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https://github.com/libretro/scummvm.git
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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#if 0
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#include <SDL/SDL.h>
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#endif
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namespace Sludge {
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int desiredfps = 300; //holds desired frames per second
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#if 0
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Uint32 starttime, endtime;
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Uint32 desired_frame_time;
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void Init_Timer(void) {
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desired_frame_time = 1000 / desiredfps;
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starttime = SDL_GetTicks();
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}
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void Init_Special_Timer(int t) {
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desired_frame_time = 1000 / t;
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starttime = SDL_GetTicks();
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}
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void Wait_Frame(void) {
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static Uint32 addNextTime = 0;
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Uint32 timetaken;
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for (;;) {
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endtime = SDL_GetTicks();
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timetaken = addNextTime + endtime - starttime;
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if (timetaken >= desired_frame_time) break;
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SDL_Delay(1);
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}
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addNextTime = timetaken - desired_frame_time;
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if (addNextTime > desired_frame_time) addNextTime = desired_frame_time;
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starttime = endtime;
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}
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#endif
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}
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// End of namespace Sludge
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