mirror of
https://github.com/libretro/scummvm.git
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289 lines
7.2 KiB
C++
289 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "allfiles.h"
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#include "backdrop.h"
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#include "sprites.h"
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#include "sludger.h"
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#include "objtypes.h"
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#include "region.h"
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#include "sprbanks.h"
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#include "people.h"
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#include "talk.h"
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#include "sound.h"
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#include "fonttext.h"
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#include "newfatal.h"
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#include "stringy.h"
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#include "moreio.h"
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namespace Sludge {
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extern int fontHeight, cameraX, cameraY, speechMode;
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extern float cameraZoom;
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speechStruct *speech;
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float speechSpeed = 1;
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void initSpeech() {
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speech = new speechStruct;
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if (checkNew(speech)) {
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speech->currentTalker = NULL;
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speech->allSpeech = NULL;
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speech->speechY = 0;
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speech->lastFile = -1;
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}
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}
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void killAllSpeech() {
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if (speech->lastFile != -1) {
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#if 0
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huntKillSound(speech->lastFile);
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#endif
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speech->lastFile = -1;
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}
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if (speech->currentTalker) {
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makeSilent(*(speech->currentTalker));
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speech->currentTalker = NULL;
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}
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speechLine *killMe;
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while (speech->allSpeech) {
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killMe = speech->allSpeech;
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speech->allSpeech = speech->allSpeech->next;
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delete killMe->textLine;
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delete killMe;
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}
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}
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#define TF_max(a, b) ((a > b) ? a : b)
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#define TF_min(a, b) ((a > b) ? b : a)
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inline void setObjFontColour(objectType *t) {
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setFontColour(speech->talkCol, t->r, t->g, t->b);
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}
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void addSpeechLine(char *theLine, int x, int &offset) {
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int halfWidth = (stringWidth(theLine) >> 1) / cameraZoom;
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int xx1 = x - (halfWidth);
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int xx2 = x + (halfWidth);
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speechLine *newLine = new speechLine;
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checkNew(newLine);
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newLine->next = speech->allSpeech;
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newLine->textLine = copyString(theLine);
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newLine->x = xx1;
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speech->allSpeech = newLine;
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if ((xx1 < 5) && (offset < (5 - xx1))) {
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offset = 5 - xx1;
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} else if ((xx2 >= ((float) winWidth / cameraZoom) - 5)
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&& (offset > (((float) winWidth / cameraZoom) - 5 - xx2))) {
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offset = ((float) winWidth / cameraZoom) - 5 - xx2;
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}
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}
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int isThereAnySpeechGoingOn() {
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return speech->allSpeech ? speech->lookWhosTalking : -1;
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}
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int wrapSpeechXY(char *theText, int x, int y, int wrap, int sampleFile) {
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int a, offset = 0;
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killAllSpeech();
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int speechTime = (strlen(theText) + 20) * speechSpeed;
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if (speechTime < 1)
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speechTime = 1;
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if (sampleFile != -1) {
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if (speechMode >= 1) {
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#if 0
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if (startSound(sampleFile, false)) {
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speechTime = -10;
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speech->lastFile = sampleFile;
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if (speechMode == 2) return -10;
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}
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#endif
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}
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}
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speech->speechY = y;
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while (strlen(theText) > wrap) {
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a = wrap;
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while (theText[a] != ' ') {
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a--;
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if (a == 0) {
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a = wrap;
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break;
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}
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}
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theText[a] = 0;
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addSpeechLine(theText, x, offset);
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theText[a] = ' ';
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theText += a + 1;
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y -= fontHeight / cameraZoom;
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}
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addSpeechLine(theText, x, offset);
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y -= fontHeight / cameraZoom;
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if (y < 0)
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speech->speechY -= y;
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else if (speech->speechY
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> cameraY + (float) (winHeight - fontHeight / 3) / cameraZoom)
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speech->speechY = cameraY
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+ (float) (winHeight - fontHeight / 3) / cameraZoom;
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if (offset) {
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speechLine *viewLine = speech->allSpeech;
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while (viewLine) {
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viewLine->x += offset;
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viewLine = viewLine->next;
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}
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}
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return speechTime;
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}
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int wrapSpeechPerson(char *theText, onScreenPerson &thePerson, int sampleFile,
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bool animPerson) {
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int i = wrapSpeechXY(theText, thePerson.x - cameraX,
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thePerson.y - cameraY
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- (thePerson.scale * (thePerson.height - thePerson.floaty))
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- thePerson.thisType->speechGap,
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thePerson.thisType->wrapSpeech, sampleFile);
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if (animPerson) {
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makeTalker(thePerson);
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speech->currentTalker = &thePerson;
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}
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return i;
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}
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int wrapSpeech(char *theText, int objT, int sampleFile, bool animPerson) {
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int i;
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speech->lookWhosTalking = objT;
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onScreenPerson *thisPerson = findPerson(objT);
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if (thisPerson) {
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setObjFontColour(thisPerson->thisType);
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i = wrapSpeechPerson(theText, *thisPerson, sampleFile, animPerson);
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} else {
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screenRegion *thisRegion = getRegionForObject(objT);
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if (thisRegion) {
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setObjFontColour(thisRegion->thisType);
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i = wrapSpeechXY(theText,
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((thisRegion->x1 + thisRegion->x2) >> 1) - cameraX,
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thisRegion->y1 - thisRegion->thisType->speechGap - cameraY,
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thisRegion->thisType->wrapSpeech, sampleFile);
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} else {
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objectType *temp = findObjectType(objT);
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setObjFontColour(temp);
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i = wrapSpeechXY(theText, winWidth >> 1, 10, temp->wrapSpeech,
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sampleFile);
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}
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}
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return i;
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}
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void viewSpeech() {
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int viewY = speech->speechY;
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speechLine *viewLine = speech->allSpeech;
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fixFont(speech->talkCol);
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while (viewLine) {
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pasteString(viewLine->textLine, viewLine->x, viewY, speech->talkCol);
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viewY -= fontHeight / cameraZoom;
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viewLine = viewLine->next;
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}
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}
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void saveSpeech(speechStruct *sS, Common::WriteStream *stream) {
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#if 0
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speechLine *viewLine = sS->allSpeech;
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stream->writeByte(sS->talkCol.originalRed);
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stream->writeByte(sS->talkCol.originalGreen);
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stream->writeByte(sS->talkCol.originalBlue);
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putFloat(speechSpeed, stream);
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// Write y co-ordinate
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stream->writeUint16BE(sS->speechY);
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// Write which character's talking
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stream->writeUint16BE(sS->lookWhosTalking);
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if (sS->currentTalker) {
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stream->writeByte(1);
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stream->writeUint16BE(sS->currentTalker->thisType->objectNum);
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} else {
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stream->writeByte(0);
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}
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// Write what's being said
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while (viewLine) {
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stream->writeByte(1);
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writeString(viewLine->textLine, stream);
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stream->writeUint16BE(viewLine->x);
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viewLine = viewLine->next;
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}
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stream->writeByte(0);
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#endif
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}
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bool loadSpeech(speechStruct *sS, Common::SeekableReadStream *stream) {
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#if 0
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speech->currentTalker = NULL;
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killAllSpeech();
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byte r = stream->readByte();
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byte g = stream->readByte();
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byte b = stream->readByte();
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setFontColour(sS->talkCol, r, g, b);
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speechSpeed = getFloat(stream);
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// Read y co-ordinate
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sS->speechY = stream->readUint16BE();
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// Read which character's talking
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sS->lookWhosTalking = stream->readUint16BE();
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if (stream->readByte()) {
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sS->currentTalker = findPerson(stream->readUint16BE());
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} else {
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sS->currentTalker = NULL;
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}
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// Read what's being said
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speechLine * * viewLine = &sS->allSpeech;
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speechLine *newOne;
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speech->lastFile = -1;
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while (stream->readByte()) {
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newOne = new speechLine;
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if (! checkNew(newOne)) return false;
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newOne->textLine = readString(stream);
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newOne->x = stream->readUint16BE();
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newOne->next = NULL;
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(* viewLine) = newOne;
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viewLine = &(newOne->next);
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}
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return true;
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#endif
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}
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} // End of namespace Sludge
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