mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 03:10:22 +00:00
05abbf49a2
svn-id: r29060
429 lines
9.2 KiB
C++
429 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/system.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/menu.h"
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#include "parallaction/sound.h"
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namespace Parallaction {
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const char *introMsg1[] = {
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"INSERISCI IL CODICE",
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"ENTREZ CODE",
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"ENTER CODE",
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"GIB DEN KODE EIN"
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};
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const char *introMsg2[] = {
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"CODICE ERRATO",
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"CODE ERRONE",
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"WRONG CODE",
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"GIB DEN KODE EIN"
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};
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const char *introMsg3[] = {
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"PRESS LEFT MOUSE BUTTON",
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"TO SEE INTRO",
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"PRESS RIGHT MOUSE BUTTON",
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"TO START"
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};
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const char *newGameMsg[] = {
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"NUOVO GIOCO",
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"NEUF JEU",
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"NEW GAME",
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"NEUES SPIEL"
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};
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const char *loadGameMsg[] = {
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"GIOCO SALVATO",
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"JEU SAUVE'",
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"SAVED GAME",
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"SPIEL GESPEICHERT"
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};
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#define BLOCK_WIDTH 16
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#define BLOCK_HEIGHT 24
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#define BLOCK_X 112
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#define BLOCK_Y 130
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#define BLOCK_SELECTION_X (BLOCK_X-1)
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#define BLOCK_SELECTION_Y (BLOCK_Y-1)
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#define BLOCK_X_OFFSET (BLOCK_WIDTH+1)
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#define BLOCK_Y_OFFSET 9
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// destination slots for code blocks
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//
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#define SLOT_X 61
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#define SLOT_Y 64
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#define SLOT_WIDTH (BLOCK_WIDTH+2)
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#define PASSWORD_LEN 6
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static uint16 _amigaDinoKey[PASSWORD_LEN] = { 5, 3, 6, 2, 2, 7 };
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static uint16 _amigaDonnaKey[PASSWORD_LEN] = { 0, 3, 6, 2, 2, 6 };
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static uint16 _amigaDoughKey[PASSWORD_LEN] = { 1, 3 ,7, 2, 4, 6 };
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static uint16 _pcDinoKey[PASSWORD_LEN] = { 5, 3, 6, 1, 4, 7 };
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static uint16 _pcDonnaKey[PASSWORD_LEN] = { 0, 2, 8, 5, 5, 1 };
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static uint16 _pcDoughKey[PASSWORD_LEN] = { 1, 7 ,7, 2, 2, 6 };
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Menu::Menu(Parallaction *vm) {
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_vm = vm;
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}
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Menu::~Menu() {
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}
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void Menu::start() {
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_vm->_disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
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splash();
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_vm->_gfx->setFont(_vm->_menuFont);
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_language = chooseLanguage();
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_vm->_disk->setLanguage(_language);
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int game = selectGame();
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if (game == 0)
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newGame();
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return;
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}
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void Menu::splash() {
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_vm->showSlide("intro");
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_vm->_gfx->updateScreen();
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g_system->delayMillis(2000);
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_vm->showSlide("minintro");
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_vm->_gfx->updateScreen();
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g_system->delayMillis(2000);
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}
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void Menu::newGame() {
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if (_vm->getFeatures() & GF_DEMO) {
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// character screen is not shown on demo
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// so user warps to the playable intro
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strcpy(_vm->_location._name, "fognedemo");
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return;
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}
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const char **v14 = introMsg3;
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_vm->_disk->selectArchive("disk1");
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_vm->setBackground("test", NULL, NULL);
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_vm->_gfx->swapBuffers();
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_vm->_gfx->displayCenteredString(50, v14[0]);
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_vm->_gfx->displayCenteredString(70, v14[1]);
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_vm->_gfx->displayCenteredString(100, v14[2]);
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_vm->_gfx->displayCenteredString(120, v14[3]);
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_vm->showCursor(false);
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_vm->_gfx->updateScreen();
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_mouseButtons = kMouseNone;
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do {
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_vm->updateInput();
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} while (_mouseButtons != kMouseLeftUp && _mouseButtons != kMouseRightUp);
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_vm->showCursor(true);
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if (_mouseButtons != kMouseRightUp) {
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strcpy(_vm->_location._name, "fogne");
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return; // show intro
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}
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selectCharacter();
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char *v4 = strchr(_vm->_location._name, '.') + 1;
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_vm->_char.setName(v4);
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return; // start game
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}
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uint16 Menu::chooseLanguage() {
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if (_vm->getPlatform() == Common::kPlatformAmiga) {
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if (!(_vm->getFeatures() & GF_LANG_MULT)) {
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if (_vm->getFeatures() & GF_DEMO)
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return 1; // Amiga Demo supports English
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else
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return 0; // The only other non multi-lingual version just supports Italian
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}
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}
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// user can choose language in dos version
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_vm->showSlide("lingua");
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_vm->_gfx->displayString(60, 30, "SELECT LANGUAGE", 1);
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_vm->setArrowCursor();
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do {
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_vm->updateInput();
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if (_mouseButtons == kMouseLeftUp) {
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for (uint16 _si = 0; _si < 4; _si++) {
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if (80 + _si * 49 >= _vm->_mousePos.x) continue;
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if (110 - _si * 25 >= _vm->_mousePos.y) continue;
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if (128 + _si * 49 <= _vm->_mousePos.x) continue;
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if (180 - _si * 25 <= _vm->_mousePos.y) continue;
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// beep();
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switch (_si) {
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case 0:
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if (!(_vm->getFeatures() & GF_LANG_IT))
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continue;
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case 1:
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if (!(_vm->getFeatures() & GF_LANG_FR))
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continue;
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case 2:
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if (!(_vm->getFeatures() & GF_LANG_EN))
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continue;
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case 3:
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if (!(_vm->getFeatures() & GF_LANG_DE))
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continue;
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}
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return _si;
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}
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}
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g_system->delayMillis(30);
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_vm->_gfx->updateScreen();
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} while (true);
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// never reached !!!
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return 0;
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}
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uint16 Menu::selectGame() {
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// printf("selectGame()\n");
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if (_vm->getFeatures() & GF_DEMO) {
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return 0; // can't load a savegame in demo versions
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}
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_vm->showSlide("restore");
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uint16 _si = 0;
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uint16 _di = 3;
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_mouseButtons = kMouseNone;
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while (_mouseButtons != kMouseLeftUp) {
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_vm->updateInput();
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_si = (_vm->_mousePos.x > 160) ? 1 : 0;
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if (_si != _di) {
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_di = _si;
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_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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if (_si != 0) {
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// load a game
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_vm->_gfx->displayString(60, 30, loadGameMsg[_language], 1);
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} else {
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// new game
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_vm->_gfx->displayString(60, 30, newGameMsg[_language], 1);
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}
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}
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g_system->delayMillis(30);
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_vm->_gfx->updateScreen();
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}
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if (_si == 0) return 0; // new game
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// load game
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// TODO: allow the user to change her mind in this screen, that is
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// don't force her to start at the intro when she closes her load
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// game window without picking a savegame.
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// The 2 strcpy's below act as workaround to prevent crashes for
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// time being.
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strcpy(_vm->_location._name, "fogne");
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_vm->_char.setName("dough");
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_vm->loadGame();
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return 1; // load game
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}
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int Menu::getSelectedBlock(const Common::Point &p, Common::Rect &r) {
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for (uint16 _si = 0; _si < 9; _si++) {
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Common::Rect q(
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_si * BLOCK_X_OFFSET + BLOCK_SELECTION_X,
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BLOCK_SELECTION_Y - _si * BLOCK_Y_OFFSET,
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(_si + 1) * BLOCK_X_OFFSET + BLOCK_SELECTION_X,
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BLOCK_SELECTION_Y + BLOCK_HEIGHT - _si * BLOCK_Y_OFFSET
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);
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if (q.contains(p)) {
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r.setWidth(BLOCK_WIDTH);
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r.setHeight(BLOCK_HEIGHT);
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r.moveTo(_si * BLOCK_X_OFFSET + BLOCK_X, BLOCK_Y - _si * BLOCK_Y_OFFSET);
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return _si;
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}
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}
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return -1;
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}
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//
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// character selection and protection
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//
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void Menu::selectCharacter() {
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debugC(1, kDebugMenu, "Menu::selectCharacter()");
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uint16 _di = 0;
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uint16 _donna_points, _dino_points, _dough_points;
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Graphics::Surface v14;
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v14.create(BLOCK_WIDTH, BLOCK_HEIGHT, 1);
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_vm->setArrowCursor();
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_vm->_soundMan->stopMusic();
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_vm->_gfx->setFont(_vm->_menuFont);
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_vm->_disk->selectArchive((_vm->getFeatures() & GF_LANG_MULT) ? "disk1" : "disk0");
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_vm->showSlide("password"); // loads background into kBitBack buffer
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while (true) {
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_di = 0;
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_vm->_gfx->displayString(60, 30, introMsg1[_language], 1); // displays message
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_donna_points = 0;
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_dino_points = 0;
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_dough_points = 0;
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while (_di < PASSWORD_LEN) {
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_mouseButtons = kMouseNone;
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do {
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_vm->updateInput();
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g_system->delayMillis(30);
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_vm->_gfx->updateScreen();
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} while (_mouseButtons != kMouseLeftUp); // waits for left click
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Common::Rect r;
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int _si = getSelectedBlock(_vm->_mousePos, r);
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if (_si != -1) {
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_vm->_gfx->grabRect((byte*)v14.pixels, r, Gfx::kBitFront, BLOCK_WIDTH);
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_vm->_gfx->flatBlitCnv(&v14, _di * SLOT_WIDTH + SLOT_X, SLOT_Y, Gfx::kBitFront);
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// beep();
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if (_vm->getPlatform() == Common::kPlatformAmiga && (_vm->getFeatures() & GF_LANG_MULT)) {
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if (_amigaDinoKey[_di] == _si)
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_dino_points++; // dino
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if (_amigaDonnaKey[_di] == _si)
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_donna_points++; // donna
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if (_amigaDoughKey[_di] == _si)
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_dough_points++; // dough
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} else {
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if (_pcDinoKey[_di] == _si)
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_dino_points++; // dino
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if (_pcDonnaKey[_di] == _si)
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_donna_points++; // donna
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if (_pcDoughKey[_di] == _si)
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_dough_points++; // dough
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}
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_di++;
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}
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}
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if (_dino_points == PASSWORD_LEN || _donna_points == PASSWORD_LEN || _dough_points == PASSWORD_LEN) {
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break;
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}
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_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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_vm->_gfx->displayString(60, 30, introMsg2[_language], 1);
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_vm->_gfx->updateScreen();
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g_system->delayMillis(2000);
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_vm->_gfx->copyScreen(Gfx::kBitBack, Gfx::kBitFront);
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}
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if (_dino_points == PASSWORD_LEN) {
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sprintf(_vm->_location._name, "test.%s", _dinoName);
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} else
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if (_donna_points == PASSWORD_LEN) {
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sprintf(_vm->_location._name, "test.%s", _donnaName);
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} else
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if (_dough_points == PASSWORD_LEN) {
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sprintf(_vm->_location._name, "test.%s", _doughName);
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}
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_vm->_gfx->setBlackPalette();
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_vm->_gfx->updateScreen();
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_engineFlags |= kEngineChangeLocation;
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v14.free();
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return;
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}
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} // namespace Parallaction
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