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56 lines
2.0 KiB
C++
56 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
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#define BACKENDS_GRAPHICS_PSP2SDL_GRAPHICS_H
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#include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
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#include <vita2d_fbo.h>
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class PSP2SdlGraphicsManager : public SurfaceSdlGraphicsManager {
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public:
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PSP2SdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window);
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virtual ~PSP2SdlGraphicsManager();
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virtual OSystem::TransactionError endGFXTransaction() override;
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virtual const OSystem::GraphicsMode *getSupportedShaders() const override;
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protected:
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virtual void setGraphicsModeIntern() override;
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virtual void unloadGFXMode() override;
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virtual bool hotswapGFXMode() override;
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virtual void internUpdateScreen() override;
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virtual void updateShader() override;
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virtual void setAspectRatioCorrection(bool enable) override;
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virtual SDL_Surface *SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags) override;
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void PSP2_UpdateRects(SDL_Surface *screen, int numrects, SDL_Rect *rects);
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void PSP2_UpdateFiltering();
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bool _hardwareAspectRatioCorrection;
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vita2d_texture *_vitatex_hwscreen;
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void *_sdlpixels_hwscreen;
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vita2d_shader *_shaders[6];
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};
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#endif
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