scummvm/engines/sludge/statusba.cpp

233 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "allfiles.h"
#include "backdrop.h"
#include "colours.h"
#include "sprites.h"
#include "fonttext.h"
#include "moreio.h"
#include "stringy.h"
#include "newfatal.h"
#include "statusba.h"
#include "common/file.h"
namespace Sludge {
spritePalette verbLinePalette;
spritePalette litVerbLinePalette;
statusStuff mainStatus;
statusStuff *nowStatus = & mainStatus;
extern int fontHeight;
extern float cameraZoom;
void setLitStatus(int i) {
nowStatus->litStatus = i;
}
void killLastStatus() {
if (nowStatus->firstStatusBar) {
statusBar *kill = nowStatus->firstStatusBar;
nowStatus->firstStatusBar = kill->next;
delete kill->text;
delete kill;
}
}
void clearStatusBar() {
statusBar *stat = nowStatus->firstStatusBar;
statusBar *kill;
nowStatus->litStatus = -1;
while (stat) {
kill = stat;
stat = stat->next;
delete kill->text;
delete kill;
}
nowStatus->firstStatusBar = NULL;
}
void addStatusBar() {
statusBar *newStat = new statusBar;
if (checkNew(newStat)) {
newStat->next = nowStatus->firstStatusBar;
newStat->text = copyString("");
nowStatus->firstStatusBar = newStat;
}
}
void setStatusBar(char *txt) {
if (nowStatus->firstStatusBar) {
delete nowStatus->firstStatusBar->text;
nowStatus->firstStatusBar->text = copyString(txt);
}
}
void positionStatus(int x, int y) {
nowStatus->statusX = x;
nowStatus->statusY = y;
}
void drawStatusBar() {
int y = nowStatus->statusY, n = 0;
statusBar *stat = nowStatus->firstStatusBar;
fixFont(litVerbLinePalette);
fixFont(verbLinePalette);
while (stat) {
switch (nowStatus->alignStatus) {
case IN_THE_CENTRE:
pasteString(stat->text, ((winWidth - stringWidth(stat->text)) >> 1) / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
break;
case 1001:
pasteString(stat->text, (winWidth - stringWidth(stat->text)) - nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
break;
default:
pasteString(stat->text, nowStatus->statusX / cameraZoom, y / cameraZoom, (n ++ == nowStatus->litStatus) ? litVerbLinePalette : verbLinePalette);
}
stat = stat->next;
y -= fontHeight;
}
}
void statusBarColour(byte r, byte g, byte b) {
setFontColour(verbLinePalette, r, g, b);
nowStatus->statusR = r;
nowStatus->statusG = g;
nowStatus->statusB = b;
}
void statusBarLitColour(byte r, byte g, byte b) {
setFontColour(litVerbLinePalette, r, g, b);
nowStatus->statusLR = r;
nowStatus->statusLG = g;
nowStatus->statusLB = b;
}
statusStuff *copyStatusBarStuff(statusStuff *here) {
// Things we want to keep
here->statusLR = nowStatus->statusLR;
here->statusLG = nowStatus->statusLG;
here->statusLB = nowStatus->statusLB;
here->statusR = nowStatus->statusR;
here->statusG = nowStatus->statusG;
here->statusB = nowStatus->statusB;
here->alignStatus = nowStatus->alignStatus;
here->statusX = nowStatus->statusX;
here->statusY = nowStatus->statusY;
// Things we want to clear
here->litStatus = -1;
here->firstStatusBar = NULL;
statusStuff *old = nowStatus;
nowStatus = here;
return old;
}
void restoreBarStuff(statusStuff *here) {
delete nowStatus;
setFontColour(verbLinePalette, here->statusR, here->statusG, here->statusB);
setFontColour(litVerbLinePalette, here->statusLR, here->statusLG, here->statusLB);
nowStatus = here;
}
void initStatusBar() {
mainStatus.firstStatusBar = NULL;
mainStatus.alignStatus = IN_THE_CENTRE;
mainStatus.litStatus = -1;
mainStatus.statusX = 10;
mainStatus.statusY = winHeight - 15;
statusBarColour(255, 255, 255);
statusBarLitColour(255, 255, 128);
}
const char *statusBarText() {
if (nowStatus->firstStatusBar) {
return nowStatus->firstStatusBar->text;
} else {
return "";
}
}
void saveStatusBars(Common::WriteStream *stream) {
statusBar *viewLine = nowStatus->firstStatusBar;
stream->writeUint16BE(nowStatus->alignStatus);
putSigned(nowStatus->litStatus, stream);
stream->writeUint16BE(nowStatus->statusX);
stream->writeUint16BE(nowStatus->statusY);
stream->writeByte(nowStatus->statusR);
stream->writeByte(nowStatus->statusG);
stream->writeByte(nowStatus->statusB);
stream->writeByte(nowStatus->statusLR);
stream->writeByte(nowStatus->statusLG);
stream->writeByte(nowStatus->statusLB);
// Write what's being said
while (viewLine) {
stream->writeByte(1);
writeString(viewLine->text, stream);
viewLine = viewLine->next;
}
stream->writeByte(0);
}
bool loadStatusBars(Common::SeekableReadStream *stream) {
clearStatusBar();
nowStatus->alignStatus = stream->readUint16BE();
nowStatus->litStatus = getSigned(stream);
nowStatus->statusX = stream->readUint16BE();
nowStatus->statusY = stream->readUint16BE();
nowStatus->statusR = stream->readByte();
nowStatus->statusG = stream->readByte();
nowStatus->statusB = stream->readByte();
nowStatus->statusLR = stream->readByte();
nowStatus->statusLG = stream->readByte();
nowStatus->statusLB = stream->readByte();
setFontColour(verbLinePalette, nowStatus->statusR, nowStatus->statusG, nowStatus->statusB);
setFontColour(litVerbLinePalette, nowStatus->statusLR, nowStatus->statusLG, nowStatus->statusLB);
// Read what's being said
statusBar * * viewLine = & (nowStatus->firstStatusBar);
statusBar *newOne;
while (stream->readByte()) {
newOne = new statusBar;
if (! checkNew(newOne)) return false;
newOne->text = readString(stream);
newOne->next = NULL;
(* viewLine) = newOne;
viewLine = & (newOne->next);
}
return true;
}
} // End of namespace Sludge