scummvm/backends
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00
..
events/default Clarified the backspace key workaround: This is not a Mac OS X issue (as the comment used to imply) but rather an issue in some game engines. 2009-09-01 13:02:24 +00:00
fs remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass 2009-12-30 22:56:19 +00:00
keymapper Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
midi Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
platform Add update of mohawk engine 2010-01-07 10:01:38 +00:00
plugins Slightly modified version of patch #2875544: PSP plugins patch 2009-10-09 12:10:08 +00:00
saves added support for samsung tv 2009-11-09 14:43:05 +00:00
timer/default Add FIXME about DefaultTimerManager implementation. 2009-08-22 00:41:22 +00:00
vkeybd The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
base-backend.cpp Fix compilation on unix 2009-11-09 15:13:59 +00:00
base-backend.h Replace "EventProvider" class of the DefaultEventManager implementation with "Common::EventSource". 2009-07-25 00:59:03 +00:00
module.mk remove bad hackery caused by n64 port and avoid polluting StdioStream using a custom Stream subclass 2009-12-30 22:56:19 +00:00