scummvm/engines/sludge/sludger.h
2017-07-13 18:27:45 +02:00

107 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGER_H
#define SLUDGER_H
#include <stdint.h>
#include "allfiles.h"
#include "variable.h"
#include "csludge.h"
#include "language.h"
#include "common/file.h"
namespace Sludge {
#ifndef _WIN32
typedef struct _FILETIME {
uint32_t dwLowDateTime;
uint32_t dwHighDateTime;
} FILETIME;
#endif
struct variable;
struct variableStack;
struct eventHandlers {
int leftMouseFunction;
int leftMouseUpFunction;
int rightMouseFunction;
int rightMouseUpFunction;
int moveMouseFunction;
int focusFunction;
int spaceFunction;
};
struct lineOfCode {
sludgeCommand theCommand;
int32_t param;
};
struct loadedFunction {
int originalNumber;
lineOfCode *compiledLines;
int numLocals, timeLeft, numArgs;
variable *localVars;
variableStack *stack;
variable reg;
unsigned int runThisLine;
loadedFunction *calledBy;
loadedFunction *next;
bool returnSomething, isSpeech, unfreezable, cancelMe;
unsigned char freezerLevel;
};
struct inputType {
bool leftClick, rightClick, justMoved, leftRelease, rightRelease;
int mouseX, mouseY, keyPressed;
};
extern unsigned char *gameIcon;
extern int iconW, iconH;
bool initSludge(char *);
void sludgeDisplay();
int startNewFunctionNum(unsigned int, unsigned int, loadedFunction *,
variableStack*&, bool = true);
bool handleInput();
void restartFunction(loadedFunction *fun);
bool loadFunctionCode(loadedFunction *newFunc);
void loadHandlers(Common::SeekableReadStream *stream);
void saveHandlers(Common::WriteStream *stream);
void finishFunction(loadedFunction *fun);
void abortFunction(loadedFunction *fun);
Common::File *openAndVerify(char *filename, char extra1, char extra2,
const char *er, int &fileVersion);
void freezeSubs();
void unfreezeSubs();
void completeTimers();
void killSpeechTimers();
int cancelAFunction(int funcNum, loadedFunction *myself, bool &killedMyself);
} // End of namespace Sludge
#endif