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52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Based on code by omergilad.
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#include "gui/animation/RepeatAnimationWrapper.h"
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namespace GUI {
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void RepeatAnimationWrapper::update(Drawable* drawable, long currentTime) {
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// Update wrapped animation
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_animation->update(drawable, currentTime);
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// If the animation is finished, increase the repeat count and restart it if needed
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if (_animation->isFinished()) {
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++_repeatCount;
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if (_timesToRepeat > 0 && _repeatCount >= _timesToRepeat) {
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finishAnimation();
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} else {
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_animation->start(currentTime);
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}
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}
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}
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void RepeatAnimationWrapper::start(long currentTime) {
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Animation::start(currentTime);
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_repeatCount = 0;
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// Start wrapped animation
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_animation->start(currentTime);
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}
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} // End of namespace GUI
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