scummvm/devtools/create_hugo
2011-10-31 12:11:11 +01:00
..
Data
create_hugo.cpp ALL: Remove trailing whitespaces 2011-06-20 00:59:48 +02:00
create_hugo.h ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
enums.h HUGO: Change _UP to __UP to avoid definition conflict on some backends. 2011-10-31 12:11:11 +01:00
module.mk
README JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
staticdata.h HUGO: Change _UP to __UP to avoid definition conflict on some backends. 2011-10-31 12:11:11 +01:00
staticdisplay.h ALL: Remove trailing whitespaces 2011-06-20 00:59:48 +02:00
staticengine.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
staticfont.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
staticintro.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
staticmouse.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
staticparser.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
staticutil.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00

This tool creates hugo.dat. 
This file contains all the hardcoded strings, logic, fonts, and bitmaps and 
is used by the engine depending on the version of the game started.

In order to work properly, the content of the DATA sub-directory has to be
copy next to the executable.