x, _channels[i].y, _channels[i].frameNum, flipX, flipY, clipInfo);
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}
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break;
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case 4: // drawMenuText
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// TODO
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break;
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default:
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break;
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}
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}
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}
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}
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void Screen::updateSprites() {
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// TODO: This needs some more work, dirty rectangles are currently not used
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memcpy(_workScreen->pixels, _backgroundScreen->pixels, 64000);
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drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0);
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drawSpriteChannels(_workScreenDrawCtx, 1, 2);
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_vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
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}
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void Screen::clearChannels() {
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for (uint16 i = 0; i < ARRAYSIZE(_channels); i++) {
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_channels[i].type = 0;
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_channels[i].index = 0;
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_channels[i].mask = 0;
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}
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_channelsUsedCount = 0;
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}
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uint16 Screen::drawFlex(uint16 flexIndex, int16 x, int16 y, int16 flipX, int16 flipY, int16 mask, const ClipInfo &clipInfo) {
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if (flexIndex == 0)
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return 0;
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PictureResource *flex = _vm->_res->getPicture(flexIndex);
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Graphics::Surface *sourceSurface = flex->getPicture();
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drawSurface(sourceSurface, x, y, flipX, flipY, mask, clipInfo);
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// Palette is set in showPage
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if (flex->hasPalette() && !_paletteLock && _needPalette) {
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byte *flexPalette = flex->getPalette();
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_oldPaletteColorCount = _paletteColorCount;
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_paletteColorCount = flex->getPaletteColorCount();
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memcpy(_newPalette, _palette, _oldPaletteColorCount * 3);
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memcpy(_palette, flexPalette, _paletteColorCount * 3);
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_needPalette = false;
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}
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_vm->_res->freeResource(flex);
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return 0;
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}
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void Screen::drawAnimFrame(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY, const ClipInfo &clipInfo) {
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if (frameNum < 0)
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return;
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AnimationResource *anim = _vm->_res->getAnimation(animIndex);
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Graphics::Surface *sourceSurface = anim->getFrame(frameNum);
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drawSurface(sourceSurface, x, y, flipX, flipY, 0, clipInfo);
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_vm->_res->freeResource(anim);
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}
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uint16 Screen::drawPic(uint16 index, int16 x, int16 y, int16 flipX, int16 flipY) {
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drawFlex(index, x, y, flipX, flipY, 0, _backgroundScreenDrawCtx);
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return 0;
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}
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uint16 Screen::drawMask(uint16 index, int16 x, int16 y) {
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drawFlex(index, x, y, 0, 0, 0, _maskDrawCtx);
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return 0;
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}
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uint16 Screen::drawAnimPic(uint16 animIndex, int16 x, int16 y, int16 frameNum, int16 flipX, int16 flipY) {
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drawAnimFrame(animIndex, x, y, frameNum, flipX, flipY, _backgroundScreenDrawCtx);
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return 0;
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}
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void Screen::addSprite(uint16 spriteIndex) {
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bool oldScreenLock = _screenLock;
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drawFlex(spriteIndex, 0, 0, 0, 0, 0, _backgroundScreenDrawCtx);
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_screenLock = oldScreenLock;
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}
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uint16 Screen::drawSprite(uint16 flexIndex, int16 x, int16 y) {
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return placeSprite(_channelsUsedCount + 1, flexIndex, x, y);
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}
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uint16 Screen::placeSprite(uint16 channelIndex, uint16 flexIndex, int16 x, int16 y) {
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debug(2, "placeSprite(%d, %04X, %d, %d)\n", channelIndex, flexIndex, x, y); fflush(stdout);
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if (channelIndex < 1 || channelIndex >= 100)
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return 0;
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channelIndex--;
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PictureResource *flex = _vm->_res->getPicture(flexIndex);
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if (flex) {
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Graphics::Surface *surf = flex->getPicture();
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int16 state = 1;
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int16 x1, y1, x2, y2;
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x1 = x;
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y1 = y;
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x2 = x + surf->w + 1;
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y2 = y + surf->h + 1;
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//TODO: clipRect(x1, y1, x2, y2);
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if (_ground == 0)
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state |= 2;
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if (_clip != 0)
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state |= 4;
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if (_exclude != 0)
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state |= 8;
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_channels[channelIndex].state = state;
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_channels[channelIndex].type = 1;
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_channels[channelIndex].index = flexIndex;
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_channels[channelIndex].x = x;
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_channels[channelIndex].y = y;
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_channels[channelIndex].x1 = x1;
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_channels[channelIndex].y1 = y1;
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_channels[channelIndex].x2 = x2;
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_channels[channelIndex].y2 = y2;
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_channels[channelIndex].area = (x2 - x1) * (y2 - y1);
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if (_channelsUsedCount <= channelIndex)
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_channelsUsedCount = channelIndex + 1;
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_vm->_res->freeResource(flex);
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} else {
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_channels[channelIndex].type = 0;
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_channels[channelIndex].state = 0;
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}
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return channelIndex + 1;
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}
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uint16 Screen::placeAnim(uint16 channelIndex, uint16 animIndex, int16 x, int16 y, int16 frameNum) {
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if (channelIndex < 1 || channelIndex >= 100)
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return 0;
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channelIndex--;
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AnimationResource *anim = _vm->_res->getAnimation(animIndex);
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if (anim) {
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int16 state = 1;
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int16 x1, y1, x2, y2;
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x1 = x;
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y1 = y;
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x2 = x + anim->getWidth();
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y2 = y + anim->getHeight();
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//TODO: clipRect(x1, y1, x2, y2);
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|
|
if (anim->getFlags() == 1 || _ground == 0)
|
|
state |= 2;
|
|
if (_clip != 0)
|
|
state |= 4;
|
|
if (_exclude != 0)
|
|
state |= 8;
|
|
|
|
_channels[channelIndex].state = state;
|
|
_channels[channelIndex].type = 3;
|
|
_channels[channelIndex].index = animIndex;
|
|
_channels[channelIndex].frameNum = frameNum;
|
|
_channels[channelIndex].needRefresh = 1;
|
|
_channels[channelIndex].x = x;
|
|
_channels[channelIndex].y = y;
|
|
_channels[channelIndex].x1 = x1;
|
|
_channels[channelIndex].y1 = y1;
|
|
_channels[channelIndex].x2 = x2;
|
|
_channels[channelIndex].y2 = y2;
|
|
_channels[channelIndex].area = (x2 - x1) * (y2 - y1);
|
|
|
|
if (_channelsUsedCount <= channelIndex)
|
|
_channelsUsedCount = channelIndex + 1;
|
|
|
|
_vm->_res->freeResource(anim);
|
|
} else {
|
|
_channels[channelIndex].type = 0;
|
|
_channels[channelIndex].state = 0;
|
|
}
|
|
|
|
return channelIndex + 1;
|
|
|
|
}
|
|
|
|
int16 Screen::setAnimFrame(uint16 channelIndex, int16 frameNum) {
|
|
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
|
|
return 0;
|
|
channelIndex--;
|
|
_channels[channelIndex].frameNum = frameNum;
|
|
_channels[channelIndex].needRefresh = 1;
|
|
return updateChannel(channelIndex) + 1;
|
|
}
|
|
|
|
int16 Screen::getAnimFrame(uint16 channelIndex) {
|
|
if (channelIndex < 1 || channelIndex >= 100 || _channels[channelIndex - 1].type == 0)
|
|
return -1;
|
|
return _channels[channelIndex - 1].frameNum;
|
|
}
|
|
|
|
uint16 Screen::placeText(uint16 channelIndex, uint16 textObjectIndex, int16 x, int16 y, uint16 fontNum, int16 textColor, int16 outlineColor) {
|
|
|
|
if (channelIndex < 1 || channelIndex >= 100 || textObjectIndex == 0 || fontNum == 0)
|
|
return 0;
|
|
|
|
channelIndex--;
|
|
|
|
Object *obj = _vm->_dat->getObject(textObjectIndex);
|
|
const char *text = obj->getString();
|
|
|
|
int16 x1, y1, x2, y2;
|
|
|
|
setFont(fontNum);
|
|
|
|
int textWidth = _font->getTextWidth(text);
|
|
int textHeight = _font->getHeight();
|
|
|
|
if (outlineColor != -1) {
|
|
textWidth += 2;
|
|
textHeight += 2;
|
|
x--;
|
|
y--;
|
|
}
|
|
|
|
x1 = x;
|
|
y1 = y;
|
|
x2 = x + textWidth;
|
|
y2 = y + textHeight;
|
|
//TODO: clipRect(x1, y1, x2, y2);
|
|
|
|
if (textWidth > 0 && outlineColor != -1) {
|
|
x++;
|
|
y++;
|
|
}
|
|
|
|
int16 state = 1;
|
|
|
|
if (_ground == 0)
|
|
state |= 2;
|
|
|
|
_channels[channelIndex].state = state;
|
|
_channels[channelIndex].type = 2;
|
|
_channels[channelIndex].index = textObjectIndex;
|
|
_channels[channelIndex].x = x;
|
|
_channels[channelIndex].y = y;
|
|
_channels[channelIndex].textColor = textColor;
|
|
_channels[channelIndex].fontNum = fontNum;
|
|
_channels[channelIndex].outlineColor = outlineColor;
|
|
_channels[channelIndex].x1 = x1;
|
|
_channels[channelIndex].y1 = y1;
|
|
_channels[channelIndex].x2 = x2;
|
|
_channels[channelIndex].y2 = y2;
|
|
_channels[channelIndex].area = (x2 - x1) * (y2 - y1);
|
|
|
|
if (_channelsUsedCount <= channelIndex)
|
|
_channelsUsedCount = channelIndex + 1;
|
|
|
|
return channelIndex + 1;
|
|
}
|
|
|
|
void Screen::show() {
|
|
|
|
// TODO
|
|
|
|
if (_screenLock)
|
|
return;
|
|
|
|
drawSpriteChannels(_backgroundScreenDrawCtx, 3, 0);
|
|
memcpy(_workScreen->pixels, _backgroundScreen->pixels, 64000);
|
|
drawSpriteChannels(_workScreenDrawCtx, 1, 2);
|
|
|
|
_fx->run(_visualEffectNum, _workScreen, _palette, _newPalette, _paletteColorCount);
|
|
_visualEffectNum = 0;
|
|
|
|
_vm->_system->updateScreen();
|
|
|
|
if (!_paletteInitialized) {
|
|
memcpy(_newPalette, _palette, _paletteColorCount * 3);
|
|
_oldPaletteColorCount = _paletteColorCount;
|
|
_paletteInitialized = true;
|
|
}
|
|
|
|
}
|
|
|
|
void Screen::flash(int flashCount) {
|
|
_fx->flash(flashCount, _palette, _paletteColorCount);
|
|
}
|
|
|
|
void Screen::setFont(int16 fontNum) {
|
|
if (fontNum == _currentFontNum)
|
|
return;
|
|
if (_font)
|
|
_vm->_res->freeResource(_font);
|
|
_font = _vm->_res->getFont(fontNum);
|
|
_currentFontNum = fontNum;
|
|
}
|
|
|
|
void Screen::printChar(uint c, int16 x, int16 y, byte color) {
|
|
|
|
if (!_font)
|
|
return;
|
|
|
|
uint width = 8, height = _font->getHeight();
|
|
byte *charData = _font->getChar(c);
|
|
|
|
if (!charData)
|
|
return;
|
|
|
|
byte p;
|
|
byte *dest = (byte*)_fontDrawCtx.destSurface->getBasePtr(x, y);
|
|
|
|
for (uint yc = 0; yc < height; yc++) {
|
|
p = charData[yc];
|
|
for (uint xc = 0; xc < width; xc++) {
|
|
if (p & 0x80)
|
|
dest[xc] = color;
|
|
p <<= 1;
|
|
}
|
|
dest += _fontDrawCtx.destSurface->pitch;
|
|
}
|
|
|
|
}
|
|
|
|
void Screen::printText(const char *text) {
|
|
|
|
const int tabWidth = 5;
|
|
|
|
if (!_font)
|
|
return;
|
|
|
|
int textLen = strlen(text);
|
|
int textHeight = _font->getHeight();
|
|
int linePos = 1;
|
|
int16 x = _textX;
|
|
int16 y = _textY;
|
|
|
|
for (int textPos = 0; textPos < textLen; textPos++) {
|
|
|
|
uint c = text[textPos];
|
|
int charWidth = _font->getCharWidth(c);
|
|
|
|
if (c == 9) {
|
|
linePos = ((linePos / tabWidth) + 1) * tabWidth;
|
|
x = _textRect.left + linePos * _font->getCharWidth(32);
|
|
} else if (c == 10) {
|
|
linePos = 1;
|
|
x = _textRect.left;
|
|
y += textHeight;
|
|
} else if (c == 13) {
|
|
linePos = 1;
|
|
x = _textRect.left;
|
|
} else if (c == 32) {
|
|
int wrapPos = textPos + 1;
|
|
int wrapX = x + charWidth;
|
|
while (wrapPos < textLen && text[wrapPos] != 0 && text[wrapPos] != 32 && text[wrapPos] >= 28) {
|
|
wrapX += _font->getCharWidth(text[wrapPos]);
|
|
wrapPos++;
|
|
}
|
|
if (wrapX >= _textRect.right) {
|
|
linePos = 1;
|
|
x = _textRect.left;
|
|
y += textHeight;
|
|
charWidth = 0;
|
|
// TODO: text[textPos] = '\x01';
|
|
}
|
|
}
|
|
|
|
if (x + charWidth > _textRect.right) {
|
|
linePos = 1;
|
|
x = _textRect.left;
|
|
y += textHeight;
|
|
}
|
|
|
|
if (y + textHeight > _textRect.bottom) {
|
|
// TODO
|
|
}
|
|
|
|
if (c >= 28 && c <= 255) {
|
|
if (_dropShadowColor != -1) {
|
|
printChar(c, x + 1, y + 1, _dropShadowColor);
|
|
}
|
|
if (_outlineColor != -1) {
|
|
printChar(c, x, y - 1, _outlineColor);
|
|
printChar(c, x, y + 1, _outlineColor);
|
|
printChar(c, x - 1, y, _outlineColor);
|
|
printChar(c, x + 1, y, _outlineColor);
|
|
printChar(c, x - 1, y - 1, _outlineColor);
|
|
printChar(c, x - 1, y + 1, _outlineColor);
|
|
printChar(c, x + 1, y - 1, _outlineColor);
|
|
printChar(c, x + 1, y + 1, _outlineColor);
|
|
}
|
|
printChar(c, x, y, _textColor);
|
|
x += charWidth;
|
|
linePos++;
|
|
}
|
|
|
|
}
|
|
|
|
_textX = x;
|
|
_textY = y;
|
|
|
|
}
|
|
|
|
void Screen::printTextEx(const char *text, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo) {
|
|
if (*text == 0 || x < 0 || y < 0)
|
|
return;
|
|
|
|
int16 oldFontNum = _currentFontNum;
|
|
Common::Rect oldTextRect;
|
|
ClipInfo oldFontDrawCtx = _fontDrawCtx;
|
|
|
|
_fontDrawCtx = clipInfo;
|
|
|
|
getTextRect(oldTextRect);
|
|
setFont(fontNum);
|
|
setTextColor(textColor);
|
|
setOutlineColor(outlineColor);
|
|
setTextXY(x, y);
|
|
printText(text);
|
|
setTextRect(oldTextRect);
|
|
setFont(oldFontNum);
|
|
_fontDrawCtx = oldFontDrawCtx;
|
|
|
|
}
|
|
|
|
void Screen::printObjectText(int16 objectIndex, int16 x, int16 y, int16 fontNum, int16 textColor, int16 outlineColor, const ClipInfo &clipInfo) {
|
|
|
|
if (objectIndex == 0)
|
|
return;
|
|
|
|
Object *obj = _vm->_dat->getObject(objectIndex);
|
|
const char *text = obj->getString();
|
|
|
|
printTextEx(text, x, y, fontNum, textColor, outlineColor, clipInfo);
|
|
|
|
}
|
|
|
|
int16 Screen::getTextWidth(int16 fontNum, const char *text) {
|
|
setFont(fontNum);
|
|
return _font->getTextWidth(text);
|
|
}
|
|
|
|
Graphics::Surface *Screen::lockScreen() {
|
|
return _vm->_system->lockScreen();
|
|
}
|
|
|
|
void Screen::unlockScreen() {
|
|
_vm->_system->unlockScreen();
|
|
}
|
|
|
|
void Screen::showWorkScreen() {
|
|
_vm->_system->copyRectToScreen((const byte*)_workScreen->pixels, _workScreen->pitch, 0, 0, _workScreen->w, _workScreen->h);
|
|
}
|
|
|
|
void Screen::updateScreenAndWait(int delay) {
|
|
_vm->_system->updateScreen();
|
|
_vm->_system->delayMillis(delay);
|
|
}
|
|
|
|
int16 Screen::addToSpriteList(int16 index, int16 xofs, int16 yofs) {
|
|
SpriteListItem item;
|
|
item.index = index;
|
|
item.xofs = xofs;
|
|
item.yofs = yofs;
|
|
_spriteList.push_back(item);
|
|
return _spriteList.size();
|
|
}
|
|
|
|
SpriteListItem Screen::getFromSpriteList(int16 index) {
|
|
return _spriteList[index - 1];
|
|
}
|
|
|
|
void Screen::clearSpriteList() {
|
|
_spriteList.clear();
|
|
}
|
|
|
|
} // End of namespace Made
|