scummvm/engines/sludge/texture.vert

17 lines
241 B
GLSL

attribute vec4 myVertex;
attribute vec2 myUV0;
uniform mat4 myPMVMatrix;
uniform vec4 myColor;
varying vec2 varCoord;
varying vec4 color;
void main(void)
{
gl_Position = myPMVMatrix * myVertex;
varCoord = myUV0.st;
color = myColor;
}