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https://github.com/libretro/scummvm.git
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77 lines
1.9 KiB
C++
77 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Based on code by omergilad.
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#ifndef GUI_ANIMATION_ANIMATION_H
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#define GUI_ANIMATION_ANIMATION_H
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#include "gui/animation/Interpolator.h"
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namespace GUI {
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class Drawable;
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class Animation {
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public:
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Animation();
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virtual ~Animation() = 0;
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virtual void update(Drawable *drawable, long currentTime);
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/**
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* Set start time in millis
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*/
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virtual void start(long currentTime);
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/**
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* Set duration in millis
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*/
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virtual void setDuration(long duration);
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virtual bool isFinished() const;
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bool isFinishOnEnd() const;
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void setFinishOnEnd(bool finishOnEnd);
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InterpolatorPtr getInterpolator() const;
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void setInterpolator(InterpolatorPtr interpolator);
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protected:
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void finishAnimation();
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virtual void updateInternal(Drawable *drawable, float interpolation);
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long _startTime;
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long _duration;
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bool _finished;
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bool _finishOnEnd;
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InterpolatorPtr _interpolator;
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};
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typedef Common::SharedPtr<Animation> AnimationPtr;
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} // End of namespace GUI
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#endif /* GUI_ANIMATION_ANIMATION_H */
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