mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
b2f5721e58
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
698 lines
19 KiB
C++
698 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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#include "backends/platform/wince/wince-sdl.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/events.h"
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "common/timer.h"
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#include "common/translation.h"
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#include "engines/engine.h"
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#include "base/main.h"
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#include "base/plugins.h"
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#include "audio/mixer_intern.h"
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#include "audio/fmopl.h"
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#include "backends/mutex/sdl/sdl-mutex.h"
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#include "backends/timer/sdl/sdl-timer.h"
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#include "gui/Actions.h"
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#include "gui/KeysDialog.h"
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#include "gui/message.h"
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#include "backends/platform/wince/CEActionsPocket.h"
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#include "backends/platform/wince/CEActionsSmartphone.h"
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#include "backends/platform/wince/CEgui/ItemAction.h"
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#include "graphics/scaler/downscaler.h"
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#include "graphics/scaler/aspect.h"
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#include "backends/platform/wince/CEException.h"
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#include "backends/platform/wince/CEScaler.h"
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#include "backends/graphics/wincesdl/wincesdl-graphics.h"
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#include "backends/events/wincesdl/wincesdl-events.h"
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#include "backends/mixer/wincesdl/wincesdl-mixer.h"
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#ifdef DYNAMIC_MODULES
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#include <malloc.h>
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#include "backends/plugins/win32/win32-provider.h"
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#endif
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#ifdef __GNUC__
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extern "C" _CRTIMP FILE *__cdecl _wfreopen(const wchar_t *, const wchar_t *, FILE *);
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#endif
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#ifdef WRAP_MALLOC
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extern "C" void *__real_malloc(size_t size);
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extern "C" void __real_free(void *ptr);
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extern "C" void *__wrap_malloc(size_t size) {
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/*
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void *ptr = __real_malloc(size);
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printf("malloc(%d) = %p\n", size, ptr);
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return ptr;
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*/
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if (size < 64 * 1024) {
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void *ptr = __real_malloc(size+4);
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// printf("malloc(%d) = %p\n", size, ptr);
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if (ptr != NULL) {
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*((HANDLE *)ptr) = 0;
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return 4+(char *)ptr;
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}
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return NULL;
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}
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HANDLE H = CreateFileMapping((HANDLE)INVALID_HANDLE_VALUE, 0, PAGE_READWRITE, 0, size+4, 0);
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void *ptr = MapViewOfFile(H, FILE_MAP_ALL_ACCESS, 0, 0, 0);
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*((HANDLE *)ptr) = H;
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return 4+(char *)ptr;
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}
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extern "C" void __wrap_free(void *ptr) {
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/*
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__real_free(ptr);
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printf("free(%p)\n", ptr);
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*/
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if (ptr != NULL) {
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HANDLE H = *(HANDLE *)((char *)ptr-4);
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if (H == 0) {
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__real_free((char *)ptr-4);
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return;
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}
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UnmapViewOfFile((char *)ptr-4);
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CloseHandle(H);
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}
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}
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#endif
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using namespace CEGUI;
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// ********************************************************************************************
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// stdin/err redirection
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#define STDOUT_FNAME "\\scummvm_stdout.txt"
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#define STDERR_FNAME "\\scummvm_stderr.txt"
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static FILE *stdout_file = NULL, *stderr_file = NULL;
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static char stdout_fname[MAX_PATH], stderr_fname[MAX_PATH];
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// Static member inits
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typedef void (*SoundProc)(void *param, byte *buf, int len);
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bool OSystem_WINCE3::_soundMaster = true;
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bool _isSmartphone = false;
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bool _hasSmartphoneResolution = false;
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#define DEFAULT_CONFIG_FILE "scummvm.ini"
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// ********************************************************************************************
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bool isSmartphone() {
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//return _isSmartphone;
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return _hasSmartphoneResolution;
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}
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const TCHAR *ASCIItoUnicode(const char *str) {
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static TCHAR ustr[MAX_PATH]; // size good enough
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MultiByteToWideChar(CP_ACP, 0, str, strlen(str) + 1, ustr, sizeof(ustr) / sizeof(TCHAR));
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return ustr;
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}
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// MAIN
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#ifndef __GNUC__
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int handleException(EXCEPTION_POINTERS *exceptionPointers) {
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CEException::writeException(TEXT("\\scummvmCrash"), exceptionPointers);
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drawError("Unrecoverable exception occurred - see crash dump in latest \\scummvmCrash file");
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fclose(stdout_file);
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fclose(stderr_file);
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CEDevice::end();
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SDL_Quit();
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exit(0);
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return EXCEPTION_EXECUTE_HANDLER;
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}
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#endif
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extern "C" char *getcwd(char *buf, int size);
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int SDL_main(int argc, char **argv) {
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FILE *newfp = NULL;
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#ifdef __GNUC__
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// Due to incomplete crt0.o implementation, we go through the constructor function
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// list provided by the linker and init all of them
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// thanks to joostp and DJWillis
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extern void (*__CTOR_LIST__)();
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void (**constructor)() = &__CTOR_LIST__;
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constructor++; // First item in list of constructors has special meaning (platform dependent), ignore it.
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while (*constructor) {
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(*constructor)();
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constructor++;
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}
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#endif
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CEDevice::init();
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/* Redirect standard input and standard output */
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strcpy(stdout_fname, getcwd(NULL, MAX_PATH));
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strcpy(stderr_fname, getcwd(NULL, MAX_PATH));
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strcat(stdout_fname, STDOUT_FNAME);
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strcat(stderr_fname, STDERR_FNAME);
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#ifndef __GNUC__
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stdout_file = fopen(stdout_fname, "w");
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stderr_file = fopen(stderr_fname, "w");
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#else
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stdout_file = newfp = _wfreopen(ASCIItoUnicode(stdout_fname), TEXT("w"), stdout);
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if (newfp == NULL) {
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#if !defined(stdout)
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stdout = fopen(stdout_fname, "w");
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stdout_file = stdout;
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#else
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newfp = fopen(stdout_fname, "w");
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if (newfp) {
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//*stdout = *newfp;
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stdout_file = stdout;
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}
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#endif
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}
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stderr_file = newfp = _wfreopen(ASCIItoUnicode(stderr_fname), TEXT("w"), stderr);
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if (newfp == NULL) {
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#if !defined(stderr)
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stderr = fopen(stderr_fname, "w");
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stderr_file = stderr;
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#else
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newfp = fopen(stderr_fname, "w");
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if (newfp) {
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//*stderr = *newfp;
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stderr_file = stderr;
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}
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#endif
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}
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#endif
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#ifdef DYNAMIC_MODULES
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PluginManager::instance().addPluginProvider(new Win32PluginProvider());
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#endif
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int res = 0;
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#if !defined(DEBUG) && !defined(__GNUC__)
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__try {
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#endif
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g_system = new OSystem_WINCE3();
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assert(g_system);
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// Pre initialize the backend
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((OSystem_WINCE3 *)g_system)->init();
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// Invoke the actual ScummVM main entry point:
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res = scummvm_main(argc, argv);
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// Free OSystem
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delete(OSystem_WINCE3 *)g_system;
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#if !defined(DEBUG) && !defined(__GNUC__)
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}
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__except(handleException(GetExceptionInformation())) {
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}
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#endif
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return res;
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}
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#ifdef DYNAMIC_MODULES
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/* This is the OS startup code in the case of a plugin-enabled build.
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* It contains copied and slightly modified parts of SDL's win32/ce startup functions.
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* We copy these here because the calling stub already has a WinMain procedure
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* which overrides SDL's one and hence we essentially re-implement the startup procedure.
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* Note also that this has to be here and not in the stub because SDL is statically
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* linked in the scummvm.dll archive.
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* Take a look at the comments in stub.cpp as well.
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*/
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int console_main(int argc, char *argv[]) {
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int n;
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char *bufp, *appname;
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appname = argv[0];
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if ((bufp = strrchr(argv[0], '\\')) != NULL)
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appname = bufp + 1;
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else if ((bufp = strrchr(argv[0], '/')) != NULL)
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appname = bufp + 1;
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if ((bufp = strrchr(appname, '.')) == NULL)
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n = strlen(appname);
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else
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n = (bufp - appname);
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bufp = (char *) alloca(n + 1);
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strncpy(bufp, appname, n);
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bufp[n] = '\0';
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appname = bufp;
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if (SDL_Init(SDL_INIT_NOPARACHUTE) < 0) {
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error("WinMain() error: %d", SDL_GetError());
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return(FALSE);
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}
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SDL_SetModuleHandle(GetModuleHandle(NULL));
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// Run the application main() code
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SDL_main(argc, argv);
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return(0);
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}
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static int ParseCommandLine(char *cmdline, char **argv) {
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char *bufp;
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int argc;
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argc = 0;
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for (bufp = cmdline; *bufp;) {
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// Skip leading whitespace
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while (isspace(*bufp))
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++bufp;
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// Skip over argument
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if (*bufp == '"') {
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++bufp;
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if (*bufp) {
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if (argv)
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argv[argc] = bufp;
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++argc;
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}
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// Skip over word
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while (*bufp && (*bufp != '"'))
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++bufp;
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} else {
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if (*bufp) {
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if (argv)
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argv[argc] = bufp;
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++argc;
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}
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// Skip over word
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while (*bufp && ! isspace(*bufp))
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++bufp;
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}
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if (*bufp) {
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if (argv)
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*bufp = '\0';
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++bufp;
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}
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}
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if (argv)
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argv[argc] = NULL;
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return(argc);
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}
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int dynamic_modules_main(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) {
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HINSTANCE handle;
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char **argv;
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int argc;
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char *cmdline;
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wchar_t *bufp;
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int nLen;
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if (wcsncmp(szCmdLine, TEXT("\\"), 1)) {
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nLen = wcslen(szCmdLine) + 128 + 1;
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bufp = (wchar_t *) alloca(nLen * 2);
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wcscpy(bufp, TEXT("\""));
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GetModuleFileName(NULL, bufp + 1, 128 - 3);
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wcscpy(bufp + wcslen(bufp), TEXT("\" "));
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wcsncpy(bufp + wcslen(bufp), szCmdLine, nLen - wcslen(bufp));
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} else
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bufp = szCmdLine;
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nLen = wcslen(bufp) + 1;
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cmdline = (char *) alloca(nLen);
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WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL);
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// Parse command line into argv and argc
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argc = ParseCommandLine(cmdline, NULL);
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argv = (char **) alloca((argc + 1) * (sizeof * argv));
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ParseCommandLine(cmdline, argv);
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// fix gdb-emulator combo
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while (argc > 1 && !strstr(argv[0], ".exe")) {
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OutputDebugString(TEXT("SDL: gdb argv[0] fixup\n"));
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*(argv[1] - 1) = ' ';
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int i;
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for (i = 1; i < argc; i++)
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argv[i] = argv[i + 1];
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argc--;
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}
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// Run the main program (after a little SDL initialization)
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return(console_main(argc, argv));
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}
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#endif
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// ********************************************************************************************
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// ********************************************************************************************
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void pumpMessages() {
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MSG msg;
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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void drawError(char *error) {
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TCHAR errorUnicode[200];
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MultiByteToWideChar(CP_ACP, 0, error, strlen(error) + 1, errorUnicode, sizeof(errorUnicode));
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pumpMessages();
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MessageBox(GetActiveWindow(), errorUnicode, TEXT("ScummVM error"), MB_OK | MB_ICONERROR);
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pumpMessages();
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}
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// ********************************************************************************************
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static Uint32 timer_handler_wrapper(Uint32 interval) {
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DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
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tm->handler();
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return interval;
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}
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void OSystem_WINCE3::initBackend() {
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assert(!_inited);
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// Create the backend custom managers
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if (_eventSource == 0)
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_eventSource = new WINCESdlEventSource();
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if (_mixerManager == 0) {
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_mixerManager = new WINCESdlMixerManager();
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// Setup and start mixer
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_mixerManager->init();
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}
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if (_graphicsManager == 0)
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_graphicsManager = new WINCESdlGraphicsManager(_eventSource);
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((WINCESdlEventSource *)_eventSource)->init((WINCESdlGraphicsManager *)_graphicsManager);
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// Call parent implementation of this method
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OSystem_SDL::initBackend();
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// Initialize global key mapping
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GUI::Actions::init();
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GUI_Actions::Instance()->initInstanceMain(this);
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if (!GUI_Actions::Instance()->loadMapping()) { // error during loading means not present/wrong version
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warning("Setting default action mappings");
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GUI_Actions::Instance()->saveMapping(); // write defaults
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}
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_inited = true;
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}
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int OSystem_WINCE3::getScreenWidth() {
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return _platformScreenWidth;
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}
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void OSystem_WINCE3::initScreenInfos() {
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// sdl port ensures that we use correctly full screen
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_isOzone = 0;
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SDL_Rect **r;
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r = SDL_ListModes(NULL, 0);
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_platformScreenWidth = r[0]->w;
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_platformScreenHeight = r[0]->h;
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}
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int OSystem_WINCE3::getScreenHeight() {
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return _platformScreenHeight;
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}
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bool OSystem_WINCE3::isOzone() {
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return _isOzone;
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}
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Common::String OSystem_WINCE3::getDefaultConfigFileName() {
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char configFile[MAXPATHLEN];
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strcpy(configFile, getcwd(NULL, MAX_PATH));
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strcat(configFile, "\\");
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strcat(configFile, DEFAULT_CONFIG_FILE);
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return configFile;
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}
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// ********************************************************************************************
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OSystem_WINCE3::OSystem_WINCE3() : OSystem_SDL(),
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_forcePanelInvisible(false) {
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// Initialze File System Factory
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_fsFactory = new WindowsFilesystemFactory();
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_mixer = 0;
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}
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OSystem_WINCE3::~OSystem_WINCE3() {
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delete _mixer;
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}
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void OSystem_WINCE3::swap_sound_master() {
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_soundMaster = !_soundMaster;
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//WINCESdlGraphicsManager _graphicsManager
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if (((WINCESdlGraphicsManager *)_graphicsManager)->_toolbarHandler.activeName() == NAME_MAIN_PANEL)
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((WINCESdlGraphicsManager *)_graphicsManager)->_toolbarHandler.forceRedraw(); // redraw sound icon
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}
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void OSystem_WINCE3::engineInit() {
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check_mappings(); // called here to initialize virtual keys handling
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((WINCESdlGraphicsManager *)_graphicsManager)->update_game_settings();
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// finalize mixer init
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_mixerManager->init();
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}
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void OSystem_WINCE3::check_mappings() {
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CEActionsPocket *instance;
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Common::String gameid(ConfMan.get("gameid"));
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if (gameid.empty() || GUI_Actions::Instance()->initialized())
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return;
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GUI_Actions::Instance()->initInstanceGame();
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instance = (CEActionsPocket *)GUI_Actions::Instance();
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// Some games need to map the right click button, signal it here if it wasn't done
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if (instance->needsRightClickMapping()) {
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GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map right click action"));
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while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
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keysDialog->runModal();
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if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
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GUI::MessageDialog alert(_("You must map a key to the 'Right Click' action to play this game"));
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alert.runModal();
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}
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}
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delete keysDialog;
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}
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// Map the "hide toolbar" action if needed
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if (instance->needsHideToolbarMapping()) {
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GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map hide toolbar action"));
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while (!instance->getMapping(POCKET_ACTION_HIDE)) {
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keysDialog->runModal();
|
|
if (!instance->getMapping(POCKET_ACTION_HIDE)) {
|
|
GUI::MessageDialog alert(_("You must map a key to the 'Hide toolbar' action to play this game"));
|
|
alert.runModal();
|
|
}
|
|
}
|
|
delete keysDialog;
|
|
}
|
|
|
|
// Map the "zoom" actions if needed
|
|
if (instance->needsZoomMapping()) {
|
|
GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map Zoom Up action (optional)"));
|
|
keysDialog->runModal();
|
|
delete keysDialog;
|
|
keysDialog = new GUI::KeysDialog(_("Map Zoom Down action (optional)"));
|
|
keysDialog->runModal();
|
|
delete keysDialog;
|
|
}
|
|
|
|
// Extra warning for Zak Mc Kracken
|
|
if (strncmp(gameid.c_str(), "zak", 3) == 0 &&
|
|
!GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
|
|
GUI::MessageDialog alert(_("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"));
|
|
alert.runModal();
|
|
}
|
|
|
|
}
|
|
|
|
void OSystem_WINCE3::setGraphicsModeIntern() {
|
|
// Scalers have been pre-selected for the desired mode.
|
|
// No further tuning required.
|
|
}
|
|
|
|
void OSystem_WINCE3::initSDL() {
|
|
// Check if SDL has not been initialized
|
|
if (!_initedSDL) {
|
|
uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
|
|
if (ConfMan.hasKey("disable_sdl_parachute"))
|
|
sdlFlags |= SDL_INIT_NOPARACHUTE;
|
|
|
|
if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
|
|
SDL_VideoInit("windib", 0);
|
|
sdlFlags ^= SDL_INIT_VIDEO;
|
|
}
|
|
|
|
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
|
|
if (SDL_Init(sdlFlags) == -1)
|
|
error("Could not initialize SDL: %s", SDL_GetError());
|
|
|
|
// Enable unicode support if possible
|
|
SDL_EnableUNICODE(1);
|
|
|
|
_initedSDL = true;
|
|
}
|
|
}
|
|
|
|
void OSystem_WINCE3::init() {
|
|
// Create SdlMutexManager instance as the TimerManager relies on the
|
|
// MutexManager being already initialized
|
|
if (_mutexManager == 0)
|
|
_mutexManager = new SdlMutexManager();
|
|
|
|
// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
|
|
// We work around this by using the SetTimer function, since we only use
|
|
// one timer in scummvm (for the time being)
|
|
if (_timerManager == 0) {
|
|
_timerManager = new DefaultTimerManager();
|
|
SDL_SetTimer(10, &timer_handler_wrapper);
|
|
}
|
|
|
|
// Call parent implementation of this method
|
|
OSystem_SDL::init();
|
|
}
|
|
|
|
void OSystem_WINCE3::quit() {
|
|
fclose(stdout_file);
|
|
fclose(stderr_file);
|
|
if (gDebugLevel <= 0) {
|
|
DeleteFile(ASCIItoUnicode(stdout_fname));
|
|
DeleteFile(ASCIItoUnicode(stderr_fname));
|
|
}
|
|
CEDevice::end();
|
|
OSystem_SDL::quit();
|
|
}
|
|
|
|
void OSystem_WINCE3::getTimeAndDate(TimeDate &t) const {
|
|
SYSTEMTIME systime;
|
|
|
|
GetLocalTime(&systime);
|
|
t.tm_year = systime.wYear - 1900;
|
|
t.tm_mon = systime.wMonth - 1;
|
|
t.tm_mday = systime.wDay;
|
|
t.tm_hour = systime.wHour;
|
|
t.tm_min = systime.wMinute;
|
|
t.tm_sec = systime.wSecond;
|
|
t.tm_wday = systime.wDayOfWeek;
|
|
}
|
|
|
|
Common::String OSystem_WINCE3::getSystemLanguage() const {
|
|
#ifdef USE_DETECTLANG
|
|
// We can not use "setlocale" (at least not for MSVC builds), since it
|
|
// will return locales like: "English_USA.1252", thus we need a special
|
|
// way to determine the locale string for Win32.
|
|
char langName[9];
|
|
char ctryName[9];
|
|
TCHAR langNameW[32];
|
|
TCHAR ctryNameW[32];
|
|
int i = 0;
|
|
bool localeFound = false;
|
|
Common::String localeName;
|
|
|
|
// Really not nice, but the only way to map Windows CE language/country codes to posix NLS names,
|
|
// because Windows CE doesn't support LOCALE_SISO639LANGNAME and LOCALE_SISO3166CTRYNAME,
|
|
// according to this: http://msdn.microsoft.com/en-us/library/aa912934.aspx
|
|
//
|
|
// See http://msdn.microsoft.com/en-us/goglobal/bb896001.aspx for a translation table
|
|
// This table has to be updated manually when new translations are added
|
|
const char *posixMappingTable[][3] = {
|
|
{"CAT", "ESP", "ca_ES"},
|
|
{"CSY", "CZE", "cs_CZ"},
|
|
{"DAN", "DNK", "da_DA"},
|
|
{"DEU", "DEU", "de_DE"},
|
|
{"ESN", "ESP", "es_ES"},
|
|
{"ESP", "ESP", "es_ES"},
|
|
{"FRA", "FRA", "fr_FR"},
|
|
{"HUN", "HUN", "hu_HU"},
|
|
{"ITA", "ITA", "it_IT"},
|
|
{"NOR", "NOR", "nb_NO"},
|
|
{"NON", "NOR", "nn_NO"},
|
|
{"PLK", "POL", "pl_PL"},
|
|
{"PTB", "BRA", "pt_BR"},
|
|
{"RUS", "RUS", "ru_RU"},
|
|
{"SVE", "SWE", "se_SE"},
|
|
{"UKR", "UKR", "uk_UA"},
|
|
{NULL, NULL, NULL}
|
|
};
|
|
|
|
if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SABBREVLANGNAME, langNameW, sizeof(langNameW)) != 0 &&
|
|
GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SABBREVCTRYNAME, ctryNameW, sizeof(ctryNameW)) != 0) {
|
|
WideCharToMultiByte(CP_ACP, 0, langNameW, -1, langName, (wcslen(langNameW) + 1), NULL, NULL);
|
|
WideCharToMultiByte(CP_ACP, 0, ctryNameW, -1, ctryName, (wcslen(ctryNameW) + 1), NULL, NULL);
|
|
|
|
debug(1, "Trying to find posix locale name for %s_%s", langName, ctryName);
|
|
while (posixMappingTable[i][0] && !localeFound) {
|
|
if ( (!strcmp(posixMappingTable[i][0], langName) || !strcmp(posixMappingTable[i][0], "*")) &&
|
|
(!strcmp(posixMappingTable[i][1], ctryName) || !strcmp(posixMappingTable[i][0], "*")) ) {
|
|
localeFound = true;
|
|
localeName = posixMappingTable[i][2];
|
|
}
|
|
i++;
|
|
}
|
|
if (!localeFound) warning("No posix locale name found for %s_%s", langName, ctryName);
|
|
}
|
|
|
|
if (localeFound) {
|
|
debug(1, "Found posix locale name: %s", localeName.c_str());
|
|
return localeName;
|
|
} else {
|
|
return ModularBackend::getSystemLanguage();
|
|
}
|
|
#else // USE_DETECTLANG
|
|
return ModularBackend::getSystemLanguage();
|
|
#endif // USE_DETECTLANG
|
|
}
|
|
|
|
int OSystem_WINCE3::_platformScreenWidth;
|
|
int OSystem_WINCE3::_platformScreenHeight;
|
|
bool OSystem_WINCE3::_isOzone;
|