scummvm/engines
Marcus Comstedt 40f9506163 The default keycolor for mouse pointers used to be 255.
This makes sense as a default for CLUT8 modes, but not really
for anything else.  As part of the gsoc2009-16bit merge, the
default was changed to "all ones", with extra code in the SDL
backend to truncate this to the depth of the mode.  However,
"all ones" (white) still isn't a very useful default for RGB modes.
So rather than jumping through hoops to provide a bad default,
it's better to remove the default altogether.  Engines which relied
on the old default of 255 have been updated to specify it explicitly.

svn-id: r47118
2010-01-07 15:07:36 +00:00
..
agi Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". This 2010-01-05 18:52:39 +00:00
agos The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
cine The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
cruise The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
draci The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
drascula The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
gob Fix a buffer overflow (thanks to syke) and modify the way the instruments are loaded (bytes instead of uint16). This (sadly) doesn't fix the MDY player. 2010-01-03 18:04:52 +00:00
groovie Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
kyra - Simplify Audio::calculateSampleOffset. 2010-01-06 15:40:49 +00:00
lure Added a new LureLanguage enumeration of supported languages, and changed game code to use it 2010-01-05 08:24:27 +00:00
m4 Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
made Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
mohawk Minor cleanup; remove GF_10TH, it's not used or needed anywhere. 2010-01-04 17:37:25 +00:00
parallaction Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
queen Remove unsafe getTotalPlayTime from AudioStream. 2010-01-05 20:14:28 +00:00
saga - Move openStreamFile from AudioStream to SeekableAudioStream. 2010-01-06 15:23:33 +00:00
sci SCI: implemented additional drawCel for hires views, fixes menu bar of kq6 - still need to fix coordinates and implement save/restoreBits for hires 2010-01-07 14:46:29 +00:00
scumm Adapt digital iMuse to use SeekableAudioStream::seek, instead of ryling on the deprecated FLAC, Vorbis and MP3 interface. 2010-01-06 00:01:27 +00:00
sky Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null 2010-01-03 19:37:43 +00:00
sword1 The default keycolor for mouse pointers used to be 255. 2010-01-07 15:07:36 +00:00
sword2 - Move openStreamFile from AudioStream to SeekableAudioStream. 2010-01-06 15:23:33 +00:00
teenagent cleaned up player, fixed invalid delete's and memory leaks 2010-01-07 12:01:33 +00:00
tinsel LordHoto spotted the same kind of overlapping strcpy() call in one more place. 2010-01-03 20:47:04 +00:00
touche Adapt TOUCHE to use the new FLAC, Vorbis and MP3 factories (it didn't use any looping features anyway). 2010-01-06 00:02:19 +00:00
tucker - Strip custom looping code out of FLAC, Vorbis and MP3 streams 2010-01-07 14:22:24 +00:00
advancedDetector.cpp Introduced new ADGF flag ADGF_USEEXTRAASTITLE. 2010-01-03 21:07:40 +00:00
advancedDetector.h Introduced new ADGF flag ADGF_USEEXTRAASTITLE. 2010-01-03 21:07:40 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Move findCompatibleFormat from graphics/pixelformat.h to engines/engine.cpp 2009-12-09 16:45:35 +00:00
engine.h Add the "FIXME" comment at "g_engine" from engine.cpp to "g_engine" in engine.h too. 2009-09-24 14:02:05 +00:00
engines.mk Add Mohawk engine code. Part 2/3: common code changes. 2009-12-29 23:20:23 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00