scummvm/engines
Torbjörn Andersson 4203b4f1ff Merged o_defineWindow() into o1_defWindow().
svn-id: r21745
2006-04-10 06:57:44 +00:00
..
cine Use our standard save file manager class to read and write the save games, 2006-04-10 05:37:31 +00:00
gob Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
kyra Fix const correctness in Kyra's StaticResource::loadStrings and StaticResource::loadPaletteTable (notice the difference between a pointer pointing to a pointer pointing to const memory, vs. a pointer pointing to a *constant* pointer pointing to const memory) 2006-04-09 00:44:08 +00:00
lure Introduced language EN_ANY used for general English game entries. EN_USA and 2006-04-08 23:12:56 +00:00
queen Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
saga Introduced language EN_ANY used for general English game entries. EN_USA and 2006-04-08 23:12:56 +00:00
scumm Changed the precedence of the MD5 overrides (highest priority: config file, then target_md5.txt override, finally the 'reaL md5); also did some cleanup and code unification 2006-04-09 22:18:48 +00:00
simon Merged o_defineWindow() into o1_defWindow(). 2006-04-10 06:57:44 +00:00
sky Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
sword1 Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
sword2 Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailing semicolon (this helps certain tools to parse our code better) 2006-04-08 12:06:07 +00:00
module.mk Initial version of Cinematique engine evo 1. 2006-02-22 22:40:53 +00:00