scummvm/engines/sludge/sprbanks.cpp
2017-07-13 18:27:45 +02:00

80 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "allfiles.h"
#include "sprites.h"
#include "sprbanks.h"
#include "newfatal.h"
#include "debug.h"
namespace Sludge {
loadedSpriteBank *allLoadedBanks = NULL;
extern spriteBank theFont;
extern int loadedFontNum, fontTableSize;
loadedSpriteBank *loadBankForAnim(int ID) {
//debugOut ("loadBankForAnim: Looking for sprite bank with ID %d\n", ID);
loadedSpriteBank *returnMe = allLoadedBanks;
while (returnMe) {
if (returnMe->ID == ID) {
//debugOut ("loadBankForAnim: Found existing sprite bank with ID %d\n", returnMe -> ID);
return returnMe;
}
returnMe = returnMe->next;
}
returnMe = new loadedSpriteBank;
//debugOut ("loadBankForAnim: No existing sprite bank with ID %d\n", ID);
if (checkNew(returnMe)) {
returnMe->ID = ID;
if (loadSpriteBank(ID, returnMe->bank, false)) {
returnMe->timesUsed = 0;
returnMe->next = allLoadedBanks;
allLoadedBanks = returnMe;
debugOut("loadBankForAnim: New sprite bank created OK\n");
return returnMe;
} else {
debugOut(
"loadBankForAnim: I guess I couldn't load the sprites...\n");
return NULL;
}
} else
return NULL;
}
void reloadSpriteTextures() {
loadedSpriteBank *spriteBank = allLoadedBanks;
while (spriteBank) {
//fprintf (stderr, "Reloading bank %d: %s.\n", spriteBank->ID, resourceNameFromNum (spriteBank->ID));
delete spriteBank->bank.sprites;
spriteBank->bank.sprites = NULL;
loadSpriteBank(spriteBank->ID, spriteBank->bank, false);
spriteBank = spriteBank->next;
}
if (fontTableSize) {
delete theFont.sprites;
theFont.sprites = NULL;
loadSpriteBank(loadedFontNum, theFont, true);
}
}
} // End of namespace Sludge