..
agi
Fixed bug #2924968 , "AGI: Can't click "cancel" in Save/Restore Game Menu". This
2010-01-05 18:52:39 +00:00
agos
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
cine
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
cruise
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
draci
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
drascula
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
gob
Fix a buffer overflow (thanks to syke) and modify the way the instruments are loaded (bytes instead of uint16). This (sadly) doesn't fix the MDY player.
2010-01-03 18:04:52 +00:00
groovie
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
kyra
- Simplify Audio::calculateSampleOffset.
2010-01-06 15:40:49 +00:00
lure
Added a new LureLanguage enumeration of supported languages, and changed game code to use it
2010-01-05 08:24:27 +00:00
m4
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
made
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
mohawk
Minor cleanup; remove GF_10TH, it's not used or needed anywhere.
2010-01-04 17:37:25 +00:00
parallaction
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
queen
Remove unsafe getTotalPlayTime from AudioStream.
2010-01-05 20:14:28 +00:00
saga
- Move openStreamFile from AudioStream to SeekableAudioStream.
2010-01-06 15:23:33 +00:00
sci
SCI: implemented additional drawCel for hires views, fixes menu bar of kq6 - still need to fix coordinates and implement save/restoreBits for hires
2010-01-07 14:46:29 +00:00
scumm
Adapt digital iMuse to use SeekableAudioStream::seek, instead of ryling on the deprecated FLAC, Vorbis and MP3 interface.
2010-01-06 00:01:27 +00:00
sky
Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
2010-01-03 19:37:43 +00:00
sword1
The default keycolor for mouse pointers used to be 255.
2010-01-07 15:07:36 +00:00
sword2
- Move openStreamFile from AudioStream to SeekableAudioStream.
2010-01-06 15:23:33 +00:00
teenagent
cleaned up player, fixed invalid delete's and memory leaks
2010-01-07 12:01:33 +00:00
tinsel
LordHoto spotted the same kind of overlapping strcpy() call in one more place.
2010-01-03 20:47:04 +00:00
touche
Adapt TOUCHE to use the new FLAC, Vorbis and MP3 factories (it didn't use any looping features anyway).
2010-01-06 00:02:19 +00:00
tucker
- Strip custom looping code out of FLAC, Vorbis and MP3 streams
2010-01-07 14:22:24 +00:00
advancedDetector.cpp
Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
2010-01-03 21:07:40 +00:00
advancedDetector.h
Introduced new ADGF flag ADGF_USEEXTRAASTITLE.
2010-01-03 21:07:40 +00:00
dialogs.cpp
Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
2009-06-06 17:58:08 +00:00
dialogs.h
Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
2009-02-07 06:47:19 +00:00
engine.cpp
Move findCompatibleFormat from graphics/pixelformat.h to engines/engine.cpp
2009-12-09 16:45:35 +00:00
engine.h
Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too.
2009-09-24 14:02:05 +00:00
engines.mk
Add Mohawk engine code. Part 2/3: common code changes.
2009-12-29 23:20:23 +00:00
game.cpp
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
2009-06-06 17:57:39 +00:00
game.h
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
2009-06-06 17:57:39 +00:00
metaengine.h
Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
2009-03-05 12:04:58 +00:00
module.mk
Moved AdvancedDetector from common/ to engines/
2009-01-29 22:13:01 +00:00