scummvm/gui/editgamedialog.cpp
antoniou d62202801a GUI: Check for writable for save game path
This is done in Global Options, but it was skipped here in Game domain scope

This resulted in allowing bad paths (without write access) in this field
2021-07-13 16:51:56 +03:00

674 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "gui/editgamedialog.h"
#include "backends/keymapper/keymapper.h"
#include "common/config-manager.h"
#include "common/gui_options.h"
#include "common/translation.h"
#include "common/system.h"
#include "gui/browser.h"
#include "gui/gui-manager.h"
#include "gui/message.h"
#ifdef ENABLE_EVENTRECORDER
#include "gui/onscreendialog.h"
#include "gui/recorderdialog.h"
#include "gui/EventRecorder.h"
#endif
#include "gui/widgets/edittext.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollcontainer.h"
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
#include "backends/cloud/cloudmanager.h"
#endif
using Common::ConfigManager;
namespace GUI {
enum {
kStartCmd = 'STRT',
kAboutCmd = 'ABOU',
kOptionsCmd = 'OPTN',
kAddGameCmd = 'ADDG',
kEditGameCmd = 'EDTG',
kRemoveGameCmd = 'REMG',
kLoadGameCmd = 'LOAD',
kQuitCmd = 'QUIT',
kSearchCmd = 'SRCH',
kListSearchCmd = 'LSSR',
kSearchClearCmd = 'SRCL',
kCmdGlobalGraphicsOverride = 'OGFX',
kCmdGlobalShaderOverride = 'OSHD',
kCmdGlobalBackendOverride = 'OBAK',
kCmdGlobalAudioOverride = 'OSFX',
kCmdGlobalMIDIOverride = 'OMID',
kCmdGlobalMT32Override = 'OM32',
kCmdGlobalVolumeOverride = 'OVOL',
kCmdChooseSoundFontCmd = 'chsf',
kCmdExtraBrowser = 'PEXT',
kCmdExtraPathClear = 'PEXC',
kCmdGameBrowser = 'PGME',
kCmdSaveBrowser = 'PSAV',
kCmdSavePathClear = 'PSAC',
kGraphicsTabContainerReflowCmd = 'gtcr'
};
/*
* TODO: Clean up this ugly design: we subclass EditTextWidget to perform
* input validation. It would be much more elegant to use a decorator pattern,
* or a validation callback, or something like that.
*/
class DomainEditTextWidget : public EditTextWidget {
public:
DomainEditTextWidget(GuiObject *boss, const String &name, const U32String &text, const U32String &tooltip = U32String())
: EditTextWidget(boss, name, text, tooltip) {}
protected:
bool tryInsertChar(byte c, int pos) override {
if (Common::isAlnum(c) || c == '-' || c == '_') {
_editString.insertChar(c, pos);
return true;
}
return false;
}
};
EditGameDialog::EditGameDialog(const String &domain)
: OptionsDialog(domain, "GameOptions") {
EngineMan.upgradeTargetIfNecessary(domain);
_engineOptions = nullptr;
// Retrieve the plugin, since we need to access the engine's MetaEngine
// implementation.
const Plugin *metaEnginePlugin = nullptr;
const Plugin *enginePlugin = nullptr;
QualifiedGameDescriptor qgd = EngineMan.findTarget(domain, &metaEnginePlugin);
if (!metaEnginePlugin) {
warning("MetaEnginePlugin for target \"%s\" not found!", domain.c_str());
} else {
enginePlugin = PluginMan.getEngineFromMetaEngine(metaEnginePlugin);
if (!enginePlugin) {
warning("Engine Plugin for target \"%s\" not found! Game specific settings might be missing.", domain.c_str());
}
}
// GAME: Path to game data (r/o), extra data (r/o), and save data (r/w)
String gamePath(ConfMan.get("path", _domain));
String extraPath(ConfMan.get("extrapath", _domain));
String savePath(ConfMan.get("savepath", _domain));
// GAME: Determine the description string
String description(ConfMan.get("description", domain));
if (description.empty() && !qgd.description.empty()) {
description = qgd.description;
}
// GUI: Add tab widget
TabWidget *tab = new TabWidget(this, "GameOptions.TabWidget");
//
// 1) The game tab
//
tab->addTab(_("Game"), "GameOptions_Game");
// GUI: Label & edit widget for the game ID
if (g_system->getOverlayWidth() > 320)
new StaticTextWidget(tab, "GameOptions_Game.Id", _("ID:"), _("Short game identifier used for referring to saved games and running the game from the command line"));
else
new StaticTextWidget(tab, "GameOptions_Game.Id", _c("ID:", "lowres"), _("Short game identifier used for referring to saved games and running the game from the command line"));
_domainWidget = new DomainEditTextWidget(tab, "GameOptions_Game.Domain", _domain, _("Short game identifier used for referring to saved games and running the game from the command line"));
// GUI: Label & edit widget for the description
if (g_system->getOverlayWidth() > 320)
new StaticTextWidget(tab, "GameOptions_Game.Name", _("Name:"), _("Full title of the game"));
else
new StaticTextWidget(tab, "GameOptions_Game.Name", _c("Name:", "lowres"), _("Full title of the game"));
_descriptionWidget = new EditTextWidget(tab, "GameOptions_Game.Desc", description, _("Full title of the game"));
// Language popup
_langPopUpDesc = nullptr;
_langPopUp = nullptr;
if (!_guioptions.contains(GUIO_NOLANG)) {
_langPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.LangPopupDesc", _("Language:"), _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp = new PopUpWidget(tab, "GameOptions_Game.LangPopup", _("Language of the game. This will not turn your Spanish game version into English"));
_langPopUp->appendEntry(_("<default>"), (uint32)Common::UNK_LANG);
_langPopUp->appendEntry("", (uint32)Common::UNK_LANG);
const Common::LanguageDescription *l = Common::g_languages;
for (; l->code; ++l) {
if (checkGameGUIOptionLanguage(l->id, _guioptionsString))
_langPopUp->appendEntry(l->description, l->id);
}
}
// Platform popup
if (g_system->getOverlayWidth() > 320)
_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _("Platform:"), _("Platform the game was originally designed for"));
else
_platformPopUpDesc = new StaticTextWidget(tab, "GameOptions_Game.PlatformPopupDesc", _c("Platform:", "lowres"), _("Platform the game was originally designed for"));
_platformPopUp = new PopUpWidget(tab, "GameOptions_Game.PlatformPopup", _("Platform the game was originally designed for"));
_platformPopUp->appendEntry(_("<default>"));
_platformPopUp->appendEntry("");
const Common::PlatformDescription *p = Common::g_platforms;
for (; p->code; ++p) {
_platformPopUp->appendEntry(p->description, p->id);
}
//
// 2) The engine tab (shown only if the engine implements one or there are custom engine options)
//
if (metaEnginePlugin) {
int tabId = tab->addTab(_("Engine"), "GameOptions_Engine");
const MetaEngineDetection &metaEngineDetection = metaEnginePlugin->get<MetaEngineDetection>();
metaEngineDetection.registerDefaultSettings(_domain);
_engineOptions = metaEngineDetection.buildEngineOptionsWidgetStatic(tab, "GameOptions_Engine.Container", _domain);
if (_engineOptions) {
_engineOptions->setParentDialog(this);
} else {
tab->removeTab(tabId);
}
}
//
// 3) The graphics tab
//
_graphicsTabId = tab->addTab(g_system->getOverlayWidth() > 320 ? _("Graphics") : _("GFX"), "GameOptions_Graphics");
ScrollContainerWidget *graphicsContainer = new ScrollContainerWidget(tab, "GameOptions_Graphics.Container", "GameOptions_Graphics_Container", kGraphicsTabContainerReflowCmd);
graphicsContainer->setBackgroundType(ThemeEngine::kWidgetBackgroundNo);
graphicsContainer->setTarget(this);
if (g_system->getOverlayWidth() > 320)
_globalGraphicsOverride = new CheckboxWidget(graphicsContainer, "GameOptions_Graphics_Container.EnableTabCheckbox", _("Override global graphic settings"), Common::U32String(), kCmdGlobalGraphicsOverride);
else
_globalGraphicsOverride = new CheckboxWidget(graphicsContainer, "GameOptions_Graphics_Container.EnableTabCheckbox", _c("Override global graphic settings", "lowres"), Common::U32String(), kCmdGlobalGraphicsOverride);
addGraphicControls(graphicsContainer, "GameOptions_Graphics_Container.");
//
// The shader tab (currently visible only for Vita platform), visibility checking by features
//
_globalShaderOverride = nullptr;
if (g_system->hasFeature(OSystem::kFeatureShader)) {
tab->addTab(_("Shader"), "GameOptions_Shader");
if (g_system->getOverlayWidth() > 320)
_globalShaderOverride = new CheckboxWidget(tab, "GameOptions_Shader.EnableTabCheckbox", _("Override global shader settings"), Common::U32String(), kCmdGlobalShaderOverride);
else
_globalShaderOverride = new CheckboxWidget(tab, "GameOptions_Shader.EnableTabCheckbox", _c("Override global shader settings", "lowres"), Common::U32String(), kCmdGlobalShaderOverride);
addShaderControls(tab, "GameOptions_Shader.");
}
//
// The Keymap tab
//
Common::KeymapArray keymaps;
if (enginePlugin) {
keymaps = enginePlugin->get<MetaEngine>().initKeymaps(domain.c_str());
}
if (!keymaps.empty()) {
tab->addTab(_("Keymaps"), "GameOptions_KeyMapper");
addKeyMapperControls(tab, "GameOptions_KeyMapper.", keymaps, domain);
}
//
// The backend tab (shown only if the backend implements one)
//
int backendTabId = tab->addTab(_("Backend"), "GameOptions_Backend");
if (g_system->getOverlayWidth() > 320)
_globalBackendOverride = new CheckboxWidget(tab, "GameOptions_Backend.EnableTabCheckbox", _("Override global backend settings"), Common::U32String(), kCmdGlobalBackendOverride);
else
_globalBackendOverride = new CheckboxWidget(tab, "GameOptions_Backend.EnableTabCheckbox", _c("Override global backend settings", "lowres"), Common::U32String(), kCmdGlobalBackendOverride);
g_system->registerDefaultSettings(_domain);
_backendOptions = g_system->buildBackendOptionsWidget(tab, "GameOptions_Backend.Container", _domain);
if (_backendOptions) {
_backendOptions->setParentDialog(this);
} else {
tab->removeTab(backendTabId);
}
//
// 4) The audio tab
//
tab->addTab(_("Audio"), "GameOptions_Audio");
if (g_system->getOverlayWidth() > 320)
_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _("Override global audio settings"), Common::U32String(), kCmdGlobalAudioOverride);
else
_globalAudioOverride = new CheckboxWidget(tab, "GameOptions_Audio.EnableTabCheckbox", _c("Override global audio settings", "lowres"), Common::U32String(), kCmdGlobalAudioOverride);
addAudioControls(tab, "GameOptions_Audio.");
addSubtitleControls(tab, "GameOptions_Audio.");
//
// 5) The volume tab
//
if (g_system->getOverlayWidth() > 320)
tab->addTab(_("Volume"), "GameOptions_Volume");
else
tab->addTab(_c("Volume", "lowres"), "GameOptions_Volume");
if (g_system->getOverlayWidth() > 320)
_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _("Override global volume settings"), Common::U32String(), kCmdGlobalVolumeOverride);
else
_globalVolumeOverride = new CheckboxWidget(tab, "GameOptions_Volume.EnableTabCheckbox", _c("Override global volume settings", "lowres"), Common::U32String(), kCmdGlobalVolumeOverride);
addVolumeControls(tab, "GameOptions_Volume.");
bool showMidi = !_guioptions.contains(GUIO_NOMIDI) && !_guioptions.contains(GUIO_NOMUSIC);
//
// 6) The MIDI tab
//
_globalMIDIOverride = nullptr;
if (showMidi) {
tab->addTab(_("MIDI"), "GameOptions_MIDI");
if (g_system->getOverlayWidth() > 320)
_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _("Override global MIDI settings"), Common::U32String(), kCmdGlobalMIDIOverride);
else
_globalMIDIOverride = new CheckboxWidget(tab, "GameOptions_MIDI.EnableTabCheckbox", _c("Override global MIDI settings", "lowres"), Common::U32String(), kCmdGlobalMIDIOverride);
addMIDIControls(tab, "GameOptions_MIDI.");
}
//
// 7) The MT-32 tab
//
_globalMT32Override = nullptr;
if (showMidi) {
tab->addTab(_("MT-32"), "GameOptions_MT32");
if (g_system->getOverlayWidth() > 320)
_globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _("Override global MT-32 settings"), Common::U32String(), kCmdGlobalMT32Override);
else
_globalMT32Override = new CheckboxWidget(tab, "GameOptions_MT32.EnableTabCheckbox", _c("Override global MT-32 settings", "lowres"), Common::U32String(), kCmdGlobalMT32Override);
addMT32Controls(tab, "GameOptions_MT32.");
}
//
// 8) The Paths tab
//
if (g_system->getOverlayWidth() > 320)
tab->addTab(_("Paths"), "GameOptions_Paths");
else
tab->addTab(_c("Paths", "lowres"), "GameOptions_Paths");
// These buttons have to be extra wide, or the text will be truncated
// in the small version of the GUI.
// GUI: Button + Label for the game path
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _("Game Path:"), Common::U32String(), kCmdGameBrowser);
else
new ButtonWidget(tab, "GameOptions_Paths.Gamepath", _c("Game Path:", "lowres"), Common::U32String(), kCmdGameBrowser);
_gamePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.GamepathText", gamePath);
// GUI: Button + Label for the additional path
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _("Extra Path:"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser);
else
new ButtonWidget(tab, "GameOptions_Paths.Extrapath", _c("Extra Path:", "lowres"), _("Specifies path to additional data used by the game"), kCmdExtraBrowser);
_extraPathWidget = new StaticTextWidget(tab, "GameOptions_Paths.ExtrapathText", extraPath, _("Specifies path to additional data used by the game"));
_extraPathClearButton = addClearButton(tab, "GameOptions_Paths.ExtraPathClearButton", kCmdExtraPathClear);
// GUI: Button + Label for the save path
if (g_system->getOverlayWidth() > 320)
new ButtonWidget(tab, "GameOptions_Paths.Savepath", _("Save Path:"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
else
new ButtonWidget(tab, "GameOptions_Paths.Savepath", _c("Save Path:", "lowres"), _("Specifies where your saved games are put"), kCmdSaveBrowser);
_savePathWidget = new StaticTextWidget(tab, "GameOptions_Paths.SavepathText", savePath, _("Specifies where your saved games are put"));
_savePathClearButton = addClearButton(tab, "GameOptions_Paths.SavePathClearButton", kCmdSavePathClear);
//
// 9) The Achievements & The Statistics tabs
//
if (enginePlugin) {
const MetaEngine &metaEngine = enginePlugin->get<MetaEngine>();
AchMan.setActiveDomain(metaEngine.getAchievementsInfo(domain));
if (AchMan.getAchievementCount()) {
tab->addTab(_("Achievements"), "GameOptions_Achievements");
addAchievementsControls(tab, "GameOptions_Achievements.");
}
if (AchMan.getStatCount()) {
tab->addTab(_("Statistics"), "GameOptions_Achievements");
addStatisticsControls(tab, "GameOptions_Achievements.");
}
}
// Activate the first tab
tab->setActiveTab(0);
_tabWidget = tab;
// Add OK & Cancel buttons
new ButtonWidget(this, "GameOptions.Cancel", _("Cancel"), Common::U32String(), kCloseCmd);
new ButtonWidget(this, "GameOptions.Ok", _("OK"), Common::U32String(), kOKCmd);
}
void EditGameDialog::setupGraphicsTab() {
OptionsDialog::setupGraphicsTab();
_globalGraphicsOverride->setVisible(true);
}
void EditGameDialog::open() {
OptionsDialog::open();
String extraPath(ConfMan.get("extrapath", _domain));
if (extraPath.empty() || !ConfMan.hasKey("extrapath", _domain)) {
_extraPathWidget->setLabel(_c("None", "path"));
}
String savePath(ConfMan.get("savepath", _domain));
if (savePath.empty() || !ConfMan.hasKey("savepath", _domain)) {
_savePathWidget->setLabel(_("Default"));
}
int sel, i;
bool e;
// En-/disable dialog items depending on whether overrides are active or not.
e = ConfMan.hasKey("gfx_mode", _domain) ||
ConfMan.hasKey("render_mode", _domain) ||
ConfMan.hasKey("stretch_mode", _domain) ||
ConfMan.hasKey("scaler", _domain) ||
ConfMan.hasKey("scale_factor", _domain) ||
ConfMan.hasKey("aspect_ratio", _domain) ||
ConfMan.hasKey("fullscreen", _domain) ||
ConfMan.hasKey("vsync", _domain) ||
ConfMan.hasKey("filtering", _domain) ||
ConfMan.hasKey("renderer", _domain) ||
ConfMan.hasKey("antialiasing", _domain);
_globalGraphicsOverride->setState(e);
if (g_system->hasFeature(OSystem::kFeatureShader)) {
e = ConfMan.hasKey("shader", _domain);
_globalShaderOverride->setState(e);
}
if (_backendOptions) {
e = _backendOptions->hasKeys();
_globalBackendOverride->setState(e);
}
e = ConfMan.hasKey("music_driver", _domain) ||
ConfMan.hasKey("output_rate", _domain) ||
ConfMan.hasKey("opl_driver", _domain) ||
ConfMan.hasKey("subtitles", _domain) ||
ConfMan.hasKey("talkspeed", _domain);
_globalAudioOverride->setState(e);
e = ConfMan.hasKey("music_volume", _domain) ||
ConfMan.hasKey("sfx_volume", _domain) ||
ConfMan.hasKey("speech_volume", _domain);
_globalVolumeOverride->setState(e);
if (!_guioptions.contains(GUIO_NOMIDI) && !_guioptions.contains(GUIO_NOMUSIC)) {
e = ConfMan.hasKey("soundfont", _domain) ||
ConfMan.hasKey("multi_midi", _domain) ||
ConfMan.hasKey("midi_gain", _domain);
_globalMIDIOverride->setState(e);
e = ConfMan.hasKey("native_mt32", _domain) ||
ConfMan.hasKey("enable_gs", _domain);
_globalMT32Override->setState(e);
}
// TODO: game path
if (_langPopUp != nullptr) {
const Common::Language lang = Common::parseLanguage(ConfMan.get("language", _domain));
if (ConfMan.hasKey("language", _domain)) {
_langPopUp->setSelectedTag(lang);
} else {
_langPopUp->setSelectedTag((uint32)Common::UNK_LANG);
}
if (_langPopUp->numEntries() <= 3) { // If only one language is avaliable
_langPopUpDesc->setEnabled(false);
_langPopUp->setEnabled(false);
}
}
if (_engineOptions) {
_engineOptions->load();
}
const Common::PlatformDescription *p = Common::g_platforms;
const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", _domain));
sel = 0;
for (i = 0; p->code; ++p, ++i) {
if (platform == p->id)
sel = i + 2;
}
_platformPopUp->setSelected(sel);
}
void EditGameDialog::apply() {
ConfMan.set("description", _descriptionWidget->getEditString(), _domain);
if (_langPopUp != nullptr) {
Common::Language lang = (Common::Language)_langPopUp->getSelectedTag();
if (lang < 0)
ConfMan.removeKey("language", _domain);
else
ConfMan.set("language", Common::getLanguageCode(lang), _domain);
}
U32String gamePath(_gamePathWidget->getLabel());
if (!gamePath.empty())
ConfMan.set("path", gamePath, _domain);
U32String extraPath(_extraPathWidget->getLabel());
if (!extraPath.empty() && (extraPath != _c("None", "path")))
ConfMan.set("extrapath", extraPath, _domain);
else
ConfMan.removeKey("extrapath", _domain);
U32String savePath(_savePathWidget->getLabel());
if (!savePath.empty() && (savePath != _("Default")))
ConfMan.set("savepath", savePath, _domain);
else
ConfMan.removeKey("savepath", _domain);
Common::Platform platform = (Common::Platform)_platformPopUp->getSelectedTag();
if (platform < 0)
ConfMan.removeKey("platform", _domain);
else
ConfMan.set("platform", Common::getPlatformCode(platform), _domain);
if (_engineOptions) {
_engineOptions->save();
}
OptionsDialog::apply();
}
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
switch (cmd) {
case kCmdGlobalGraphicsOverride:
setGraphicSettingsState(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdGlobalShaderOverride:
setShaderSettingsState(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdGlobalBackendOverride:
_backendOptions->setEnabled(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdGlobalAudioOverride:
setAudioSettingsState(data != 0);
setSubtitleSettingsState(data != 0);
if (_globalVolumeOverride == nullptr)
setVolumeSettingsState(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdGlobalMIDIOverride:
setMIDISettingsState(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdGlobalMT32Override:
setMT32SettingsState(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdGlobalVolumeOverride:
setVolumeSettingsState(data != 0);
g_gui.scheduleTopDialogRedraw();
break;
case kCmdChooseSoundFontCmd:
{
BrowserDialog browser(_("Select SoundFont"), false);
if (browser.runModal() > 0) {
// User made this choice...
Common::FSNode file(browser.getResult());
_soundFont->setLabel(file.getPath());
if (!file.getPath().empty() && (file.getPath() != Common::convertFromU32String(_c("None", "path"))))
_soundFontClearButton->setEnabled(true);
else
_soundFontClearButton->setEnabled(false);
g_gui.scheduleTopDialogRedraw();
}
break;
}
// Change path for the game
case kCmdGameBrowser:
{
BrowserDialog browser(_("Select directory with game data"), true);
if (browser.runModal() > 0) {
// User made his choice...
Common::FSNode dir(browser.getResult());
// TODO: Verify the game can be found in the new directory... Best
// done with optional specific gameid to pluginmgr detectgames?
// FSList files = dir.listDir(FSNode::kListFilesOnly);
_gamePathWidget->setLabel(dir.getPath());
g_gui.scheduleTopDialogRedraw();
}
g_gui.scheduleTopDialogRedraw();
break;
}
// Change path for extra game data (eg, using sword cutscenes when playing via CD)
case kCmdExtraBrowser:
{
BrowserDialog browser(_("Select additional game directory"), true);
if (browser.runModal() > 0) {
// User made his choice...
Common::FSNode dir(browser.getResult());
_extraPathWidget->setLabel(dir.getPath());
g_gui.scheduleTopDialogRedraw();
}
g_gui.scheduleTopDialogRedraw();
break;
}
// Change path for stored save game (perm and temp) data
case kCmdSaveBrowser:
{
BrowserDialog browser(_("Select directory for saved games"), true);
if (browser.runModal() > 0) {
// User made his choice...
Common::FSNode dir(browser.getResult());
if (dir.isWritable()) {
_savePathWidget->setLabel(dir.getPath());
} else {
MessageDialog error(_("The chosen directory cannot be written to. Please select another one."));
error.runModal();
return;
}
#if defined(USE_CLOUD) && defined(USE_LIBCURL)
MessageDialog warningMessage(_("Saved games sync feature doesn't work with non-default directories. If you want your saved games to sync, use default directory."));
warningMessage.runModal();
#endif
g_gui.scheduleTopDialogRedraw();
}
g_gui.scheduleTopDialogRedraw();
break;
}
case kCmdExtraPathClear:
_extraPathWidget->setLabel(_c("None", "path"));
break;
case kCmdSavePathClear:
_savePathWidget->setLabel(_("Default"));
break;
case kOKCmd:
{
// Write back changes made to config object
String newDomain(Common::convertFromU32String(_domainWidget->getEditString()));
if (newDomain != _domain) {
if (newDomain.empty()
|| newDomain.hasPrefix("_")
|| newDomain == ConfigManager::kApplicationDomain
|| ConfMan.hasGameDomain(newDomain)) {
MessageDialog alert(_("This game ID is already taken. Please choose another one."));
alert.runModal();
return;
}
ConfMan.renameGameDomain(_domain, newDomain);
_domain = newDomain;
if (_engineOptions) {
_engineOptions->setDomain(newDomain);
}
if (_backendOptions) {
_backendOptions->setDomain(newDomain);
}
}
}
// fall through
default:
OptionsDialog::handleCommand(sender, cmd, data);
}
}
} // End of namespace GUI