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17 lines
241 B
GLSL
17 lines
241 B
GLSL
attribute vec4 myVertex;
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attribute vec2 myUV0;
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uniform mat4 myPMVMatrix;
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uniform vec4 myColor;
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varying vec2 varCoord;
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varying vec4 color;
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void main(void)
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{
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gl_Position = myPMVMatrix * myVertex;
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varCoord = myUV0.st;
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color = myColor;
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}
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