scummvm/engines/access/access.cpp

375 lines
9.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/events.h"
#include "engines/util.h"
#include "access/access.h"
namespace Access {
AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
_gameDescription(gameDesc), Engine(syst), _randomSource("Access"),
_useItem(_flags[100]), _startup(_flags[170]), _manScaleOff(_flags[172]) {
_animation = nullptr;
_bubbleBox = nullptr;
_debugger = nullptr;
_events = nullptr;
_files = nullptr;
_inventory = nullptr;
_player = nullptr;
_room = nullptr;
_screen = nullptr;
_scripts = nullptr;
_sound = nullptr;
_destIn = nullptr;
_current = nullptr;
_pCount = 0;
_normalMouse = true;
_mouseMode = 0;
_currentMan = 0;
_currentManOld = -1;
_inactive = nullptr;
_music = nullptr;
_title = nullptr;
_converseMode = 0;
_startAboutBox = 0;
_startTravelBox = 0;
_numAnimTimers = 0;
_startup = 0;
_currentCharFlag = false;
_boxSelect = false;
_charFlag = 0;
_scale = 0;
_scaleH1 = _scaleH2 = 0;
_scaleN1 = 0;
_scaleT1 = 0;
_scaleMaxY = 0;
_scaleI = 0;
_scaleFlag = false;
_conversation = 0;
_currentMan = 0;
_newTime = 0;
_newDate = 0;
_intTim[3] = 0;
_timer[3] = 0;
Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
Common::fill(&_establishTable[0], &_establishTable[100], 0);
Common::fill(&_flags[0], &_flags[256], 0);
_establishFlag = false;
_establishMode = 0;
_establishGroup = 0;
Common::fill(&_help1[0], &_help1[366], 0);
Common::fill(&_help2[0], &_help2[366], 0);
Common::fill(&_help1[0], &_help3[366], 0);
_helpTbl[0] = _help1;
_helpTbl[1] = _help2;
_helpTbl[2] = _help3;
_travel = 0;
_ask = 0;
_rScrollRow = 0;
_rScrollCol = 0;
_rScrollX = 0;
_rScrollY = 0;
_rOldRectCount = 0;
_rNewRectCount = 0;
_rKeyFlag = 0;
_mapOffset = 0;
_screenVirtX = 0;
_lastTime = g_system->getMillis();
_curTime = 0;
}
AccessEngine::~AccessEngine() {
delete _animation;
delete _bubbleBox;
delete _debugger;
delete _events;
delete _files;
delete _inventory;
delete _player;
delete _room;
delete _screen;
delete _scripts;
delete _sound;
freeCells();
delete[] _inactive;
delete[] _music;
delete[] _title;
}
void AccessEngine::setVGA() {
initGraphics(320, 200, false);
}
void AccessEngine::initialize() {
// Set up debug channels
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
if (isCD()) {
const Common::FSNode gameDataDir(ConfMan.get("path"));
const Common::FSNode cdromDir = gameDataDir.getChild("cdrom");
for (int idx = 0; idx < 15; ++idx) {
Common::String folder = (idx == 0) ? "game" :
Common::String::format("chap%.2d", idx);
SearchMan.addSubDirectoryMatching(cdromDir, folder);
}
}
// Create sub-objects of the engine
ASurface::init();
_animation = new AnimationManager(this);
_bubbleBox = new BubbleBox(this);
_debugger = new Debugger(this);
_events = new EventsManager(this);
_files = new FileManager(this);
_inventory = new InventoryManager(this);
_player = new Player(this);
_screen = new Screen(this);
_sound = new SoundManager(this, _mixer);
_buffer1.create(g_system->getWidth() + TILE_WIDTH, g_system->getHeight());
_buffer2.create(g_system->getWidth(), g_system->getHeight());
}
Common::Error AccessEngine::run() {
setVGA();
initialize();
playGame();
dummyLoop();
return Common::kNoError;
}
void AccessEngine::dummyLoop() {
// Dummy game loop
while (!shouldQuit()) {
_events->pollEvents();
_curTime = g_system->getMillis();
// Process machine once every tick
while (_curTime - _lastTime < 20) {
g_system->delayMillis(5);
_curTime = g_system->getMillis();
}
_lastTime = _curTime;
g_system->updateScreen();
if (_events->_leftButton) {
CursorType cursorId = _events->getCursor();
_events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_ARROW : (CursorType)(cursorId + 1));
}
}
}
int AccessEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
void AccessEngine::loadCells(Common::Array<RoomInfo::CellIdent> &cells) {
for (uint i = 0; i < cells.size(); ++i) {
byte *spriteData = _files->loadFile(cells[i]._fileNum, cells[i]._subfile);
_objectsTable[cells[i]._cell] = new SpriteResource(this,
spriteData, _files->_filesize, DisposeAfterUse::YES);
}
}
void AccessEngine::freeCells() {
for (int i = 0; i < 100; ++i) {
delete _objectsTable[i];
_objectsTable[i] = nullptr;
}
}
void AccessEngine::freeInactiveData() {
delete[] _inactive;
_inactive = nullptr;
}
void AccessEngine::establish(int v1, int sub) {
_establishMode = 0;
_establishGroup = 0;
doEstablish(v1, sub);
}
void AccessEngine::establishCenter(int v1, int sub) {
_establishMode = 1;
doEstablish(v1, sub);
}
byte *AccessEngine::loadEstablish(int sub) {
warning("TODO: loadEstablish");
return nullptr;
}
void AccessEngine::doEstablish(int v1, int sub) {
_screen->forceFadeOut();
_screen->clearScreen();
_screen->setPanel(3);
if (v1 != -1) {
_files->loadScreen(95, v1);
_buffer2.copyBuffer(_screen);
}
_room->setIconPalette();
_screen->forceFadeIn();
_fonts._charSet._lo = 1;
_fonts._charSet._hi = 10;
_fonts._charFor._lo = 29;
_fonts._charFor._hi = 32;
_bubbleBox->_maxChars = 37;
_fonts._printOrg = _fonts._printStart = Common::Point(48, 35);
_eseg = loadEstablish(sub);
_et = sub;
warning("CHECKME: Use of di");
_printEnd = 155;
if (_txtPages == 0)
warning("TODO: printText();");
else
warning("TODO: speakText();");
_screen->forceFadeOut();
_screen->clearScreen();
free(_eseg);
if (_establishMode == 0) {
warning("TODO: init4Quads();");
}
}
void AccessEngine::plotList() {
_player->calcPlayer();
plotList1();
}
void AccessEngine::plotList1() {
for (uint idx = 0; idx < _images.size(); ++idx) {
ImageEntry &ie = _images[idx];
_scaleFlag = (ie._flags & 8) != 0;
Common::Point pt = ie._position - _screen->_bufferStart;
SpriteResource *sprites = ie._spritesPtr;
SpriteFrame *frame = sprites->getFrame(ie._frameNumber);
Common::Rect bounds(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h);
if (!_scaleFlag) {
bounds.setWidth(_screen->_scaleTable1[frame->w]);
bounds.setHeight(_screen->_scaleTable1[frame->h]);
}
// Make a copy - some of the drawing methods I've adapted need the full
// scaled dimensions on-screen, and handle clipping themselves
Common::Rect destBounds = bounds;
if (_buffer2.clip(bounds)) {
ie._flags |= 1;
} else {
ie._flags &= ~1;
if (_buffer2._leftSkip != 0 || _buffer2._rightSkip != 0
|| _buffer2._topSkip != 0 || _buffer2._bottomSkip != 0)
ie._flags |= 1;
_newRects.push_back(bounds);
if (!_scaleFlag) {
_buffer2._rightSkip /= _scale;
bounds.setWidth(bounds.width() / _scale);
if (ie._flags & 2) {
_buffer2.sPlotB(frame, destBounds);
} else {
_buffer2.sPlotF(frame, destBounds);
}
} else {
if (ie._flags & 2) {
_buffer2.plotB(frame, Common::Point(bounds.left, bounds.top));
} else {
_buffer2.plotF(frame, Common::Point(bounds.left, bounds.top));
}
}
}
}
}
void AccessEngine::copyBlocks() {
// Copy the block list from the previous frame
for (uint i = 0; i < _oldRects.size(); ++i) {
_screen->copyBlock(&_buffer2, _oldRects[i]);
}
copyRects();
}
void AccessEngine::copyRects() {
_oldRects.clear();
for (uint i = 0; i < _newRects.size(); ++i) {
_screen->copyBlock(&_buffer2, _newRects[i]);
_oldRects.push_back(_newRects[i]);
}
}
void AccessEngine::copyBF1BF2() {
_buffer2.copyRectToSurface(_buffer1, 0, 0,
Common::Rect(_buffer1._scrollX, _buffer1._scrollY,
_buffer1._scrollX + _screen->_vWindowBytesWide,
_buffer1._scrollY + _screen->_vWindowLinesTall));
}
void AccessEngine::copyBF2Vid() {
const byte *srcP = (const byte *)_buffer2.getPixels();
byte *destP = (byte *)_screen->getBasePtr(_screen->_windowXAdd,
_screen->_windowYAdd + _screen->_screenYOff);
for (int yp = 0; yp < _screen->_vWindowLinesTall; ++yp) {
Common::copy(srcP, srcP + _screen->_vWindowBytesWide, destP);
srcP += _buffer2.pitch;
destP += _screen->pitch;
}
}
void AccessEngine::doLoadSave() {
error("TODO: doLoadSave");
}
void AccessEngine::freeChar() {
_scripts->freeScriptData();
_animation->clearTimers();
_animation->freeAnimationData();
}
} // End of namespace Access