mirror of
https://github.com/libretro/scummvm.git
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47280d9433
svn-id: r16398
110 lines
2.6 KiB
C++
110 lines
2.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef BSSWORD1_H
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#define BSSWORD1_H
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#include "base/engine.h"
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#include "common/util.h"
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#include "base/gameDetector.h"
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#include "sword1/sworddefs.h"
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namespace Sword1 {
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enum {
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GF_DEMO = 1 << 0
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};
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enum ControlPanelMode {
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CP_NORMAL = 0,
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CP_DEATHSCREEN,
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CP_THEEND,
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CP_NEWGAME
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};
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class Screen;
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class Sound;
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class Logic;
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class Mouse;
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class ResMan;
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class ObjectMan;
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class Menu;
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class Music;
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class Control;
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struct SystemVars {
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bool runningFromCd;
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uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played
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uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c
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bool engineQuit;
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uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
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bool forceRestart;
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bool wantFade; // when true => fade during scene change, else cut.
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uint8 playSpeech;
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uint8 showText;
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uint8 language;
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bool isDemo;
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uint8 cutscenePackVersion;
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};
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class SwordEngine : public Engine {
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void errorString(const char *buf_input, char *buf_output);
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public:
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SwordEngine(GameDetector *detector, OSystem *syst);
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virtual ~SwordEngine();
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static SystemVars _systemVars;
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void reinitialize(void);
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uint32 _features;
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protected:
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int go();
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int init(GameDetector &detector);
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private:
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void delay(int32 amount);
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void checkCdFiles(void);
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void checkCd(void);
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void showFileErrorMsg(uint8 type, bool *fileExists);
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void flagsToBool(bool *dest, uint8 flags);
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uint8 mainLoop(void);
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uint16 _mouseX, _mouseY, _mouseState;
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uint8 _keyPressed;
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ResMan *_resMan;
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ObjectMan *_objectMan;
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Screen *_screen;
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Mouse *_mouse;
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Logic *_logic;
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Sound *_sound;
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Menu *_menu;
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Music *_music;
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Control *_control;
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static const uint8 _cdList[TOTAL_SECTIONS];
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static const CdFile _cdFileList[];
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};
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} // End of namespace Sword1
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#endif //BSSWORD1_H
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