scummvm/saga/game_mod.h
Paweł Kołodziejski c7e5ab1f2d removed R_ prefix with few r_ too
svn-id: r15690
2004-10-27 21:32:28 +00:00

113 lines
2.4 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Game detection, general game parameters - module header
#ifndef SAGA_GAME_MOD_H__
#define SAGA_GAME_MOD_H__
#include "base/plugins.h"
namespace Saga {
enum GAME_IDS {
GAME_ITE_DEMO = 0,
GAME_ITE_DISK = 1,
GAME_ITE_CD = 2,
GAME_IHNM_DEMO = 3,
GAME_IHNM_CD = 4,
GAME_ITE_WINDEMO = 5
};
enum GAME_FILETYPES {
GAME_RESOURCEFILE = 0x01,
GAME_SCRIPTFILE = 0x02,
GAME_SOUNDFILE = 0x04,
GAME_VOICEFILE = 0x08,
GAME_DEMOFILE = 0x10,
GAME_MUSICFILE = 0x20
};
enum GAME_SOUNDINFO_TYPES {
GAME_SOUND_PCM = 0,
GAME_SOUND_VOC,
GAME_SOUND_WAV
};
enum GAME_FONT_IDS {
GAME_FONT_SMALL = 0,
GAME_FONT_MEDIUM,
GAME_FONT_LARGE,
GAME_FONT_SMALL2,
GAME_FONT_MEDIUM2,
GAME_FONT_LARGE2,
GAME_FONT_LARGE3
};
struct GAME_DISPLAYINFO {
int logical_w;
int logical_h;
int scene_h;
};
struct GAME_SOUNDINFO {
int res_type;
long freq;
int sample_size;
int stereo;
};
struct GAME_FONTDESC {
uint16 font_id;
uint32 font_rn;
};
struct GAME_SCENEDESC {
uint32 scene_lut_rn;
uint32 first_scene;
};
struct GAME_RESOURCEDESC {
uint32 scene_lut_rn;
uint32 script_lut_rn;
uint32 command_panel_rn;
uint32 dialogue_panel_rn;
};
int GAME_Register();
int GAME_Init();
int GAME_GetFileContext(RSCFILE_CONTEXT **ctxt_p, uint16 type, int param);
int GAME_GetFontInfo(GAME_FONTDESC **, int *);
int GAME_GetResourceInfo(GAME_RESOURCEDESC *);
int GAME_GetSoundInfo(GAME_SOUNDINFO *);
int GAME_GetDisplayInfo(GAME_DISPLAYINFO *);
int GAME_GetSceneInfo(GAME_SCENEDESC *);
int GAME_GetGame();
int GAME_GetGameType();
GameList GAME_GameList();
DetectedGameList GAME_ProbeGame(const FSList &fslist);
} // End of namespace Saga
#endif