scummvm/engines/scumm/file.h
Eugene Sandulenko 44405b664f Put ScummNESFile class into separate file.
svn-id: r28497
2007-08-08 23:31:21 +00:00

122 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCUMM_FILE_H
#define SCUMM_FILE_H
#include "common/file.h"
#include "scumm/detection.h"
namespace Scumm {
class BaseScummFile : public Common::File {
public:
virtual void setEnc(byte value) = 0;
virtual bool open(const Common::String &filename, AccessMode mode = kFileReadMode) = 0;
virtual bool openSubFile(const Common::String &filename) = 0;
virtual bool eof() = 0;
virtual uint32 pos() = 0;
virtual uint32 size() = 0;
virtual void seek(int32 offs, int whence = SEEK_SET) = 0;
virtual uint32 read(void *dataPtr, uint32 dataSize) = 0;
virtual uint32 write(const void *dataPtr, uint32 dataSize) = 0;
};
class ScummFile : public BaseScummFile {
private:
byte _encbyte;
uint32 _subFileStart;
uint32 _subFileLen;
public:
ScummFile();
void setEnc(byte value);
void setSubfileRange(uint32 start, uint32 len);
void resetSubfile();
bool open(const Common::String &filename, AccessMode mode = kFileReadMode);
bool openSubFile(const Common::String &filename);
bool eof();
uint32 pos();
uint32 size();
void seek(int32 offs, int whence = SEEK_SET);
uint32 read(void *dataPtr, uint32 dataSize);
uint32 write(const void *dataPtr, uint32 dataSize);
};
class ScummDiskImage : public BaseScummFile {
private:
Common::MemoryReadStream *_stream;
byte _roomDisks[59], _roomTracks[59], _roomSectors[59];
byte *_buf;
GameSettings _game;
Common::String _disk1, _disk2;
int _openedDisk;
int _numGlobalObjects;
int _numRooms;
int _numCostumes;
int _numScripts;
int _numSounds;
const int *_resourcesPerFile;
bool openDisk(char num);
bool generateIndex();
bool generateResource(int res);
uint16 extractIndex(Common::WriteStream *out);
uint16 extractResource(Common::WriteStream *out, int res);
byte fileReadByte();
uint16 fileReadUint16LE();
public:
ScummDiskImage(const char *disk1, const char *disk2, GameSettings game);
void setEnc(byte value);
bool open(const Common::String &filename, AccessMode mode = kFileReadMode);
bool openSubFile(const Common::String &filename);
void close();
bool eof() { return _stream->eos(); }
uint32 pos() { return _stream->pos(); }
uint32 size() { return _stream->size(); }
void seek(int32 offs, int whence = SEEK_SET) { _stream->seek(offs, whence); }
uint32 read(void *dataPtr, uint32 dataSize) { return _stream->read(dataPtr, dataSize); }
uint32 write(const void *dataPtr, uint32 dataSize);
};
} // End of namespace Scumm
#endif