scummvm/engines/neverhood/screen.cpp

422 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/palette.h"
#include "neverhood/screen.h"
namespace Neverhood {
Screen::Screen(NeverhoodEngine *vm)
: _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL),
_yOffset(0), _fullRefresh(false), _frameDelay(0), _savedSmackerDecoder(NULL),
_savedFrameDelay(0), _savedYOffset(0) {
_ticks = _vm->_system->getMillis();
_backScreen = new Graphics::Surface();
_backScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
_renderQueue = new RenderQueue();
_prevRenderQueue = new RenderQueue();
_microTiles = new MicroTileArray(640, 480);
}
Screen::~Screen() {
delete _microTiles;
delete _renderQueue;
delete _prevRenderQueue;
_backScreen->free();
delete _backScreen;
}
void Screen::update() {
_ticks = _vm->_system->getMillis();
updatePalette();
if (_fullRefresh) {
// NOTE When playing a fullscreen/doubled Smacker video usually a full screen refresh is needed
_vm->_system->copyRectToScreen((const byte*)_backScreen->getPixels(), _backScreen->pitch, 0, 0, 640, 480);
_fullRefresh = false;
return;
}
_microTiles->clear();
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
renderItem._refresh = true;
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) {
RenderItem &prevRenderItem = (*jt);
if (prevRenderItem == renderItem) {
prevRenderItem._refresh = false;
renderItem._refresh = false;
}
}
}
for (RenderQueue::iterator jt = _prevRenderQueue->begin(); jt != _prevRenderQueue->end(); ++jt) {
RenderItem &prevRenderItem = (*jt);
if (prevRenderItem._refresh)
_microTiles->addRect(Common::Rect(prevRenderItem._destX, prevRenderItem._destY, prevRenderItem._destX + prevRenderItem._width, prevRenderItem._destY + prevRenderItem._height));
}
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
if (renderItem._refresh)
_microTiles->addRect(Common::Rect(renderItem._destX, renderItem._destY, renderItem._destX + renderItem._width, renderItem._destY + renderItem._height));
renderItem._refresh = true;
}
RectangleList *updateRects = _microTiles->getRectangles();
for (RenderQueue::iterator it = _renderQueue->begin(); it != _renderQueue->end(); ++it) {
RenderItem &renderItem = (*it);
for (RectangleList::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri)
blitRenderItem(renderItem, *ri);
}
SWAP(_renderQueue, _prevRenderQueue);
_renderQueue->clear();
for (RectangleList::iterator ri = updateRects->begin(); ri != updateRects->end(); ++ri) {
Common::Rect &r = *ri;
_vm->_system->copyRectToScreen((const byte*)_backScreen->getBasePtr(r.left, r.top), _backScreen->pitch, r.left, r.top, r.width(), r.height());
}
delete updateRects;
}
uint32 Screen::getNextFrameTime() {
int32 frameDelay = _frameDelay;
if (_smackerDecoder && _smackerDecoder->isVideoLoaded() && !_smackerDecoder->endOfVideo())
frameDelay = _smackerDecoder->getTimeToNextFrame();
int32 waitTicks = frameDelay - (_vm->_system->getMillis() - _ticks);
return _vm->_system->getMillis() + waitTicks;
}
void Screen::saveParams() {
_savedSmackerDecoder = _smackerDecoder;
_savedFrameDelay = _frameDelay;
_savedYOffset = _yOffset;
}
void Screen::restoreParams() {
_smackerDecoder = _savedSmackerDecoder;
_frameDelay = _savedFrameDelay;
_yOffset = _savedYOffset;
}
void Screen::setFps(int fps) {
_frameDelay = 1000 / fps;
}
int Screen::getFps() {
return 1000 / _frameDelay;
}
void Screen::setYOffset(int16 yOffset) {
_yOffset = yOffset;
}
int16 Screen::getYOffset() {
return _yOffset;
}
void Screen::setPaletteData(byte *paletteData) {
_paletteChanged = true;
_paletteData = paletteData;
}
void Screen::unsetPaletteData(byte *paletteData) {
if (_paletteData == paletteData) {
_paletteChanged = false;
_paletteData = NULL;
}
}
void Screen::testPalette(byte *paletteData) {
if (_paletteData == paletteData)
_paletteChanged = true;
}
void Screen::updatePalette() {
if (_paletteChanged && _paletteData) {
byte *tempPalette = new byte[768];
for (int i = 0; i < 256; i++) {
tempPalette[i * 3 + 0] = _paletteData[i * 4 + 0];
tempPalette[i * 3 + 1] = _paletteData[i * 4 + 1];
tempPalette[i * 3 + 2] = _paletteData[i * 4 + 2];
}
_vm->_system->getPaletteManager()->setPalette(tempPalette, 0, 256);
delete[] tempPalette;
_paletteChanged = false;
}
}
void Screen::clear() {
memset(_backScreen->getPixels(), 0, _backScreen->pitch * _backScreen->h);
_fullRefresh = true;
clearRenderQueue();
}
void Screen::clearRenderQueue() {
_renderQueue->clear();
_prevRenderQueue->clear();
}
void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version,
const Graphics::Surface *shadowSurface) {
int16 destX, destY;
NRect ddRect;
if (drawRect.x + drawRect.width >= clipRect.x2)
ddRect.x2 = clipRect.x2 - drawRect.x;
else
ddRect.x2 = drawRect.width;
if (drawRect.x < clipRect.x1) {
destX = clipRect.x1;
ddRect.x1 = clipRect.x1 - drawRect.x;
} else {
destX = drawRect.x;
ddRect.x1 = 0;
}
if (drawRect.y + drawRect.height >= clipRect.y2)
ddRect.y2 = clipRect.y2 - drawRect.y;
else
ddRect.y2 = drawRect.height;
if (drawRect.y < clipRect.y1) {
destY = clipRect.y1;
ddRect.y1 = clipRect.y1 - drawRect.y;
} else {
destY = drawRect.y;
ddRect.y1 = 0;
}
queueBlit(surface, destX, destY, ddRect, transparent, version, shadowSurface);
}
void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent, byte version) {
int16 destX, destY;
NRect ddRect;
if (x + drawRect.width >= clipRect.x2)
ddRect.x2 = clipRect.x2 - drawRect.x - x;
else
ddRect.x2 = drawRect.x + drawRect.width;
if (x < clipRect.x1) {
destX = clipRect.x1;
ddRect.x1 = clipRect.x1 + drawRect.x - x;
} else {
destX = x;
ddRect.x1 = drawRect.x;
}
if (y + drawRect.height >= clipRect.y2)
ddRect.y2 = clipRect.y2 + drawRect.y - y;
else
ddRect.y2 = drawRect.y + drawRect.height;
if (y < clipRect.y1) {
destY = clipRect.y1;
ddRect.y1 = clipRect.y1 + drawRect.y - y;
} else {
destY = y;
ddRect.y1 = drawRect.y;
}
queueBlit(surface, destX, destY, ddRect, transparent, version);
}
void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect) {
const byte *source = (const byte*)surface->getPixels();
byte *dest = (byte*)_backScreen->getBasePtr(drawRect.x, drawRect.y);
for (int16 yc = 0; yc < surface->h; yc++) {
byte *row = dest;
for (int16 xc = 0; xc < surface->w; xc++) {
*row++ = *source;
*row++ = *source++;
}
memcpy(dest + _backScreen->pitch, dest, surface->w * 2);
dest += _backScreen->pitch;
dest += _backScreen->pitch;
}
_fullRefresh = true; // See Screen::update
}
void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent, byte version) {
int16 x, y;
bool xflag, yflag;
NDrawRect newDrawRect;
x = sysRect.x;
if (sysRect.width <= x || -sysRect.width >= x)
x = x % sysRect.width;
if (x < 0)
x += sysRect.width;
y = sysRect.y;
if (y >= sysRect.height || -sysRect.height >= y)
y = y % sysRect.height;
if (y < 0)
y += sysRect.height;
xflag = x <= 0;
yflag = y <= 0;
newDrawRect.x = x;
newDrawRect.width = sysRect.width - x;
if (drawRect.width < newDrawRect.width) {
xflag = true;
newDrawRect.width = drawRect.width;
}
newDrawRect.y = y;
newDrawRect.height = sysRect.height - y;
if (drawRect.height < newDrawRect.height) {
yflag = true;
newDrawRect.height = drawRect.height;
}
drawSurface3(surface, drawRect.x, drawRect.y, newDrawRect, clipRect, transparent, version);
if (!xflag) {
newDrawRect.x = 0;
newDrawRect.y = y;
newDrawRect.width = x + drawRect.width - sysRect.width;
newDrawRect.height = sysRect.height - y;
if (drawRect.height < newDrawRect.height)
newDrawRect.height = drawRect.height;
drawSurface3(surface, sysRect.width + drawRect.x - x, drawRect.y, newDrawRect, clipRect, transparent, version);
}
if (!yflag) {
newDrawRect.x = x;
newDrawRect.y = 0;
newDrawRect.width = sysRect.width - x;
newDrawRect.height = y + drawRect.height - sysRect.height;
if (drawRect.width < newDrawRect.width)
newDrawRect.width = drawRect.width;
drawSurface3(surface, drawRect.x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version);
}
if (!xflag && !yflag) {
newDrawRect.x = 0;
newDrawRect.y = 0;
newDrawRect.width = x + drawRect.width - sysRect.width;
newDrawRect.height = y + drawRect.height - sysRect.height;
drawSurface3(surface, sysRect.width + drawRect.x - x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent, version);
}
}
void Screen::drawSurfaceClipRects(const Graphics::Surface *surface, NDrawRect &drawRect, NRect *clipRects, uint clipRectsCount, bool transparent, byte version) {
NDrawRect clipDrawRect(0, 0, drawRect.width, drawRect.height);
for (uint i = 0; i < clipRectsCount; i++)
drawSurface3(surface, drawRect.x, drawRect.y, clipDrawRect, clipRects[i], transparent, version);
}
void Screen::queueBlit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent, byte version,
const Graphics::Surface *shadowSurface) {
const int width = ddRect.x2 - ddRect.x1;
const int height = ddRect.y2 - ddRect.y1;
if (width <= 0 || height <= 0)
return;
RenderItem renderItem;
renderItem._surface = surface;
renderItem._shadowSurface = shadowSurface;
renderItem._destX = destX;
renderItem._destY = destY;
renderItem._srcX = ddRect.x1;
renderItem._srcY = ddRect.y1;
renderItem._width = width;
renderItem._height = height;
renderItem._transparent = transparent;
renderItem._version = version;
_renderQueue->push_back(renderItem);
}
void Screen::blitRenderItem(const RenderItem &renderItem, const Common::Rect &clipRect) {
const Graphics::Surface *surface = renderItem._surface;
const Graphics::Surface *shadowSurface = renderItem._shadowSurface;
const int16 x0 = MAX<int16>(clipRect.left, renderItem._destX);
const int16 y0 = MAX<int16>(clipRect.top, renderItem._destY);
const int16 x1 = MIN<int16>(clipRect.right, renderItem._destX + renderItem._width);
const int16 y1 = MIN<int16>(clipRect.bottom, renderItem._destY + renderItem._height);
const int16 width = x1 - x0;
int16 height = y1 - y0;
if (width < 0 || height < 0)
return;
const byte *source = (const byte*)surface->getBasePtr(renderItem._srcX + x0 - renderItem._destX, renderItem._srcY + y0 - renderItem._destY);
byte *dest = (byte*)_backScreen->getBasePtr(x0, y0);
if (shadowSurface) {
const byte *shadowSource = (const byte*)shadowSurface->getBasePtr(x0, y0);
while (height--) {
for (int xc = 0; xc < width; xc++)
if (source[xc] != 0)
dest[xc] = shadowSource[xc];
source += surface->pitch;
shadowSource += shadowSurface->pitch;
dest += _backScreen->pitch;
}
} else if (!renderItem._transparent) {
while (height--) {
memcpy(dest, source, width);
source += surface->pitch;
dest += _backScreen->pitch;
}
} else {
while (height--) {
for (int xc = 0; xc < width; xc++)
if (source[xc] != 0)
dest[xc] = source[xc];
source += surface->pitch;
dest += _backScreen->pitch;
}
}
}
} // End of namespace Neverhood