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1f7780bef5
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters
52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_CONSOLE_H
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#define NEVERHOOD_CONSOLE_H
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#include "gui/debugger.h"
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namespace Neverhood {
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class NeverhoodEngine;
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class Console : public GUI::Debugger {
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public:
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Console(NeverhoodEngine *vm);
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virtual ~Console(void);
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private:
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NeverhoodEngine *_vm;
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bool Cmd_Scene(int argc, const char **argv);
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bool Cmd_Surfaces(int argc, const char **argv);
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bool Cmd_Cheat(int argc, const char **argv);
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bool Cmd_Dumpvars(int argc, const char **argv);
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bool Cmd_PlaySound(int argc, const char **argv);
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bool Cmd_CheckResource(int argc, const char **argv);
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bool Cmd_DumpResource(int argc, const char **argv);
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};
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} // End of namespace Neverhood
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#endif
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