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ui_button.cpp
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WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses.
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2013-04-19 17:17:53 +02:00 |
ui_button.h
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WINTERMUTE: Add 'override' to most Script-related functions.
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2013-04-18 18:04:51 +02:00 |
ui_edit.cpp
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WINTERMUTE: Further reduce the amount of int->int32-confusion.
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2013-04-20 18:11:47 +02:00 |
ui_edit.h
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WINTERMUTE: Add 'override' to most Script-related functions.
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2013-04-18 18:04:51 +02:00 |
ui_entity.cpp
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WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses.
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2013-04-19 17:17:53 +02:00 |
ui_entity.h
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WINTERMUTE: Add 'override' to most Script-related functions.
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2013-04-18 18:04:51 +02:00 |
ui_object.cpp
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WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses.
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2013-04-19 17:17:53 +02:00 |
ui_object.h
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WINTERMUTE: Add 'override' to most Script-related functions.
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2013-04-18 18:04:51 +02:00 |
ui_text.cpp
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WINTERMUTE: Move settings from BaseGame to separate struct.
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2013-04-17 19:42:05 +02:00 |
ui_text.h
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WINTERMUTE: Add 'override' to most Script-related functions.
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2013-04-18 18:04:51 +02:00 |
ui_tiled_image.cpp
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WINTERMUTE: Fix a few more int->int32's spotted by fuzzie.
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2013-04-20 17:37:19 +02:00 |
ui_tiled_image.h
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WINTERMUTE: Fix a few more int->int32's spotted by fuzzie.
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2013-04-20 17:37:19 +02:00 |
ui_window.cpp
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WINTERMUTE: Rename transfer(void *) to transferPtr(void *) to avoid overload-misses.
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2013-04-19 17:17:53 +02:00 |
ui_window.h
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WINTERMUTE: Add 'override' to most Script-related functions.
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2013-04-18 18:04:51 +02:00 |