scummvm/backends/dlc/scummvmcloud.cpp

233 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#if defined(POSIX)
#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
#include <unistd.h>
#endif
#include "common/archive.h"
#include "common/compression/unzip.h"
#include "common/file.h"
#include "common/punycode.h"
#include "common/config-manager.h"
#include "common/formats/json.h"
#include "gui/gui-manager.h"
#include "backends/networking/curl/sessionrequest.h"
#include "backends/dlc/scummvmcloud.h"
#include "backends/dlc/dlcmanager.h"
#include "backends/dlc/dlcdesc.h"
#include "engines/metaengine.h"
namespace DLC {
namespace ScummVMCloud {
void ScummVMCloud::jsonCallbackGetAllDLCs(Networking::JsonResponse response) {
Common::JSONValue *json = (Common::JSONValue *)response.value;
if (json == nullptr || !json->isObject()) {
return;
}
debug(1, "DLC list JSON response: %s", json->stringify(true).c_str());
Common::JSONObject result = json->asObject();
if (result.contains("entries")) {
Common::JSONArray items = result.getVal("entries")->asArray();
for (uint32 i = 0; i < items.size(); ++i) {
if (!Networking::CurlJsonRequest::jsonIsObject(items[i], "ScummVMCloud")) continue;
Common::JSONObject item = items[i]->asObject();
DLC::DLCDesc *dlc = new DLC::DLCDesc();
dlc->id = item.getVal("id")->asString();
dlc->name = item.getVal("name")->asString();
dlc->url = item.getVal("url")->asString();
dlc->platform = item.getVal("platform")->asString();
dlc->gameid = item.getVal("gameid")->asString();
dlc->description = item.getVal("description")->asString();
dlc->language = item.getVal("language")->asString();
dlc->extra = item.getVal("extra")->asString();
dlc->engineid = item.getVal("engineid")->asString();
dlc->guioptions = item.getVal("guioptions")->asString();
if (item.getVal("size")->isString()) {
dlc->size = item.getVal("size")->asString().asUint64();
} else {
dlc->size = item.getVal("size")->asIntegerNumber();
}
dlc->idx = i;
DLCMan._dlcs.push_back(dlc);
}
}
// send refresh DLC list command to GUI
DLCMan.refreshDLCList();
}
void ScummVMCloud::errorCallbackGetAllDLCs(Networking::ErrorResponse error) {
warning("JsonRequest Error - getAllDLCs");
}
void ScummVMCloud::getAllDLCs() {
Common::String url("https://scummvm-dlcs-default-rtdb.firebaseio.com/dlcs.json"); // temporary mock api
Networking::CurlJsonRequest *request = new Networking::CurlJsonRequest(
new Common::Callback<ScummVMCloud, Networking::JsonResponse>(this, &ScummVMCloud::jsonCallbackGetAllDLCs),
new Common::Callback<ScummVMCloud, Networking::ErrorResponse>(this, &ScummVMCloud::errorCallbackGetAllDLCs),
url);
request->execute();
}
void ScummVMCloud::downloadFileCallback(Networking::DataResponse r) {
Networking::SessionFileResponse *response = static_cast<Networking::SessionFileResponse *>(r.value);
DLCMan._currentDownloadedSize += response->len;
if (DLCMan._interruptCurrentDownload) {
_rq->close();
DLCMan._interruptCurrentDownload = false;
// delete the download cache (the incomplete .zip)
Common::Path relativeFilePath = Common::Path(DLCMan._queuedDownloadTasks.front()->id);
removeCacheFile(relativeFilePath);
DLCMan._queuedDownloadTasks.front()->state = DLCDesc::kCancelled;
DLCMan.refreshDLCList();
// handle next download
DLCMan._queuedDownloadTasks.pop();
DLCMan._dlcsInProgress.remove_at(0);
DLCMan.processDownloadQueue();
}
if (response->eos) {
DLC::DLCDesc *dlc = DLCMan._queuedDownloadTasks.front();
debug(1, "Downloaded: %s", dlc->name.c_str());
_rq->close(); // delete request
Common::Path relativeFilePath = Common::Path(dlc->id);
// extract the downloaded zip
Common::String gameDir = Common::punycode_encodefilename(dlc->name);
Common::Path destPath = Common::Path(ConfMan.get("dlcspath")).appendComponent(gameDir);
Common::Error error = extractZip(relativeFilePath, destPath);
// remove cache (the downloaded .zip)
removeCacheFile(relativeFilePath);
if (error.getCode() == Common::kNoError) {
// add downloaded game entry in scummvm configuration file
addEntryToConfig(destPath);
dlc->state = DLCDesc::kDownloaded;
DLCMan._errorText = "";
} else {
// if there is any error in extraction
dlc->state = DLCDesc::kErrorDownloading;
DLCMan._errorText = error.getDesc();
}
DLCMan.refreshDLCList();
// handle next download
DLCMan._queuedDownloadTasks.pop();
DLCMan._dlcsInProgress.remove_at(0);
DLCMan.processDownloadQueue();
}
}
void ScummVMCloud::errorCallback(Networking::ErrorResponse error) {
// error downloading - start next download in queue
DLCMan._queuedDownloadTasks.front()->state = DLCDesc::kErrorDownloading;
DLCMan._queuedDownloadTasks.pop();
DLCMan._dlcsInProgress.remove_at(0);
DLCMan.processDownloadQueue();
}
void ScummVMCloud::startDownloadAsync(const Common::String &id, const Common::String &url) {
Common::String localFile = normalizePath(ConfMan.get("dlcspath") + "/" + id, '/');
_rq = new Networking::SessionRequest(url, localFile,
new Common::Callback<ScummVMCloud, Networking::DataResponse>(this, &ScummVMCloud::downloadFileCallback),
new Common::Callback<ScummVMCloud, Networking::ErrorResponse>(this, &ScummVMCloud::errorCallback));
_rq->start();
}
Common::Error ScummVMCloud::extractZip(const Common::Path &file, const Common::Path &destPath) {
Common::Archive *dataArchive = nullptr;
Common::Path dlcPath = Common::Path(ConfMan.get("dlcspath"));
Common::FSNode *fs = new Common::FSNode(dlcPath.join(file));
Common::Error error = Common::kNoError;
if (fs->exists()) {
dataArchive = Common::makeZipArchive(*fs);
// dataArchive is nullptr if zip file is incomplete
if (dataArchive != nullptr) {
error = dataArchive->dumpArchive(destPath.toString());
} else {
error = Common::Error(Common::kCreatingFileFailed, DLCMan._queuedDownloadTasks.front()->name + "Archive is broken, please re-download");
}
}
delete fs;
delete dataArchive;
return error;
}
void ScummVMCloud::removeCacheFile(const Common::Path &file) {
Common::Path dlcPath = Common::Path(ConfMan.get("dlcspath"));
Common::Path fileToDelete = dlcPath.join(file);
#if defined(POSIX)
unlink(fileToDelete.toString().c_str());
#elif defined(WIN32)
_unlink(fileToDelete.toString().c_str());
#else
warning("ScummVMCloud::removeCacheFile(): Removing is unimplemented");
#endif
}
void ScummVMCloud::addEntryToConfig(Common::Path gamePath) {
Common::FSNode dir(gamePath);
Common::FSList fsnodes;
if (!dir.getChildren(fsnodes, Common::FSNode::kListAll)) {
warning("ScummVMCloud::addEntryToConfig(): Game directory does not exists");
return;
}
if (fsnodes.size() == 1 && fsnodes[0].isDirectory()) {
// if extraction process created a new folder inside gamePath, set gamePath to that directory
gamePath = gamePath.appendComponent(fsnodes[0].getFileName());
}
// add a new entry in scummvm config file
DLC::DLCDesc *dlc = DLCMan._queuedDownloadTasks.front();
Common::String domain = EngineMan.generateUniqueDomain(dlc->gameid);
ConfMan.addGameDomain(domain);
ConfMan.set("engineid", dlc->engineid, domain);
ConfMan.set("gameid", dlc->gameid, domain);
ConfMan.set("description", dlc->description, domain);
ConfMan.set("language", dlc->language, domain);
ConfMan.set("platform", dlc->platform, domain);
ConfMan.set("path", gamePath.toString(), domain);
ConfMan.set("extra", dlc->extra, domain);
ConfMan.set("guioptions", dlc->guioptions, domain);
ConfMan.set("download", dlc->id, domain);
// send refresh launcher command to GUI
DLCMan.refreshLauncherGameList();
}
} // End of namespace ScummVMCloud
} // End of namespace DLC