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https://github.com/libretro/scummvm.git
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120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VOYEUR_GRAPHICS_H
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#define VOYEUR_GRAPHICS_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/rect.h"
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#include "common/serializer.h"
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#include "graphics/surface.h"
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namespace Voyeur {
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 200
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#define PALETTE_COUNT 256
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#define PALETTE_SIZE (256 * 3)
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class VoyeurEngine;
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class GraphicsManager;
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class DisplayResource;
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class PictureResource;
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class ViewPortResource;
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class ViewPortListResource;
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class FontResource;
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class FontInfoResource;
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class CMapResource;
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class DrawInfo {
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public:
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int _penColor;
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Common::Point _pos;
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public:
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DrawInfo(int penColor, const Common::Point &pos);
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};
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typedef void (GraphicsManager::*GraphicMethodPtr)();
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typedef void (GraphicsManager::*ViewPortSetupPtr)(ViewPortResource *);
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typedef void (GraphicsManager::*ViewPortAddPtr)(ViewPortResource *, int idx, const Common::Rect &bounds);
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typedef void (GraphicsManager::*ViewPortRestorePtr)(ViewPortResource *);
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class GraphicsManager {
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public:
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VoyeurEngine *_vm;
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byte _VGAColors[PALETTE_SIZE];
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PictureResource *_backgroundPage;
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int _SVGAMode;
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ViewPortListResource *_viewPortListPtr;
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ViewPortResource **_vPort;
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bool _saveBack;
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Common::Rect *_clipPtr;
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uint _planeSelect;
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Graphics::Surface _screenSurface;
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CMapResource *_backColors;
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FontInfoResource *_fontPtr;
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PictureResource *_fontChar;
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DrawInfo *_drawPtr;
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DrawInfo _defaultDrawInfo;
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private:
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void restoreBack(Common::Array<Common::Rect> &rectList, int rectListCount,
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PictureResource *srcPic, PictureResource *destPic);
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public:
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GraphicsManager(VoyeurEngine *vm);
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~GraphicsManager();
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void sInitGraphics();
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void setupMCGASaveRect(ViewPortResource *viewPort);
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void addRectOptSaveRect(ViewPortResource *viewPort, int idx, const Common::Rect &bounds);
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void restoreMCGASaveRect(ViewPortResource *viewPort);
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void addRectNoSaveBack(ViewPortResource *viewPort, int idx, const Common::Rect &bounds);
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void sDrawPic(DisplayResource *srcDisplay, DisplayResource *destDisplay, const Common::Point &initialOffset);
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void fillPic(DisplayResource *display, byte onOff = 0);
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void sDisplayPic(PictureResource *pic);
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void drawANumber(DisplayResource *display, int num, const Common::Point &pt);
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void flipPage();
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void clearPalette();
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void setPalette(const byte *palette, int start, int count);
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void setPalette128(const byte *palette, int start, int count);
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void resetPalette();
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void setColor(int idx, byte r, byte g, byte b);
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void setOneColor(int idx, byte r, byte g, byte b);
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void setColors(int start, int count, const byte *pal);
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void screenReset();
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void fadeDownICF1(int steps);
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void fadeUpICF1(int steps = 0);
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void fadeDownICF(int steps);
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void drawDot();
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/**
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* Synchronizes the game data
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*/
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void synchronize(Common::Serializer &s);
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};
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} // End of namespace Voyeur
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#endif /* VOYEUR_GRAPHICS_H */
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