scummvm/engines/parallaction/detection.cpp
Filippos Karapetis f5729a4a8b - The GMM save dialog is now working for all engines which support the appropriate features
- Added a new method to the MetaEngine class, getMaximumSaveSlot(), and implemented it in all engines for which the listSavefiles() method is implemented (it goes together with the listSavefiles method). It is used to fill the unused save slots in the save/load dialogs of each engine, so that the user can create new save games in empty slots
- Unified the save/load dialog list numbering in the GMM load/save screens and in the load screen of the main menu (before a game is started)

svn-id: r34963
2008-11-09 16:13:34 +00:00

329 lines
8.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/advancedDetector.h"
#include "common/system.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
struct PARALLACTIONGameDescription {
Common::ADGameDescription desc;
int gameType;
uint32 features;
};
int Parallaction::getGameType() const { return _gameDescription->gameType; }
uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
}
static const PlainGameDescriptor parallactionGames[] = {
{"parallaction", "Parallaction engine game"},
{"nippon", "Nippon Safes Inc."},
{"bra", "The Big Red Adventure"},
{0, 0}
};
namespace Parallaction {
static const PARALLACTIONGameDescription gameDescriptions[] = {
{
{
"nippon",
"Multi-lingual",
{
{ "disk1", 0, "610363308258e926dbabd5a9e7bb769f", 1060142},
{ "disk2", 0, "bfdd7bcfbc226f4acf3f67fa9efa2826", 907205},
{ "disk3", 0, "eec08180240888d76e3cfe3e183d5d5d", 1030721},
{ "disk4", 0, "5bffddc7db226bdaa7dd3e10e5a15e68", 1151403},
{ "en", 0, "65cbfa81eafe308621184796ed116700", 399360},
{ "fr", 0, "ac20c743ea10f2cb4491f76c5644582c", 410624},
{ "ge", 0, "50916bfa34aee1380e0e959b37eceb5a", 410624},
{ "it", 0, "89964aef04d2c53a615ee8983caf2775", 410624},
{ NULL, 0, NULL, 0}
},
Common::UNK_LANG,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GType_Nippon,
GF_LANG_EN | GF_LANG_FR | GF_LANG_DE | GF_LANG_IT | GF_LANG_MULT,
},
{
{
"nippon",
"Multi-lingual",
{
{ "disk0", 0, "16cca8724fdf4ec8234385497a0c728a", 208437},
{ "disk1", 0, "6b29987cfe2298d3745b6d99a0080c44", 901120},
{ "disk2", 0, "2db40bf8198a57d18e4471a6deaab970", 901120},
{ "disk3", 0, "0486972962b2bfc230e789b9f88f9ec8", 901120},
{ "disk4", 0, "6f625e7f05da4a2f57d6b62d57013614", 901120},
{ "en", 0, "c9ec4f2267d736eef4877c5133e1c6e1", 174074},
{ "ge", 0, "42d6f10a4ebdadb25a6161d53ea4f450", 182298},
{ "fr", 0, "cf17defc24f143d1a9acb52eaa5c2406", 179958},
{ NULL, 0, NULL, 0}
},
Common::UNK_LANG,
Common::kPlatformAmiga,
Common::ADGF_NO_FLAGS
},
GType_Nippon,
GF_LANG_EN | GF_LANG_FR | GF_LANG_DE | GF_LANG_MULT,
},
{
{
"nippon",
"Demo",
{
{ "disk0", 0, "6fed2e18a6bfe5e8bb49144fcc95fd11", 624640},
{ "fr", 0, "72f04be4320dfac719431419ec2b9a0d", 12778},
{ NULL, 0, NULL, 0}
},
Common::EN_ANY,
Common::kPlatformAmiga,
Common::ADGF_DEMO
},
GType_Nippon,
GF_LANG_EN | GF_DEMO,
},
{
{
"nippon",
"",
{
{ "disk0", 0, "bfee75d8015f1fb97e75dbe08df4bef7", 354304},
{ "disk1", 0, "f339dd108c1a1f5cd4853d9966e5d01f", 901120},
{ "disk2", 0, "2db40bf8198a57d18e4471a6deaab970", 901120},
{ "disk3", 0, "0486972962b2bfc230e789b9f88f9ec8", 901120},
{ "disk4", 0, "6f625e7f05da4a2f57d6b62d57013614", 901120},
{ "it", 0, "746088eb8de2b2713685d243a4e4678f", 185344},
{ NULL, 0, NULL, 0}
},
Common::IT_ITA,
Common::kPlatformAmiga,
Common::ADGF_NO_FLAGS
},
GType_Nippon,
GF_LANG_IT,
},
{
{
"bra",
"Multi-lingual",
{
{ "tbra.bmp", 0, "3174c095a0e1a4eaf05c403445711e9b", 80972 },
{ "russia.fnt", 0, "57f85ff62aeca6334fdcaf718e313b49", 18344 },
{ NULL, 0, NULL, 0}
},
Common::UNK_LANG,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GType_BRA,
GF_LANG_EN | GF_LANG_FR | GF_LANG_DE | GF_LANG_IT | GF_LANG_MULT,
},
{
{
"bra",
"Demo",
{
{ "russia.fnt", 0, "0dd55251d2886d6783718df2b184bf97", 10649 },
{ NULL, 0, NULL, 0}
},
Common::UNK_LANG,
Common::kPlatformPC,
Common::ADGF_DEMO
},
GType_BRA,
GF_LANG_EN | GF_DEMO,
},
// TODO: Base the detection of Amiga BRA on actual data file, not executable file.
{
{
"bra",
"Multi-lingual",
{
{ "bigred", 0, "4f1e6bfd974b8ebabaad96d536904477", 95232 },
{ NULL, 0, NULL, 0}
},
Common::UNK_LANG,
Common::kPlatformAmiga,
Common::ADGF_NO_FLAGS
},
GType_BRA,
GF_LANG_EN | GF_LANG_FR | GF_LANG_DE | GF_LANG_IT | GF_LANG_MULT,
},
// TODO: Base the detection of Amiga BRA demo on actual data file, not executable file.
{
{
"bra",
"Demo",
{
{ "bigred", 0, "b62a7b589fb5e9071f021227640893bf", 97004 },
{ NULL, 0, NULL, 0}
},
Common::UNK_LANG,
Common::kPlatformAmiga,
Common::ADGF_DEMO
},
GType_BRA,
GF_LANG_EN | GF_DEMO,
},
{ AD_TABLE_END_MARKER, 0, 0 }
};
}
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Parallaction::gameDescriptions,
// Size of that superset structure
sizeof(Parallaction::PARALLACTIONGameDescription),
// Number of bytes to compute MD5 sum for
5000,
// List of all engine targets
parallactionGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"parallaction",
// List of files for file-based fallback detection (optional)
0,
// Flags
0
};
class ParallactionMetaEngine : public Common::AdvancedMetaEngine {
public:
ParallactionMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "Parallaction engine";
}
virtual const char *getCopyright() const {
return "Nippon Safes Inc. (C) Dynabyte";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
};
bool ParallactionMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
bool Parallaction::Parallaction::hasFeature(EngineFeature f) const {
return
(f == kSupportsRTL);
}
bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc;
bool res = true;
switch (gd->gameType) {
case Parallaction::GType_Nippon:
*engine = new Parallaction::Parallaction_ns(syst, gd);
break;
case Parallaction::GType_BRA:
*engine = new Parallaction::Parallaction_br(syst, gd);
break;
default:
res = false;
error("Parallaction engine: unknown gameType");
}
return res;
}
SaveStateList ParallactionMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringList filenames;
Common::String pattern = target;
pattern += ".0??";
filenames = saveFileMan->listSavefiles(pattern.c_str());
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
Common::String saveDesc = in->readLine();
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
int ParallactionMetaEngine::getMaximumSaveSlot() const { return 99; }
void ParallactionMetaEngine::removeSaveState(const char *target, int slot) const {
char extension[6];
snprintf(extension, sizeof(extension), ".0%02d", slot);
Common::String filename = target;
filename += extension;
g_system->getSavefileManager()->removeSavefile(filename.c_str());
}
#if PLUGIN_ENABLED_DYNAMIC(PARALLACTION)
REGISTER_PLUGIN_DYNAMIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine);
#else
REGISTER_PLUGIN_STATIC(PARALLACTION, PLUGIN_TYPE_ENGINE, ParallactionMetaEngine);
#endif