scummvm/engines/sludge/timing.cpp
2017-07-13 18:27:45 +02:00

64 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if 0
#include <SDL/SDL.h>
#endif
namespace Sludge {
int desiredfps = 300; //holds desired frames per second
#if 0
Uint32 starttime, endtime;
Uint32 desired_frame_time;
void Init_Timer(void) {
desired_frame_time = 1000 / desiredfps;
starttime = SDL_GetTicks();
}
void Init_Special_Timer(int t) {
desired_frame_time = 1000 / t;
starttime = SDL_GetTicks();
}
void Wait_Frame(void) {
static Uint32 addNextTime = 0;
Uint32 timetaken;
for (;;) {
endtime = SDL_GetTicks();
timetaken = addNextTime + endtime - starttime;
if (timetaken >= desired_frame_time) break;
SDL_Delay(1);
}
addNextTime = timetaken - desired_frame_time;
if (addNextTime > desired_frame_time) addNextTime = desired_frame_time;
starttime = endtime;
}
#endif
}
// End of namespace Sludge