mirror of
https://github.com/libretro/scummvm.git
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185 lines
4.4 KiB
C++
185 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOLTECS_SCRIPT_H
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#define TOLTECS_SCRIPT_H
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#include "common/func.h"
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namespace Toltecs {
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const int kMaxScriptSlots = 50;
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const int kScriptStackSize = 4096 + 4;
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enum VarType {
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vtByte,
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vtWord
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};
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typedef Common::Functor0<void> ScriptFunction;
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class ScriptInterpreter {
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public:
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ScriptInterpreter(ToltecsEngine *vm);
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~ScriptInterpreter();
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void loadScript(uint resIndex, uint slotIndex);
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void setMainScript(uint slotIndex);
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void runScript();
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byte *getSlotData(int slotIndex) const { return _slots[slotIndex].data; }
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int16 getGameVar(uint variable);
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void setGameVar(uint variable, int16 value);
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void saveState(Common::WriteStream *out);
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void loadState(Common::ReadStream *in);
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void setSwitchLocalDataNear(bool newValue) { _switchLocalDataNear = newValue; }
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protected:
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struct ScriptRegs {
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int16 reg0;
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int16 reg1;
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int16 reg2;
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int16 reg3;
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int16 reg4;
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int16 reg5;
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int16 reg6;
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int16 sp;
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int16 reg8;
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};
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struct ScriptSlot {
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byte *data;
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int32 size;
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uint resIndex;
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};
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ToltecsEngine *_vm;
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Common::Array<const ScriptFunction *> _scriptFuncs;
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Common::Array<const char *> _scriptFuncNames;
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byte *_stack;
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byte *_code, *_subCode;
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byte *_localData;
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bool _switchLocalDataNear, _switchLocalDataFar, _switchLocalDataToStack;
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bool _cmpBitTest;
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ScriptSlot _slots[kMaxScriptSlots];
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ScriptRegs _regs;
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int16 _savedSp;
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byte readByte();
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int16 readInt16();
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void execOpcode(byte opcode);
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void setupScriptFunctions();
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void execScriptFunction(uint16 index);
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byte arg8(int16 offset);
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int16 arg16(int16 offset);
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void pushInt16(int16 value);
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int16 popInt16();
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void localWrite8(int16 offset, byte value);
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byte localRead8(int16 offset);
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void localWrite16(int16 offset, int16 value);
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int16 localRead16(int16 offset);
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byte *localPtr(int16 offset);
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void sfNop();
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void sfGetGameVar();
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void sfSetGameVar();
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void sfUpdateScreen();
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void sfGetRandomNumber();
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void sfDrawGuiTextMulti();
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void sfUpdateVerbLine();
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void sfSetFontColor();
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void sfGetTalkTextDuration();
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void sfTalk();
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void sfFindPaletteFragment();
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void sfClearPaletteFragments();
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void sfAddPaletteFragment();
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void sfSetDeltaAnimPalette();
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void sfSetUnkPaletteEffect();
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void sfBuildColorTransTable();
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void sfSetDeltaMainPalette();
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void sfLoadScript();
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void sfRegisterFont();
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void sfLoadAddPalette();
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void sfLoadScene();
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void sfSetGuiHeight();
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void sfFindMouseInRectIndex1();
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void sfFindMouseInRectIndex2();
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void sfDrawGuiImage();
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void sfAddAnimatedSpriteNoLoop();
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void sfAddAnimatedSprite();
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void sfAddStaticSprite();
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void sfAddAnimatedSpriteScaled();
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void sfFindPath();
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void sfWalk();
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void sfScrollCameraUp();
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void sfScrollCameraDown();
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void sfScrollCameraLeft();
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void sfScrollCameraRight();
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void sfScrollCameraUpEx();
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void sfScrollCameraDownEx();
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void sfScrollCameraLeftEx();
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void sfScrollCameraRightEx();
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void sfSetCamera();
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void sfGetCameraChanged();
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void sfGetRgbModifiertAtPoint();
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void sfStartAnim();
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void sfAnimNextFrame();
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void sfGetAnimFrameNumber();
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void sfGetAnimStatus();
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void sfStartShakeScreen();
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void sfStopShakeScreen();
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void sfStartSequence();
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void sfEndSequence();
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void sfSetSequenceVolume();
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void sfPlayPositionalSound();
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void sfPlaySound2();
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void sfClearScreen();
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void sfHandleInput();
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void sfRunOptionsScreen();
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void sfPrecacheSprites();
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void sfPrecacheSounds1();
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void sfDeletePrecachedFiles();
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void sfPrecacheSounds2();
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void sfRestoreStackPtr();
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void sfSaveStackPtr();
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void sfPlayMovie();
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};
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} // End of namespace Toltecs
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#endif /* TOLTECS_H */
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