scummvm/engines/tsage/ringworld_scenes8.cpp

2509 lines
67 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "graphics/cursorman.h"
#include "tsage/ringworld_scenes8.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace tSage {
/*--------------------------------------------------------------------------
* Scene 7000
*
*--------------------------------------------------------------------------*/
void Scene7000::Action1::signal() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
setAction(&scene->_action6, this);
break;
case 2:
scene->_soundHandler.startSound(252);
scene->_object8.remove();
scene->_object1.postInit();
scene->_object1.setVisage(7003);
scene->_object1.animate(ANIM_MODE_5, this);
scene->_object1.setPosition(Common::Point(151, 182), 0);
scene->_object1.setPriority2(205);
_globals->_sceneItems.push_front(&scene->_object1);
break;
case 3:
scene->_object1.setStrip(4);
scene->_object1.animate(ANIM_MODE_8, 0, 0);
scene->_stripManager.start(7005, this);
break;
case 4:
scene->_object1.animate(ANIM_MODE_2, 0);
setDelay(3);
break;
case 5:
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action2::signal() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
_globals->_player.addMover(0, 0);
_globals->_player.setVisage(7006);
_globals->_player.setStrip(1);
_globals->_player.setFrame(1);
_globals->_player.setPosition(Common::Point(_globals->_player._position.x, _globals->_player._position.y + 13));
_globals->_player.changeZoom(68);
_globals->_player.animate(ANIM_MODE_5, this);
scene->_object1.remove();
break;
case 2:
_globals->_sceneManager.changeScene(7100);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action3::dispatch() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
Action::dispatch();
if (_actionIndex == 4)
scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y));
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action3::signal() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(30);
scene->setZoomPercents(10, 10, 62, 100);
scene->_object4.postInit();
scene->_object4.setVisage(5001);
scene->_object4.setStrip2(2);
scene->_object4.animate(ANIM_MODE_8, 0, 0);
scene->_object4.setPosition(Common::Point(10, 18), 0);
scene->_object4.setPriority2(10);
scene->_object4.changeZoom(100);
scene->_object4.hide();
break;
case 1: {
NpcMover *mover = new NpcMover();
Common::Point pt(107, 65);
scene->_object3.addMover(mover, &pt, this);
break;
}
case 2:
scene->_object3.setPriority2(10);
scene->_object4.setPosition(Common::Point(scene->_object3._position.x, scene->_object3._position.y + 15), 0);
scene->_object4.show();
setDelay(30);
break;
case 3: {
NpcMover *mover = new NpcMover();
Common::Point pt(107, 92);
scene->_object3.addMover(mover, &pt, this);
break;
}
case 4:
scene->_object4.remove();
_globals->_sceneManager.changeScene(2100);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action4::signal() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
scene->_object1.animate(ANIM_MODE_6, this);
break;
case 1:
scene->_object1.hide();
setDelay(300);
break;
case 2:
_globals->_soundHandler.startSound(252);
scene->_object1.show();
scene->_object1.setStrip(3);
scene->_object1.setFrame(1);
scene->_object1.animate(ANIM_MODE_5, this);
break;
case 3:
scene->_object1.setStrip(1);
scene->_object1.animate(ANIM_MODE_8, 0, 0);
_globals->setFlag(81);
_globals->_player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action5::signal() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0: {
NpcMover *playerMover = new NpcMover();
Common::Point pt(88, 121);
_globals->_player.addMover(playerMover, &pt, this);
break;
}
case 1:
_globals->_player.checkAngle(&scene->_object1);
_globals->_soundHandler.startSound(252);
scene->_object1.setStrip(2);
scene->_stripManager.start(7015, this);
break;
case 2:
scene->_object1.setStrip(1);
scene->_object1.setFrame(4);
scene->_object1.animate(ANIM_MODE_6, this);
break;
case 3: {
scene->_object1.remove();
NpcMover *mover = new NpcMover();
Common::Point pt(31, 94);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 4: {
NpcMover *mover = new NpcMover();
Common::Point pt(11, 94);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 5: {
_globals->_player.setPriority2(10);
NpcMover *mover = new NpcMover();
Common::Point pt(11, 89);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 6: {
NpcMover *mover = new NpcMover();
Common::Point pt(41, 89);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 7:
_globals->clearFlag(36);
_globals->clearFlag(37);
_globals->clearFlag(72);
_globals->clearFlag(13);
_globals->_sceneManager.changeScene(2100);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action6::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1: {
NpcMover *mover = new NpcMover();
Common::Point pt(12, 91);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 2: {
NpcMover *mover = new NpcMover();
Common::Point pt(8, 91);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 3: {
NpcMover *mover = new NpcMover();
Common::Point pt(31, 96);
_globals->_player.addMover(mover, &pt, this);
_globals->_player.setPriority2(-1);
break;
}
case 4: {
NpcMover *mover = new NpcMover();
Common::Point pt(83, 117);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 5: {
NpcMover *mover = new NpcMover();
Common::Point pt(95, 121);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 6:
_globals->_player.setStrip(3);
_globals->_player.setFrame(1);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::Action7::signal() {
switch (_actionIndex++) {
case 0:
_globals->_player.disableControl();
setDelay(3);
break;
case 1:
setDelay(3);
break;
case 2: {
NpcMover *mover = new NpcMover();
Common::Point pt(31, 94);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 3: {
NpcMover *mover = new NpcMover();
Common::Point pt(11, 94);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 4: {
_globals->_player.setPriority2(10);
NpcMover *mover = new NpcMover();
Common::Point pt(11, 89);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 5: {
NpcMover *mover = new NpcMover();
Common::Point pt(41, 89);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 6:
if (_globals->getFlag(13))
_globals->_sceneManager.changeScene(2280);
else
_globals->_sceneManager.changeScene(2320);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::SceneItem1::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display(7000, 2, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
SceneItem::doAction(action);
}
/*--------------------------------------------------------------------------*/
void Scene7000::Object1::doAction(int action) {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_TRANSLATOR:
_globals->_player.disableControl();
RING_INVENTORY._translator._sceneNumber = 7000;
if (RING_INVENTORY._waldos._sceneNumber == 7000) {
if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7012;
scene->setAction(&scene->_sequenceManager, scene, 7010, &_globals->_player, &scene->_object1, 0, 0);
} else {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7017, &_globals->_player, 0, 0);
}
} else {
if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7011;
scene->setAction(&scene->_sequenceManager, scene, 7010, &_globals->_player, &scene->_object1, 0, 0);
} else {
scene->_sceneMode = 7004;
scene->setAction(&scene->_sequenceManager, scene, 7004, &_globals->_player, this, 0, 0);
}
}
break;
case OBJECT_WALDOS:
_globals->_player.disableControl();
RING_INVENTORY._waldos._sceneNumber = 7000;
if (RING_INVENTORY._translator._sceneNumber == 7000) {
if (RING_INVENTORY._jar._sceneNumber == 7000) {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7015, &_globals->_player, 0, 0);
} else {
scene->_sceneMode = 7006;
scene->setAction(&scene->_sequenceManager, scene, 7006, &_globals->_player, 0, 0);
}
} else {
scene->_sceneMode = 7009;
scene->setAction(&scene->_sequenceManager, scene, 7009, &_globals->_player, 0, 0);
}
break;
case OBJECT_JAR:
_globals->_player.disableControl();
RING_INVENTORY._jar._sceneNumber = 7000;
if (RING_INVENTORY._translator._sceneNumber == 7000) {
if (RING_INVENTORY._waldos._sceneNumber == 7000) {
scene->_sceneMode = 7007;
scene->setAction(&scene->_sequenceManager, scene, 7007, &_globals->_player, &scene->_object1, 0, 0);
} else {
scene->_sceneMode = 7015;
scene->setAction(&scene->_sequenceManager, scene, 7016, &_globals->_player, 0, 0);
}
} else {
scene->_sceneMode = 7008;
scene->setAction(&scene->_sequenceManager, scene, 7008, &_globals->_player, 0, 0);
}
break;
case CURSOR_LOOK:
if (_globals->getFlag(81))
SceneItem::display(7000, 1, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneItem::display(7000, 0, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_globals->getFlag(81)) {
RING_INVENTORY._stasisBox._sceneNumber = 1;
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else {
SceneItem::display(7000, 5, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
break;
case CURSOR_TALK:
if (_globals->getFlag(81)) {
RING_INVENTORY._stasisBox._sceneNumber = 1;
_globals->_player.disableControl();
scene->setAction(&scene->_action5);
} else if (_globals->getFlag(52)) {
scene->_sceneMode = 7005;
scene->setAction(&scene->_sequenceManager, scene, 7013, 0, 0);
} else if (_globals->getFlag(13)) {
_globals->_sceneManager._sceneNumber = 7002;
scene->setAction(&scene->_sequenceManager, scene, 7014, 0, 0);
} else {
_globals->_sceneManager._sceneNumber = 7002;
scene->setAction(&scene->_sequenceManager, scene, 7002, 0, 0);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::dispatch() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
if (!_action) {
if (_globals->_sceneRegions.indexOf(_globals->_player._position) == 8) {
if (!_globals->getFlag(13)) {
_globals->_player.disableControl();
_globals->_player.addMover(0);
SceneItem::display(7000, 3, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
_sceneMode = 7001;
setAction(&scene->_sequenceManager, this, 7001, &_globals->_player, NULL);
} else if (!_globals->getFlag(52)) {
setAction(&_action2);
} else {
_globals->_player.disableControl();
_sceneMode = 7003;
setAction(&scene->_sequenceManager, this, 7003, &_globals->_player, 0);
}
}
if (_globals->_sceneRegions.indexOf(_globals->_player._position) == 9)
scene->setAction(&scene->_action7);
}
Scene::dispatch();
}
/*--------------------------------------------------------------------------*/
void Scene7000::postInit(SceneObjectList *OwnerList) {
loadScene(7000);
Scene::postInit();
setZoomPercents(93, 25, 119, 55);
_stripManager.addSpeaker(&_speakerSKText);
_stripManager.addSpeaker(&_speakerSKL);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerQL);
_stripManager.addSpeaker(&_speakerQR);
_speakerSKText._npc = &_object1;
_speakerQText._npc = &_globals->_player;
_object5.postInit();
_object5.setVisage(7001);
_object5.setStrip2(1);
_object5.animate(ANIM_MODE_2, 0);
_object5.setPosition(Common::Point(49, 147), 0);
_object5.setPriority2(1);
_object6.postInit();
_object6.setVisage(7001);
_object6.setStrip2(2);
_object6.animate(ANIM_MODE_2, 0);
_object6.setPosition(Common::Point(160, 139), 0);
_object6.setPriority2(1);
_object7.postInit();
_object7.setVisage(7001);
_object7.setStrip2(3);
_object7.animate(ANIM_MODE_2, 0);
_object7.setPosition(Common::Point(272, 129), 0);
_object7.setPriority2(1);
_object8.postInit();
_object8.setVisage(7001);
_object8.setStrip2(4);
_object8.animate(ANIM_MODE_2, 0);
_object8.setPosition(Common::Point(176, 175), 0);
_object8.setPriority2(1);
if (_globals->getFlag(72)) {
_object3.postInit();
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.animate(ANIM_MODE_2, 0);
_object3.setPosition(Common::Point(107, 92), 0);
_object3.changeZoom(100);
_object3.setPriority2(10);
_object1.postInit();
_object1.setVisage(7003);
if (_globals->getFlag(81))
_object1.setStrip(4);
else
_object1.setStrip(2);
_object1.setPosition(Common::Point(87, 129), 0);
_object1._numFrames = 4;
_object1.changeZoom(45);
_object1.animate(ANIM_MODE_8, 0, 0);
_globals->_sceneItems.addItems(&_object1, 0);
}
_soundHandler.startSound(251);
if (_globals->_sceneManager._previousScene == 2100) {
if (_globals->getFlag(72)) {
_globals->_player.postInit();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, 0);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
_globals->_player.setObjectWrapper(wrapper);
_globals->_player.setPosition(Common::Point(57, 94), 0);
_globals->_player.changeZoom(-1);
_globals->_player.setPriority2(10);
if (_globals->getFlag(81)) {
setAction(&_action4);
} else {
_object1.setPosition(Common::Point(151, 182), 0);
setAction(&_action1);
}
} else {
_globals->_soundHandler.startSound(250);
_globals->setFlag(72);
_object3.postInit();
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.animate(ANIM_MODE_1, 0);
_object3.setPosition(Common::Point(307, 0), 0);
_object3.changeZoom(-1);
setAction(&_action3);
}
} else if (_globals->_sceneManager._previousScene == 2280) {
_globals->_player.postInit();
_globals->_player.setVisage(2170);
_globals->_player.animate(ANIM_MODE_1, 0);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
_globals->_player.setObjectWrapper(wrapper);
_globals->_player.setPosition(Common::Point(57, 94), 0);
_globals->_player.changeZoom(-1);
_globals->_player.setPriority2(10);
_globals->_player.disableControl();
_sceneMode = 7001;
setAction(&_action6, this);
if (!_globals->getFlag(81)) {
_object1.setPosition(Common::Point(151, 182), 0);
_object1.changeZoom(100);
}
_object8.remove();
_object9.remove();
} else if (_globals->_sceneManager._previousScene == 2320) {
_globals->_player.postInit();
_globals->_player.setVisage(0);
_globals->_player.animate(ANIM_MODE_1, 0);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
_globals->_player.setObjectWrapper(wrapper);
_globals->_player.setPosition(Common::Point(57, 94), 0);
_globals->_player.changeZoom(-1);
_globals->_player.setPriority2(10);
_sceneMode = 7001;
setAction(&_action6, this);
} else {
_globals->setFlag(72);
_object3.postInit();
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.setPosition(Common::Point(307, 0), 0);
_soundHandler.startSound(151);
_soundHandler.proc5(1);
_globals->_soundHandler.startSound(250);
setAction(&_action3);
}
}
/*--------------------------------------------------------------------------*/
void Scene7000::signal() {
Scene7000 *scene = (Scene7000 *)_globals->_sceneManager._scene;
switch (_sceneMode) {
case 7001:
case 7002:
case 7004:
case 7009:
_globals->_player.enableControl();
break;
case 7003:
_sceneMode = 7001;
setAction(&scene->_sequenceManager, this, 7001, &_globals->_player, NULL);
break;
case 7011:
_sceneMode = 7005;
setAction(&scene->_sequenceManager, this, 7005, &_globals->_player, NULL);
break;
case 7012:
_sceneMode = 7005;
setAction(&scene->_sequenceManager, this, 7012, &_globals->_player, NULL);
break;
case 7015:
setAction(&_action4);
break;
}
}
/*--------------------------------------------------------------------------
* Scene 7100
*
*--------------------------------------------------------------------------*/
void Scene7100::Action3::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
Common::Point pt(433, 308);
NpcMover *mover = new NpcMover();
scene->_object4.addMover(mover, &pt, this);
break;
}
case 2:
scene->_object4.remove();
remove();
break;
}
}
void Scene7100::Action4::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(1) + 1);
break;
case 1: {
scene->_object5.setStrip(3);
Common::Point pt(85, 52);
NpcMover *mover = new NpcMover();
scene->_object5.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object5.setStrip(4);
Common::Point pt(20, 52);
NpcMover *mover = new NpcMover();
scene->_object5.addMover(mover, &pt, this);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
break;
}
}
void Scene7100::Action5::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
Common::Point pt(59, 151);
NpcMover *mover = new NpcMover();
scene->_object9.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object9.setStrip2(1);
Common::Point pt(127, 144);
NpcMover *mover = new NpcMover();
scene->_object9.addMover(mover, &pt, this);
break;
}
case 3: {
scene->_object9.setStrip2(2);
scene->_object9.setPriority2(180);
Common::Point pt(8, 181);
NpcMover *mover = new NpcMover();
scene->_object9.addMover(mover, &pt, this);
break;
}
case 4: {
scene->_object9.remove();
remove();
}
}
}
void Scene7100::Action6::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
scene->_object10.setPriority2(8);
scene->_object10.setPosition(Common::Point(155, 187), 0);
scene->_object11.setPriority2(8);
scene->_object11.setPosition(Common::Point(155, 190), 0);
scene->_object12.setPriority2(8);
scene->_object12.setPosition(Common::Point(151, 193), 0);
break;
case 1: {
Common::Point pt1(167, 187);
NpcMover *mover1 = new NpcMover();
scene->_object10.addMover(mover1, &pt1, this);
Common::Point pt2(165, 185);
NpcMover *mover2 = new NpcMover();
scene->_object11.addMover(mover2, &pt2, 0);
Common::Point pt3(163, 183);
NpcMover *mover3 = new NpcMover();
scene->_object12.addMover(mover3, &pt3, 0);
break;
}
case 2: {
scene->_object10.setStrip2(6);
Common::Point pt1(91, 187);
NpcMover *mover1 = new NpcMover();
scene->_object10.addMover(mover1, &pt1, this);
scene->_object11.setStrip2(6);
scene->_object11.setPriority2(50);
Common::Point pt2(89, 185);
NpcMover *mover2 = new NpcMover();
scene->_object11.addMover(mover2, &pt2, 0);
scene->_object12.setStrip2(6);
scene->_object12.setPriority2(50);
Common::Point pt3(87, 183);
NpcMover *mover3 = new NpcMover();
scene->_object12.addMover(mover3, &pt3, 0);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
break;
}
}
void Scene7100::Action7::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
scene->_object13.setStrip2(8);
Common::Point pt(324, 87);
NpcMover *mover = new NpcMover();
scene->_object13.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object13.setStrip2(2);
Common::Point pt(524, 104);
NpcMover *mover = new NpcMover();
scene->_object13.addMover(mover, &pt, 0);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
break;
}
}
void Scene7100::Action8::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
scene->_object17.setStrip2(4);
scene->_object18.setStrip2(4);
scene->_object19.setStrip2(4);
Common::Point pt1(482, 153);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(480, 146);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, 0);
Common::Point pt3(470, 153);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, 0);
break;
}
case 2: {
scene->_object17.setStrip2(3);
scene->_object18.setStrip2(3);
scene->_object19.setStrip2(3);
Common::Point pt1(506, 186);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(502, 179);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, 0);
Common::Point pt3(495, 184);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, 0);
break;
}
case 3: {
scene->_object17.setStrip2(4);
scene->_object18.setStrip2(4);
scene->_object19.setStrip2(4);
Common::Point pt1(386, 167);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(379, 161);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, 0);
Common::Point pt3(373, 167);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, 0);
break;
}
case 4: {
scene->_object17.setStrip2(3);
scene->_object18.setStrip2(3);
scene->_object19.setStrip2(3);
Common::Point pt1(479, 193);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(473, 187);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, 0);
Common::Point pt3(466, 192);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, 0);
break;
}
case 5: {
Common::Point pt1(552, 183);
NpcMover *mover1 = new NpcMover();
scene->_object17.addMover(mover1, &pt1, this);
Common::Point pt2(552, 178);
NpcMover *mover2 = new NpcMover();
scene->_object18.addMover(mover2, &pt2, 0);
Common::Point pt3(541, 183);
NpcMover *mover3 = new NpcMover();
scene->_object19.addMover(mover3, &pt3, 0);
_actionIndex = 0;
break;
}
}
}
void Scene7100::Action9::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1);
break;
case 1: {
scene->_object24.setStrip2(1);
Common::Point pt(64, 159);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 2: {
scene->_object24.setStrip2(2);
scene->_object24.setPriority2(160);
Common::Point pt(34, 159);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 3: {
scene->_object24.setStrip2(1);
Common::Point pt(64, 159);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 4: {
scene->_object24.setStrip2(2);
scene->_object24.setPriority2(180);
Common::Point pt(-12, 182);
NpcMover *mover = new NpcMover();
scene->_object24.addMover(mover, &pt, this);
break;
}
case 5: {
_actionIndex = 0;
setDelay(1);
break;
}
}
}
void Scene7100::Action10::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(1000);
break;
case 1: {
Common::Point pt(610, -60);
NpcMover *mover = new NpcMover();
scene->_object25.addMover(mover, &pt, this);
break;
}
case 2:
scene->_object25.remove();
remove();
break;
}
}
void Scene7100::Action11::signal() {
Scene7100 *scene = (Scene7100 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(30);
break;
case 1: {
Common::Point pt(154, 175);
NpcMover *mover = new NpcMover();
_globals->_player.addMover(mover, &pt, this);
ObjectMover2 *mover2 = new ObjectMover2();
scene->_object1.addMover(mover2, 25, 35, &_globals->_player);
break;
}
case 2: {
Common::Point pt(700, 155);
NpcMover *mover = new NpcMover();
_globals->_player.addMover(mover, &pt, this);
break;
}
case 3:
_globals->_sceneManager.changeScene(7200);
remove();
break;
}
}
void Scene7100::postInit(SceneObjectList *OwnerList) {
loadScene(7100);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
_object2.postInit();
_object2.setVisage(7161);
_object2.animate(ANIM_MODE_2, 0);
_object2.setPosition(Common::Point(10, 140), 0);
_object2._numFrames = 1;
_object2.setPriority2(180);
_object2.setAction(&_action1, 0);
_object3.postInit();
_object3.setVisage(7161);
_object3.animate(ANIM_MODE_2, 0);
_object3.setPosition(Common::Point(34, 115), 0);
_object3._numFrames = 1;
_object3.setPriority2(180);
_object3.setAction(&_action2, 0);
_object4.postInit();
_object4.setVisage(7164);
_object4.animate(ANIM_MODE_2, 0);
_object4.setPosition(Common::Point(-10, 159), 0);
_object4._numFrames = 2;
_object4.setPriority2(250);
_object4.setAction(&_action3, 0);
_object5.postInit();
_object5.setVisage(7162);
_object5.setStrip(3);
_object5.animate(ANIM_MODE_2, 0);
_object5.setPosition(Common::Point(20, 52), 0);
_object5.setAction(&_action4, 0);
_object9.postInit();
_object9.setVisage(7160);
_object5.setStrip(2);
_object9.animate(ANIM_MODE_2, 0);
_object9.setPosition(Common::Point(110, 168), 0);
_object9._numFrames = 2;
_object9.setPriority2(16);
_object9.setAction(&_action5, 0);
_object13.postInit();
_object13.setVisage(7161);
_object13.setStrip(8);
_object13.animate(ANIM_MODE_2, 0);
_object13.setPosition(Common::Point(524, 104), 0);
_object13._numFrames = 5;
_object13.setPriority2(250);
_object13.setAction(&_action7, 0);
_object17.postInit();
_object17.setVisage(7160);
_object17.setStrip(3);
_object17.animate(ANIM_MODE_2, 0);
_object17.setPosition(Common::Point(552, 183), 0);
_object17._numFrames = 4;
_object17._moveDiff.x = 12;
_object17._moveDiff.y = 12;
_object17.setAction(&_action8, 0);
_object18.postInit();
_object18.setVisage(7160);
_object18.setStrip(3);
_object18.animate(ANIM_MODE_2, 0);
_object18.setPosition(Common::Point(552, 178), 0);
_object18._numFrames = 4;
_object18._moveDiff.x = 12;
_object18._moveDiff.y = 12;
_object19.postInit();
_object19.setVisage(7160);
_object19.setStrip(3);
_object19.animate(ANIM_MODE_2, 0);
_object19.setPosition(Common::Point(541, 183), 0);
_object19._numFrames = 4;
_object19._moveDiff.x = 12;
_object19._moveDiff.y = 12;
_object24.postInit();
_object24.setVisage(7162);
_object24.setStrip(1);
_object24.animate(ANIM_MODE_2, 0);
_object24.setPosition(Common::Point(-12, 182), 0);
_object24._numFrames = 4;
_object24.setPriority2(180);
_object24.setAction(&_action9, 0);
_object25.postInit();
_object25.setVisage(7163);
_object25.animate(ANIM_MODE_2, 0);
_object25.setPosition(Common::Point(551, 145), 0);
_object25._numFrames = 5;
_object25.setPriority2(160);
_object25.setAction(&_action10, 0);
// Swimmer 1
_globals->_player.postInit();
_globals->_player.setVisage(7101);
_globals->_player.animate(ANIM_MODE_2, 0);
_globals->_player._moveDiff.x = 4;
_globals->_player._moveDiff.y = 2;
_globals->_player.setPosition(Common::Point(135, 135), 0);
_globals->_player.setPriority2(200);
_globals->_player.disableControl();
// Swimmer 2
_object1.postInit();
_object1.setVisage(7110);
_object1.animate(ANIM_MODE_1, 0);
_object1._moveDiff.x = 4;
_object1._moveDiff.y = 2;
_object1.setPosition(Common::Point(100, 100), 0);
setAction(&_action11);
_soundHandler1.startSound(270);
_soundHandler2.startSound(275);
_globals->_soundHandler.startSound(270);
}
/*--------------------------------------------------------------------------
* Scene 7200
*
*--------------------------------------------------------------------------*/
void Scene7200::Action1::signal() {
Scene7200 *scene = (Scene7200 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(15);
break;
case 1: {
PlayerMover *mover1 = new PlayerMover();
Common::Point pt1(165, 147);
scene->_swimmer.addMover(mover1, &pt1, this);
Common::Point pt2(207, 138);
PlayerMover *mover2 = new PlayerMover();
_globals->_player.addMover(mover2, &pt2, this);
break;
}
case 2:
break;
case 3:
_globals->_sceneManager.changeScene(7300);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7200::Action2::signal() {
Scene7200 *scene = (Scene7200 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(3);
break;
case 1: {
scene->_object2.setPriority2(25);
scene->_object3.setPriority2(25);
scene->_object4.setPriority2(25);
scene->_object2.setStrip(1);
scene->_object3.setStrip(1);
scene->_object4.setStrip(1);
NpcMover *mover1 = new NpcMover();
Common::Point pt1(54, 90);
scene->_object2.addMover(mover1, &pt1, this);
NpcMover *mover2 = new NpcMover();
Common::Point pt2(56, 85);
scene->_object3.addMover(mover2, &pt2, 0);
NpcMover *mover3 = new NpcMover();
Common::Point pt3(54, 80);
scene->_object4.addMover(mover3, &pt3, 0);
break;
}
case 2: {
scene->_object2.setPriority2(160);
scene->_object3.setPriority2(160);
scene->_object4.setPriority2(160);
scene->_object2.setStrip(2);
scene->_object3.setStrip(2);
scene->_object4.setStrip(2);
NpcMover *mover1 = new NpcMover();
Common::Point pt1(10, 89);
scene->_object2.addMover(mover1, &pt1, this);
NpcMover *mover2 = new NpcMover();
Common::Point pt2(12, 84);
scene->_object3.addMover(mover2, &pt2, 0);
NpcMover *mover3 = new NpcMover();
Common::Point pt3(10, 79);
scene->_object4.addMover(mover3, &pt3, 0);
break;
}
case 3:
_actionIndex = 0;
setDelay(1);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7200::postInit(SceneObjectList *OwnerList) {
loadScene(7200);
Scene::postInit();
_object2.postInit();
_object2.setVisage(7160);
_object2.animate(ANIM_MODE_2, 0);
_object2.setZoom(10);
_object2.setPosition(Common::Point(53, 88), 0);
_object2.setAction(&_action2);
_object3.postInit();
_object3.setVisage(7160);
_object3.animate(ANIM_MODE_2, 0);
_object3.setZoom(10);
_object3.setPosition(Common::Point(55, 83), 0);
_object4.postInit();
_object4.setVisage(7160);
_object4.animate(ANIM_MODE_2, 0);
_object4.setZoom(10);
_object4.setPosition(Common::Point(57, 78), 0);
_object5.postInit();
_object5.setVisage(7201);
_object5.setPosition(Common::Point(300, 172), 0);
_object5.setPriority(172);
_object5.animate(ANIM_MODE_2, 0);
_object5._numFrames = 3;
_object6.postInit();
_object6.setVisage(7201);
_object6.setStrip2(3);
_object6.setPosition(Common::Point(144, 97), 0);
_object6.setPriority(199);
_object6.animate(ANIM_MODE_2, 0);
_object6._numFrames = 3;
_object7.postInit();
_object7.setVisage(7201);
_object7.setStrip2(4);
_object7.setPosition(Common::Point(115, 123), 0);
_object7.setPriority(199);
_object7.animate(ANIM_MODE_2, 0);
_object7._numFrames = 3;
_object8.postInit();
_object8.setVisage(7201);
_object8.setStrip2(6);
_object8.setPosition(Common::Point(140, 173), 0);
_object8.setPriority(199);
_object8.animate(ANIM_MODE_2, 0);
_object8._numFrames = 3;
_object9.postInit();
_object9.setVisage(7201);
_object9.setStrip2(7);
_object9.setPosition(Common::Point(215, 196), 0);
_object9.setPriority(199);
_object9.animate(ANIM_MODE_2, 0);
_object9._numFrames = 3;
// Orange swimmer
_globals->_player.postInit();
_globals->_player.setVisage(7110);
_globals->_player.animate(ANIM_MODE_1, 0);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setZoom(50);
_globals->_player.setPosition(Common::Point(-18, 16), 0);
_globals->_player.disableControl();
_swimmer.postInit();
_swimmer.setVisage(7101);
_swimmer.animate(ANIM_MODE_1, 0);
_swimmer.setObjectWrapper(new SceneObjectWrapper());
_swimmer.setZoom(50);
_swimmer.setPosition(Common::Point(-8, 16), 0);
setAction(&_action1);
_soundHandler.startSound(271);
}
/*--------------------------------------------------------------------------
* Scene 7300
*
*--------------------------------------------------------------------------*/
void Scene7300::Action1::signal() {
Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
case 1:
case 3:
setDelay(30);
break;
case 2:
scene->_stripManager.start(7300, this);
break;
case 4: {
NpcMover *mover = new NpcMover();
Common::Point pt(102, 122);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 5:
_globals->_player.setStrip(2);
_globals->_player.setFrame(1);
_globals->_player.animate(ANIM_MODE_5, this);
break;
case 6:
_globals->_player.setStrip(3);
_globals->_player._numFrames = 5;
_globals->_player.animate(ANIM_MODE_2, this);
if (RING_INVENTORY._translator._sceneNumber == 1)
scene->_stripManager.start(7310, this);
else
scene->_stripManager.start(7305, this);
break;
case 7:
setDelay(3);
_globals->_soundHandler.proc1(0);
break;
case 8:
_globals->_sceneManager.changeScene(2280);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::Action2::signal() {
Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1:
NpcMover *mover1 = new NpcMover();
Common::Point pt(_globals->_randomSource.getRandomNumber(203), _globals->_randomSource.getRandomNumber(96));
scene->_object3.addMover(mover1, &pt, this);
_actionIndex = 0;
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::Action3::signal() {
Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1:
NpcMover *mover1 = new NpcMover();
Common::Point pt(_globals->_randomSource.getRandomNumber(76), _globals->_randomSource.getRandomNumber(78));
scene->_object1.addMover(mover1, &pt, this);
_actionIndex = 0;
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::Action4::signal() {
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1:
_actionIndex = 0;
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7300::dispatch() {
Scene7300 *scene = (Scene7300 *)_globals->_sceneManager._scene;
scene->_object4.setPosition(Common::Point(scene->_object3._position.x + 15, scene->_object3._position.y + 61));
scene->_object2.setPosition(Common::Point(scene->_object1._position.x + 1, scene->_object1._position.y - 31));
Scene::dispatch();
}
/*--------------------------------------------------------------------------*/
void Scene7300::postInit(SceneObjectList *OwnerList) {
loadScene(7300);
Scene::postInit();
setZoomPercents(60, 85, 200, 100);
_globals->setFlag(52);
_globals->setFlag(24);
_globals->setFlag(109);
_stripManager.addSpeaker(&_speakerPOR);
_stripManager.addSpeaker(&_speakerPOText);
_stripManager.addSpeaker(&_speakerSKText);
_stripManager.addSpeaker(&_speakerQU);
_speakerSKText.setTextPos(Common::Point(100, 20));
_speakerPOText.setTextPos(Common::Point(100, 160));
_object4.postInit();
_object4.setVisage(7311);
_object4.setStrip(1);
_object4.setFrame(1);
_object4.setPosition(Common::Point(218, 157), 0);
_object3.postInit();
_object3.setVisage(7311);
_object3.setStrip(2);
_object3.setFrame(1);
_object3.setPosition(Common::Point(203, 96), 0);
_object3._numFrames = 2;
_object3._moveDiff = Common::Point(1, 1);
_object3.animate(ANIM_MODE_8, 0, 0);
_object3._moveRate = 2;
_object3.setAction(&_action2);
_globals->_player.postInit();
_globals->_player.setVisage(7305);
_globals->_player.animate(ANIM_MODE_1, 0);
_globals->_player.setPosition(Common::Point(-100, 100), 0);
_globals->_player.disableControl();
_object1.postInit();
_object1.setVisage(7312);
_object1.animate(ANIM_MODE_1, 0);
_object1._moveDiff = Common::Point(1, 1);
_object1.setPosition(Common::Point(76, 78), 0);
_object1._moveRate = 1;
_object1.setAction(&_action3);
_object2.postInit();
_object2.setVisage(7312);
_object2.setStrip(2);
_object2.animate(ANIM_MODE_2, 0);
_object2.setPosition(Common::Point(77, 47), 0);
_object2.setPriority2(190);
_object5.postInit();
_object5.setVisage(7300);
_object5.setPosition(Common::Point(106, 45), 0);
_object5.animate(ANIM_MODE_2, 0);
_object5._numFrames = 5;
_object6.postInit();
_object6.setVisage(7300);
_object6.setStrip2(2);
_object6.setPosition(Common::Point(283, 193), 0);
_object6.animate(ANIM_MODE_2, 0);
_object6._numFrames = 3;
_object7.postInit();
_object7.setVisage(7300);
_object7.setStrip(4);
_object7.setPosition(Common::Point(295, 77), 0);
_object7.animate(ANIM_MODE_2, 0);
_object7._numFrames = 3;
_object8.postInit();
_object8.setVisage(7300);
_object8.setStrip(5);
_object8.setPosition(Common::Point(1, 147), 0);
_object8.animate(ANIM_MODE_2, 0);
_object8._numFrames = 2;
setAction(&_action1);
_globals->_soundHandler.startSound(272);
}
/*--------------------------------------------------------------------------
* Scene 7600
*
*--------------------------------------------------------------------------*/
void Scene7600::Action1::signal() {
switch (_actionIndex++) {
case 0:
setDelay(120);
break;
case 1: {
PlayerMover *mover = new PlayerMover();
Common::Point pt(389, 57);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 2:
_globals->_sceneManager.changeScene(7700);
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7600::Action2::signal() {
switch (_actionIndex++) {
case 0:
setDelay(30);
break;
case 1: {
NpcMover *mover = new NpcMover();
Common::Point pt(-30, 195);
_globals->_player.addMover(mover, &pt, this);
break;
}
case 2:
_globals->_sceneManager.changeScene(2320);
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene7600::postInit(SceneObjectList *OwnerList) {
Scene::postInit();
setZoomPercents(100, 0, 200, 100);
_object2.postInit();
_object2.setVisage(7601);
_object2.setStrip(1);
_object2.animate(ANIM_MODE_2, 0);
_object2.setPosition(Common::Point(48, 135));
_object2.setPriority2(1);
_object3.postInit();
_object3.setVisage(7601);
_object3.setStrip(2);
_object3.animate(ANIM_MODE_2, 0);
_object3.setPosition(Common::Point(158, 136));
_object3.setPriority2(1);
_object4.postInit();
_object4.setVisage(7601);
_object4.setStrip(3);
_object4.animate(ANIM_MODE_2, 0);
_object4.setPosition(Common::Point(293, 141));
_object4.setPriority2(1);
_object5.postInit();
_object5.setVisage(7601);
_object5.setStrip(4);
_object5.animate(ANIM_MODE_2, 0);
_object5.setPosition(Common::Point(405, 143));
_object5.setPriority2(1);
_object6.postInit();
_object6.setVisage(7601);
_object6.setStrip(5);
_object6.animate(ANIM_MODE_2, 0);
_object6.setPosition(Common::Point(379, 191));
_object6.setPriority2(1);
_globals->_player.postInit();
_globals->_player.setVisage(2333);
_globals->_player.animate(ANIM_MODE_1, 0);
_globals->_player.setObjectWrapper(new SceneObjectWrapper());
_globals->_player.setStrip(1);
_globals->_player._moveDiff = Common::Point(16, 16);
_globals->_player.changeZoom(-1);
_globals->_player.disableControl();
if (_globals->_sceneManager._previousScene == 7700) {
_globals->_player.setPosition(Common::Point(389, 57));
setAction(&_action2);
} else {
_globals->_player.setPosition(Common::Point(-50, 195));
setAction(&_action1);
}
_sceneBounds.center(_globals->_player._position.x, _globals->_player._position.y);
loadScene(7600);
_soundHandler2.startSound(255);
_soundHandler1.startSound(251);
}
/*--------------------------------------------------------------------------
* Scene 7700
*
*--------------------------------------------------------------------------*/
void Scene7700::Action1::signal() {
SceneObject *fmtObj = (SceneObject *) _endHandler;
switch (_actionIndex++) {
case 0: {
PlayerMover *mover1 = new PlayerMover();
Common::Point pt = Common::Point(fmtObj->_position.x, fmtObj->_position.y + 30);
_globals->_player.addMover(mover1, &pt, this);
break;
}
case 1:
_globals->_player.checkAngle(fmtObj);
if (_globals->_player._field8C == 0)
fmtObj->animate(ANIM_MODE_5, this);
else
fmtObj->animate(ANIM_MODE_6, this);
break;
case 2:
remove();
break;
}
}
void Scene7700::Action2::signal() {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
case 2:
setDelay(_globals->_randomSource.getRandomNumber(60) + 60);
break;
case 1:
scene->_prof.animate(ANIM_MODE_7, 0, 0);
setDelay(20);
break;
case 3:
scene->_prof.animate(ANIM_MODE_6, this);
_actionIndex = 0;
break;
}
}
void Scene7700::Action3::signal() {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_object15.animate(ANIM_MODE_5, this);
break;
case 1:
scene->_sceneItem10.remove();
scene->_object15.remove();
scene->_sceneHotspot8.remove();
scene->_sceneHotspot9.remove();
scene->_object19.remove();
setDelay(60);
// No break on purpose!
case 2:
scene->_soundHandler.startSound(260);
scene->_object8.setVisage(7703);
scene->_object8.setPosition(Common::Point(177, 97), 0);
scene->_object8.setStrip2(3);
scene->_object8.animate(ANIM_MODE_5, this);
scene->_object8._numFrames = 3;
break;
case 3:
_globals->_player.enableControl();
remove();
break;
}
}
void Scene7700::Action4::signal() {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 2:
scene->_object13.remove();
// No break on purpose!
case 0:
setDelay(3);
break;
case 1:
CursorMan.showMouse(false);
scene->_object13.postInit();
scene->_object13.setVisage(7700);
scene->_object13.setStrip2(7);
scene->_object13.setPosition(Common::Point(151, 33), 0);
scene->_object13.animate(ANIM_MODE_5, this);
break;
case 3:
CursorMan.showMouse(true);
SceneItem::display(7700, 11, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
_globals->_player.enableControl();
remove();
break;
}
}
void Scene7700::Action5::signal() {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(240));
break;
case 1: {
scene->_cloud.setFrame(_globals->_randomSource.getRandomNumber(1) + 1);
scene->_cloud.setPosition(Common::Point(133, 145 + _globals->_randomSource.getRandomNumber(54)), 0);
Common::Point pt(360, scene->_cloud._position.y);
NpcMover *mover = new NpcMover();
scene->_cloud.addMover(mover, &pt, this);
_actionIndex = 0;
break;
}
}
}
void Scene7700::Action6::signal() {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(5);
break;
case 1: {
Common::Point pt(2, 66);
NpcMover *mover = new NpcMover();
scene->_easterEgg1.addMover(mover, &pt, this);
break;
}
case 2:
scene->_easterEgg1.setStrip(2);
scene->_easterEgg1.setPosition(Common::Point(43, 65), 0);
scene->_easterEgg2.postInit();
scene->_easterEgg2.setVisage(7708);
scene->_easterEgg2.setStrip(3);
scene->_easterEgg2.setPosition(Common::Point(116, 54), 0);
scene->_easterEgg2.animate(ANIM_MODE_2, 0);
setDelay(120);
break;
case 3:
scene->_easterEgg1.remove();
scene->_easterEgg2.remove();
remove();
break;
}
}
void Scene7700::SceneHotspot1::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display(7700, 4, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneHotspot::doAction(action);
}
void Scene7700::SceneHotspot2::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display(7700, 6, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneHotspot::doAction(action);
}
void Scene7700::SceneHotspot3::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_KEY:
SceneItem::display(7702, 3, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
RING_INVENTORY._key._sceneNumber = 7700;
break;
case CURSOR_LOOK:
if (RING_INVENTORY._key._sceneNumber == 7700)
scene->setAction(&scene->_action4, 0);
else
SceneItem::display(7700, 53, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (!_globals->getFlag(78)) {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
} else if (RING_INVENTORY._key._sceneNumber == 7700) {
_globals->_player.disableControl();
scene->_sceneMode = 7705;
scene->setAction(&scene->_sequenceManager, scene, 7705, &_globals->_player, 0);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot4::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (!_globals->getFlag(78)) {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
} else {
SceneItem::display(7700, 12, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot5::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, 28, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_globals->getFlag(78)) {
if (RING_INVENTORY._paper._sceneNumber == 7700) {
_globals->_player.disableControl();
scene->_sceneMode = 7708;
scene->setAction(&scene->_sequenceManager, scene, 7708, &_globals->_player, 0);
}
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot6::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, 43, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
SceneItem::display(7700, 56, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneItem7::doAction(int action) {
if (action == CURSOR_LOOK)
SceneItem::display(7700, 51, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
void Scene7700::SceneHotspot8::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, 48, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
scene->_soundHandler.startSound(259);
scene->_object15.setFrame(scene->_object15.getFrameCount());
scene->_object15.animate(ANIM_MODE_6, scene);
if ((scene->_field977 == 2) && (scene->_field97B == 0)) {
scene->_field979++;
} else {
scene->_field97B = 0;
scene->_field979 = 0;
scene->_field977 = 0;
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneHotspot9::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, 48, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
scene->_soundHandler.startSound(259);
scene->_object15.setFrame(1);
scene->_object15.animate(ANIM_MODE_5, scene);
if (scene->_field977 > 2) {
scene->_field97B = 0;
scene->_field979 = 0;
scene->_field977 = 0;
}
if (scene->_field979 != 0) {
if (scene->_field979 != 4) {
scene->_field97B = 0;
scene->_field979 = 0;
scene->_field977 = 0;
} else {
scene->_field97B++;
if (scene->_field97B == 3) {
_globals->_player.disableControl();
scene->setAction(&scene->_action3);
}
}
} else {
scene->_field977++;
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::SceneItem10::doAction(int action) {
}
void Scene7700::Object1::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display(7700, _lookLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
if (_globals->getFlag(78)) {
_globals->_player.disableControl();
scene->setAction(&scene->_action1, this);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::SceneHotspot11::doAction(int action) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, _lookLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
SceneItem::display(7701, _useLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::Object1::signal() {
if (_state == 0) {
_state = 1;
SceneItem::display(7701, _defltLineNum, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
_state = 0;
}
_globals->_player.enableControl();
}
void Scene7700::Object3::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display(7700, 34, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
if (_globals->getFlag(78)) {
if (scene->_object3._frame == 1) {
_globals->_player.disableControl();
scene->_sceneMode = 7707;
scene->setAction(&scene->_sequenceManager, scene, 7707, &_globals->_player, this, 0);
} else {
SceneItem::display(7700, 60, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
}
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, 0);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::Object7::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (_globals->getFlag(78))
SceneItem::display(7700, 45, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneItem::display(7700, 44, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_globals->getFlag(78)) {
SceneItem::display(7701, 41, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7714, 0);
}
break;
case CURSOR_TALK:
if (_globals->getFlag(78)) {
SceneItem::display(7702, 1, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
_globals->_player.disableControl();
if (_state == 0) {
_state = 1;
scene->_sceneMode = 7703;
scene->setAction(&scene->_sequenceManager, scene, 7703, 0);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7712, 0);
}
}
break;
case OBJECT_STUNNER:
if (!_globals->getFlag(78)) {
_globals->_soundHandler.proc3();
_globals->setFlag(78);
setAction(0);
_globals->_player.disableControl();
scene->_sceneMode = 7704;
scene->setAction(&scene->_sequenceManager, scene, 7704, &_globals->_player, this, 0);
}
break;
default:
SceneHotspot::doAction(action);
break;
}
}
void Scene7700::Object8::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if ((action == CURSOR_LOOK) || (action == CURSOR_USE)) {
if (_strip == 3) {
scene->_object9.postInit();
scene->_object9.setVisage(7701);
scene->_object9.setStrip2(3);
scene->_object9.setPosition(Common::Point(91, 166), 0);
scene->_object9.setPriority2(200);
scene->_object14.postInit();
scene->_object14.setVisage(7701);
scene->_object14.setStrip(2);
scene->_object14.setPriority2(250);
scene->_object14.setPosition(Common::Point(139, 151), 0);
scene->_gfxButton.setText(EXIT_MSG);
scene->_gfxButton._bounds.center(140, 189);
scene->_gfxButton.draw();
scene->_gfxButton._bounds.expandPanes();
_globals->_sceneItems.push_front(&scene->_object10);
_globals->_sceneItems.push_front(&scene->_object9);
_globals->_player._canWalk = false;
} else {
scene->_object15.postInit();
scene->_object15.setVisage(7701);
scene->_object15.setPosition(Common::Point(140, 165), 0);
scene->_object15.setPriority2(200);
scene->_gfxButton.setText(EXIT_MSG);
scene->_gfxButton._bounds.center(140, 186);
scene->_gfxButton.draw();
scene->_gfxButton._bounds.expandPanes();
scene->_object19.postInit();
scene->_object19.setVisage(7700);
scene->_object19.setStrip(6);
scene->_object19.setPosition(Common::Point(140, 192), 0);
_globals->_sceneItems.push_front(&scene->_object10);
_globals->_sceneItems.push_front(&scene->_object8);
_globals->_sceneItems.push_front(&scene->_object9);
_globals->_events.setCursor(CURSOR_WALK);
_globals->_player._canWalk = false;
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::Object9::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display(7700, 49, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
SceneItem::display(7701, 42, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_TALK:
SceneItem::display(7702, 4, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case OBJECT_KEY:
if (_frame == 1) {
if (!_globals->getFlag(80)) {
scene->_object10.postInit();
scene->_object10.setVisage(7701);
scene->_object10.setStrip(4);
scene->_object10.setPosition(Common::Point(159, 136));
_globals->_sceneItems.push_front(&scene->_object10);
scene->_object10.setPriority2(240);
}
scene->_soundHandler.startSound(262);
scene->_object14.animate(ANIM_MODE_5, 0);
}
_globals->_events.setCursor(CURSOR_WALK);
break;
default:
SceneHotspot::doAction(action);
}
}
void Scene7700::Object10::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display(7700, 50, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
_globals->setFlag(80);
scene->_sceneItem10.remove();
scene->_gfxButton._bounds.expandPanes();
scene->_object14.remove();
scene->_object9.remove();
remove();
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::Object11::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
switch (action) {
case OBJECT_SCANNER:
if (_frame != 1)
SceneItem::display(7701, 44, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneItem::doAction(action);
break;
case CURSOR_LOOK:
if (_frame != 1)
SceneItem::display(7700, 9, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
else
SceneItem::display(7700, 52, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case CURSOR_USE:
if (_frame != 1) {
SceneItem::display(7701, 8, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
_globals->setFlag(49);
_globals->_player.disableControl();
scene->_sceneMode = 7706;
scene->setAction(&scene->_sequenceManager, scene, 7706, &_globals->_player, this, NULL);
}
break;
case OBJECT_EMPTY_JAR:
RING_INVENTORY._emptyJar._sceneNumber = 0;
RING_INVENTORY._jar._sceneNumber = 1;
_globals->_player.disableControl();
scene->_sceneMode = 7710;
scene->setAction(&scene->_sequenceManager, scene, 7710, &_globals->_player, NULL);
break;
default:
SceneHotspot::doAction(action);
}
}
void Scene7700::Object12::doAction(int action) {
Scene7700 *scene = (Scene7700 *)_globals->_sceneManager._scene;
if (action == CURSOR_LOOK) {
SceneItem::display(7700, 15, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else if (action == CURSOR_USE) {
if (_globals->getFlag(78)) {
scene->_sceneMode = 7713;
scene->setAction(&scene->_sequenceManager, scene, 7713, &_globals->_player, NULL);
} else {
scene->_sceneMode = 7712;
scene->setAction(&scene->_sequenceManager, scene, 7715, NULL);
}
} else {
SceneHotspot::doAction(action);
}
}
void Scene7700::signal() {
switch (_sceneMode) {
case 7701:
_globals->_player.setPriority2(-1);
_globals->_player.setStrip2(-1);
if (_globals->getFlag(78)) {
_globals->_player.enableControl();
} else {
_sceneMode = 7711;
setAction(&_sequenceManager, this, 7711, 0);
}
break;
case 7702:
_soundHandler.proc1(0);
_globals->_sceneManager.changeScene(7600);
break;
case 7703:
case 7706:
case 7707:
case 7711:
case 7712:
_globals->_player.enableControl();
break;
case 7704:
_globals->_soundHandler.startSound(256);
_prof.setStrip2(4);
_prof.setFrame2(1);
_prof.setPosition(Common::Point(159, 87), 0);
_globals->_player.enableControl();
break;
case 7705:
case 7708:
RING_INVENTORY._paper._sceneNumber = 1;
_globals->_player.enableControl();
break;
case 7709:
_globals->_events.setCursor(CURSOR_USE);
break;
case 7710:
_globals->_player.enableControl();
SceneItem::display(7700, 62, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
break;
case 7713:
_emptyJar.remove();
RING_INVENTORY._emptyJar._sceneNumber = 1;
break;
default:
break;
}
}
void Scene7700::process(Event &event) {
Scene::process(event);
if (contains<SceneItem *>(_globals->_sceneItems, &_sceneItem10)) {
if (_gfxButton.process(event)) {
_sceneItem10.remove();
_sceneHotspot15.remove();
_sceneHotspot9.remove();
if (_globals->_sceneObjects->contains(&_object10))
_object10.remove();
if (_globals->_sceneObjects->contains(&_object14))
_object14.remove();
_object19.remove();
_gfxButton._bounds.expandPanes();
_globals->_player._canWalk = true;
}
}
if ((event.eventType == EVENT_KEYPRESS) && (event.kbd.keycode == Common::KEYCODE_p)) {
event.handled = true;
if (!_globals->_sceneObjects->contains(&_easterEgg1)) {
_easterEgg1.postInit();
_easterEgg1.setVisage(7708);
_easterEgg1.setPosition(Common::Point(163, 50), 0);
_easterEgg1.setPriority2(1);
_easterEgg1.animate(ANIM_MODE_2, 0);
_easterEgg1.setAction(&_action6);
}
}
}
void Scene7700::dispatch() {
if ((_globals->_sceneRegions.indexOf(_globals->_player._position) == 6) || (_globals->_player._position.x < 10))
_globals->_player.changeZoom(100 - ((_globals->_player._position.y - 68) / 2));
else
_globals->_player.changeZoom(-1);
if ((_action == 0) && (_globals->_sceneRegions.indexOf(_globals->_player._position) == 30)) {
_globals->_player.disableControl();
_sceneMode = 7702;
setAction(&_sequenceManager, this, 7702, &_globals->_player, 0);
}
Scene::dispatch();
}
void Scene7700::postInit(SceneObjectList *OwnerList) {
loadScene(7700);
Scene::postInit();
setZoomPercents(100, 80, 200, 100);
_globals->setFlag(53);
_field97B = 0;
_field979 = 0;
_field977 = 0;
_stripManager.addSpeaker(&_speakerEText);
_stripManager.addSpeaker(&_speakerQText);
_speakerQText._npc = &_globals->_player;
_speakerEText._npc = &_prof;
_globals->_player.postInit();
_globals->_player.setVisage(4201);
_globals->_player.animate(ANIM_MODE_1, 0);
SceneObjectWrapper *wrapper = new SceneObjectWrapper();
_globals->_player.setObjectWrapper(wrapper);
_globals->_player.setPosition(Common::Point(-19, 68), 0);
_globals->_player.setStrip2(7);
_globals->_player.setPriority2(95);
_globals->_player.changeZoom(80);
_globals->_player._moveDiff.x = 6;
_globals->_player._moveDiff.y = 3;
_globals->_player.disableControl();
_prof.postInit();
_prof.setVisage(7706);
if (_globals->getFlag(78)) {
_prof.setStrip2(4);
_prof.setPriority2(80);
_prof.setPosition(Common::Point(159, 87), 0);
} else {
_prof.setPosition(Common::Point(203, 87), 0);
_prof.setStrip2(2);
_prof._numFrames = 6;
_prof.setAction(&_action2);
}
_cloud.postInit();
_cloud.setVisage(7700);
_cloud.setStrip2(5);
_cloud.setPriority2(1);
_cloud.setPosition(Common::Point(133, 160), 0);
_cloud._moveDiff.x = 1;
_cloud._moveRate = 7;
_cloud.setAction(&_action5);
_object1.postInit();
_object1.setVisage(7700);
_object1.setPosition(Common::Point(184, 61), 0);
_object1._lookLineNum = 18;
_object1._defltLineNum = 16;
_object2.postInit();
_object2.setVisage(7700);
_object2.setPosition(Common::Point(184, 70), 0);
_object2.setPriority2(60);
_object2._lookLineNum = 19;
_object2._defltLineNum = 17;
_object3.postInit();
_object3.setVisage(7703);
_object3.setPosition(Common::Point(288, 36), 0);
_object3.setStrip(2);
_object4.postInit();
_object4.setVisage(7700);
_object4.setPosition(Common::Point(268, 59), 0);
_object4.setStrip(2);
_object4._lookLineNum = 37;
_object4._defltLineNum = 35;
_object5.postInit();
_object5.setVisage(7700);
_object5.setPosition(Common::Point(268, 67), 0);
_object5.setPriority2(58);
_object5.setStrip2(3);
_object5._lookLineNum = 38;
_object5._defltLineNum = 36;
_object6.postInit();
_object6.setVisage(7700);
_object6.setPosition(Common::Point(268, 75), 0);
_object6.setPriority2(57);
_object6.setStrip2(4);
_object6._lookLineNum = 40;
_object6._defltLineNum = 43;
_object8.postInit();
_object8.setVisage(7703);
_object8.setPosition(Common::Point(203, 91), 0);
_object8.setStrip2(4);
_object8.setPriority2(86);
_sceneHotspot8.setBounds(82, 141, 161, 92);
_sceneHotspot9.setBounds(82, 187, 161, 141);
_cork.postInit();
_cork.setVisage(7703);
_cork.setPosition(Common::Point(32, 128), 0);
if (_globals->getFlag(49))
_cork.setFrame(_cork.getFrameCount());
if (RING_INVENTORY._emptyJar._sceneNumber == 7700) {
_emptyJar.postInit();
_emptyJar.setVisage(7700);
_emptyJar.setStrip(8);
_emptyJar.setPosition(Common::Point(189, 48), 0);
_globals->_sceneItems.addItems(&_emptyJar, NULL);
}
_sceneHotspot1._sceneRegionId = 28;
_sceneHotspot2._sceneRegionId = 6;
_sceneHotspot3._sceneRegionId = 10;
_sceneHotspot4._sceneRegionId = 11;
_sceneHotspot5._sceneRegionId = 9;
_sceneHotspot6._sceneRegionId = 7;
_sceneItem7.setBounds(0, 320, 200, 0);
_sceneItem10.setBounds(0, 320, 200, 0);
_sceneHotspot11._sceneRegionId = 57;
_sceneHotspot11._useLineNum = 0;
_sceneHotspot11._lookLineNum = 0;
_sceneHotspot12._sceneRegionId = 2;
_sceneHotspot12._useLineNum = 2;
_sceneHotspot12._lookLineNum = 2;
_sceneHotspot13._sceneRegionId = 12;
_sceneHotspot13._useLineNum = 3;
_sceneHotspot13._lookLineNum = 3;
_sceneHotspot14._sceneRegionId = 18;
_sceneHotspot14._useLineNum = 4;
_sceneHotspot14._lookLineNum = 5;
_sceneHotspot15.setBounds(0, 55, 50, 8);
_sceneHotspot15._useLineNum = 6;
_sceneHotspot15._lookLineNum = 7;
_sceneHotspot16.setBounds(0, 130, 34, 103);
_sceneHotspot16._useLineNum = 8;
_sceneHotspot16._lookLineNum = 9;
_sceneHotspot17.setBounds(41, 180, 46, 170);
_sceneHotspot17._useLineNum = 11;
_sceneHotspot17._lookLineNum = 13;
_sceneHotspot18.setBounds(38, 187, 46, 180);
_sceneHotspot18._useLineNum = 12;
_sceneHotspot18._lookLineNum = 14;
_sceneHotspot19._sceneRegionId = 3;
_sceneHotspot19._useLineNum = 14;
_sceneHotspot19._lookLineNum = 16;
_sceneHotspot20._sceneRegionId = 14;
_sceneHotspot20._useLineNum = 15;
_sceneHotspot20._lookLineNum = 17;
_sceneHotspot21.setBounds(9, 215, 26, 210);
_sceneHotspot21._useLineNum = 18;
_sceneHotspot21._lookLineNum = 20;
_sceneHotspot22.setBounds(10, 221, 26, 215);
_sceneHotspot22._useLineNum = 19;
_sceneHotspot22._lookLineNum = 21;
_sceneHotspot23.setBounds(6, 230, 26, 225);
_sceneHotspot23._useLineNum = 20;
_sceneHotspot23._lookLineNum = 22;
_sceneHotspot24._sceneRegionId = 13;
_sceneHotspot24._useLineNum = 21;
_sceneHotspot24._lookLineNum = 23;
_sceneHotspot25._sceneRegionId = 21;
_sceneHotspot25._useLineNum = 22;
_sceneHotspot25._lookLineNum = 24;
_sceneHotspot26._sceneRegionId = 19;
_sceneHotspot26._useLineNum = 23;
_sceneHotspot26._lookLineNum = 25;
_sceneHotspot27._sceneRegionId = 27;
_sceneHotspot27._useLineNum = 24;
_sceneHotspot27._lookLineNum = 26;
_sceneHotspot28._sceneRegionId = 15;
_sceneHotspot28._useLineNum = 25;
_sceneHotspot28._lookLineNum = 27;
_sceneHotspot29._sceneRegionId = 26;
_sceneHotspot29._useLineNum = 27;
_sceneHotspot29._lookLineNum = 29;
_sceneHotspot30.setBounds(0, 317, 34, 310);
_sceneHotspot30._useLineNum = 28;
_sceneHotspot30._lookLineNum = 30;
_sceneHotspot31._sceneRegionId = 17;
_sceneHotspot31._useLineNum = 29;
_sceneHotspot31._lookLineNum = 31;
_sceneHotspot32._sceneRegionId = 25;
_sceneHotspot32._useLineNum = 30;
_sceneHotspot32._lookLineNum = 32;
_sceneHotspot33._sceneRegionId = 5;
_sceneHotspot33._useLineNum = 31;
_sceneHotspot33._lookLineNum = 33;
_sceneHotspot34.setBounds(42, 292, 48, 281);
_sceneHotspot34._useLineNum = 32;
_sceneHotspot34._lookLineNum = 35;
_sceneHotspot35._sceneRegionId = 24;
_sceneHotspot35._useLineNum = 38;
_sceneHotspot35._lookLineNum = 41;
_sceneHotspot36._sceneRegionId = 1;
_sceneHotspot36._useLineNum = 39;
_sceneHotspot36._lookLineNum = 42;
_globals->_sceneItems.addItems(&_prof, &_sceneHotspot35, &_object8, &_sceneHotspot34, &_sceneHotspot33, &_sceneHotspot32, NULL);
_globals->_sceneItems.addItems(&_sceneHotspot31, &_sceneHotspot30, &_sceneHotspot29, &_sceneHotspot5, &_sceneHotspot28, &_sceneHotspot27, NULL);
_globals->_sceneItems.addItems(&_sceneHotspot26, &_sceneHotspot25, &_sceneHotspot24, &_sceneHotspot23, &_sceneHotspot22, &_sceneHotspot21, NULL);
_globals->_sceneItems.addItems(&_sceneHotspot20, &_sceneHotspot19, &_sceneHotspot18, &_sceneHotspot17, &_sceneHotspot4, &_sceneHotspot3, NULL);
_globals->_sceneItems.addItems(&_sceneHotspot16, &_sceneHotspot15, &_sceneHotspot2, &_sceneHotspot14, &_cork, &_sceneHotspot1, NULL);
_globals->_sceneItems.addItems(&_sceneHotspot13, &_sceneHotspot12, &_sceneHotspot11, &_object2, &_object1, &_object3, NULL);
_globals->_sceneItems.addItems(&_object6, &_object5, &_object4, &_sceneHotspot6, &_sceneHotspot36, &_sceneItem7, NULL);
_sceneMode = 7701;
setAction(&_sequenceManager, this, 7701, &_globals->_player, 0);
_soundHandler.startSound(256);
}
Scene7700::Scene7700() {
_object1._state = 0;
_object2._state = 0;
_object4._state = 0;
_object5._state = 0;
_object6._state = 0;
_prof._state = 0;
}
} // End of namespace tSage