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https://github.com/libretro/scummvm.git
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80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "allfiles.h"
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#include "sprites.h"
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#include "sprbanks.h"
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#include "newfatal.h"
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#include "debug.h"
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namespace Sludge {
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loadedSpriteBank *allLoadedBanks = NULL;
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extern spriteBank theFont;
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extern int loadedFontNum, fontTableSize;
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loadedSpriteBank *loadBankForAnim(int ID) {
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//debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID);
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loadedSpriteBank *returnMe = allLoadedBanks;
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while (returnMe) {
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if (returnMe->ID == ID) {
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//debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID);
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return returnMe;
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}
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returnMe = returnMe->next;
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}
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returnMe = new loadedSpriteBank;
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//debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID);
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if (checkNew(returnMe)) {
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returnMe->ID = ID;
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if (loadSpriteBank(ID, returnMe->bank, false)) {
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returnMe->timesUsed = 0;
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returnMe->next = allLoadedBanks;
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allLoadedBanks = returnMe;
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debugOut("loadBankForAnim: New sprite bank created OK\n");
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return returnMe;
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} else {
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debugOut(
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"loadBankForAnim: I guess I couldn't load the sprites...\n");
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return NULL;
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}
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} else
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return NULL;
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}
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void reloadSpriteTextures() {
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loadedSpriteBank *spriteBank = allLoadedBanks;
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while (spriteBank) {
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//fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID));
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delete spriteBank->bank.sprites;
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spriteBank->bank.sprites = NULL;
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loadSpriteBank(spriteBank->ID, spriteBank->bank, false);
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spriteBank = spriteBank->next;
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}
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if (fontTableSize) {
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delete theFont.sprites;
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theFont.sprites = NULL;
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loadSpriteBank(loadedFontNum, theFont, true);
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}
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}
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} // End of namespace Sludge
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