mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
fa2e5ac9de
The new bounding box calculation requires the transformed position/size to be in Sprite, not Channel. Fixes the visibility of the boar hunt in Wrath of the Gods.
631 lines
19 KiB
C++
631 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "common/macresman.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "director/director.h"
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#include "director/archive.h"
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#include "director/cast.h"
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#include "director/debugger.h"
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#include "director/lingo/lingo.h"
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#include "director/movie.h"
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#include "director/window.h"
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#include "director/score.h"
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#include "director/channel.h"
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#include "director/sound.h"
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#include "director/sprite.h"
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#include "director/castmember/castmember.h"
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namespace Director {
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Window::Window(int id, bool scrollable, bool resizable, bool editable, Graphics::MacWindowManager *wm, DirectorEngine *vm, bool isStage)
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: MacWindow(id, scrollable, resizable, editable, wm), Object<Window>("Window") {
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_vm = vm;
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_isStage = isStage;
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_stageColor = _wm->_colorBlack;
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_puppetTransition = nullptr;
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_soundManager = new DirectorSound(this);
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_lingoState = new LingoState;
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_currentMovie = nullptr;
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_mainArchive = nullptr;
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_nextMovie.frameI = -1;
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_newMovieStarted = true;
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_objType = kWindowObj;
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_startFrame = _vm->getStartMovie().startFrame;
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_windowType = -1;
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_isModal = false;
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updateBorderType();
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_draggable = !_isStage;
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}
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Window::~Window() {
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delete _lingoState;
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delete _soundManager;
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delete _currentMovie;
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for (uint i = 0; i < _frozenLingoStates.size(); i++)
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delete _frozenLingoStates[i];
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if (_puppetTransition)
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delete _puppetTransition;
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}
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void Window::decRefCount() {
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*_refCount -= 1;
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if (*_refCount <= 0) {
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g_director->_wm->removeWindow(this);
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g_director->_wm->removeMarked();
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}
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}
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void Window::invertChannel(Channel *channel, const Common::Rect &destRect) {
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const Graphics::Surface *mask;
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// in D3, we have inverted QDshape
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if (channel->_sprite->isQDShape() && channel->_sprite->_ink == kInkTypeMatte)
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mask = channel->_sprite->getQDMatte();
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else
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mask = channel->getMask(true);
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Common::Rect srcRect = channel->getBbox();
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srcRect.clip(destRect);
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// let compiler to optimize it
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int xoff = srcRect.left - channel->getBbox().left;
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int yoff = srcRect.top - channel->getBbox().top;
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if (_wm->_pixelformat.bytesPerPixel == 1) {
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for (int i = 0; i < srcRect.height(); i++) {
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byte *src = (byte *)_composeSurface->getBasePtr(srcRect.left, srcRect.top + i);
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const byte *msk = mask ? (const byte *)mask->getBasePtr(xoff, yoff + i) : nullptr;
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for (int j = 0; j < srcRect.width(); j++, src++)
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if (!mask || (msk && !(*msk++)))
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*src = _wm->inverter(*src);
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}
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} else {
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for (int i = 0; i < srcRect.height(); i++) {
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uint32 *src = (uint32 *)_composeSurface->getBasePtr(srcRect.left, srcRect.top + i);
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const uint32 *msk = mask ? (const uint32 *)mask->getBasePtr(xoff, yoff + i) : nullptr;
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for (int j = 0; j < srcRect.width(); j++, src++)
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if (!mask || (msk && !(*msk++)))
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*src = _wm->inverter(*src);
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}
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}
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}
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void Window::drawFrameCounter(Graphics::ManagedSurface *blitTo) {
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const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont);
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Common::String msg = Common::String::format("Frame: %d", g_director->getCurrentMovie()->getScore()->getCurrentFrameNum());
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uint32 width = font->getStringWidth(msg);
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blitTo->fillRect(Common::Rect(blitTo->w - 3 - width, 1, blitTo->w - 1, font->getFontHeight() + 1), _wm->_colorBlack);
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font->drawString(blitTo, msg, blitTo->w - 1 - width, 3, width, _wm->_colorBlack);
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font->drawString(blitTo, msg, blitTo->w - 2 - width, 2, width, _wm->_colorWhite);
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}
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bool Window::render(bool forceRedraw, Graphics::ManagedSurface *blitTo) {
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if (!_currentMovie)
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return false;
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if (!blitTo)
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blitTo = _composeSurface;
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if (forceRedraw) {
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blitTo->clear(_stageColor);
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markAllDirty();
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} else {
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if (_dirtyRects.size() == 0 && _currentMovie->_videoPlayback == false) {
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if (g_director->_debugDraw & kDebugDrawFrame) {
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drawFrameCounter(blitTo);
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_contentIsDirty = true;
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}
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return false;
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}
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mergeDirtyRects();
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}
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Channel *hiliteChannel = _currentMovie->getScore()->getChannelById(_currentMovie->_currentHiliteChannelId);
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uint32 renderStartTime = g_system->getMillis();
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debugC(7, kDebugImages, "Window::render(): Updating %d rects", _dirtyRects.size());
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for (auto &i : _dirtyRects) {
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const Common::Rect &r = i;
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_dirtyChannels = _currentMovie->getScore()->getSpriteIntersections(r);
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bool shouldClear = true;
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for (auto &j : _dirtyChannels) {
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if (j->_visible && r == j->getBbox() && j->isTrail()) {
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shouldClear = false;
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break;
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}
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}
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if (shouldClear)
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blitTo->fillRect(r, _stageColor);
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for (int pass = 0; pass < 2; pass++) {
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for (auto &j : _dirtyChannels) {
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if (j->isActiveVideo() && j->isVideoDirectToStage()) {
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if (pass == 0)
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continue;
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} else {
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if (pass == 1)
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continue;
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}
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if (j->_visible) {
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if (j->hasSubChannels()) {
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Common::Array<Channel> *list = j->getSubChannels();
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for (auto &k : *list) {
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inkBlitFrom(&k, r, blitTo);
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}
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} else {
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inkBlitFrom(j, r, blitTo);
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if (j == hiliteChannel)
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invertChannel(hiliteChannel, r);
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}
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}
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}
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}
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}
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if (g_director->_debugDraw & kDebugDrawCast) {
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const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont);
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for (uint i = 0; i < _currentMovie->getScore()->_channels.size(); i++) {
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Channel *channel = _currentMovie->getScore()->_channels[i];
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if (!channel->isEmpty()) {
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Common::Rect bbox = channel->getBbox();
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blitTo->frameRect(bbox, g_director->_wm->_colorWhite);
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font->drawString(blitTo, Common::String::format("m: %d, ch: %d", channel->_sprite->_castId.member, i), bbox.left + 3, bbox.top + 3, 128, g_director->_wm->_colorBlack);
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font->drawString(blitTo, Common::String::format("m: %d, ch: %d", channel->_sprite->_castId.member, i), bbox.left + 2, bbox.top + 2, 128, g_director->_wm->_colorWhite);
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}
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}
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}
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if (g_director->_debugDraw & kDebugDrawFrame)
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drawFrameCounter(blitTo);
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_dirtyRects.clear();
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_contentIsDirty = true;
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debugC(7, kDebugImages, "Window::render(): Draw finished in %d ms", g_system->getMillis() - renderStartTime);
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return true;
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}
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void Window::setStageColor(uint32 stageColor, bool forceReset) {
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if (stageColor != _stageColor || forceReset) {
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_stageColor = stageColor;
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reset();
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markAllDirty();
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}
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}
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void Window::setTitleVisible(bool titleVisible) {
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MacWindow::setTitleVisible(titleVisible);
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updateBorderType();
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}
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Datum Window::getStageRect() {
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ensureMovieIsLoaded();
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Common::Rect rect = getInnerDimensions();
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Datum d;
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d.type = RECT;
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d.u.farr = new FArray;
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d.u.farr->arr.push_back(rect.left);
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d.u.farr->arr.push_back(rect.top);
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d.u.farr->arr.push_back(rect.right);
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d.u.farr->arr.push_back(rect.bottom);
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return d;
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}
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bool Window::setStageRect(Datum datum) {
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if (datum.type != RECT) {
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warning("Window::setStageRect(): bad argument passed to rect field");
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return false;
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}
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// Unpack rect from datum
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Common::Rect rect = Common::Rect(datum.u.farr->arr[0].asInt(), datum.u.farr->arr[1].asInt(), datum.u.farr->arr[2].asInt(), datum.u.farr->arr[3].asInt());
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ensureMovieIsLoaded();
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setInnerDimensions(rect);
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return true;
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}
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void Window::setModal(bool modal) {
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if (_isModal && !modal) {
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_wm->setLockedWidget(nullptr);
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_isModal = false;
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} else if (!_isModal && modal) {
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_wm->setLockedWidget(this);
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_isModal = true;
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}
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}
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void Window::setFileName(Common::String filename) {
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setNextMovie(filename);
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ensureMovieIsLoaded();
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}
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void Window::reset() {
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resizeInner(_composeSurface->w, _composeSurface->h);
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_contentIsDirty = true;
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}
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void Window::inkBlitFrom(Channel *channel, Common::Rect destRect, Graphics::ManagedSurface *blitTo) {
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Common::Rect srcRect = channel->getBbox();
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destRect.clip(srcRect);
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DirectorPlotData pd = channel->getPlotData();
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pd.destRect = destRect;
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pd.dst = blitTo;
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uint32 renderStartTime = 0;
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if (debugChannelSet(8, kDebugImages)) {
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CastType castType = channel->_sprite->_cast ? channel->_sprite->_cast->_type : kCastTypeNull;
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debugC(8, kDebugImages, "Window::inkBlitFrom(): updating %dx%d @ %d,%d -> %dx%d @ %d,%d, type: %s, cast: %s, ink: %d",
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srcRect.width(), srcRect.height(), srcRect.left, srcRect.top,
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destRect.width(), destRect.height(), destRect.left, destRect.top,
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castType2str(castType), channel->_sprite->_castId.asString().c_str(),
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channel->_sprite->_ink);
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renderStartTime = g_system->getMillis();
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}
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if (pd.ms) {
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pd.inkBlitShape(srcRect);
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} else if (pd.srf) {
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pd.inkBlitSurface(srcRect, channel->getMask());
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} else {
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if (debugChannelSet(kDebugImages, 4)) {
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CastType castType = channel->_sprite->_cast ? channel->_sprite->_cast->_type : kCastTypeNull;
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warning("Window::inkBlitFrom(): No source surface: spriteType: %d (%s), castType: %d (%s), castId: %s",
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channel->_sprite->_spriteType, spriteType2str(channel->_sprite->_spriteType), castType, castType2str(castType),
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channel->_sprite->_castId.asString().c_str());
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}
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}
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if (debugChannelSet(8, kDebugImages)) {
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debugC(8, kDebugImages, "Window::inkBlitFrom(): Draw finished in %d ms", g_system->getMillis() - renderStartTime);
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}
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}
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Common::Point Window::getMousePos() {
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return g_system->getEventManager()->getMousePos() - Common::Point(_innerDims.left, _innerDims.top);
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}
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void Window::setVisible(bool visible, bool silent) {
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// setting visible triggers movie load
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if (!_currentMovie && !silent)
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ensureMovieIsLoaded();
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BaseMacWindow::setVisible(visible);
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if (visible)
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_wm->setActiveWindow(_id);
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}
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void Window::ensureMovieIsLoaded() {
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if (!_currentMovie) {
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if (_fileName.empty()) {
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Common::String movieName = getName();
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setNextMovie(movieName);
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}
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} else if (_nextMovie.movie.empty()) { // The movie is loaded and no next movie to load
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return;
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}
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if (_nextMovie.movie.empty()) {
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warning("Window::ensureMovieIsLoaded(): No movie to load");
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return;
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}
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loadNextMovie();
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}
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bool Window::setNextMovie(Common::String &movieFilenameRaw) {
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_fileName = findMoviePath(movieFilenameRaw);
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bool fileExists = false;
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Common::File file;
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if (!_fileName.empty() && file.open(_fileName)) {
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fileExists = true;
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file.close();
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}
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debug(1, "Window::setNextMovie: '%s' -> '%s' -> '%s'", movieFilenameRaw.c_str(), convertPath(movieFilenameRaw).c_str(), _fileName.toString(Common::Path::kNativeSeparator).c_str());
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if (!fileExists) {
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warning("Movie %s does not exist", _fileName.toString(Common::Path::kNativeSeparator).c_str());
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_fileName.clear();
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return false;
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}
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_nextMovie.movie = _fileName.toString(g_director->_dirSeparator);
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return true;
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}
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void Window::updateBorderType() {
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if (_isStage) {
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setBorderType(3);
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} else if (!isTitleVisible()) {
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setBorderType(2);
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} else {
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setBorderType(MAX(0, MIN(_windowType, 16)));
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}
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}
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void Window::loadNewSharedCast(Cast *previousSharedCast) {
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Common::Path previousSharedCastPath;
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Common::Path newSharedCastPath = getSharedCastPath();
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if (previousSharedCast && previousSharedCast->getArchive()) {
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previousSharedCastPath = previousSharedCast->getArchive()->getPathName();
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}
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// Check if previous and new sharedCasts are the same
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if (!previousSharedCastPath.empty() && previousSharedCastPath == newSharedCastPath) {
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// Clear those previous widget pointers
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previousSharedCast->releaseCastMemberWidget();
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_currentMovie->_sharedCast = previousSharedCast;
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debugC(1, kDebugLoading, "Skipping loading already loaded shared cast, path: %s", previousSharedCastPath.toString(Common::Path::kNativeSeparator).c_str());
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return;
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}
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// Clean up the previous sharedCast
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if (previousSharedCast) {
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g_director->_allSeenResFiles.erase(previousSharedCastPath);
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g_director->_allOpenResFiles.remove(previousSharedCastPath);
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delete previousSharedCast->_castArchive;
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delete previousSharedCast;
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}
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// Load the new sharedCast
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if (!newSharedCastPath.empty()) {
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_currentMovie->loadSharedCastsFrom(newSharedCastPath);
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}
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}
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bool Window::loadNextMovie() {
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_soundManager->changingMovie();
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_newMovieStarted = true;
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_currentPath = Common::firstPathComponents(_nextMovie.movie, g_director->_dirSeparator);
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Cast *previousSharedCast = nullptr;
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if (_currentMovie) {
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previousSharedCast = _currentMovie->getSharedCast();
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_currentMovie->_sharedCast = nullptr;
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}
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delete _currentMovie;
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_currentMovie = nullptr;
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Common::Path archivePath = Common::Path(_currentPath, g_director->_dirSeparator);
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archivePath.appendInPlace(Common::lastPathComponent(_nextMovie.movie, g_director->_dirSeparator));
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Archive *mov = g_director->openArchive(archivePath);
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_nextMovie.movie.clear(); // Clearing it, so we will not attempt to load again
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if (!mov)
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return false;
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probeResources(mov);
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// Artificial delay for games that expect slow media, e.g. Spaceship Warlock
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if (g_director->_loadSlowdownFactor && !debugChannelSet(-1, kDebugFast)) {
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// Check that we're not cooling down from skipping a delay.
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if (g_system->getMillis() > g_director->_loadSlowdownCooldownTime) {
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uint32 delay = mov->getFileSize() * 1000 / g_director->_loadSlowdownFactor;
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debugC(5, kDebugLoading, "Slowing load of next movie by %d ms", delay);
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while (delay != 0) {
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uint32 dec = MIN((uint32)10, delay);
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// Skip delay if mouse is clicked
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if (g_director->processEvents(true, true)) {
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g_director->loadSlowdownCooloff();
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break;
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}
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g_director->_wm->replaceCursor(Graphics::kMacCursorWatch);
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g_director->draw();
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g_system->delayMillis(dec);
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delay -= dec;
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}
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}
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// If this movie switch is within the cooldown time,
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// don't add a delay. This is to allow for rapid navigation.
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// User input events will call loadSlowdownCooloff() and
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// extend the cooldown time.
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}
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_currentMovie = new Movie(this);
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_currentMovie->setArchive(mov);
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debug(0, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
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debug(0, "@@@@ Switching to movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
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debug(0, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
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loadNewSharedCast(previousSharedCast);
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return true;
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}
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bool Window::step() {
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// finish last movie
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if (_currentMovie && _currentMovie->getScore()->_playState == kPlayStopped) {
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debugC(5, kDebugEvents, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
|
|
debugC(5, kDebugEvents, "@@@@ Finishing movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
|
|
debugC(5, kDebugEvents, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
|
|
|
|
_currentMovie->getScore()->stopPlay();
|
|
debugC(1, kDebugEvents, "Finished playback of movie '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str());
|
|
|
|
if (_vm->getGameGID() == GID_TESTALL) {
|
|
_nextMovie = getNextMovieFromQueue();
|
|
}
|
|
}
|
|
|
|
if (debugChannelSet(-1, kDebugFewFramesOnly) && g_director->_framesRan > kFewFamesMaxCounter)
|
|
return false;
|
|
|
|
// prepare next movie
|
|
if (!_nextMovie.movie.empty()) {
|
|
if (!loadNextMovie())
|
|
return (_vm->getGameGID() == GID_TESTALL);
|
|
|
|
g_lingo->resetLingo();
|
|
}
|
|
|
|
// play current movie
|
|
if (_currentMovie) {
|
|
switch (_currentMovie->getScore()->_playState) {
|
|
case kPlayNotStarted:
|
|
{
|
|
debug(0, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
|
|
debug(0, "@@@@ Loading movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
|
|
debug(0, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
|
|
|
|
bool goodMovie = _currentMovie->loadArchive();
|
|
|
|
// If we came in a loop, then skip as requested
|
|
if (!_nextMovie.frameS.empty()) {
|
|
_currentMovie->getScore()->setStartToLabel(_nextMovie.frameS);
|
|
_nextMovie.frameS.clear();
|
|
}
|
|
|
|
if (_nextMovie.frameI != -1) {
|
|
_currentMovie->getScore()->setCurrentFrame(_nextMovie.frameI);
|
|
_nextMovie.frameI = -1;
|
|
}
|
|
|
|
|
|
if (!debugChannelSet(-1, kDebugCompileOnly) && goodMovie) {
|
|
debugC(1, kDebugEvents, "Starting playback of movie '%s'", _currentMovie->getMacName().c_str());
|
|
_currentMovie->getScore()->startPlay();
|
|
if (_startFrame != -1) {
|
|
_currentMovie->getScore()->setCurrentFrame(_startFrame);
|
|
_startFrame = -1;
|
|
}
|
|
g_debugger->movieHook();
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
// fall through
|
|
case kPlayStarted:
|
|
debugC(5, kDebugEvents, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
|
|
debugC(5, kDebugEvents, "@@@@ Stepping movie '%s' in '%s'", utf8ToPrintable(_currentMovie->getMacName()).c_str(), _currentPath.c_str());
|
|
debugC(5, kDebugEvents, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
|
|
_currentMovie->getScore()->step();
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Common::Path Window::getSharedCastPath() {
|
|
Common::Array<Common::String> namesToTry;
|
|
if (_vm->getVersion() < 400) {
|
|
if (g_director->getPlatform() == Common::kPlatformWindows) {
|
|
namesToTry.push_back("SHARDCST.MMM");
|
|
} else {
|
|
namesToTry.push_back("Shared Cast");
|
|
}
|
|
} else if (_vm->getVersion() < 500) {
|
|
namesToTry.push_back("Shared.dir");
|
|
} else {
|
|
// TODO: Does D5 actually support D4-style shared cast?
|
|
namesToTry.push_back("Shared.cst");
|
|
}
|
|
|
|
Common::Path result;
|
|
for (uint i = 0; i < namesToTry.size(); i++) {
|
|
result = findMoviePath(namesToTry[i]);
|
|
if (!result.empty())
|
|
return result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Window::freezeLingoState() {
|
|
_frozenLingoStates.push_back(_lingoState);
|
|
_lingoState = new LingoState;
|
|
debugC(kDebugLingoExec, 3, "Freezing Lingo state, depth %d", _frozenLingoStates.size());
|
|
}
|
|
|
|
void Window::thawLingoState() {
|
|
if (_frozenLingoStates.empty()) {
|
|
warning("Tried to thaw when there's no frozen state, ignoring");
|
|
return;
|
|
}
|
|
if (!_lingoState->callstack.empty()) {
|
|
warning("Can't thaw a Lingo state in mid-execution, ignoring");
|
|
return;
|
|
}
|
|
delete _lingoState;
|
|
debugC(kDebugLingoExec, 3, "Thawing Lingo state, depth %d", _frozenLingoStates.size());
|
|
_lingoState = _frozenLingoStates.back();
|
|
_frozenLingoStates.pop_back();
|
|
}
|
|
|
|
// Check how many times previous enterFrame is called recursively, D4 will only process recursive enterFrame handlers to a depth of 2.
|
|
// Therefore look into frozen lingo states and count previous pending enterFrame calls
|
|
// eg. in a movie, frame 1 has an enterFrame handler that calls go(2), frame 2 has an enterFrame handler that calls go(3), now after
|
|
// each frame is processed and it encounters a frame jump instruction (like go, open), it freezes the lingo state and then processes
|
|
// the next frame. How do we know number of times enterFrame is called? Simple look into frozen lingo states for enterFrame calls.
|
|
int Window::recursiveEnterFrameCount() {
|
|
int count = 0;
|
|
|
|
for (int i = _frozenLingoStates.size() - 1; i >= 0; i--) {
|
|
LingoState *state = _frozenLingoStates[i];
|
|
CFrame *frame = state->callstack.back();
|
|
if (frame->sp.name->equalsIgnoreCase("enterFrame")) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
} // End of namespace Director
|