mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
220 lines
5.8 KiB
C++
220 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "common/textconsole.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "graphics/cursorman.h"
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#include "engines/util.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/blbarchive.h"
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#include "neverhood/console.h"
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#include "neverhood/gamemodule.h"
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#include "neverhood/gamevars.h"
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#include "neverhood/graphics.h"
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#include "neverhood/resourceman.h"
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#include "neverhood/resource.h"
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#include "neverhood/screen.h"
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#include "neverhood/sound.h"
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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NeverhoodEngine::NeverhoodEngine(OSystem *syst, const NeverhoodGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_rnd = new Common::RandomSource("neverhood");
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}
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NeverhoodEngine::~NeverhoodEngine() {
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delete _rnd;
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}
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Common::Error NeverhoodEngine::run() {
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initGraphics(640, 480, true);
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "data");
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_isSaveAllowed = false;
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_mouseX = 0;
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_mouseY = 0;
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_gameState.sceneNum = 0;
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_gameState.which = 0;
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// Assign default values to the config manager, in case settings are missing
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ConfMan.registerDefault("originalsaveload", "false");
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ConfMan.registerDefault("skiphallofrecordsscenes", "false");
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_staticData = new StaticData();
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_staticData->load("neverhood.dat");
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_gameVars = new GameVars();
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_screen = new Screen(this);
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_res = new ResourceMan();
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_console = new Console(this);
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if (isDemo()) {
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_res->addArchive("a.blb");
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_res->addArchive("nevdemo.blb");
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} else {
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_res->addArchive("a.blb");
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_res->addArchive("c.blb");
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_res->addArchive("hd.blb");
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_res->addArchive("i.blb");
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_res->addArchive("m.blb");
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_res->addArchive("s.blb");
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_res->addArchive("t.blb");
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}
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CursorMan.showMouse(false);
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_soundMan = new SoundMan(this);
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_audioResourceMan = new AudioResourceMan(this);
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_gameModule = new GameModule(this);
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_isSaveAllowed = true;
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_updateSound = true;
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_enableMusic = !_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType);
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if (isDemo()) {
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// Adjust this navigation list for the demo version
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NavigationList *navigationList = _staticData->getNavigationList(0x004B67E8);
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(*navigationList)[0].middleSmackerFileHash = 0;
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(*navigationList)[0].middleFlag = 1;
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(*navigationList)[2].middleSmackerFileHash = 0;
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(*navigationList)[2].middleFlag = 1;
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(*navigationList)[4].middleSmackerFileHash = 0;
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(*navigationList)[4].middleFlag = 1;
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(*navigationList)[5].middleSmackerFileHash = 0;
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(*navigationList)[5].middleFlag = 1;
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}
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if (ConfMan.hasKey("save_slot")) {
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if (loadGameState(ConfMan.getInt("save_slot")).getCode() != Common::kNoError)
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_gameModule->startup();
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} else
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_gameModule->startup();
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mainLoop();
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delete _gameModule;
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delete _soundMan;
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delete _audioResourceMan;
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delete _console;
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delete _res;
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delete _screen;
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delete _gameVars;
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delete _staticData;
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return Common::kNoError;
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}
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void NeverhoodEngine::mainLoop() {
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uint32 nextFrameTime = 0;
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while (!shouldQuit()) {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) {
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// Open debugger console
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_console->attach();
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continue;
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}
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_gameModule->handleKeyDown(event.kbd.keycode);
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_gameModule->handleAsciiKey(event.kbd.ascii);
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break;
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case Common::EVENT_KEYUP:
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break;
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case Common::EVENT_MOUSEMOVE:
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_mouseX = event.mouse.x;
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_mouseY = event.mouse.y;
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_gameModule->handleMouseMove(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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_gameModule->handleMouseDown(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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_gameModule->handleMouseUp(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_WHEELUP:
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_gameModule->handleWheelUp();
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break;
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case Common::EVENT_WHEELDOWN:
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_gameModule->handleWheelDown();
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break;
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case Common::EVENT_QUIT:
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_system->quit();
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break;
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default:
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break;
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}
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}
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if (_system->getMillis() >= nextFrameTime) {
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_gameModule->checkRequests();
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_gameModule->handleUpdate();
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_gameModule->draw();
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_console->onFrame();
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_screen->update();
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if (_updateSound)
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_soundMan->update();
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nextFrameTime = _screen->getNextFrameTime();
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};
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_audioResourceMan->updateMusic();
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_system->updateScreen();
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_system->delayMillis(10);
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}
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}
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NPoint NeverhoodEngine::getMousePos() {
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NPoint pt;
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pt.x = _mouseX;
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pt.y = _mouseY;
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return pt;
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}
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} // End of namespace Neverhood
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