scummvm/engines/tsage/ringworld_logic.cpp
2011-04-13 21:27:46 +02:00

1163 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "tsage/ringworld_logic.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
#include "tsage/ringworld_scenes1.h"
#include "tsage/ringworld_scenes2.h"
#include "tsage/ringworld_scenes3.h"
#include "tsage/ringworld_scenes4.h"
#include "tsage/ringworld_scenes5.h"
#include "tsage/ringworld_scenes6.h"
#include "tsage/ringworld_scenes8.h"
#include "tsage/ringworld_scenes10.h"
namespace tSage {
Scene *SceneFactory::createScene(int sceneNumber) {
switch (sceneNumber) {
/* Scene group 1 */
// Kziniti Palace (Introduction)
case 10: return new Scene10();
// Outer Space (Introduction)
case 15: return new Scene15();
// Cut-scenes for Ch'mee house in distance
case 20: return new Scene20();
// Outside Ch'mee residence
case 30: return new Scene30();
// Chmeee Home
case 40: return new Scene40();
// By Flycycles
case 50: return new Scene50();
// Flycycle controls
case 60: return new Scene60();
// Shipyard Entrance
case 90: return new Scene90();
// Ship Close-up
case 95: return new Scene95();
// Sunflower navigation sequence
case 6100: return new Scene6100();
/* Scene group 2 */
// Title screen
case 1000: return new Scene1000();
// Fleeing planet cutscene
case 1001: return new Scene1001();
// Unused
case 1250: return new Scene1250();
// Ringworld Wall
case 1400: return new Scene1400();
// Ringworld Space-port
case 1500: return new Scene1500();
/* Scene group 3 - Part #1 */
// Cockpit cutscenes
case 2000: return new Scene2000();
// Starcraft - Cockpit
case 2100: return new Scene2100();
// Encyclopedia
case 2120: return new Scene2120();
// Starcraft - Level 2
case 2150: return new Scene2150();
// Starcraft - AutoDoc
case 2200: return new Scene2200();
// Stasis Field Map
case 2222: return new Scene2222();
// Starcraft - Quinn's Room
case 2230: return new Scene2230();
/* Scene group 3 - Part #2 */
// Starcraft - Storage Room
case 2280: return new Scene2280();
// Starcraft - Hanger Bay
case 2300: return new Scene2300();
// Starcraft - Copy Protection Screen
case 2310: return new Scene2310();
// Starcraft - Lander Bay
case 2320: return new Scene2320();
// Scene 2400 - Descending in Lander
case 2400: return new Scene2400();
/* Scene group 4 */
// Ringworld Scan
case 3500: return new Scene3500();
// Remote Viewer
case 3700: return new Scene3700();
/* Scene group 5 */
// Village
case 4000: return new Scene4000();
// Village - Outside Lander
case 4010: return new Scene4010();
// Village - Puzzle Board
case 4025: return new Scene4025();
// Village - Temple Antechamber
case 4045: return new Scene4045();
// Village - Temple
case 4050: return new Scene4050();
// Village - Hut
case 4100: return new Scene4100();
// Village - Bedroom
case 4150: return new Scene4150();
// Village - Near Slaver Ship
case 4250: return new Scene4250();
// Village - Slaver Ship
case 4300: return new Scene4300();
// Village - Slaver Ship Keypad
case 4301: return new Scene4301();
/* Scene group 6 */
// Caverns - Entrance
case 5000: return new Scene5000();
// Caverns
case 5100: return new Scene5100();
// Caverns - Throne-room
case 5200: return new Scene5200();
// Caverns - Pit
case 5300: return new Scene5300();
/* Scene group 8 */
// Scene 7000: Landing
case 7000: return new Scene7000();
// Scene 7100: swimming under water
case 7100: return new Scene7100();
// Scene 7200: Entering the underwater cave
case 7200: return new Scene7200();
// Scene 7300: Discussion with Lord Poria
case 7300: return new Scene7300();
case 7600: return new Scene7600();
case 7700: return new Scene7700();
/* Scene group 10 */
case 9100: return new Scene9100();
case 9150: return new Scene9150();
case 9200: return new Scene9200();
case 9300: return new Scene9300();
case 9350: return new Scene9350();
case 9360: return new Scene9360();
case 9400: return new Scene9400();
case 9450: return new Scene9450();
case 9500: return new Scene9500();
case 9700: return new Scene9700();
case 9750: return new Scene9750();
case 9850: return new Scene9850();
// Scene 9900: Ending
case 9900: return new Scene9900();
case 9999: return new Scene9999();
default:
error("Unknown scene number - %d", sceneNumber);
break;
}
}
/*--------------------------------------------------------------------------*/
DisplayHotspot::DisplayHotspot(int regionId, ...) {
_sceneRegionId = regionId;
// Load up the actions
va_list va;
va_start(va, regionId);
int param = va_arg(va, int);
while (param != LIST_END) {
_actions.push_back(param);
param = va_arg(va, int);
}
va_end(va);
}
bool DisplayHotspot::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
return true;
}
}
return false;
}
/*--------------------------------------------------------------------------*/
DisplayObject::DisplayObject(int firstAction, ...) {
// Load up the actions
va_list va;
va_start(va, firstAction);
int param = firstAction;
while (param != LIST_END) {
_actions.push_back(param);
param = va_arg(va, int);
}
va_end(va);
}
bool DisplayObject::performAction(int action) {
for (uint i = 0; i < _actions.size(); i += 3) {
if (_actions[i] == action) {
display(_actions[i + 1], _actions[i + 2], SET_WIDTH, 200, SET_EXT_BGCOLOUR, 7, LIST_END);
return true;
}
}
return false;
}
/*--------------------------------------------------------------------------*/
SceneArea::SceneArea() {
_savedArea = NULL;
_pt.x = _pt.y = 0;
}
SceneArea::~SceneArea() {
delete _savedArea;
}
void SceneArea::setup(int resNum, int rlbNum, int subNum, int actionId) {
_resNum = resNum;
_rlbNum = rlbNum;
_subNum = subNum;
_actionId = actionId;
_surface = surfaceFromRes(resNum, rlbNum, subNum);
}
void SceneArea::draw2() {
_surface.draw(Common::Point(_bounds.left, _bounds.top));
}
void SceneArea::display() {
_bounds.left = _pt.x - (_surface.getBounds().width() / 2);
_bounds.top = _pt.y + 1 - _surface.getBounds().height();
_bounds.setWidth(_surface.getBounds().width());
_bounds.setHeight(_surface.getBounds().height());
_savedArea = Surface_getArea(_globals->_gfxManagerInstance.getSurface(), _bounds);
draw2();
}
void SceneArea::restore() {
assert(_savedArea);
_savedArea->draw(Common::Point(_bounds.left, _bounds.top));
delete _savedArea;
_savedArea = NULL;
}
void SceneArea::draw(bool flag) {
_surface = surfaceFromRes(_resNum, _rlbNum, flag ? _subNum + 1 : _subNum);
_surface.draw(Common::Point(_bounds.left, _bounds.top));
}
void SceneArea::wait() {
// Wait until a mouse or keypress
Event event;
while (!_vm->getEventManager()->shouldQuit() && !_globals->_events.getEvent(event)) {
g_system->updateScreen();
g_system->delayMillis(10);
}
SynchronisedList<SceneItem *>::iterator ii;
for (ii = _globals->_sceneItems.begin(); ii != _globals->_sceneItems.end(); ++ii) {
SceneItem *sceneItem = *ii;
if (sceneItem->contains(event.mousePos)) {
sceneItem->doAction(_actionId);
break;
}
}
_globals->_events.setCursor(CURSOR_ARROW);
}
void SceneArea::synchronise(Serialiser &s) {
s.syncAsSint16LE(_pt.x);
s.syncAsSint16LE(_pt.y);
s.syncAsSint32LE(_resNum);
s.syncAsSint32LE(_rlbNum);
s.syncAsSint32LE(_subNum);
s.syncAsSint32LE(_actionId);
_bounds.synchronise(s);
}
/*--------------------------------------------------------------------------*/
SpeakerGText::SpeakerGText() {
_speakerName = "GTEXT";
_textWidth = 160;
_textPos = Common::Point(130, 10);
_colour1 = 42;
_hideObjects = false;
}
void SpeakerGText::setText(const Common::String &msg) {
// Set the animation properties
_sceneObject.postInit();
_sceneObject.setVisage(9405);
_sceneObject.setStrip2(3);
_sceneObject.setPriority2(255);
_sceneObject.changeZoom(100);
_sceneObject._frame = 1;
_sceneObject.setPosition(Common::Point(183, 71));
_sceneObject.animate(ANIM_MODE_7, 0, NULL);
// Set the text
Rect textRect;
_globals->gfxManager()._font.getStringBounds(msg.c_str(), textRect, _textWidth);
textRect.centre(_sceneObject._position.x, _sceneObject._position.y);
_textPos.x = textRect.left;
Speaker::setText(msg);
}
void SpeakerGText::removeText() {
_sceneObject.remove();
Speaker::removeText();
}
/*--------------------------------------------------------------------------*/
SpeakerPOR::SpeakerPOR() {
_speakerName = "POR";
_newSceneNumber = 7221;
_textPos = Common::Point(10, 30);
_colour1 = 41;
}
void SpeakerPOR::SpeakerAction1::signal(){
switch (_actionIndex++) {
case 0:
setDelay(_globals->_randomSource.getRandomNumber(60) + 60);
break;
case 1:
static_cast<SceneObject *>(_owner)->animate(ANIM_MODE_5, this, NULL);
break;
case 2:
setDelay(_globals->_randomSource.getRandomNumber(10));
_actionIndex = 0;
break;
default:
break;
}
}
void SpeakerPOR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(7223);
_object1.setStrip2(2);
_object1.setPosition(Common::Point(191, 166), 0);
_object1.animate(ANIM_MODE_7, 0, 0);
_object2.postInit(&_objectList);
_object2.setVisage(7223);
_object2.setPosition(Common::Point(159, 86), 0);
_object2.setAction(&_speakerAction, 0);
_object3.postInit(&_objectList);
_object3.setVisage(7223);
_object3.setStrip(3);
_object3.setPosition(Common::Point(119, 107), 0);
_object3.setPriority2(199);
_object3.setAction(&_action2);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerOR::SpeakerOR() {
_speakerName = "OR";
_newSceneNumber = 9430;
_textPos = Common::Point(8, 36);
_colour1 = 42;
_textWidth = 136;
}
void SpeakerOR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(9431);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(202, 147), 0);
_object1.animate(ANIM_MODE_7, 0, 0);
_object2.postInit(&_objectList);
_object2.setVisage(9431);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.setZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(199, 85), 0);
_object2.setAction(&_speakerAction, 0);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerOText::SpeakerOText() : SpeakerGText() {
_speakerName = "OTEXT";
_textWidth = 240;
_textPos = Common::Point(130, 10);
_colour1 = 42;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerQText::SpeakerQText() : ScreenSpeaker() {
_speakerName = "QTEXT";
_textPos = Common::Point(160, 40);
_colour1 = 35;
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerSText::SpeakerSText() : ScreenSpeaker() {
_speakerName = "STEXT";
_colour1 = 13;
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerPOText::SpeakerPOText() : ScreenSpeaker() {
_speakerName = "POTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_colour1 = 41;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerMText::SpeakerMText() {
_speakerName = "MTEXT";
_colour1 = 11;
_textWidth = 160;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerCText::SpeakerCText() {
_speakerName = "CTEXT";
_colour1 = 4;
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerEText::SpeakerEText() {
_speakerName = "ETEXT";
_textPos = Common::Point(20, 20);
_colour1 = 22;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerGR::SpeakerGR() {
_speakerName = "GR";
_newSceneNumber = 9220;
_textWidth = 136;
_textPos = Common::Point(168, 36);
_colour1 = 14;
}
/*--------------------------------------------------------------------------*/
SpeakerHText::SpeakerHText() {
_speakerName = "HTEXT";
_textPos = Common::Point(160, 40);
_colour1 = 52;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerSKText::SpeakerSKText() : ScreenSpeaker() {
_speakerName = "SKTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_colour1 = 5;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerPText::SpeakerPText() {
_speakerName = "PTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_colour1 = 5;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerCHFText::SpeakerCHFText() {
_speakerName = "CHFTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_colour1 = 56;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerCDRText::SpeakerCDRText() {
_speakerName = "CDRTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_colour1 = 52;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerFLText::SpeakerFLText() {
_speakerName = "FLTEXT";
_textPos = Common::Point(10, 40);
_colour1 = 17;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerBatText::SpeakerBatText() {
_speakerName = "BATTEXT";
_textWidth = 240;
_textMode = ALIGN_CENTRE;
_colour1 = 3;
_hideObjects = false;
}
/*--------------------------------------------------------------------------*/
SpeakerSKL::SpeakerSKL() : AnimatedSpeaker() {
_speakerName = "SKL";
_newSceneNumber = 7011;
_textPos = Common::Point(10, 30);
_colour1 = 10;
}
void SpeakerSKL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(7013);
_object1.setStrip2(2);
_object1._frame = 1;
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1.setPosition(Common::Point(203, 120));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(7013);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(197, 80));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerQL::SpeakerQL() : AnimatedSpeaker() {
_speakerName = "QL";
_newSceneNumber = 2610;
_textPos = Common::Point(160, 30);
_colour1 = 35;
_textMode = ALIGN_CENTRE;
}
void SpeakerQL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2612);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(128, 146));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2612);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(122, 84));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerSR::SpeakerSR() {
_speakerName = "SR";
_newSceneNumber = 2811;
_textPos = Common::Point(10, 30);
_colour1 = 13;
_textMode = ALIGN_CENTRE;
}
void SpeakerSR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2813);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(224, 198));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2813);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(203, 96));
_object2.setAction(&_speakerAction, NULL);
_object3.postInit(&_objectList);
_object3.setVisage(2813);
_object3.setStrip(3);
_object3.setPosition(Common::Point(204, 91));
_object3.setPriority2(199);
_object3._numFrames = 3;
_object3.animate(ANIM_MODE_7, 0, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerSL::SpeakerSL() {
_speakerName = "SL";
_newSceneNumber = 2810;
_textPos = Common::Point(140, 30);
_textWidth = 160;
_colour1 = 13;
_textMode = ALIGN_CENTRE;
}
void SpeakerSL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2812);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(95, 198));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2812);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(116, 96));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerQR::SpeakerQR() {
_speakerName = "QR";
_newSceneNumber = 2611;
_textPos = Common::Point(10, 30);
_colour1 = 13;
_textMode = ALIGN_CENTRE;
}
void SpeakerQR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2613);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(191, 146));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2613);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(197, 84));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerQU::SpeakerQU() {
_speakerName = "QU";
_newSceneNumber = 7020;
_textPos = Common::Point(160, 30);
_colour1 = 35;
_textMode = ALIGN_CENTRE;
}
void SpeakerQU::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(7021);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(116, 120), 0);
_object1.animate(ANIM_MODE_7, 0, 0);
_object2.postInit(&_objectList);
_object2.setVisage(7021);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(111, 84), 0);
_object2.setAction(&_speakerAction, 0);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCR::SpeakerCR() {
_speakerName = "CR";
_newSceneNumber = 9010;
_textPos = Common::Point(20, 40);
_colour1 = 4;
}
void SpeakerCR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(9011);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.setPosition(Common::Point(219, 168));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(9011);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.setPosition(Common::Point(232, 81));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerMR::SpeakerMR() {
_speakerName = "MR";
_newSceneNumber = 2711;
_textPos = Common::Point(40, 10);
_colour1 = 22;
}
void SpeakerMR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2713);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(220, 143));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2713);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(215, 99));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerSAL::SpeakerSAL() {
_speakerName = "SAL";
_newSceneNumber = 2851;
_textPos = Common::Point(10, 30);
_colour1 = 13;
_textMode = ALIGN_CENTRE;
}
void SpeakerSAL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2853);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(185, 200));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2853);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(170, 92));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerML::SpeakerML() {
_speakerName = "ML";
_newSceneNumber = 2710;
_textPos = Common::Point(160, 40);
_colour1 = 22;
}
void SpeakerML::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(2712);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(99, 143));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(2712);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(105, 99));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCHFL::SpeakerCHFL() {
_speakerName = "CHFL";
_newSceneNumber = 4111;
_textPos = Common::Point(10, 40);
_colour1 = 56;
}
void SpeakerCHFL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4113);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(205, 116));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4113);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(202, 71));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCHFR::SpeakerCHFR() {
_speakerName = "CHFR";
_newSceneNumber = 4110;
_textPos = Common::Point(160, 40);
_colour1 = 56;
}
void SpeakerCHFR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4112);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(103, 116));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4112);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2._frame = 1;
_object2.setPosition(Common::Point(106, 71));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerPL::SpeakerPL() {
_speakerName = "PL";
_newSceneNumber = 4060;
_textPos = Common::Point(160, 40);
_colour1 = 5;
}
void SpeakerPL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4062);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(107, 117));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4062);
_object2.setStrip2(1);
_object2.setPriority2(200);
_object2._frame = 1;
_object2.setPosition(Common::Point(105, 62));
_object2.setAction(&_speakerAction, NULL);
_object3.postInit(&_objectList);
_object3.setVisage(4062);
_object3.setStrip2(3);
_object3.setPriority2(255);
_object3._frame = 1;
_object3.setPosition(Common::Point(105, 59));
_object3.setAction(&_speakerAction2, NULL);
Speaker::setText(msg);
}
void SpeakerPL::removeText() {
_object3.remove();
AnimatedSpeaker::removeText();
}
/*--------------------------------------------------------------------------*/
SpeakerPR::SpeakerPR() {
_speakerName = "PR";
_newSceneNumber = 4061;
_textPos = Common::Point(10, 40);
_colour1 = 5;
}
void SpeakerPR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4063);
_object1.setStrip2(1);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(212, 117));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4063);
_object2.setStrip2(2);
_object2.setPriority2(200);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(214, 62));
_object2.setAction(&_speakerAction, NULL);
_object3.postInit(&_objectList);
_object3.setVisage(4063);
_object3.setStrip2(3);
_object3.setPriority2(255);
_object3.changeZoom(100);
_object3._frame = 1;
_object3.setPosition(Common::Point(214, 59));
_object3.setAction(&_speakerAction2, NULL);
Speaker::setText(msg);
}
void SpeakerPR::removeText() {
_object3.remove();
AnimatedSpeaker::removeText();
}
/*--------------------------------------------------------------------------*/
SpeakerCDR::SpeakerCDR() {
_speakerName = "CDR";
_newSceneNumber = 4161;
_textPos = Common::Point(10, 40);
_colour1 = 52;
}
void SpeakerCDR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4163);
_object1.setStrip2(1);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(208, 97));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4163);
_object2.setStrip2(2);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(200, 57));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerCDL::SpeakerCDL() {
_speakerName = "CDL";
_newSceneNumber = 4160;
_textPos = Common::Point(160, 40);
_colour1 = 52;
}
void SpeakerCDL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(4162);
_object1.setStrip2(1);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(112, 97));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(4162);
_object2.setStrip2(2);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(115, 57));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerFLL::SpeakerFLL() {
_speakerName = "FLL";
_newSceneNumber = 5221;
_textPos = Common::Point(10, 40);
_colour1 = 17;
}
void SpeakerFLL::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(5223);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(216, 129));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(5223);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(210, 67));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
/*--------------------------------------------------------------------------*/
SpeakerBatR::SpeakerBatR() {
_speakerName = "BATR";
_newSceneNumber = 5360;
_textPos = Common::Point(140, 40);
_colour1 = 3;
}
void SpeakerBatR::setText(const Common::String &msg) {
_object1.postInit(&_objectList);
_object1.setVisage(5361);
_object1.setStrip2(2);
_object1.setPriority2(255);
_object1.changeZoom(100);
_object1._frame = 1;
_object1.setPosition(Common::Point(137, 122));
_object1.animate(ANIM_MODE_7, 0, NULL);
_object2.postInit(&_objectList);
_object2.setVisage(5361);
_object2.setStrip2(1);
_object2.setPriority2(255);
_object2.changeZoom(100);
_object2._frame = 1;
_object2.setPosition(Common::Point(137, 104));
_object2.setAction(&_speakerAction, NULL);
Speaker::setText(msg);
}
} // End of namespace tSage