scummvm/engines/sludge/talk.cpp
2017-07-13 18:27:45 +02:00

289 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "allfiles.h"
#include "backdrop.h"
#include "sprites.h"
#include "sludger.h"
#include "objtypes.h"
#include "region.h"
#include "sprbanks.h"
#include "people.h"
#include "talk.h"
#include "sound.h"
#include "fonttext.h"
#include "newfatal.h"
#include "stringy.h"
#include "moreio.h"
namespace Sludge {
extern int fontHeight, cameraX, cameraY, speechMode;
extern float cameraZoom;
speechStruct *speech;
float speechSpeed = 1;
void initSpeech() {
speech = new speechStruct;
if (checkNew(speech)) {
speech->currentTalker = NULL;
speech->allSpeech = NULL;
speech->speechY = 0;
speech->lastFile = -1;
}
}
void killAllSpeech() {
if (speech->lastFile != -1) {
#if 0
huntKillSound(speech->lastFile);
#endif
speech->lastFile = -1;
}
if (speech->currentTalker) {
makeSilent(*(speech->currentTalker));
speech->currentTalker = NULL;
}
speechLine *killMe;
while (speech->allSpeech) {
killMe = speech->allSpeech;
speech->allSpeech = speech->allSpeech->next;
delete killMe->textLine;
delete killMe;
}
}
#define TF_max(a, b) ((a > b) ? a : b)
#define TF_min(a, b) ((a > b) ? b : a)
inline void setObjFontColour(objectType *t) {
setFontColour(speech->talkCol, t->r, t->g, t->b);
}
void addSpeechLine(char *theLine, int x, int &offset) {
int halfWidth = (stringWidth(theLine) >> 1) / cameraZoom;
int xx1 = x - (halfWidth);
int xx2 = x + (halfWidth);
speechLine *newLine = new speechLine;
checkNew(newLine);
newLine->next = speech->allSpeech;
newLine->textLine = copyString(theLine);
newLine->x = xx1;
speech->allSpeech = newLine;
if ((xx1 < 5) && (offset < (5 - xx1))) {
offset = 5 - xx1;
} else if ((xx2 >= ((float) winWidth / cameraZoom) - 5)
&& (offset > (((float) winWidth / cameraZoom) - 5 - xx2))) {
offset = ((float) winWidth / cameraZoom) - 5 - xx2;
}
}
int isThereAnySpeechGoingOn() {
return speech->allSpeech ? speech->lookWhosTalking : -1;
}
int wrapSpeechXY(char *theText, int x, int y, int wrap, int sampleFile) {
int a, offset = 0;
killAllSpeech();
int speechTime = (strlen(theText) + 20) * speechSpeed;
if (speechTime < 1)
speechTime = 1;
if (sampleFile != -1) {
if (speechMode >= 1) {
#if 0
if (startSound(sampleFile, false)) {
speechTime = -10;
speech->lastFile = sampleFile;
if (speechMode == 2) return -10;
}
#endif
}
}
speech->speechY = y;
while (strlen(theText) > wrap) {
a = wrap;
while (theText[a] != ' ') {
a--;
if (a == 0) {
a = wrap;
break;
}
}
theText[a] = 0;
addSpeechLine(theText, x, offset);
theText[a] = ' ';
theText += a + 1;
y -= fontHeight / cameraZoom;
}
addSpeechLine(theText, x, offset);
y -= fontHeight / cameraZoom;
if (y < 0)
speech->speechY -= y;
else if (speech->speechY
> cameraY + (float) (winHeight - fontHeight / 3) / cameraZoom)
speech->speechY = cameraY
+ (float) (winHeight - fontHeight / 3) / cameraZoom;
if (offset) {
speechLine *viewLine = speech->allSpeech;
while (viewLine) {
viewLine->x += offset;
viewLine = viewLine->next;
}
}
return speechTime;
}
int wrapSpeechPerson(char *theText, onScreenPerson &thePerson, int sampleFile,
bool animPerson) {
int i = wrapSpeechXY(theText, thePerson.x - cameraX,
thePerson.y - cameraY
- (thePerson.scale * (thePerson.height - thePerson.floaty))
- thePerson.thisType->speechGap,
thePerson.thisType->wrapSpeech, sampleFile);
if (animPerson) {
makeTalker(thePerson);
speech->currentTalker = &thePerson;
}
return i;
}
int wrapSpeech(char *theText, int objT, int sampleFile, bool animPerson) {
int i;
speech->lookWhosTalking = objT;
onScreenPerson *thisPerson = findPerson(objT);
if (thisPerson) {
setObjFontColour(thisPerson->thisType);
i = wrapSpeechPerson(theText, *thisPerson, sampleFile, animPerson);
} else {
screenRegion *thisRegion = getRegionForObject(objT);
if (thisRegion) {
setObjFontColour(thisRegion->thisType);
i = wrapSpeechXY(theText,
((thisRegion->x1 + thisRegion->x2) >> 1) - cameraX,
thisRegion->y1 - thisRegion->thisType->speechGap - cameraY,
thisRegion->thisType->wrapSpeech, sampleFile);
} else {
objectType *temp = findObjectType(objT);
setObjFontColour(temp);
i = wrapSpeechXY(theText, winWidth >> 1, 10, temp->wrapSpeech,
sampleFile);
}
}
return i;
}
void viewSpeech() {
int viewY = speech->speechY;
speechLine *viewLine = speech->allSpeech;
fixFont(speech->talkCol);
while (viewLine) {
pasteString(viewLine->textLine, viewLine->x, viewY, speech->talkCol);
viewY -= fontHeight / cameraZoom;
viewLine = viewLine->next;
}
}
void saveSpeech(speechStruct *sS, Common::WriteStream *stream) {
#if 0
speechLine *viewLine = sS->allSpeech;
stream->writeByte(sS->talkCol.originalRed);
stream->writeByte(sS->talkCol.originalGreen);
stream->writeByte(sS->talkCol.originalBlue);
putFloat(speechSpeed, stream);
// Write y co-ordinate
stream->writeUint16BE(sS->speechY);
// Write which character's talking
stream->writeUint16BE(sS->lookWhosTalking);
if (sS->currentTalker) {
stream->writeByte(1);
stream->writeUint16BE(sS->currentTalker->thisType->objectNum);
} else {
stream->writeByte(0);
}
// Write what's being said
while (viewLine) {
stream->writeByte(1);
writeString(viewLine->textLine, stream);
stream->writeUint16BE(viewLine->x);
viewLine = viewLine->next;
}
stream->writeByte(0);
#endif
}
bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream) {
#if 0
speech->currentTalker = NULL;
killAllSpeech();
byte r = stream->readByte();
byte g = stream->readByte();
byte b = stream->readByte();
setFontColour(sS->talkCol, r, g, b);
speechSpeed = getFloat(stream);
// Read y co-ordinate
sS->speechY = stream->readUint16BE();
// Read which character's talking
sS->lookWhosTalking = stream->readUint16BE();
if (stream->readByte()) {
sS->currentTalker = findPerson(stream->readUint16BE());
} else {
sS->currentTalker = NULL;
}
// Read what's being said
speechLine * * viewLine = &sS->allSpeech;
speechLine *newOne;
speech->lastFile = -1;
while (stream->readByte()) {
newOne = new speechLine;
if (! checkNew(newOne)) return false;
newOne->textLine = readString(stream);
newOne->x = stream->readUint16BE();
newOne->next = NULL;
(* viewLine) = newOne;
viewLine = &(newOne->next);
}
return true;
#endif
}
} // End of namespace Sludge