2021-12-26 18:48:43 +01:00

47 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef _PSP_RTC_H_
#define _PSP_RTC_H_
#include "common/singleton.h"
class PspRtc : public Common::Singleton<PspRtc> {
private:
uint32 _startMillis;
uint32 _startMicros;
uint32 _lastMillis;
uint32 _milliOffset; // to prevent looping around of millis
bool _looped; // make sure we only loop once - for threading
public:
PspRtc()
: _startMillis(0), _startMicros(0),
_lastMillis(0), _milliOffset(0),
_looped(false) {
init();
}
void init();
uint32 getMillis(bool skipRecord = false);
uint32 getMicros();
};
#endif