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https://github.com/libretro/scummvm.git
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55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#if defined(MAEMO)
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#ifndef PLATFORM_SDL_MAEMO_COMMON_H
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#define PLATFORM_SDL_MAEMO_COMMON_H
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namespace Maemo {
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enum ModelType {
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kModelType770 = 1 << 0,
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kModelTypeN800 = 1 << 1,
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kModelTypeN810 = 1 << 2,
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kModelTypeN900 = 1 << 3,
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kModelTypeInvalid = 0
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};
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struct Model {
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const char *hwId;
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ModelType modelType;
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const char *hwAlias;
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bool hasHwKeyboard;
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bool hasMenuKey;
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};
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enum CustomEventType {
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kEventClickMode = 1,
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kEventInvalid = 0
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};
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} // namespace Maemo
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#endif // ifndef PLATFORM_SDL_MAEMO_COMMON_H
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#endif // if defined(MAEMO)
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