scummvm/engines/pink/saveload.cpp
David Fioramonti 45137f34df PINK: Set engine playtime to playtime in saved game
Before the playtime was starting over when ScummVM was closed and
reopened instead of starting off with the playtime in the saved game.
2018-07-21 13:15:14 +02:00

117 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/thumbnail.h"
#include "pink/pink.h"
#include "pink/objects/module.h"
namespace Pink {
Common::Error PinkEngine::loadGameState(int slot) {
Common::SeekableReadStream *in = _saveFileMan->openForLoading(generateSaveName(slot, _targetName.c_str()));
if (!in)
return Common::kNoGameDataFoundError;
SaveStateDescriptor desc;
if (!readSaveHeader(*in, desc))
return Common::kUnknownError;
Archive archive(in);
_variables.deserialize(archive);
_nextModule = archive.readString();
_nextPage = archive.readString();
initModule(archive.readString(), "", &archive);
setTotalPlayTime(desc.getPlayTimeMSecs());
delete in;
return Common::kNoError;
}
Common::Error PinkEngine::saveGameState(int slot, const Common::String &desc) {
Common::OutSaveFile *out = _saveFileMan->openForSaving(generateSaveName(slot, _targetName.c_str()));
if (!out)
return Common::kUnknownError;
Archive archive(out);
out->writeUint32BE(MKTAG('p', 'i', 'n', 'k'));
archive.writeString(desc);
TimeDate curTime;
_system->getTimeAndDate(curTime);
out->writeUint32LE(((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF));
out->writeUint16LE(((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF));
out->writeUint32LE(getTotalPlayTime() / 1000);
if (!Graphics::saveThumbnail(*out))
return Common::kUnknownError;
_variables.serialize(archive);
archive.writeString(_nextModule);
archive.writeString(_nextPage);
archive.writeString(_module->getName());
_module->saveState(archive);
delete out;
return Common::kNoError;
}
Common::String generateSaveName(int slot, const char *gameId) {
return Common::String::format("%s.s%02d", gameId, slot);
}
WARN_UNUSED_RESULT bool readSaveHeader(Common::InSaveFile &in, SaveStateDescriptor &desc, bool skipThumbnail) {
if (in.readUint32BE() != MKTAG('p', 'i', 'n', 'k'))
return false;
const Common::String description = in.readPascalString();
uint32 date = in.readUint32LE();
uint16 time = in.readUint16LE();
uint32 playTime = in.readUint32LE();
Graphics::Surface *thumbnail = nullptr;
if (!Graphics::loadThumbnail(in, thumbnail, skipThumbnail))
return false;
int day = (date >> 24) & 0xFF;
int month = (date >> 16) & 0xFF;
int year = date & 0xFFFF;
int hour = (time >> 8) & 0xFF;
int minutes = time & 0xFF;
desc.setSaveDate(year, month, day);
desc.setSaveTime(hour, minutes);
desc.setPlayTime(playTime * 1000);
desc.setDescription(description);
desc.setThumbnail(thumbnail);
return true;
}
}