mirror of
https://github.com/libretro/scummvm.git
synced 2025-04-13 04:00:29 +00:00
233 lines
8.3 KiB
C++
233 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(POSIX)
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#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
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#include <unistd.h>
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#endif
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#include "common/archive.h"
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#include "common/compression/unzip.h"
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#include "common/file.h"
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#include "common/punycode.h"
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#include "common/config-manager.h"
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#include "common/formats/json.h"
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#include "gui/gui-manager.h"
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#include "backends/networking/curl/sessionrequest.h"
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#include "backends/dlc/scummvmcloud.h"
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#include "backends/dlc/dlcmanager.h"
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#include "backends/dlc/dlcdesc.h"
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#include "engines/metaengine.h"
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namespace DLC {
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namespace ScummVMCloud {
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void ScummVMCloud::jsonCallbackGetAllDLCs(Networking::JsonResponse response) {
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Common::JSONValue *json = (Common::JSONValue *)response.value;
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if (json == nullptr || !json->isObject()) {
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return;
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}
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debug(1, "DLC list JSON response: %s", json->stringify(true).c_str());
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Common::JSONObject result = json->asObject();
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if (result.contains("entries")) {
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Common::JSONArray items = result.getVal("entries")->asArray();
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for (uint32 i = 0; i < items.size(); ++i) {
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if (!Networking::CurlJsonRequest::jsonIsObject(items[i], "ScummVMCloud")) continue;
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Common::JSONObject item = items[i]->asObject();
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DLC::DLCDesc *dlc = new DLC::DLCDesc();
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dlc->id = item.getVal("id")->asString();
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dlc->name = item.getVal("name")->asString();
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dlc->url = item.getVal("url")->asString();
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dlc->platform = item.getVal("platform")->asString();
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dlc->gameid = item.getVal("gameid")->asString();
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dlc->description = item.getVal("description")->asString();
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dlc->language = item.getVal("language")->asString();
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dlc->extra = item.getVal("extra")->asString();
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dlc->engineid = item.getVal("engineid")->asString();
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dlc->guioptions = item.getVal("guioptions")->asString();
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if (item.getVal("size")->isString()) {
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dlc->size = item.getVal("size")->asString().asUint64();
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} else {
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dlc->size = item.getVal("size")->asIntegerNumber();
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}
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dlc->idx = i;
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DLCMan._dlcs.push_back(dlc);
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}
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}
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// send refresh DLC list command to GUI
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DLCMan.refreshDLCList();
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}
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void ScummVMCloud::errorCallbackGetAllDLCs(Networking::ErrorResponse error) {
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warning("JsonRequest Error - getAllDLCs");
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}
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void ScummVMCloud::getAllDLCs() {
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Common::String url("https://scummvm-dlcs-default-rtdb.firebaseio.com/dlcs.json"); // temporary mock api
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Networking::CurlJsonRequest *request = new Networking::CurlJsonRequest(
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new Common::Callback<ScummVMCloud, Networking::JsonResponse>(this, &ScummVMCloud::jsonCallbackGetAllDLCs),
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new Common::Callback<ScummVMCloud, Networking::ErrorResponse>(this, &ScummVMCloud::errorCallbackGetAllDLCs),
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url);
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request->execute();
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}
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void ScummVMCloud::downloadFileCallback(Networking::DataResponse r) {
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Networking::SessionFileResponse *response = static_cast<Networking::SessionFileResponse *>(r.value);
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DLCMan._currentDownloadedSize += response->len;
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if (DLCMan._interruptCurrentDownload) {
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_rq->close();
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DLCMan._interruptCurrentDownload = false;
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// delete the download cache (the incomplete .zip)
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Common::Path relativeFilePath = Common::Path(DLCMan._queuedDownloadTasks.front()->id);
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removeCacheFile(relativeFilePath);
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DLCMan._queuedDownloadTasks.front()->state = DLCDesc::kCancelled;
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DLCMan.refreshDLCList();
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// handle next download
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DLCMan._queuedDownloadTasks.pop();
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DLCMan._dlcsInProgress.remove_at(0);
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DLCMan.processDownloadQueue();
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}
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if (response->eos) {
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DLC::DLCDesc *dlc = DLCMan._queuedDownloadTasks.front();
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debug(1, "Downloaded: %s", dlc->name.c_str());
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_rq->close(); // delete request
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Common::Path relativeFilePath = Common::Path(dlc->id);
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// extract the downloaded zip
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Common::String gameDir = Common::punycode_encodefilename(dlc->name);
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Common::Path destPath = Common::Path(ConfMan.get("dlcspath")).appendComponent(gameDir);
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Common::Error error = extractZip(relativeFilePath, destPath);
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// remove cache (the downloaded .zip)
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removeCacheFile(relativeFilePath);
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if (error.getCode() == Common::kNoError) {
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// add downloaded game entry in scummvm configuration file
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addEntryToConfig(destPath);
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dlc->state = DLCDesc::kDownloaded;
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DLCMan._errorText = "";
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} else {
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// if there is any error in extraction
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dlc->state = DLCDesc::kErrorDownloading;
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DLCMan._errorText = error.getDesc();
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}
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DLCMan.refreshDLCList();
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// handle next download
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DLCMan._queuedDownloadTasks.pop();
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DLCMan._dlcsInProgress.remove_at(0);
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DLCMan.processDownloadQueue();
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}
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}
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void ScummVMCloud::errorCallback(Networking::ErrorResponse error) {
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// error downloading - start next download in queue
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DLCMan._queuedDownloadTasks.front()->state = DLCDesc::kErrorDownloading;
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DLCMan._queuedDownloadTasks.pop();
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DLCMan._dlcsInProgress.remove_at(0);
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DLCMan.processDownloadQueue();
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}
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void ScummVMCloud::startDownloadAsync(const Common::String &id, const Common::String &url) {
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Common::String localFile = normalizePath(ConfMan.get("dlcspath") + "/" + id, '/');
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_rq = new Networking::SessionRequest(url, localFile,
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new Common::Callback<ScummVMCloud, Networking::DataResponse>(this, &ScummVMCloud::downloadFileCallback),
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new Common::Callback<ScummVMCloud, Networking::ErrorResponse>(this, &ScummVMCloud::errorCallback));
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_rq->start();
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}
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Common::Error ScummVMCloud::extractZip(const Common::Path &file, const Common::Path &destPath) {
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Common::Archive *dataArchive = nullptr;
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Common::Path dlcPath = Common::Path(ConfMan.get("dlcspath"));
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Common::FSNode *fs = new Common::FSNode(dlcPath.join(file));
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Common::Error error = Common::kNoError;
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if (fs->exists()) {
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dataArchive = Common::makeZipArchive(*fs);
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// dataArchive is nullptr if zip file is incomplete
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if (dataArchive != nullptr) {
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error = dataArchive->dumpArchive(destPath.toString());
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} else {
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error = Common::Error(Common::kCreatingFileFailed, DLCMan._queuedDownloadTasks.front()->name + "Archive is broken, please re-download");
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}
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}
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delete fs;
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delete dataArchive;
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return error;
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}
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void ScummVMCloud::removeCacheFile(const Common::Path &file) {
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Common::Path dlcPath = Common::Path(ConfMan.get("dlcspath"));
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Common::Path fileToDelete = dlcPath.join(file);
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#if defined(POSIX)
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unlink(fileToDelete.toString().c_str());
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#elif defined(WIN32)
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_unlink(fileToDelete.toString().c_str());
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#else
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warning("ScummVMCloud::removeCacheFile(): Removing is unimplemented");
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#endif
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}
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void ScummVMCloud::addEntryToConfig(Common::Path gamePath) {
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Common::FSNode dir(gamePath);
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Common::FSList fsnodes;
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if (!dir.getChildren(fsnodes, Common::FSNode::kListAll)) {
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warning("ScummVMCloud::addEntryToConfig(): Game directory does not exists");
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return;
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}
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if (fsnodes.size() == 1 && fsnodes[0].isDirectory()) {
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// if extraction process created a new folder inside gamePath, set gamePath to that directory
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gamePath = gamePath.appendComponent(fsnodes[0].getFileName());
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}
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// add a new entry in scummvm config file
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DLC::DLCDesc *dlc = DLCMan._queuedDownloadTasks.front();
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Common::String domain = EngineMan.generateUniqueDomain(dlc->gameid);
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ConfMan.addGameDomain(domain);
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ConfMan.set("engineid", dlc->engineid, domain);
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ConfMan.set("gameid", dlc->gameid, domain);
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ConfMan.set("description", dlc->description, domain);
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ConfMan.set("language", dlc->language, domain);
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ConfMan.set("platform", dlc->platform, domain);
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ConfMan.set("path", gamePath.toString(), domain);
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ConfMan.set("extra", dlc->extra, domain);
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ConfMan.set("guioptions", dlc->guioptions, domain);
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ConfMan.set("download", dlc->id, domain);
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// send refresh launcher command to GUI
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DLCMan.refreshLauncherGameList();
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}
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} // End of namespace ScummVMCloud
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} // End of namespace DLC
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