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71 lines
1.8 KiB
C++
71 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_H
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#define SLUDGE_H
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#include "common/random.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#include "sludge/console.h"
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namespace Sludge {
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class SludgeConsole;
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struct SludgeGameDescription;
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// debug channels
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enum {
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kSludgeDebugFatal = 1 << 0,
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kSludgeDebugDataLoad = 1 << 1,
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kSludgeDebugStackMachine = 1 << 2,
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kSludgeDebugBuiltin = 1 << 3,
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kSludgeDebugGraphics = 1 << 4
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};
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class SludgeEngine: public Engine {
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protected:
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// Engine APIs
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virtual Common::Error run();
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public:
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SludgeEngine(OSystem *syst, const SludgeGameDescription *gameDesc);
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virtual ~SludgeEngine();
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int getGameType() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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const SludgeGameDescription *_gameDescription;
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private:
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SludgeConsole *_console;
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Common::RandomSource *_rnd;
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};
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} // End of namespace Sludge
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#endif
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