mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
375 lines
9.2 KiB
C++
375 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "access/access.h"
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namespace Access {
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AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) :
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_gameDescription(gameDesc), Engine(syst), _randomSource("Access"),
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_useItem(_flags[100]), _startup(_flags[170]), _manScaleOff(_flags[172]) {
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_animation = nullptr;
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_bubbleBox = nullptr;
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_debugger = nullptr;
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_events = nullptr;
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_files = nullptr;
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_inventory = nullptr;
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_player = nullptr;
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_room = nullptr;
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_screen = nullptr;
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_scripts = nullptr;
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_sound = nullptr;
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_destIn = nullptr;
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_current = nullptr;
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_pCount = 0;
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_normalMouse = true;
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_mouseMode = 0;
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_currentMan = 0;
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_currentManOld = -1;
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_inactive = nullptr;
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_music = nullptr;
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_title = nullptr;
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_converseMode = 0;
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_startAboutBox = 0;
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_startTravelBox = 0;
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_numAnimTimers = 0;
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_startup = 0;
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_currentCharFlag = false;
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_boxSelect = false;
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_charFlag = 0;
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_scale = 0;
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_scaleH1 = _scaleH2 = 0;
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_scaleN1 = 0;
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_scaleT1 = 0;
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_scaleMaxY = 0;
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_scaleI = 0;
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_scaleFlag = false;
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_conversation = 0;
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_currentMan = 0;
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_newTime = 0;
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_newDate = 0;
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_intTim[3] = 0;
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_timer[3] = 0;
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Common::fill(&_objectsTable[0], &_objectsTable[100], (SpriteResource *)nullptr);
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Common::fill(&_establishTable[0], &_establishTable[100], 0);
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Common::fill(&_flags[0], &_flags[256], 0);
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_establishFlag = false;
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_establishMode = 0;
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_establishGroup = 0;
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Common::fill(&_help1[0], &_help1[366], 0);
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Common::fill(&_help2[0], &_help2[366], 0);
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Common::fill(&_help1[0], &_help3[366], 0);
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_helpTbl[0] = _help1;
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_helpTbl[1] = _help2;
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_helpTbl[2] = _help3;
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_travel = 0;
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_ask = 0;
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_rScrollRow = 0;
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_rScrollCol = 0;
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_rScrollX = 0;
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_rScrollY = 0;
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_rOldRectCount = 0;
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_rNewRectCount = 0;
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_rKeyFlag = 0;
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_mapOffset = 0;
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_screenVirtX = 0;
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_lastTime = g_system->getMillis();
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_curTime = 0;
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}
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AccessEngine::~AccessEngine() {
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delete _animation;
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delete _bubbleBox;
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delete _debugger;
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delete _events;
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delete _files;
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delete _inventory;
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delete _player;
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delete _room;
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delete _screen;
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delete _scripts;
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delete _sound;
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freeCells();
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delete[] _inactive;
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delete[] _music;
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delete[] _title;
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}
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void AccessEngine::setVGA() {
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initGraphics(320, 200, false);
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}
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void AccessEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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if (isCD()) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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const Common::FSNode cdromDir = gameDataDir.getChild("cdrom");
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for (int idx = 0; idx < 15; ++idx) {
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Common::String folder = (idx == 0) ? "game" :
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Common::String::format("chap%.2d", idx);
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SearchMan.addSubDirectoryMatching(cdromDir, folder);
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}
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}
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// Create sub-objects of the engine
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ASurface::init();
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_animation = new AnimationManager(this);
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_bubbleBox = new BubbleBox(this);
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_debugger = new Debugger(this);
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_events = new EventsManager(this);
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_files = new FileManager(this);
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_inventory = new InventoryManager(this);
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_player = new Player(this);
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_screen = new Screen(this);
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_sound = new SoundManager(this, _mixer);
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_buffer1.create(g_system->getWidth() + TILE_WIDTH, g_system->getHeight());
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_buffer2.create(g_system->getWidth(), g_system->getHeight());
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}
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Common::Error AccessEngine::run() {
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setVGA();
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initialize();
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playGame();
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dummyLoop();
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return Common::kNoError;
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}
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void AccessEngine::dummyLoop() {
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// Dummy game loop
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while (!shouldQuit()) {
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_events->pollEvents();
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_curTime = g_system->getMillis();
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// Process machine once every tick
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while (_curTime - _lastTime < 20) {
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g_system->delayMillis(5);
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_curTime = g_system->getMillis();
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}
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_lastTime = _curTime;
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g_system->updateScreen();
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if (_events->_leftButton) {
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CursorType cursorId = _events->getCursor();
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_events->setCursor((cursorId == CURSOR_HELP) ? CURSOR_ARROW : (CursorType)(cursorId + 1));
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}
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}
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}
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int AccessEngine::getRandomNumber(int maxNumber) {
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return _randomSource.getRandomNumber(maxNumber);
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}
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void AccessEngine::loadCells(Common::Array<RoomInfo::CellIdent> &cells) {
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for (uint i = 0; i < cells.size(); ++i) {
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byte *spriteData = _files->loadFile(cells[i]._fileNum, cells[i]._subfile);
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_objectsTable[cells[i]._cell] = new SpriteResource(this,
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spriteData, _files->_filesize, DisposeAfterUse::YES);
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}
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}
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void AccessEngine::freeCells() {
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for (int i = 0; i < 100; ++i) {
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delete _objectsTable[i];
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_objectsTable[i] = nullptr;
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}
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}
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void AccessEngine::freeInactiveData() {
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delete[] _inactive;
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_inactive = nullptr;
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}
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void AccessEngine::establish(int v1, int sub) {
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_establishMode = 0;
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_establishGroup = 0;
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doEstablish(v1, sub);
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}
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void AccessEngine::establishCenter(int v1, int sub) {
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_establishMode = 1;
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doEstablish(v1, sub);
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}
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byte *AccessEngine::loadEstablish(int sub) {
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warning("TODO: loadEstablish");
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return nullptr;
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}
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void AccessEngine::doEstablish(int v1, int sub) {
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_screen->forceFadeOut();
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_screen->clearScreen();
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_screen->setPanel(3);
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if (v1 != -1) {
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_files->loadScreen(95, v1);
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_buffer2.copyBuffer(_screen);
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}
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_room->setIconPalette();
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_screen->forceFadeIn();
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_fonts._charSet._lo = 1;
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_fonts._charSet._hi = 10;
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_fonts._charFor._lo = 29;
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_fonts._charFor._hi = 32;
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_bubbleBox->_maxChars = 37;
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_fonts._printOrg = _fonts._printStart = Common::Point(48, 35);
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_eseg = loadEstablish(sub);
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_et = sub;
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warning("CHECKME: Use of di");
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_printEnd = 155;
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if (_txtPages == 0)
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warning("TODO: printText();");
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else
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warning("TODO: speakText();");
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_screen->forceFadeOut();
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_screen->clearScreen();
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free(_eseg);
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if (_establishMode == 0) {
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warning("TODO: init4Quads();");
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}
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}
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void AccessEngine::plotList() {
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_player->calcPlayer();
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plotList1();
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}
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void AccessEngine::plotList1() {
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for (uint idx = 0; idx < _images.size(); ++idx) {
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ImageEntry &ie = _images[idx];
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_scaleFlag = (ie._flags & 8) != 0;
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Common::Point pt = ie._position - _screen->_bufferStart;
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SpriteResource *sprites = ie._spritesPtr;
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SpriteFrame *frame = sprites->getFrame(ie._frameNumber);
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Common::Rect bounds(pt.x, pt.y, pt.x + frame->w, pt.y + frame->h);
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if (!_scaleFlag) {
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bounds.setWidth(_screen->_scaleTable1[frame->w]);
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bounds.setHeight(_screen->_scaleTable1[frame->h]);
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}
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// Make a copy - some of the drawing methods I've adapted need the full
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// scaled dimensions on-screen, and handle clipping themselves
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Common::Rect destBounds = bounds;
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if (_buffer2.clip(bounds)) {
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ie._flags |= 1;
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} else {
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ie._flags &= ~1;
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if (_buffer2._leftSkip != 0 || _buffer2._rightSkip != 0
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|| _buffer2._topSkip != 0 || _buffer2._bottomSkip != 0)
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ie._flags |= 1;
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_newRects.push_back(bounds);
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if (!_scaleFlag) {
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_buffer2._rightSkip /= _scale;
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bounds.setWidth(bounds.width() / _scale);
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if (ie._flags & 2) {
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_buffer2.sPlotB(frame, destBounds);
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} else {
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_buffer2.sPlotF(frame, destBounds);
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}
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} else {
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if (ie._flags & 2) {
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_buffer2.plotB(frame, Common::Point(bounds.left, bounds.top));
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} else {
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_buffer2.plotF(frame, Common::Point(bounds.left, bounds.top));
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}
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}
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}
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}
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}
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void AccessEngine::copyBlocks() {
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// Copy the block list from the previous frame
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for (uint i = 0; i < _oldRects.size(); ++i) {
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_screen->copyBlock(&_buffer2, _oldRects[i]);
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}
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copyRects();
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}
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void AccessEngine::copyRects() {
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_oldRects.clear();
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for (uint i = 0; i < _newRects.size(); ++i) {
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_screen->copyBlock(&_buffer2, _newRects[i]);
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_oldRects.push_back(_newRects[i]);
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}
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}
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void AccessEngine::copyBF1BF2() {
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_buffer2.copyRectToSurface(_buffer1, 0, 0,
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Common::Rect(_buffer1._scrollX, _buffer1._scrollY,
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_buffer1._scrollX + _screen->_vWindowBytesWide,
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_buffer1._scrollY + _screen->_vWindowLinesTall));
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}
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void AccessEngine::copyBF2Vid() {
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const byte *srcP = (const byte *)_buffer2.getPixels();
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byte *destP = (byte *)_screen->getBasePtr(_screen->_windowXAdd,
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_screen->_windowYAdd + _screen->_screenYOff);
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for (int yp = 0; yp < _screen->_vWindowLinesTall; ++yp) {
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Common::copy(srcP, srcP + _screen->_vWindowBytesWide, destP);
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srcP += _buffer2.pitch;
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destP += _screen->pitch;
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}
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}
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void AccessEngine::doLoadSave() {
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error("TODO: doLoadSave");
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}
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void AccessEngine::freeChar() {
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_scripts->freeScriptData();
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_animation->clearTimers();
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_animation->freeAnimationData();
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}
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} // End of namespace Access
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